@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Combat Move - Russians
        1 infantry moved from Anhwe to Kiangsi
              Chinese take Kiangsi from Japanese
        7 infantry moved from Manchuria to Korea
    Combat - Russians
        Battle in Korea
            Russians attack with 7 infantry
            Japanese defend with 2 infantry
                Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1.17 expected hits
                Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Korea
                Russians roll dice for 6 infantry in Korea, round 3 : 1/6 hits, 1.00 expected hits
                Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians roll dice for 5 infantry in Korea, round 4 : 0/5 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 5 infantry in Korea, round 5 : 1/5 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Korea
            Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 2 infantry
            Casualties for Japanese: 2 infantry
    Non Combat Move - Russians
        2 aaGuns moved from Manchuria to Korea
        8 infantry moved from Anhwe to Hunan
        1 infantry moved from Volgograd to Caucasus
        1 infantry moved from Tambov to Volgograd
        1 infantry moved from Yenisey to Yakut S.S.R.
    Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -1.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        6 armour moved from French Indo China to Hunan
        3 mech_infantrys moved from Shan State to Hunan
        1 infantry moved from Yunnan to Hunan
        1 infantry moved from Shantung to Anhwe
              Japanese take Anhwe from Chinese
        1 fighter, 1 infantry and 1 mech_infantry moved from Shantung to Jehol
        1 fighter moved from Malaya to 43 Sea Zone
        2 bombers, 1 fighter and 3 tactical_bombers moved from Malaya to Hunan
        1 bomber moved from Malaya to 34 Sea Zone
        2 fighters, 1 infantry and 1 mech_infantry moved from Shantung to Kiangsu
        1 carrier, 1 destroyer and 2 transports moved from 6 Sea Zone to 19 Sea Zone
        1 mech_infantry moved from Shantung to 19 Sea Zone
        1 mech_infantry moved from 19 Sea Zone to Manchuria
        1 bomber moved from Japan to 33 Sea Zone
    Combat - Japanese
        Battle in 43 Sea Zone
            Japanese attack with 1 fighter
            British defend with 1 transport
                1 transport owned by the British lost in 43 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Manchuria
        Battle in 33 Sea Zone
            Japanese attack with 1 bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 33 Sea Zone
            Japanese win, taking Manchuria from Chinese with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 34 Sea Zone
            Japanese attack with 1 bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 34 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Jehol
            Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Jehol, round 3 : 1/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Jehol
            Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Kiangsu
            Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
                Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Kiangsu
            Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Hunan
            Japanese attack with 6 armour, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
            Chinese defend with 9 infantry; Russians defend with 8 infantry
                Japanese roll dice for 6 armour, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 10/16 hits, 7.50 expected hits
                Chinese roll dice for 17 infantry in Hunan, round 2 : 4/17 hits, 5.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Russians, 3 mech_infantrys owned by the Japanese and 9 infantry owned by the Chinese lost in Hunan
                Japanese roll dice for 6 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Hunan, round 3 : 6/12 hits, 6.83 expected hits
                Chinese roll dice for 7 infantry in Hunan, round 3 : 3/7 hits, 2.33 expected hits
                6 infantry owned by the Russians and 3 armour owned by the Japanese lost in Hunan
                Japanese roll dice for 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Hunan, round 4 : 6/9 hits, 5.33 expected hits
                Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Hunan
            Japanese win, taking Hunan from Chinese with 3 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Japanese: 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys
            Casualties for Chinese: 9 infantry
            Casualties for Russians: 8 infantry
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        2 fighters moved from Kiangsu to 19 Sea Zone
        1 fighter moved from Jehol to Shantung
        1 fighter moved from 43 Sea Zone to Philippines
        1 bomber moved from 33 Sea Zone to Philippines
        1 bomber moved from 34 Sea Zone to Philippines
        1 submarine moved from 17 Sea Zone to 19 Sea Zone
        1 bomber moved from Japan to Malaya
        1 infantry moved from Shan State to Yunnan
        1 aaGun moved from Shan State to French Indo China
        1 aaGun and 1 infantry moved from Shan State to Malaya
        1 artillery moved from Olgiy to Kansu
        1 artillery moved from Timguska to Kansu
        1 mech_infantry moved from Kansu to Chahar
        1 infantry moved from Chahar to Anhwe
        2 bombers and 3 tactical_bombers moved from Hunan to French Indo China
    Place Units - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Hunan: 1 armour
        EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
        EDIT: Turning off Edit Mode
        1 infantry and 2 mech_infantrys placed in Malaya
        3 infantry placed in French Indo China
        3 infantry placed in Shantung
        2 fighters and 2 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
        Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese : -1.67
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 3 artilleries, 3 bombers, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Marianas
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
        1 infantry moved from 32 Sea Zone to Marshall Islands
    Combat - Americans
        Americans creates battle in territory 37 Sea Zone
        Americans creates battle in territory 109 Sea Zone
        Battle in Marshall Islands
        Battle in Marianas
    Non Combat Move - Americans
        1 destroyer moved from 109 Sea Zone to 110 Sea Zone
        1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
        1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
        1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
        2 transports moved from 110 Sea Zone to 107 Sea Zone
        3 submarines moved from 101 Sea Zone to 91 Sea Zone
        3 bombers moved from Eastern United States to United Kingdom
        1 fighter moved from Eastern United States to Iceland
        1 destroyer moved from 106 Sea Zone to 109 Sea Zone
        1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
        1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
    Place Units - Americans
        3 bombers placed in Western United States
        2 artilleries and 2 infantry placed in Eastern United States
        2 transports placed in 10 Sea Zone
        1 artillery and 3 infantry placed in Western United States
        1 submarine placed in 10 Sea Zone
        Americans undo move 1.
        1 submarine placed in 10 Sea Zone
        2 bombers placed in Western United States
        1 bomber placed in Eastern United States
        2 submarines placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 61 PUs; end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        3 infantry placed in Kiangsi
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Combat Move - British
        1 mech_infantry moved from Caucasus to Kazakhstan
              British take Kazakhstan from Japanese
        1 artillery and 1 infantry moved from Burma to Shan State
        1 fighter and 1 tactical_bomber moved from India to Shan State
        1 mech_infantry moved from India to Yunnan
        1 fighter and 1 tactical_bomber moved from India to Yunnan
        1 mech_infantry moved from Egypt to French Equatorial Africa
        1 infantry moved from Persia to 80 Sea Zone
        1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
        1 infantry moved from 72 Sea Zone to French Madagascar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 3 artilleries, 3 bombers, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Marianas
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
        1 infantry moved from 32 Sea Zone to Marshall Islands
    Combat - Americans
        Americans creates battle in territory 37 Sea Zone
        Americans creates battle in territory 109 Sea Zone
        Battle in Marshall Islands
        Battle in Marianas
    Non Combat Move - Americans
        1 destroyer moved from 109 Sea Zone to 110 Sea Zone
        1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
        1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
        1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
        2 transports moved from 110 Sea Zone to 107 Sea Zone
        3 submarines moved from 101 Sea Zone to 91 Sea Zone
        3 bombers moved from Eastern United States to United Kingdom
        1 fighter moved from Eastern United States to Iceland
        1 destroyer moved from 106 Sea Zone to 109 Sea Zone
        1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
        1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
    Place Units - Americans
        3 bombers placed in Western United States
        2 artilleries and 2 infantry placed in Eastern United States
        2 transports placed in 10 Sea Zone
        1 artillery and 3 infantry placed in Western United States
        1 submarine placed in 10 Sea Zone
        Americans undo move 1.
        1 submarine placed in 10 Sea Zone
        2 bombers placed in Western United States
        1 bomber placed in Eastern United States
        2 submarines placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 61 PUs; end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        3 infantry placed in Kiangsi
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 4 PUs
    Purchase Units - British
        British buy 1 artillery, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 14x factory_major; Remaining resources: 16 PUs; 
        UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 mech_infantry moved from Caucasus to Kazakhstan
              British take Kazakhstan from Japanese
        1 artillery and 1 infantry moved from Burma to Shan State
        1 fighter and 1 tactical_bomber moved from India to Shan State
        1 mech_infantry moved from India to Yunnan
        1 fighter and 1 tactical_bomber moved from India to Yunnan
        1 mech_infantry moved from Egypt to French Equatorial Africa
        1 infantry moved from Persia to 80 Sea Zone
        1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
        1 infantry moved from 72 Sea Zone to French Madagascar
    Combat - British
        Battle in French Madagascar
        Battle in Yunnan
            British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shan State
            British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 fighter and 1 tactical_bomber moved from Shan State to India
        1 fighter and 1 tactical_bomber moved from Yunnan to India
        1 artillery and 2 mech_infantrys moved from Persia to Northwest Persia
        1 armour moved from Egypt to Iraq
        1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
        1 destroyer moved from 80 Sea Zone to 79 Sea Zone
    Place Units - British
        1 fighter placed in United Kingdom
        2 transports placed in 110 Sea Zone
        3 infantry placed in Persia
        1 artillery and 1 infantry placed in Iraq
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
        British collect 35 PUs (2 lost to blockades); end with 35 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    Place Units - UK_Pacific
        4 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 11 PUs; end with 11 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
        Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : 0.83
Chinese : 0.17
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Italians
        2 infantry moved from Southern Italy to 95 Sea Zone
        2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
        2 infantry moved from 94 Sea Zone to Tunisia
        1 fighter and 1 tactical_bomber moved from Southern Italy to Tunisia
        1 bomber moved from France to Tunisia
        1 infantry moved from Rostov to Tambov
              Italians take Tambov from Russians
        1 armour and 2 infantry moved from Rostov to Volgograd
    Combat - Italians
        Battle in Volgograd
            Italians attack with 1 armour and 2 infantry
            Russians defend with 1 factory_minor and 1 infantry
                Italians roll dice for 1 armour and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
            Italians win, taking Volgograd from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Tunisia
            Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
            Americans defend with 1 armour and 1 marine
                Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 1/5 hits, 2.17 expected hits
                Americans roll dice for 1 armour and 1 marine in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
                1 marine owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 3 : 4/4 hits, 2.00 expected hits
                Americans roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
            Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
            Casualties for Italians: 2 infantry
            Casualties for Americans: 1 armour and 1 marine
    Non Combat Move - Italians
        1 bomber moved from Tunisia to Southern Italy
        1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone
        1 carrier, 1 destroyer and 3 submarines moved from 95 Sea Zone to 94 Sea Zone
        1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
        2 infantry moved from Northern Italy to Southern Italy
        1 infantry moved from Northern Italy to France
        1 aaGun moved from Rostov to Volgograd
    Place Units - Italians
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from France: 1 fighter and 1 tactical_bomber
        EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 tactical_bomber
        EDIT: Turning off Edit Mode
        1 artillery and 1 infantry placed in Southern Italy
        2 transports placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 18 PUs; end with 18 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.00
Americans : 0.67
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        2 submarines moved from 54 Sea Zone to 35 Sea Zone
              ANZAC take 35 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        2 submarines moved from 54 Sea Zone to 35 Sea Zone
              ANZAC take 35 Sea Zone from Japanese
    Combat - ANZAC
        Battle in Celebes
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery and 1 infantry
                ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
            ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - ANZAC
        1 fighter moved from Sumatra to India
    Place Units - ANZAC
        1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        2 submarines moved from 54 Sea Zone to 35 Sea Zone
              ANZAC take 35 Sea Zone from Japanese
    Combat - ANZAC
        Battle in Celebes
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery and 1 infantry
                ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
            ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - ANZAC
        1 fighter moved from Sumatra to India
    Place Units - ANZAC
        1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Germans To War With Chinese
            Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    Combat Move - Germans
        1 armour moved from Russia to Urals
              Germans take Vologda from Russians
              Germans take Urals from Russians
        1 artillery moved from Russia to Samara
              Germans take Samara from Russians
    Combat - Germans
    Non Combat Move - Germans
        20 armour moved from Russia to Volgograd
        3 infantry moved from Ukraine to Rostov
        3 aaGuns moved from Smolensk to Russia
        2 bombers moved from Smolensk to Western Germany
        2 bombers moved from Novgorod to Western Germany
        1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
        2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
        1 infantry moved from Holland Belgium to Western Germany
        2 infantry moved from France to Northern Italy
        1 aaGun moved from Western Germany to France
    Place Units - Germans
        1 battleship, 1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 112 Sea Zone
        2 artilleries and 2 infantry placed in Germany
        Germans undo move 2.
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
        EDIT: Adding units owned by Germans to Germany: 3 aaGuns
        EDIT: Removing units owned by Germans from France: 1 aaGun
        EDIT: Turning off Edit Mode
        2 artilleries and 2 infantry placed in Germany
    Turn Complete - Germans
        Germans collect 60 PUs; end with 60 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Combat Move - Russians
        5 infantry moved from Korea to Manchuria
        1 infantry moved from Kiangsi to Kwangtung
              UK_Pacific take Kwangtung from Japanese
    Combat - Russians
        Battle in Manchuria
            Russians attack with 5 infantry
            Japanese defend with 1 mech_infantry
                Russians roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
                Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese lost in Manchuria
            Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
    Non Combat Move - Russians
        2 aaGuns moved from Korea to Manchuria
        1 infantry moved from Yakut S.S.R. to Buryatia
    Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        3 infantry moved from Malaya to Shan State
        2 infantry moved from French Indo China to Yunnan
        1 artillery moved from Kansu to Shensi
              Japanese take Shensi from Chinese
        1 infantry moved from Kweichow to Szechwan
        1 infantry moved from Anhwe to Kweichow
        2 armour moved from Hunan to Kwangtung
        1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
        1 infantry moved from Anhwe to Kiangsi
        1 destroyer moved from 19 Sea Zone to 35 Sea Zone
        1 bomber moved from Philippines to 22 Sea Zone
        1 bomber and 1 fighter moved from Philippines to 35 Sea Zone
        1 infantry and 1 mech_infantry moved from Jehol to Manchuria
        1 fighter moved from Shantung to Manchuria
        2 fighters moved from Japan to Manchuria
        2 tactical_bombers moved from French Indo China to Kiangsi
        1 tactical_bomber moved from French Indo China to Kwangtung
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
        2 infantry moved from 19 Sea Zone to Manchuria
        1 infantry moved from Shantung to 19 Sea Zone
        1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 infantry moved from 6 Sea Zone to Korea
        1 bomber moved from Malaya to 44 Sea Zone
        2 armour and 2 mech_infantrys moved from Malaya to Shan State
        1 fighter moved from French Indo China to Yunnan
        1 bomber moved from French Indo China to Szechwan
        1 bomber moved from French Indo China to Kiangsi
        2 fighters moved from 19 Sea Zone to Manchuria
        1 submarine moved from 19 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        3 infantry moved from Malaya to Shan State
        2 infantry moved from French Indo China to Yunnan
        1 artillery moved from Kansu to Shensi
              Japanese take Shensi from Chinese
        1 infantry moved from Kweichow to Szechwan
        1 infantry moved from Anhwe to Kweichow
        2 armour moved from Hunan to Kwangtung
        1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
        1 infantry moved from Anhwe to Kiangsi
        1 destroyer moved from 19 Sea Zone to 35 Sea Zone
        1 bomber moved from Philippines to 22 Sea Zone
        1 bomber and 1 fighter moved from Philippines to 35 Sea Zone
        1 infantry and 1 mech_infantry moved from Jehol to Manchuria
        1 fighter moved from Shantung to Manchuria
        2 fighters moved from Japan to Manchuria
        2 tactical_bombers moved from French Indo China to Kiangsi
        1 tactical_bomber moved from French Indo China to Kwangtung
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
        2 infantry moved from 19 Sea Zone to Manchuria
        1 infantry moved from Shantung to 19 Sea Zone
        1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 infantry moved from 6 Sea Zone to Korea
        1 bomber moved from Malaya to 44 Sea Zone
        2 armour and 2 mech_infantrys moved from Malaya to Shan State
        1 fighter moved from French Indo China to Yunnan
        1 bomber moved from French Indo China to Szechwan
        1 bomber moved from French Indo China to Kiangsi
        2 fighters moved from 19 Sea Zone to Manchuria
        1 submarine moved from 19 Sea Zone to 35 Sea Zone
    Combat - Japanese
        Battle in 22 Sea Zone
            Japanese attack with 1 bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 22 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 44 Sea Zone
            Japanese attack with 1 bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 44 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Korea
        Battle in Manchuria
            Japanese attack with 5 fighters, 3 infantry and 1 mech_infantry
            Russians defend with 2 aaGuns and 5 infantry
                AA fire in Manchuria : 0/5 hits, 0.83 expected hits
                Japanese roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Manchuria, round 2 : 3/9 hits, 3.17 expected hits
                Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 2 : 0/5 hits, 1.67 expected hits
                1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                Japanese roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Manchuria, round 3 : 4/9 hits, 3.17 expected hits
                Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
            Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
            Casualties for Russians: 2 aaGuns and 5 infantry
            Casualties for Japanese: 1 infantry
        Battle in Kwangtung
            Japanese attack with 2 armour and 1 tactical_bomber
            UK_Pacific defend with 1 harbour; Russians defend with 1 infantry
                Japanese roll dice for 2 armour and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.67 expected hits
                UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Szechwan
            Japanese attack with 1 bomber and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 35 Sea Zone
            Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
            ANZAC defend with 2 submarines
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 35 Sea Zone
            Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 2 submarines
        Battle in Kiangsi
            Japanese attack with 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers
            Chinese defend with 3 infantry
                Japanese roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits
                Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 3 infantry
        Battle in Yunnan
            Japanese attack with 1 fighter and 2 infantry
            British defend with 1 mech_infantry
                Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
        Battle in Shan State
            Japanese attack with 2 armour, 3 infantry and 2 mech_infantrys
            British defend with 1 artillery and 1 infantry
                Japanese roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Shan State, round 2 : 2/7 hits, 1.83 expected hits
                UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 artillery and 1 infantry
    Non Combat Move - Japanese
        1 aaGun moved from French Indo China to Shan State
        1 fighter moved from Yunnan to French Indo China
        1 bomber moved from Szechwan to French Indo China
        1 tactical_bomber moved from Kwangtung to French Indo China
        1 infantry moved from Shantung to Anhwe
        1 bomber and 1 fighter moved from 35 Sea Zone to Philippines
        1 bomber moved from Kiangsi to Philippines
        2 tactical_bombers moved from Kiangsi to French Indo China
        2 fighters moved from Manchuria to Japan
        2 fighters moved from Manchuria to 19 Sea Zone
        1 fighter moved from Manchuria to Shantung
        1 mech_infantry moved from Malaya to French Indo China
        1 infantry moved from French Indo China to Kwangsi
        1 bomber moved from 44 Sea Zone to Philippines
        1 bomber moved from 22 Sea Zone to Japan
    Place Units - Japanese
        3 infantry placed in Malaya
        3 infantry placed in French Indo China
        3 infantry placed in Shantung
        1 fighter and 3 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
        Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Chinese : -3.00
AA fire in Manchuria : : -0.83
UK_Pacific : 0.00
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        3 submarines moved from 91 Sea Zone to 94 Sea Zone
        7 bombers moved from United Kingdom to 94 Sea Zone
        1 destroyer moved from 25 Sea Zone to 16 Sea Zone
        3 fighters moved from 25 Sea Zone to 16 Sea Zone
        1 bomber moved from Western United States to 16 Sea Zone
        1 bomber moved from Western United States to 16 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        3 submarines moved from 91 Sea Zone to 94 Sea Zone
        7 bombers moved from United Kingdom to 94 Sea Zone
        1 destroyer moved from 25 Sea Zone to 16 Sea Zone
        3 fighters moved from 25 Sea Zone to 16 Sea Zone
        1 bomber moved from Western United States to 16 Sea Zone
        1 bomber moved from Western United States to 16 Sea Zone
    Combat - Americans
        Battle in 16 Sea Zone
            Americans attack with 2 bombers, 1 destroyer and 3 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 destroyer
        Battle in 94 Sea Zone
            Americans attack with 7 bombers and 3 submarines
            Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Combat Hit Differential Summary :
Americans : 0.83
Japanese : 0.67
@samuel06 submerge subs or keep them in battle?
@wizmark The subs remain
@samuel06 In the even that all my units die and only the subs remain, you can submerge them
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        3 submarines moved from 91 Sea Zone to 94 Sea Zone
        7 bombers moved from United Kingdom to 94 Sea Zone
        1 destroyer moved from 25 Sea Zone to 16 Sea Zone
        3 fighters moved from 25 Sea Zone to 16 Sea Zone
        1 bomber moved from Western United States to 16 Sea Zone
        1 bomber moved from Western United States to 16 Sea Zone
    Combat - Americans
        Battle in 16 Sea Zone
            Americans attack with 2 bombers, 1 destroyer and 3 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 destroyer
        Battle in 94 Sea Zone
            Americans attack with 7 bombers and 3 submarines
            Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                2 submarines owned by the Americans lost in 94 Sea Zone
                Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 carrier owned by the Italians
                Americans roll dice for 7 bombers in 94 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits
                Italians roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 94 Sea Zone
            3 submarines owned by the Italians Submerged
                Americans roll dice for 5 bombers in 94 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                Italians roll dice for 1 fighter and 1 transport in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                1 transport owned by the Italians and 1 fighter owned by the Italians lost in 94 Sea Zone
            Americans win with 5 bombers remaining. Battle score for attacker is 10
            Casualties for Americans: 2 bombers and 3 submarines
            Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    Non Combat Move - Americans
        5 bombers moved from 94 Sea Zone to Morocco
        1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
        2 submarines moved from 101 Sea Zone to 91 Sea Zone
        1 bomber moved from Eastern United States to United Kingdom
        2 transports moved from 107 Sea Zone to 101 Sea Zone
        1 infantry moved from Marshall Islands to 32 Sea Zone
        1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 artillery moved from Western United States to 10 Sea Zone
        3 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
        1 artillery and 3 infantry moved from 25 Sea Zone to Midway
        2 bombers moved from 16 Sea Zone to Midway
        3 fighters moved from 16 Sea Zone to 25 Sea Zone
        2 submarines moved from 10 Sea Zone to 25 Sea Zone
    Place Units - Americans
        2 transports placed in 10 Sea Zone
        1 infantry placed in Western United States
        1 transport placed in 101 Sea Zone
        1 artillery, 4 bombers and 1 marine placed in Eastern United States
        1 harbour placed in Midway
    Turn Complete - Americans
        Americans collect 61 PUs; end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italians : 2.00
Americans : 0.50
Japanese : 0.67