Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 109 Sea Zone to 92 Sea Zone
4 aaGuns, 2 armour, 14 artilleries and 27 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Volgograd
Place Units - Russians
2 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Yunnan to Kwangtung
2 mech_infantrys moved from Hunan to Kwangtung
3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in Malaya
Battle in Philippines
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 6/8 hits, 3.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Philippines from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 carriers and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 aaGun moved from Hunan to Yunnan
2 bombers moved from Szechwan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -0.33
UK_Pacific : -0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to Morocco
1 tactical_bomber moved from Eastern United States to Samoa
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits, 3.33 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 marine moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
2 bombers moved from Morocco to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.17
Neutral_Axis : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Egypt to Belgian Congo
British take Belgian Congo from Italians
1 mech_infantry moved from Eastern Persia to Iraq
1 armour, 1 infantry and 1 mech_infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
3 infantry moved from Tanganyika Territory to Rhodesia
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 88 Sea Zone to 91 Sea Zone
2 cruisers moved from 88 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Rhodesia
British attack with 3 infantry
Italians defend with 1 artillery
British roll dice for 3 infantry in Rhodesia, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 1/9 hits, 3.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 3 : 2/9 hits, 3.50 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
3 fighters moved from India to Eastern Persia
1 artillery moved from Egypt to Trans-Jordan
Place Units - British
1 bomber and 2 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 2 transports
EDIT: Adding units owned by British to 71 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
British : -3.50
Italians : -0.33
Neutral_Axis : -1.67
@AldoRaine sorry been away from home a few days. I’ll try to post tomorrow
@Ferrousgryphon sounds good. no worries thanks for the heads up though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Non Combat Move - Italians
1 aaGun and 1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 96 Sea Zone to 95 Sea Zone
Place Units - Italians
1 infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
@AldoRaine Sorry for the delay. I lost power right as I got home last night. Great timing lol Thanks for your patience
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 41 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 fighter moved from India to Eastern Persia
1 fighter moved from Northern Territory to India
1 fighter moved from India to Eastern Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
Combat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Eastern Poland to Ukraine
3 fighters and 3 tactical_bombers moved from Belarus to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 7/11 hits, 5.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 7 armour, 5 artilleries, 33 infantry and 12 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Archangel to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
3 fighters and 3 tactical_bombers moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 bombers moved from Ukraine to Southern Italy
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in France
1 infantry and 2 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 mech_infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
2 infantry moved from Buyant-Uhaa to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
1 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
5 infantry moved from Novosibirsk to Samara
3 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
3 fighters and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
3 infantry placed in Volgograd
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Manchuria to Buyant-Uhaa
2 infantry moved from Shan State to Burma
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from French with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
2 bombers moved from Burma to Shantung
2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
1 fighter and 2 infantry placed in Japan
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
French : -0.33
Americans : 0.83
UK_Pacific : -0.33
Russians : 0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Gibraltar to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Tunisia
Combat - Americans
Battle in Tunisia
Battle in Algeria
Americans attack with 2 bombers and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Algeria, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Tunisia from Italians, taking Algeria from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 bombers moved from Algeria to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to Suriname: 2 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
11 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
1 bomber moved from Egypt to Malta
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Trans-Jordan to Syria
2 infantry moved from Iraq to Syria
2 fighters and 1 tactical_bomber moved from Egypt to Syria
3 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Syria
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 2/6 hits, 2.50 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Malta
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Malta, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Malta, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
British win, taking Malta from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Malta to Egypt
2 fighters and 1 tactical_bomber moved from Syria to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 fighters moved from Eastern Persia to Russia
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -2.17
Italians : -0.67
Neutral_Axis : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to Rostov
1 bomber moved from Southern Italy to Tambov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from 95 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 94 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Bryansk
1 fighter moved from Rostov to Bryansk
1 aaGun and 1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from 94 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from Eastern Persia to Russia
3 fighters moved from India to Eastern Persia
3 fighters moved from Eastern Persia to Turkmenistan
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Ethiopia: 1 infantry
EDIT: Adding units owned by ANZAC to Italian Somaliland: 1 infantry
EDIT: Changing ownership of Italian Somaliland from Italians to ANZAC
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
4 mech_infantrys moved from Bryansk to Volgograd
6 mech_infantrys moved from Bryansk to Samara
2 mech_infantrys moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
2 bombers moved from Southern Italy to Volgograd
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 fighters, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 5/10 hits, 3.33 expected hits
Russians roll dice for 5 infantry in Samara, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Volgograd
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 bombers and 4 mech_infantrys in Volgograd, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 4 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 bombers moved from Volgograd to Bryansk
2 fighters and 2 tactical_bombers moved from Samara to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 mech_infantrys moved from Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.67
Russians : 1.00