Bid: sub 98, ftr malta, inf new Guinea
samuel06 vs wizmark
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 2 bombers, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 bomber moved from United Kingdom to 123 Sea Zone 1 armour moved from Morocco to Tunisia 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry and 1 marine moved from 94 Sea Zone to Tunisia 1 bomber moved from United Kingdom to Tunisia 1 bomber moved from India to French Indo China 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Java Battle in Iwo Jima Battle in 55 Sea Zone Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Java from Japanese, taking Iwo Jima from Japanese with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 123 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Tunisia Americans attack with 1 armour, 1 bomber, 1 infantry and 1 marine Italians defend with 2 infantry Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 marine in Tunisia, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 bomber and 1 marine in Tunisia, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Algeria 1 bomber moved from 123 Sea Zone to United Kingdom 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 transport moved from 88 Sea Zone to 86 Sea Zone 2 bombers moved from Western United States to Queensland 1 bomber moved from French Indo China to India 1 battleship, 3 carriers and 2 cruisers moved from 54 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone 1 bomber moved from 55 Sea Zone to India 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 54 Sea Zone to 62 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 bombers and 2 infantry placed in Western United States 1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 10 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 10 infantry in Anhwe, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 10 infantry in Anhwe, round 3 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 9 PUs; Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - British Battle in Malta Non Combat Move - British 3 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to India 1 fighter moved from Persia to India 2 artilleries moved from West India to India 2 infantry moved from West India to India 1 mech_infantry moved from West India to India 1 artillery and 1 infantry moved from Eastern Persia to West India 2 mech_infantrys moved from Persia to West India 1 armour moved from West India to India 1 armour moved from Egypt to Iraq Place Units - British 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Persia 2 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 British collect 34 PUs (1 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : 0.00 Americans : 0.67 Chinese : -2.33 Japanese : -1.00 AA fire in French Indo China : : -0.17
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@wizmark No worries, you have 72 hours to play your turn anyway. Take your time.
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TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to Algeria
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to Algeria Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Algeria Italians attack with 1 bomber Americans defend with 1 bomber Italians roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber in Algeria, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 bomber in Algeria, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber in Algeria, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Algeria Italians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 1 fighter moved from 94 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 submarine moved from 99 Sea Zone to 97 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.33
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 41 Sea Zone 3 fighters moved from Queensland to 41 Sea Zone
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 41 Sea Zone 3 fighters moved from Queensland to 41 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - French
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Germans Germans buy 6 armour, 2 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers, 2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk 2 infantry moved from Belarus to Smolensk 1 submarine moved from 125 Sea Zone to 123 Sea Zone Combat - Germans Battle in 123 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Smolensk Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/7 hits, 3.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Smolensk to Bryansk 2 bombers moved from Smolensk to Novgorod 3 artilleries and 5 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 2 aaGuns, 10 armour, 5 artilleries, 13 infantry and 18 mech_infantrys moved from Western Ukraine to Bryansk 2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun, 7 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Ukraine to Bryansk 2 bombers moved from Novgorod to Bryansk 1 fighter moved from Western Germany to Bryansk 1 infantry moved from France to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Western Ukraine 1 submarine placed in 112 Sea Zone 2 bombers and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 0.67 Russians : -0.67
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 9 infantry moved from Amur to Manchuria
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 9 infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 9 infantry Japanese defend with 1 armour and 3 mech_infantrys Russians roll dice for 9 infantry in Manchuria, round 2 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Manchuria, round 2 : 2/4 hits, 1.50 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 7 infantry in Manchuria, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Japanese: 1 armour and 3 mech_infantrys Non Combat Move - Russians 9 infantry moved from Hopei to Anhwe 2 aaGuns moved from Amur to Manchuria 1 infantry moved from Samara to Russia 1 artillery and 2 infantry moved from Vologda to Russia 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Tambov Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Russians collect 22 PUs (3 lost to blockades); end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Russians : 1.33 Japanese : -0.33
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 68 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 2 bombers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 artillery moved from Olgiy to Timguska Japanese take Timguska from Russians 1 infantry moved from Kazakhstan to Volgograd 2 bombers and 3 tactical_bombers moved from Malaya to 41 Sea Zone 1 tactical_bomber moved from Malaya to 41 Sea Zone 3 fighters moved from Philippines to 41 Sea Zone 1 battleship, 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 38 Sea Zone to 41 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 submarine moved from 25 Sea Zone to 17 Sea Zone
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@samuel06 I’m doing an attack on the USA/Anzac fleet in the Java sz. What is your Ool for the battle?
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@samuel06 sub, bb 1st hit, cv x4, cv x4, dd, anzac cr, us cr x2 us bb 2nd, tac bomber, us fighters, anzac fighters
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@wizmark I made a terrible mistake, I pressed the space bar twice by mistake and took all the hits on the carriers… I need those for the planes hahaha. I wanted to choose the subs. Do you mind if I redo that battle? I can edit the rest as it is after the rolls.
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haha im tempted to say no! but of course change it to what it should have done…you wouldnt have made that mistake if it were on the board
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@wizmark I know! Hahaha. Thanks.
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@samuel06 I have redone the battle. This time the dice were more in my favor so I have removed some of my units in edit mode to recreate, as close as possible what happened on the first battle. You had 14 hits the first time and this time only 12. I’ve decided to count my first round as 10 hits since this is what I had the first time. This time i had 14. If we consider those extra 4 units added to your second round of combat as unit defending at 4, you should have had another 2-3 hits. Let’s assume you rolled 3 hits with the 4 extra units. If we add up the 12 you rolled this time and and + 3 that adds up to. It ends up with me losing one more unit over the first battle. I think it is fair to give you something back since you allowed me to correct my mistake.
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@samuel06 :+1: sounds fair
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@samuel06 Hi there… you haven’t posted yr japan turn yet…everything ok?
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@wizmark Yeah, I must have forgot to send it. I play with a crappy laptop sometimes and it doesn’t always work the way I want.