@simon33 said in L25 OOB booper(X) vs simon33(L+36):
Is it too late to move the UK troops on Malaya? I’ll edit it assuming yes.
No problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 armour and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 destroyer, 4 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Russia
3 armour moved from Western Ukraine to Russia
2 infantry moved from Smolensk to Russia
15 armour, 15 artilleries, 2 bombers, 4 fighters, 27 infantry, 23 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
3 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Russia
3 armour moved from Western Ukraine to Russia
2 infantry moved from Smolensk to Russia
15 armour, 15 artilleries, 2 bombers, 4 fighters, 27 infantry, 23 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
3 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/7 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 21 armour, 15 artilleries, 4 bombers, 4 fighters, 29 infantry, 23 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 9 armour, 26 artilleries, 1 factory_major, 2 fighters, 42 infantry and 2 tactical_bombers
AA fire in Russia : 1/10 hits, 1.67 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 21 armour, 15 artilleries, 4 bombers, 3 fighters, 29 infantry, 23 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 33/97 hits, 32.17 expected hits
Russians roll dice for 4 aaGuns, 9 armour, 26 artilleries, 2 fighters, 42 infantry and 2 tactical_bombers in Russia, round 2 : 30/81 hits, 29.50 expected hits
29 infantry owned by the Russians, 29 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 21 armour, 15 artilleries, 4 bombers, 3 fighters, 22 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 30/67 hits, 27.17 expected hits
Russians roll dice for 9 armour, 26 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers in Russia, round 3 : 22/52 hits, 19.83 expected hits
13 infantry owned by the Russians, 17 artilleries owned by the Russians and 22 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 15 artilleries, 4 bombers, 3 fighters and 2 tactical_bombers in Russia, round 4 : 21/45 hits, 21.00 expected hits
Russians roll dice for 9 armour, 9 artilleries, 2 fighters and 2 tactical_bombers in Russia, round 4 : 13/22 hits, 9.83 expected hits
2 tactical_bombers owned by the Russians, 1 fighter owned by the Russians, 9 armour owned by the Russians, 9 artilleries owned by the Russians and 13 artilleries owned by the Germans lost in Russia
Germans roll dice for 21 armour, 2 artilleries, 4 bombers, 3 fighters and 2 tactical_bombers in Russia, round 5 : 15/32 hits, 16.67 expected hits
Russians roll dice for 1 fighter in Russia, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour, 1 artillery, 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 101
Casualties for Germans: 14 artilleries, 1 fighter, 29 infantry and 23 mech_infantrys
Casualties for Russians: 4 aaGuns, 9 armour, 26 artilleries, 2 fighters, 42 infantry and 2 tactical_bombers
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Smolensk
2 bombers, 3 fighters and 2 tactical_bombers moved from Russia to Novgorod
2 bombers moved from Russia to Smolensk
3 fighters moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
1 infantry placed in Western Germany
3 infantry placed in France
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 3.00
AA fire in Russia : : -0.67
Americans : 0.67
Russians : 6.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
7 infantry moved from Manchuria to Korea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
7 infantry moved from Manchuria to Korea
Combat - Russians
Battle in Korea
Russians attack with 7 infantry
Japanese defend with 2 infantry
Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 6 infantry in Korea, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 5 infantry in Korea, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Korea, round 5 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
8 infantry moved from Anhwe to Hunan
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Volgograd
1 infantry moved from Yenisey to Yakut S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -1.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour moved from French Indo China to Hunan
3 mech_infantrys moved from Shan State to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter, 1 infantry and 1 mech_infantry moved from Shantung to Jehol
1 fighter moved from Malaya to 43 Sea Zone
2 bombers, 1 fighter and 3 tactical_bombers moved from Malaya to Hunan
1 bomber moved from Malaya to 34 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from Shantung to Kiangsu
1 carrier, 1 destroyer and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Japan to 33 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Manchuria
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win, taking Manchuria from Chinese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Jehol, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 6 armour, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 9 infantry; Russians defend with 8 infantry
Japanese roll dice for 6 armour, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 10/16 hits, 7.50 expected hits
Chinese roll dice for 17 infantry in Hunan, round 2 : 4/17 hits, 5.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians, 3 mech_infantrys owned by the Japanese and 9 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 6 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Hunan, round 3 : 6/12 hits, 6.83 expected hits
Chinese roll dice for 7 infantry in Hunan, round 3 : 3/7 hits, 2.33 expected hits
6 infantry owned by the Russians and 3 armour owned by the Japanese lost in Hunan
Japanese roll dice for 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Hunan, round 4 : 6/9 hits, 5.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 3 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys
Casualties for Chinese: 9 infantry
Casualties for Russians: 8 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Jehol to Shantung
1 fighter moved from 43 Sea Zone to Philippines
1 bomber moved from 33 Sea Zone to Philippines
1 bomber moved from 34 Sea Zone to Philippines
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to Malaya
1 infantry moved from Shan State to Yunnan
1 aaGun moved from Shan State to French Indo China
1 aaGun and 1 infantry moved from Shan State to Malaya
1 artillery moved from Olgiy to Kansu
1 artillery moved from Timguska to Kansu
1 mech_infantry moved from Kansu to Chahar
1 infantry moved from Chahar to Anhwe
2 bombers and 3 tactical_bombers moved from Hunan to French Indo China
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 armour
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese : -1.67
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Americans creates battle in territory 109 Sea Zone
Battle in Marshall Islands
Battle in Marianas
Non Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 107 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Iceland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 submarine placed in 10 Sea Zone
2 bombers placed in Western United States
1 bomber placed in Eastern United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Japanese
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 mech_infantry moved from Egypt to French Equatorial Africa
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 5 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Americans creates battle in territory 109 Sea Zone
Battle in Marshall Islands
Battle in Marianas
Non Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 107 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Iceland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 submarine placed in 10 Sea Zone
2 bombers placed in Western United States
1 bomber placed in Eastern United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 14x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Japanese
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 mech_infantry moved from Egypt to French Equatorial Africa
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Battle in Yunnan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 artillery and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
2 transports placed in 110 Sea Zone
3 infantry placed in Persia
1 artillery and 1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : 0.83
Chinese : 0.17
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 fighter and 1 tactical_bomber moved from Southern Italy to Tunisia
1 bomber moved from France to Tunisia
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour and 2 infantry moved from Rostov to Volgograd
Combat - Italians
Battle in Volgograd
Italians attack with 1 armour and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 marine
Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 armour and 1 marine in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 3 : 4/4 hits, 2.00 expected hits
Americans roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 marine
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
1 aaGun moved from Rostov to Volgograd
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Southern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.00
Americans : 0.67
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 artillery moved from Russia to Samara
Germans take Samara from Russians
Combat - Germans
Non Combat Move - Germans
20 armour moved from Russia to Volgograd
3 infantry moved from Ukraine to Rostov
3 aaGuns moved from Smolensk to Russia
2 bombers moved from Smolensk to Western Germany
2 bombers moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to France
Place Units - Germans
1 battleship, 1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Germany
Germans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 3 aaGuns
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
5 infantry moved from Korea to Manchuria
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 armour moved from Hunan to Kwangtung
1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
1 bomber and 1 fighter moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 fighter moved from Shantung to Manchuria
2 fighters moved from Japan to Manchuria
2 tactical_bombers moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Malaya to 44 Sea Zone
2 armour and 2 mech_infantrys moved from Malaya to Shan State
1 fighter moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Kiangsi
2 fighters moved from 19 Sea Zone to Manchuria
1 submarine moved from 19 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 armour moved from Hunan to Kwangtung
1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
1 bomber and 1 fighter moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 fighter moved from Shantung to Manchuria
2 fighters moved from Japan to Manchuria
2 tactical_bombers moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Malaya to 44 Sea Zone
2 armour and 2 mech_infantrys moved from Malaya to Shan State
1 fighter moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Kiangsi
2 fighters moved from 19 Sea Zone to Manchuria
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Manchuria
Japanese attack with 5 fighters, 3 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 5 infantry
AA fire in Manchuria : 0/5 hits, 0.83 expected hits
Japanese roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Manchuria, round 2 : 3/9 hits, 3.17 expected hits
Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Manchuria, round 3 : 4/9 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Russians: 2 aaGuns and 5 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 submarines
Battle in Kiangsi
Japanese attack with 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 2 armour, 3 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Shan State, round 2 : 2/7 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 aaGun moved from French Indo China to Shan State
1 fighter moved from Yunnan to French Indo China
1 bomber moved from Szechwan to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 infantry moved from Shantung to Anhwe
1 bomber and 1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from Kiangsi to Philippines
2 tactical_bombers moved from Kiangsi to French Indo China
2 fighters moved from Manchuria to Japan
2 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to Shantung
1 mech_infantry moved from Malaya to French Indo China
1 infantry moved from French Indo China to Kwangsi
1 bomber moved from 44 Sea Zone to Philippines
1 bomber moved from 22 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Chinese : -3.00
AA fire in Manchuria : : -0.83
UK_Pacific : 0.00
Japanese : 0.17