One less bomber to 111, in 110, bomber is subbed for a tac.
Odonis (Axis) vs Lebowsky (Allies) BM3L19
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 4 fighters moved from 37 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in 45 Sea Zone ANZAC attack with 5 fighters Japanese defend with 1 carrier ANZAC roll dice for 5 fighters in 45 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 45 Sea Zone ANZAC win, taking Paulau Island from Japanese with 5 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 31 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 52 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 3 fighters moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2 ANZAC collect 15 PUs (2 lost to blockades); end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : -0,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 4 fighters moved from 37 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in 45 Sea Zone ANZAC attack with 5 fighters Japanese defend with 1 carrier ANZAC roll dice for 5 fighters in 45 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 45 Sea Zone ANZAC win, taking Paulau Island from Japanese with 5 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 31 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 52 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 3 fighters moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2 ANZAC collect 15 PUs (2 lost to blockades); end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : -0,33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Rostov to Tambov 1 infantry moved from Bryansk to Tambov 2 fighters moved from Ukraine to Tambov 1 artillery moved from Vyborg to Finland 2 tactical_bombers moved from Western Germany to Finland 2 bombers moved from Western Germany to Finland 1 bomber moved from France to Finland 1 mech_infantry moved from Novgorod to Finland Combat - Germans Battle in Finland Germans attack with 1 artillery, 3 bombers, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 armour and 1 artillery Germans roll dice for 1 artillery, 3 bombers, 1 mech_infantry and 2 tactical_bombers in Finland, round 2 : 5/7 hits, 3.67 expected hits Russians roll dice for 2 armour and 1 artillery in Finland, round 2 : 1/3 hits, 1.33 expected hits 2 armour owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Finland Germans win, taking Finland from Russians with 3 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 artillery Casualties for Russians: 2 armour and 1 artillery Battle in Tambov Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Tambov to Bryansk 1 mech_infantry moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Bryansk 1 armour and 6 mech_infantrys moved from Western Ukraine to Bryansk 2 aaGuns, 28 armour, 9 artilleries, 7 infantry and 6 mech_infantrys moved from Ukraine to Bryansk 3 artilleries and 3 mech_infantrys moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 3 armour moved from Baltic States to Bryansk 1 aaGun moved from Novgorod to Belarus 3 bombers moved from Finland to Norway 2 tactical_bombers moved from Finland to Norway 3 bombers moved from Norway to Western Germany 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from France to Western Germany 3 destroyers and 2 transports moved from 109 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Western Germany Place Units - Germans 3 armour placed in Ukraine 2 artilleries and 1 infantry placed in Volgograd 2 artilleries, 1 bomber and 2 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,3,3,5,5,4,3,2,2,6 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 0/4 hits, 1,83 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Tambov to Russia 4 armour and 1 mech_infantry moved from Samara to Russia Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -3,67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kwangtung to French Indo China 1 artillery and 2 infantry moved from Kwangsi to French Indo China 1 bomber moved from Hunan to French Indo China 1 mech_infantry moved from Tsinghai to Samara Japanese take Samara from Russians 1 artillery moved from Urals to Vologda Japanese take Vologda from Russians 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 submarine moved from 44 Sea Zone to 34 Sea Zone Japanese take 35 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 artillery moved from 1 Sea Zone to Alaska Combat - Japanese Battle in Alaska Battle in 34 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Alaska from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in French Indo China Japanese attack with 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys British defend with 3 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield and 1 factory_minor Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2.00 expected hits UK_Pacific roll dice for 3 armour and 1 mech_infantry in French Indo China, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China Japanese roll dice for 1 artillery, 1 bomber and 3 mech_infantrys in French Indo China, round 3 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 2 armour in French Indo China, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Japanese: 2 infantry Casualties for British: 3 armour and 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 4 fighters moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kweichow to Tsinghai 1 mech_infantry moved from Kiangsu to Kweichow 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Kiangsu to Kweichow 1 bomber moved from French Indo China to Anhwe Place Units - Japanese 3 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6 Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -0.17 UK_Pacific : -0.83 Japanese : 0.67
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 fighter moved from Eastern United States to 1 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 artillery, 3 carriers, 4 destroyers, 5 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Shan State to 37 Sea Zone 1 armour moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 6 carriers, 1 cruiser, 5 fighters, 1 marine, 4 tactical_bombers and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Hainan 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China 3 fighters and 4 tactical_bombers moved from 36 Sea Zone to French Indo China 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 23 Sea Zone to 33 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 2 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 38 Sea Zone to 36 Sea Zone Combat - Americans Battle in Gibraltar Battle in Philippines Battle in 1 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win, taking Gibraltar from Italians, taking Philippines from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alaska Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in 36 Sea Zone Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hainan Battle in French Indo China Americans attack with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 4 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 3 mech_infantrys Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry and 4 tactical_bombers in French Indo China, round 2 : 8/11 hits, 5,67 expected hits Japanese roll dice for 1 artillery and 3 mech_infantrys in French Indo China, round 2 : 0/4 hits, 1,33 expected hits 3 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China Americans win, taking Hainan from Japanese, taking French Indo China from Japanese with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 artillery and 3 mech_infantrys Battle in Caroline Islands Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/5 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from 1 Sea Zone to British Columbia 4 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 4 aaGuns, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 3 aaGuns and 3 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 infantry and 2 mech_infantrys moved from Algeria to Morocco 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 36 Sea Zone Place Units - Americans 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter and 3 infantry placed in Eastern United States 2 destroyers and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : 4,50 Japanese : -2,67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 fighter moved from Eastern United States to 1 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska 1 artillery, 3 carriers, 4 destroyers, 5 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Shan State to 37 Sea Zone 1 armour moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 6 carriers, 1 cruiser, 5 fighters, 1 marine, 4 tactical_bombers and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Hainan 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China 3 fighters and 4 tactical_bombers moved from 36 Sea Zone to French Indo China 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 23 Sea Zone to 33 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 2 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 38 Sea Zone to 36 Sea Zone Combat - Americans Battle in Gibraltar Battle in Philippines Battle in 1 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win, taking Gibraltar from Italians, taking Philippines from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alaska Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in 36 Sea Zone Americans attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hainan Battle in French Indo China Americans attack with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 4 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 3 mech_infantrys Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry and 4 tactical_bombers in French Indo China, round 2 : 8/11 hits, 5,67 expected hits Japanese roll dice for 1 artillery and 3 mech_infantrys in French Indo China, round 2 : 0/4 hits, 1,33 expected hits 3 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China Americans win, taking Hainan from Japanese, taking French Indo China from Japanese with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 artillery and 3 mech_infantrys Battle in Caroline Islands Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/5 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from 1 Sea Zone to British Columbia 4 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 4 aaGuns, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 3 aaGuns and 3 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 infantry and 2 mech_infantrys moved from Algeria to Morocco 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 36 Sea Zone Place Units - Americans 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter and 3 infantry placed in Eastern United States 2 destroyers and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Northwest Persia to Caucasus 1 bomber and 1 fighter moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Egypt to Caucasus 3 infantry moved from Burma to Yunnan 7 artilleries moved from Shan State to Yunnan 1 mech_infantry moved from Siam to French Indo China 3 mech_infantrys moved from India to Yunnan Combat - British Battle in Sicily Battle in Sardinia Battle in Yunnan British attack with 7 artilleries, 3 infantry and 3 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 7 artilleries, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 4/13 hits, 4,33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Sicily from Italians, taking Sardinia from Italians, taking Yunnan from Japanese with 7 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Caucasus to Russia 1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Algeria to Morocco 2 fighters moved from India to Northwest Persia Place Units - British 3 fighters placed in Persia 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3 British collect 36 PUs (3 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 British : -0,83 Americans : 4,50 Japanese : -3,00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Norway to 112 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel Combat - Italians Battle in Archangel Italians attack with 2 infantry Russians defend with 1 infantry Italians roll dice for 1 battleship in Archangel, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Archangel, round 5 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 carrier moved from 112 Sea Zone to 127 Sea Zone 2 fighters moved from Scotland to 127 Sea Zone 2 fighters moved from Scotland to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Western Germany to France 1 armour moved from Scotland to Eire Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,1,3,1,2,1,3 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : -1.00 Russians : -1.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 7 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 7 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 7 fighters in 34 Sea Zone, round 2 : 5/8 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 4 fighters moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from 36 Sea Zone to Yunnan 3 fighters moved from 34 Sea Zone to 36 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales ANZAC undo move 2. ANZAC undo move 3. 1 artillery and 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : -0,17
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 32 armour, 12 artilleries, 2 fighters, 7 infantry and 18 mech_infantrys moved from Bryansk to Russia 4 bombers moved from Western Germany to Russia 1 infantry moved from Smolensk to Russia 3 armour moved from Ukraine to Russia 2 tactical_bombers moved from Norway to 114 Sea Zone 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus Combat - Germans Battle in 114 Sea Zone Germans attack with 1 destroyer and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 destroyer and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser Battle in Caucasus Germans attack with 2 artilleries and 1 infantry British defend with 1 infantry Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Russia Germans attack with 35 armour, 12 artilleries, 4 bombers, 2 fighters, 8 infantry and 18 mech_infantrys British defend with 1 fighter; Russians defend with 1 aaGun, 1 airfield, 8 armour, 17 artilleries, 1 factory_major, 2 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 35 armour, 12 artilleries, 4 bombers, 2 fighters, 8 infantry and 18 mech_infantrys in Russia, round 2 : 35/79 hits, 31.50 expected hits Russians roll dice for 1 aaGun, 8 armour, 17 artilleries, 3 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 35/83 hits, 30.17 expected hits 34 infantry owned by the Russians, 10 artilleries owned by the Germans, 8 infantry owned by the Germans, 1 aaGun owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 35 armour, 2 artilleries, 4 bombers, 2 fighters and 1 mech_infantry in Russia, round 3 : 22/44 hits, 22.17 expected hits Russians roll dice for 8 armour, 17 artilleries, 3 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 17/49 hits, 18.83 expected hits 3 mech_infantrys owned by the Russians, 17 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans, 14 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 21 armour, 4 bombers and 2 fighters in Russia, round 4 : 16/27 hits, 14.17 expected hits Russians roll dice for 8 armour, 15 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 11/27 hits, 11.50 expected hits 1 armour owned by the Russians, 15 artilleries owned by the Russians and 11 armour owned by the Germans lost in Russia Germans roll dice for 10 armour, 4 bombers and 2 fighters in Russia, round 5 : 12/16 hits, 8.67 expected hits Russians roll dice for 7 armour, 3 fighters and 1 tactical_bomber in Russia, round 5 : 8/11 hits, 6.00 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 7 armour owned by the Russians, 8 armour owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 13PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is -15 Casualties for Germans: 33 armour, 12 artilleries, 8 infantry and 18 mech_infantrys Casualties for Russians: 1 aaGun, 8 armour, 17 artilleries, 2 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for British: 1 fighter triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 bombers moved from Russia to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Belarus to Bryansk 2 fighters moved from Russia to Novgorod 2 tactical_bombers moved from 114 Sea Zone to Western Germany 2 mech_infantrys moved from Germany to Western Germany 2 transports moved from 112 Sea Zone to 111 Sea Zone 2 artilleries and 2 infantry moved from Scotland to 111 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 111 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from Scotland to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Volgograd 3 armour placed in Ukraine 1 artillery and 2 infantry placed in France 3 infantry and 1 mech_infantry placed in Western Germany 1 destroyer placed in 113 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,4,2,3,5,3,5,4 Germans collect 62 PUs (3 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 9.17 AA fire in Russia : : -0.50 Russians : 4.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Combat Move - Russians 1 submarine moved from 115 Sea Zone to 114 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kwangtung to French Indo China 1 bomber moved from Anhwe to French Indo China 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 1 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo China Japanese attack with 1 bomber and 3 mech_infantrys British defend with 1 mech_infantry; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 1 infantry Japanese roll dice for 1 bomber and 3 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1.17 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/5 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the Americans lost in French Indo China Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 armour and 2 artilleries in French Indo China, round 3 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese and 1 artillery owned by the Americans lost in French Indo China Americans win with 1 armour and 1 artillery remaining. Battle score for attacker is -13 Casualties for Japanese: 1 bomber and 3 mech_infantrys Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kweichow to Hunan 3 mech_infantrys moved from Kiangsu to Anhwe 1 mech_infantry moved from Siberia to Manchuria 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Vologda to Urals 1 mech_infantry moved from Samara to Urals 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 23 Sea Zone to 22 Sea Zone Place Units - Japanese 10 infantry placed in Japan 2 armour and 1 mech_infantry placed in Kiangsu 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,6,5,5,4,6,6,5,4,4,2,4,6,1,4,2,3,2,3,2,5,4,5,5 Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : 1.67
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 3 carriers, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 91 Sea Zone to 108 Sea Zone 2 artilleries, 3 carriers, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 108 Sea Zone to 109 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire 1 fighter moved from 91 Sea Zone to 104 Sea Zone 4 destroyers, 2 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from Hainan to 36 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 1 marine moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone
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scrambles and kamikazes in SZ6?
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@lebowsky
4 on the DDs
2 on the CVs (1 each) -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 3 carriers, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 91 Sea Zone to 108 Sea Zone 2 artilleries, 3 carriers, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 108 Sea Zone to 109 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire 1 fighter moved from 91 Sea Zone to 104 Sea Zone 4 destroyers, 2 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from Hainan to 36 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 1 marine moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 2 carriers, 4 destroyers, 4 fighters, 7 submarines, 4 tactical_bombers and 1 transport Japanese defend with 1 battleship, 2 carriers and 4 fighters Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 2 carriers, 4 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/12 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 4 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits Japanese roll dice for 1 battleship and 2 carriers in 6 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 3 fighters owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 6/10 hits, 5,33 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer, 4 fighters, 7 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 36 Casualties for Americans: 2 carriers and 3 destroyers Casualties for Japanese: 1 battleship, 2 carriers and 4 fighters Battle in Korea Battle in 20 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangsi Americans attack with 1 armour, 1 artillery and 1 marine Japanese defend with 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Americans win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 109 Sea Zone Americans attack with 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 5 transports Italians defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 carriers, 1 destroyer, 1 fighter and 5 transports in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 5 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Eire Americans attack with 2 artilleries, 6 infantry and 2 mech_infantrys Italians defend with 1 armour Americans roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Eire, round 2 : 1/10 hits, 2,33 expected hits Italians roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eire Americans win, taking Eire from Italians with 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 104 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 fighters moved from 104 Sea Zone to 109 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 aaGuns moved from Gibraltar to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 3 carriers moved from 36 Sea Zone to 6 Sea Zone Place Units - Americans 3 infantry placed in French Indo China Americans undo move 1. 2 infantry and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines and 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to British Columbia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 carrier and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber, 2 infantry and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2 Americans collect 61 PUs (4 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,67 Americans : -0,00 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 3 carriers, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 91 Sea Zone to 108 Sea Zone 2 artilleries, 3 carriers, 6 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 108 Sea Zone to 109 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire 1 fighter moved from 91 Sea Zone to 104 Sea Zone 4 destroyers, 2 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from Hainan to 36 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 1 marine moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 2 carriers, 4 destroyers, 4 fighters, 7 submarines, 4 tactical_bombers and 1 transport Japanese defend with 1 battleship, 2 carriers and 4 fighters Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 2 carriers, 4 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/12 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 4 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits Japanese roll dice for 1 battleship and 2 carriers in 6 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 3 fighters owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 6/10 hits, 5,33 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer, 4 fighters, 7 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 36 Casualties for Americans: 2 carriers and 3 destroyers Casualties for Japanese: 1 battleship, 2 carriers and 4 fighters Battle in Korea Battle in 20 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangsi Americans attack with 1 armour, 1 artillery and 1 marine Japanese defend with 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Americans win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 109 Sea Zone Americans attack with 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 5 transports Italians defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 carriers, 1 destroyer, 1 fighter and 5 transports in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 5 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Eire Americans attack with 2 artilleries, 6 infantry and 2 mech_infantrys Italians defend with 1 armour Americans roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Eire, round 2 : 1/10 hits, 2,33 expected hits Italians roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eire Americans win, taking Eire from Italians with 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 104 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 fighters moved from 104 Sea Zone to 109 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 aaGuns moved from Gibraltar to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 3 carriers moved from 36 Sea Zone to 6 Sea Zone Place Units - Americans 3 infantry placed in French Indo China Americans undo move 1. 2 infantry and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines and 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to British Columbia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 carrier and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber, 2 infantry and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2 Americans collect 61 PUs (4 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Yenisey: 1 artillery EDIT: Adding units owned by Americans to Yakut S.S.R.: 1 artillery EDIT: Turning off Edit Mode 5 artilleries, 7 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Ukraine 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland 4 fighters moved from United Kingdom to Scotland 3 mech_infantrys moved from Iraq to Caucasus 7 artilleries and 3 infantry moved from Yunnan to Szechwan Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Szechwan British attack with 7 artilleries and 3 infantry Japanese defend with 1 mech_infantry British roll dice for 7 artilleries and 3 infantry in Szechwan, round 2 : 1/10 hits, 3,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan British win, taking Szechwan from Japanese with 7 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 5 artilleries, 7 infantry and 6 mech_infantrys Germans defend with 2 artilleries and 1 infantry British roll dice for 5 artilleries, 7 infantry and 6 mech_infantrys in Caucasus, round 2 : 6/18 hits, 4,67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 5 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in Scotland British attack with 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 airfield, 1 infantry and 1 marine British roll dice for 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry in Scotland, round 2 : 3/9 hits, 3,17 expected hits Italians roll dice for 1 infantry and 1 marine in Scotland, round 2 : 0/2 hits, 0,67 expected hits 1 marine owned by the Italians and 1 infantry owned by the Italians lost in Scotland British win, taking Scotland from Italians with 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry and 1 marine Non Combat Move - British 3 fighters moved from Scotland to Gibraltar 1 fighter moved from Scotland to 92 Sea Zone 2 fighters moved from 95 Sea Zone to Egypt 1 artillery moved from Sardinia to 95 Sea Zone 1 artillery moved from Sicily to 95 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Morocco 3 fighters moved from Persia to Northwest Persia 1 bomber moved from Ukraine to Northwest Persia 5 mech_infantrys moved from India to Eastern Persia 3 mech_infantrys moved from Yunnan to Kwangsi 1 aaGun moved from Northwest Persia to Caucasus 1 mech_infantry moved from Egypt to Iraq Place Units - British 1 factory_minor placed in Iraq 3 armour placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4 British collect 42 PUs (1 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 Italians : -1,33 British : -1,17 Americans : -0,00 AA fire in Ukraine : : -0,17 Japanese : 0,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 infantry moved from Archangel to 127 Sea Zone 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 mech_infantrys moved from Romania to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,5,3,5,6,6,3 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in 22 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 22 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone ANZAC attack with 5 fighters Japanese defend with 1 destroyer ANZAC roll dice for 5 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Marianas Non Combat Move - ANZAC 5 fighters moved from 35 Sea Zone to Kwangsi 2 fighters moved from 22 Sea Zone to Korea 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Yunnan to Caucasus Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland ANZAC undo move 2. 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs; Germans buy 3 armour, 1 carrier, 6 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers and 6 mech_infantrys moved from Bryansk to Caucasus 2 artilleries and 1 infantry moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 2 fighters moved from Novgorod to Caucasus 2 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in United Kingdom causes 6 damage total. Battle in Caucasus Germans attack with 3 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry and 6 mech_infantrys British defend with 1 aaGun, 5 artilleries, 6 infantry and 6 mech_infantrys; ANZAC defend with 2 fighters AA fire in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 3 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry and 6 mech_infantrys in Caucasus, round 2 : 8/18 hits, 7.33 expected hits British roll dice for 1 aaGun, 5 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys in Caucasus, round 2 : 8/19 hits, 7.00 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Caucasus Germans roll dice for 3 armour, 1 artillery, 4 bombers and 2 fighters in Caucasus, round 3 : 4/10 hits, 5.50 expected hits British roll dice for 5 artilleries, 2 fighters and 5 mech_infantrys in Caucasus, round 3 : 3/12 hits, 4.67 expected hits 4 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Caucasus Germans roll dice for 1 armour, 4 bombers and 2 fighters in Caucasus, round 4 : 4/7 hits, 4.17 expected hits British roll dice for 5 artilleries, 2 fighters and 1 mech_infantry in Caucasus, round 4 : 4/8 hits, 3.33 expected hits 1 mech_infantry owned by the British, 2 bombers owned by the Germans, 2 fighters owned by the Germans and 3 artilleries owned by the British lost in Caucasus Germans roll dice for 1 armour and 2 bombers in Caucasus, round 5 : 3/3 hits, 1.83 expected hits British roll dice for 2 artilleries and 2 fighters in Caucasus, round 5 : 1/4 hits, 2.00 expected hits 1 fighter owned by the ANZAC, 1 bomber owned by the Germans and 2 artilleries owned by the British lost in Caucasus Germans roll dice for 1 armour and 1 bomber in Caucasus, round 6 : 2/2 hits, 1.17 expected hits British roll dice for 1 fighter in Caucasus, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from British with 1 armour and 1 bomber remaining. Battle score for attacker is -16 Casualties for Germans: 2 armour, 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 6 mech_infantrys Casualties for British: 1 aaGun, 5 artilleries, 6 infantry and 6 mech_infantrys Casualties for ANZAC: 2 fighters Non Combat Move - Germans 1 bomber moved from Caucasus to Russia 2 armour moved from Russia to Tambov 3 aaGuns moved from Bryansk to Tambov 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Finland to Novgorod 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 1 carrier and 3 submarines placed in 112 Sea Zone 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,1,2,5,4,2,2,4 Germans collect 60 PUs (5 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -1.67 AA fire in United Kingdom : : 0.67 AA fire in Caucasus : : -0.50