@ubernaut Thank you for your help.
@larsonw26 The file you provided loads perfectly fine here. So we can condense the issue to be solely MacOS-related. I have edited the headline of this topic to reflect the actual issue.
Today’s addition, now included in the first posting:
Attacking naval should be able to ignore transports if they are loaded or not
https://github.com/orgs/triplea-game/projects/3/views/1?pane=issue&itemId=66648743
Today’s addition, now included in the first posting:
Game allows you to move aircraft in the Combat Movement phase without being able to land all of them
https://github.com/triplea-game/triplea/issues/14508
Thank You.
Would you also add a date for when the issue was added to the first post. It will make it easier to see what is new .
E.g.
Added on June 5 2026
Game allows you to move aircraft in the Combat Movement phase without being able to land all of them
https://github.com/triplea-game/triplea/issues/14508
@barnee Thank you for the idea. I have added the date immediately to the headline of the issue.
Right on. So you need to click on the link to get the date then ? If so, maybe mention that as well ?
@barnee No, what I meant is illustrated in the following screenshot (marked yellow):

Sweet ! It didn’t show up for me. I’ll try a refresh
@Panther said in TripleA engine - Known rules-related bugs/issues:
Today’s addition, now included in the first posting:
Game allows you to move aircraft in the Combat Movement phase without being able to land all of them
https://github.com/triplea-game/triplea/issues/14508
This has always been possible - you can trick the engine into using a CV twice. Has the bug been expanded?
@simon33 said in TripleA engine - Known rules-related bugs/issues:
@Panther said in TripleA engine - Known rules-related bugs/issues:
Today’s addition, now included in the first posting:
Game allows you to move aircraft in the Combat Movement phase without being able to land all of them
https://github.com/triplea-game/triplea/issues/14508This has always been possible - you can trick the engine into using a CV twice.
Has the bug been expanded?
I don’t know. Please point me to your related bug-report/Github issue, than I can take a look and maybe adjust the above list.
I don’t know if I have ever gotten around to reporting it. So many other bugs for them to work on.