casualties in stalingrad?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 artillery moved from Russia to Samara
Germans take Samara from Russians
Combat - Germans
Non Combat Move - Germans
20 armour moved from Russia to Volgograd
3 infantry moved from Ukraine to Rostov
3 aaGuns moved from Smolensk to Russia
2 bombers moved from Smolensk to Western Germany
2 bombers moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to France
Place Units - Germans
1 battleship, 1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Germany
Germans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 3 aaGuns
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
5 infantry moved from Korea to Manchuria
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 armour moved from Hunan to Kwangtung
1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
1 bomber and 1 fighter moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 fighter moved from Shantung to Manchuria
2 fighters moved from Japan to Manchuria
2 tactical_bombers moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Malaya to 44 Sea Zone
2 armour and 2 mech_infantrys moved from Malaya to Shan State
1 fighter moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Kiangsi
2 fighters moved from 19 Sea Zone to Manchuria
1 submarine moved from 19 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 armour moved from Hunan to Kwangtung
1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
1 bomber and 1 fighter moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 fighter moved from Shantung to Manchuria
2 fighters moved from Japan to Manchuria
2 tactical_bombers moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Malaya to 44 Sea Zone
2 armour and 2 mech_infantrys moved from Malaya to Shan State
1 fighter moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Kiangsi
2 fighters moved from 19 Sea Zone to Manchuria
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Manchuria
Japanese attack with 5 fighters, 3 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 5 infantry
AA fire in Manchuria : 0/5 hits, 0.83 expected hits
Japanese roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Manchuria, round 2 : 3/9 hits, 3.17 expected hits
Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Manchuria, round 3 : 4/9 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Russians: 2 aaGuns and 5 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 submarines
Battle in Kiangsi
Japanese attack with 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 2 armour, 3 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Shan State, round 2 : 2/7 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 aaGun moved from French Indo China to Shan State
1 fighter moved from Yunnan to French Indo China
1 bomber moved from Szechwan to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 infantry moved from Shantung to Anhwe
1 bomber and 1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from Kiangsi to Philippines
2 tactical_bombers moved from Kiangsi to French Indo China
2 fighters moved from Manchuria to Japan
2 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to Shantung
1 mech_infantry moved from Malaya to French Indo China
1 infantry moved from French Indo China to Kwangsi
1 bomber moved from 44 Sea Zone to Philippines
1 bomber moved from 22 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Chinese : -3.00
AA fire in Manchuria : : -0.83
UK_Pacific : 0.00
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 94 Sea Zone
7 bombers moved from United Kingdom to 94 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 94 Sea Zone
7 bombers moved from United Kingdom to 94 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 7 bombers and 3 submarines
Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Combat Hit Differential Summary :
Americans : 0.83
Japanese : 0.67
@samuel06 submerge subs or keep them in battle?
@wizmark The subs remain
@samuel06 In the even that all my units die and only the subs remain, you can submerge them
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 94 Sea Zone
7 bombers moved from United Kingdom to 94 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 7 bombers and 3 submarines
Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
2 submarines owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 7 bombers in 94 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 94 Sea Zone
3 submarines owned by the Italians Submerged
Americans roll dice for 5 bombers in 94 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
Italians roll dice for 1 fighter and 1 transport in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians and 1 fighter owned by the Italians lost in 94 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 2 bombers and 3 submarines
Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
5 bombers moved from 94 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
2 bombers moved from 16 Sea Zone to Midway
3 fighters moved from 16 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 4 bombers and 1 marine placed in Eastern United States
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italians : 2.00
Americans : 0.50
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 94 Sea Zone
7 bombers moved from United Kingdom to 94 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 7 bombers and 3 submarines
Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
2 submarines owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 7 bombers in 94 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 94 Sea Zone
3 submarines owned by the Italians Submerged
Americans roll dice for 5 bombers in 94 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
Italians roll dice for 1 fighter and 1 transport in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians and 1 fighter owned by the Italians lost in 94 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 2 bombers and 3 submarines
Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
5 bombers moved from 94 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
2 bombers moved from 16 Sea Zone to Midway
3 fighters moved from 16 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 4 bombers and 1 marine placed in Eastern United States
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 42 PUs;
British buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from India to Eastern Persia
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 76 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in Persia
3 infantry placed in Iraq
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 40 PUs (4 lost to blockades); end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : 2.00
Americans : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 harbour, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 91 Sea Zone to 94 Sea Zone
7 bombers moved from United Kingdom to 94 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 7 bombers and 3 submarines
Italians defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
2 submarines owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 7 bombers in 94 Sea Zone, round 2 : 3/7 hits, 4.67 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 94 Sea Zone
3 submarines owned by the Italians Submerged
Americans roll dice for 5 bombers in 94 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
Italians roll dice for 1 fighter and 1 transport in 94 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians and 1 fighter owned by the Italians lost in 94 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 2 bombers and 3 submarines
Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
5 bombers moved from 94 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
2 bombers moved from 16 Sea Zone to Midway
3 fighters moved from 16 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 4 bombers and 1 marine placed in Eastern United States
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 42 PUs;
British buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from India to Eastern Persia
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 76 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in Persia
3 infantry placed in Iraq
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 40 PUs (4 lost to blockades); end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from India: 5 fighters
EDIT: Adding units owned by British to Northwest Persia: 5 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2.00
Americans : 0.50
Japanese : 0.67
@wizmark Hey, I attacked your US Subs and transport off Gibraltar. I did the battle anyway but you have the option of submerging if you’d like. If you go with that option, you can simply just edit back your subs and the one I lost.
@samuel06 yes i would prefer to submerge. Italian turn hasn’t been posted from what i can see?
@wizmark That is weird, I don’t know what happened. My computer did say posted.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
3 submarines moved from 94 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Caucasus
1 armour and 1 infantry moved from Volgograd to Caucasus
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 submarines
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Italians win with 3 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Italians attack with 2 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 2/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 3 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 4 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 5 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Egypt, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 6 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 7 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Russia
1 infantry moved from Tambov to Volgograd
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -5.00
British : 0.33
Russians : 0.33
@samuel06 I had to redo the turn. I did the same battles with the same units as the first time. The battle is Egypt was brutal