@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
2 bombers moved from Queensland to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Guam
Battle in 55 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
Americans win, taking Guam from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 55 Sea Zone to India
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from British Guiana to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
11 infantry moved from Suiyuyan to Hopei
@wizmark Hey, I can see that you are taking your turn. If you want to wait a minute after you’re done with the UK, I can play Italy very quickly
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
2 bombers moved from Queensland to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Guam
Battle in 55 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
Americans win, taking Guam from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 55 Sea Zone to India
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from British Guiana to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
11 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 10 infantry in Hopei, round 3 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 29 PUs;
British buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
3 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Persia to India
1 cruiser moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to Persia
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : 1.50
Americans : 0.00
Chinese : -1.50
Japanese : 1.67
@samuel06 all yours!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 bomber and 2 infantry
British defend with 1 armour
Italians roll dice for 1 bomber and 2 infantry in Tunisia, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
3 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to France
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.50
@wizmark Done!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Novgorod
10 armour and 8 mech_infantrys moved from Belarus to Eastern Poland
10 armour and 16 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 6 infantry moved from Novgorod to Belarus
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
Place Units - Germans
3 artilleries placed in Ukraine
1 factory_minor placed in Western Ukraine
3 armour placed in Novgorod
1 fighter placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -2.83
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Ulaanbaatar to Amur
8 infantry moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 fighter moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Ulaanbaatar to Amur
8 infantry moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 fighter moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
Combat - Russians
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Amur, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
11 infantry moved from Tambov to Russia
2 artilleries moved from Tambov to Russia
1 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Volgograd
4 aaGuns, 9 armour, 10 artilleries and 7 infantry moved from Tambov to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Ulaanbaatar to Amur
8 infantry moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 fighter moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
Combat - Russians
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Amur, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
11 infantry moved from Tambov to Russia
2 artilleries moved from Tambov to Russia
1 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Volgograd
4 aaGuns, 9 armour, 10 artilleries and 7 infantry moved from Tambov to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 9 infantry
EDIT: Adding units owned by Russians to Hopei: 9 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.50
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 3 artilleries and 3 mech_infantrys moved from Kansu to Suiyuyan
1 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Jehol to Suiyuyan
3 mech_infantrys moved from Kweichow to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Shan State to Burma
2 tactical_bombers moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
4 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 bombers moved from Malaya to India
3 fighters moved from Shan State to India
1 armour moved from Shantung to Manchuria
@samuel06 Intercept ?
@samuel06 Hi… yes please all 4 planes on intercept. Little bit of a problem with yr move though…I had sent a second file through straight after my first russian go as i had neglected to move the russian forces in China. You can see from the edit that I moved them to be with the Chinese.
So you will have to modify yr combat move I’m afraid…
@wizmark Oh ok I did not see that. I will fix it.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 9 infantry
EDIT: Adding units owned by Russians to Hopei: 9 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Kweichow to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Shan State to Burma
2 tactical_bombers moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
4 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 bombers moved from Malaya to India
3 fighters moved from Shan State to India
1 armour moved from Shantung to Manchuria
1 mech_infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 mech_infantry moved from Kansu to Timguska
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
2 artilleries moved from Kansu to Olgiy
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 9 infantry
EDIT: Adding units owned by Russians to Hopei: 9 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Kweichow to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Shan State to Burma
2 tactical_bombers moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
4 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 bombers moved from Malaya to India
3 fighters moved from Shan State to India
1 armour moved from Shantung to Manchuria
1 mech_infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 mech_infantry moved from Kansu to Timguska
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
2 artilleries moved from Kansu to Olgiy
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
UK_Pacific launches 4 interceptors out of India
Attackers Fire, : 1/5 hits, 1.33 expected hits
Defenders Fire, : 1/4 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in India
1 fighter owned by the British lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 7,5 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Timguska
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Timguska, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Timguska
Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Timguska, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 armour in Timguska, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska
Russians win with no units remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Olgiy
Japanese attack with 2 artilleries
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries in Olgiy, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Olgiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Olgiy
Japanese win, taking Olgiy from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 6 armour, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 6 armour, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 6/15 hits, 5.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 4 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Anhwe
2 aaGuns moved from Shan State to Burma
2 tactical_bombers moved from Burma to Shan State
2 fighters moved from India to 38 Sea Zone
2 bombers moved from India to Malaya
3 fighters moved from Philippines to Japan
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 38 Sea Zone
1 battleship, 2 carriers, 1 submarine and 2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from Shan State to Malaya
2 fighters moved from Java to Philippines
1 fighter moved from Java to Philippines
3 mech_infantrys moved from Jehol to Manchuria
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Malaya
3 armour placed in French Indo China
3 mech_infantrys placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33
Americans : -0.33
Chinese : 0.67
Attackers Fire, : : -0.33
UK_Pacific : -0.33
AA fire in India : : -0.33
Russians : 1.33
Japanese : -0.17