• @wizmark Hey, I attacked your US Subs and transport off Gibraltar. I did the battle anyway but you have the option of submerging if you’d like. If you go with that option, you can simply just edit back your subs and the one I lost.

  • '20 '19

    @samuel06 yes i would prefer to submerge. Italian turn hasn’t been posted from what i can see?


  • @wizmark That is weird, I don’t know what happened. My computer did say posted.


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            3 submarines moved from 94 Sea Zone to 91 Sea Zone
            2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
            1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
            1 bomber moved from Southern Italy to Caucasus
            1 armour and 1 infantry moved from Volgograd to Caucasus
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 3 submarines
                Americans defend with 2 submarines and 1 transport
                2 submarines owned by the Americans Submerged
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                Italians win with 3 submarines remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Normandy Bordeaux
                Italians attack with 2 infantry and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 2/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Egypt
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 harbour; ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Egypt, round 3 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Egypt, round 4 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 artillery and 2 infantry in Egypt, round 5 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Egypt, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 artillery and 1 infantry in Egypt, round 6 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Egypt, round 7 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Egypt, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Italians: 3 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Russia
            1 infantry moved from Tambov to Volgograd
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -5.00
    British : 0.33
    Russians : 0.33
    

    Savegame


  • @samuel06 I had to redo the turn. I did the same battles with the same units as the first time. The battle is Egypt was brutal

  • '20 '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 fighter
            EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 fighter
            EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @wizmark Hey, when I go to play my German turn it says that I have achived victory by having 8 VC. I thought that I had to keep them until Italy’s next turn right ? I will play my turn anyway just in case and say yes I do want to continue


  • TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 armour moved from Urals to Novosibirsk
            1 artillery moved from Samara to Novosibirsk
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
    

    Savegame


  • @samuel06 Scramble from London ?

  • '20 '19

    @samuel06 no scramble and max def thanks


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            4 bombers, 5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 armour moved from Urals to Novosibirsk
            1 artillery moved from Samara to Novosibirsk
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour and 1 artillery
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 artillery in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Novosibirsk
                    Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Novosibirsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Novosibirsk
                British win with 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 1 armour and 1 artillery
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters, 6 submarines and 4 tactical_bombers
                British defend with 2 destroyers and 2 transports; Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 12/23 hits, 12.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 5/13 hits, 6.00 expected hits
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 destroyers owned by the Americans, 5 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 10/23 hits, 12.17 expected hits
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Germans, 2 transports owned by the British, 1 submarine owned by the Germans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 110 Sea Zone
                Germans win with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 4 destroyers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 121
                Casualties for Germans: 1 destroyer and 6 submarines
                Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Casualties for British: 2 destroyers and 2 transports
    
        Non Combat Move - Germans
            5 transports moved from 112 Sea Zone to 110 Sea Zone
            4 bombers, 2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
            2 artilleries and 2 infantry moved from Germany to Western Germany
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Germans
            3 infantry placed in Russia
            1 destroyer and 1 submarine placed in 112 Sea Zone
            3 infantry placed in Ukraine
            2 fighters, 4 infantry and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.33
    British : 0.00
    Americans : -0.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry and 1 mech_infantry moved from Kiangsi to Hunan
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 fighter moved from Shantung to Hunan
            1 bomber moved from French Indo China to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in India causes 8 damage total. 
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 armour moved from Kwangtung to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            3 infantry and 1 mech_infantry moved from French Indo China to Shan State
            3 infantry moved from French Indo China to Shan State
            1 armour, 3 infantry and 1 mech_infantry moved from Malaya to Shan State
            3 bombers and 1 fighter moved from Philippines to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            2 tactical_bombers moved from French Indo China to 35 Sea Zone
            2 fighters moved from 19 Sea Zone to Japan
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from Shantung to 19 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Hunan to Shan State
            1 bomber moved from India to Malaya
    
        Place Units - Japanese
            1 fighter and 9 infantry placed in Japan
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
            Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    AA fire in India : : -0.17
    Japanese : -0.67
    

    Savegame

  • '20 '19

    @samuel06 I keep starting and then discarding this allied turn…sorry about the wait but needs serious thinking about!


  • @wizmark No worries, take your time. I’m in no rush

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 battleship, 4 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            5 bombers moved from Morocco to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            4 bombers moved from Eastern United States to 110 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @samuel06 well I think I’m finally there… Battle in the channel order of loss please, I can post after the first round if you prefer though


  • @wizmark Acx3, Destroyers, Acx3, Fighterx3, Cruiser,Battleship,Fighters

  • '20 '19

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 battleship, 4 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            5 bombers moved from Morocco to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            4 bombers moved from Eastern United States to 110 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
    

    Savegame

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