Scramble Scotland?
Ferrousgryphon(Axis) vs. Aldoraine (Allies) BM3
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Burma to Shan State 1 mech_infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 bomber moved from Burma to Yunnan 1 armour moved from Turkey to Bulgaria British take Bulgaria from Germans 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 3 fighters moved from United Kingdom to Portugal 1 fighter moved from Gibraltar to Portugal 1 carrier and 2 cruisers moved from 64 Sea Zone to 91 Sea Zone 1 artillery moved from Burma to Shan State Combat - British Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 bomber remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Portugal British attack with 1 artillery, 4 fighters and 1 infantry Neutral_True defend with 2 infantry British roll dice for 2 cruisers in Portugal, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 3/6 hits, 2.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 fighter moved from Portugal to United Kingdom 1 fighter moved from Portugal to Gibraltar 1 fighter moved from Portugal to Morocco 1 fighter moved from Portugal to 91 Sea Zone 3 mech_infantrys moved from Egypt to Iraq 2 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Northwest Persia to Iraq 2 armour and 1 mech_infantry moved from Persia to Caucasus 1 bomber moved from Yunnan to Burma 5 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus 1 artillery and 1 infantry moved from Turkey to Caucasus 10 armour moved from Turkey to Bulgaria 11 mech_infantrys moved from Turkey to Bulgaria 2 mech_infantrys moved from Turkey to Caucasus 2 armour moved from Afghanistan to India 1 armour and 1 mech_infantry moved from India to Burma 1 battleship moved from 10 Sea Zone to 89 Sea Zone Place Units - British 1 artillery placed in Persia 1 transport placed in 80 Sea Zone 3 mech_infantrys placed in Egypt 2 armour and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Persia 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4 British collect 40 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
British : -2.67 Neutral_True : 0.33 Japanese : 0.67 -
TripleA Manual Gamesave Post: UK_Pacific round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Burma to Shan State 1 mech_infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 bomber moved from Burma to Yunnan 1 armour moved from Turkey to Bulgaria British take Bulgaria from Germans 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 3 fighters moved from United Kingdom to Portugal 1 fighter moved from Gibraltar to Portugal 1 carrier and 2 cruisers moved from 64 Sea Zone to 91 Sea Zone 1 artillery moved from Burma to Shan State Combat - British Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 bomber remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Portugal British attack with 1 artillery, 4 fighters and 1 infantry Neutral_True defend with 2 infantry British roll dice for 2 cruisers in Portugal, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 3/6 hits, 2.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 fighter moved from Portugal to United Kingdom 1 fighter moved from Portugal to Gibraltar 1 fighter moved from Portugal to Morocco 1 fighter moved from Portugal to 91 Sea Zone 3 mech_infantrys moved from Egypt to Iraq 2 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Northwest Persia to Iraq 2 armour and 1 mech_infantry moved from Persia to Caucasus 1 bomber moved from Yunnan to Burma 5 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus 1 artillery and 1 infantry moved from Turkey to Caucasus 10 armour moved from Turkey to Bulgaria 11 mech_infantrys moved from Turkey to Bulgaria 2 mech_infantrys moved from Turkey to Caucasus 2 armour moved from Afghanistan to India 1 armour and 1 mech_infantry moved from India to Burma 1 battleship moved from 10 Sea Zone to 89 Sea Zone Place Units - British 1 artillery placed in Persia 1 transport placed in 80 Sea Zone 3 mech_infantrys placed in Egypt 2 armour and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Persia 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4 British collect 40 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -2.67 Neutral_True : 0.33 Japanese : 0.67 -
TripleA Manual Gamesave Post: Italians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 3 marines moved from Tunisia to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 4 fighters moved from 94 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 battleship, 2 cruisers, 3 marines and 1 transport moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 armour moved from Volgograd to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 3 fighters moved from Volgograd to GreeceCombat Hit Differential Summary :
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@AldoRaine Scramble in SZ92?
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no scramble
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 3 marines moved from Tunisia to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 4 fighters moved from 94 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 battleship, 2 cruisers, 3 marines and 1 transport moved from 94 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 armour moved from Volgograd to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 3 fighters moved from Volgograd to Greece Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Greece Italians attack with 3 fighters and 2 infantry Americans defend with 1 armour Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 2 carriers and 2 destroyers moved from 94 Sea Zone to 97 Sea Zone 3 marines moved from 97 Sea Zone to Southern Italy 3 fighters moved from Greece to 97 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 bomber and 3 fighters moved from 92 Sea Zone to Southern Italy 2 mech_infantrys moved from Yugoslavia to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 1.50 Americans : 0.17 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 bomber moved from Turkey to Ukraine 5 fighters moved from Turkey to Greece Combat - ANZAC Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Greece ANZAC attack with 5 fighters Italians defend with 1 infantry ANZAC roll dice for 5 fighters in Greece, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece ANZAC win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 5 fighters moved from Greece to Caucasus 1 bomber moved from Ukraine to Caucasus 1 infantry moved from Turkey to Caucasus 2 fighters moved from Queensland to Hawaiian Islands 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0.33 ANZAC : 0.50 AA fire in Ukraine : : -0.17 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 85 PUs; Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry, 7 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 4 bombers moved from Southern Italy to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to Spain Germans take Spain from Americans Combat - Germans Germans creates battle in territory 119 Sea Zone Battle in 110 Sea Zone Germans attack with 4 bombers, 4 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers and 4 fighters in 110 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win, taking 119 Sea Zone from Americans with 4 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 3 mech_infantrys moved from Russia to Ukraine 3 mech_infantrys moved from Bryansk to Ukraine 2 aaGuns, 17 artilleries and 29 infantry moved from Rostov to Volgograd 3 infantry moved from Tambov to Volgograd 1 aaGun moved from Rostov to Volgograd 3 fighters moved from Volgograd to Ukraine 4 tactical_bombers moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Ukraine 1 infantry moved from Samara to Kazakhstan 3 mech_infantrys moved from Novgorod to Belarus 18 mech_infantrys moved from Volgograd to Ukraine 10 mech_infantrys moved from Western Germany to Germany 12 mech_infantrys moved from Normandy Bordeaux to Western Germany 4 artilleries and 7 infantry moved from Normandy Bordeaux to Southern France 3 artilleries and 3 infantry moved from France to Southern France 4 bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 3 artilleries placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 bomber and 1 infantry placed in Western Germany 3 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -0.00 British : -0.33 -
@AldoRaine I’m on travel for work next week. I should be able to keep up next week but just in case I can’t I wanted to let you know.
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@AldoRaine Also I assumed no scramble in SZ110. If that was wrong let me know.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 2 fighters moved from Caucasus to Kazakhstan Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Russians : -0.50 -
TripleA Manual Gamesave Post: Russians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 2 fighters moved from Caucasus to Kazakhstan Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Suiyuyan: 2 infantry EDIT: Adding units owned by Russians to Chahar: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Russians : -0.50 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 94 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Amur to Anhwe 1 bomber moved from Caroline Islands to Anhwe 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 infantry and 1 marine moved from Midway to 25 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry and 1 marine moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Wake Island 10 fighters and 6 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New ZealandCombat Hit Differential Summary :
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@AldoRaine I’m home again. Thanks for your patience. Scramble in SZ26?
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@Ferrousgryphon No problem. No scramble
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 94 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Amur to Anhwe 1 bomber moved from Caroline Islands to Anhwe 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 infantry and 1 marine moved from Midway to 25 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry and 1 marine moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Wake Island 10 fighters and 6 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Battle in 31 Sea Zone Japanese attack with 1 cruiser and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 10 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 10 fighters and 6 tactical_bombers in 26 Sea Zone, round 2 : 8/16 hits, 9.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 10 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Wake Island Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Wake Island, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 battleships, 9 carriers, 1 cruiser, 9 destroyers and 10 submarines moved from 25 Sea Zone to 31 Sea Zone 1 cruiser moved from 25 Sea Zone to 6 Sea Zone 3 submarines moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Tsagaan Olom to Buyant-Uhaa 1 mech_infantry moved from Dzavhan to Buyant-Uhaa 1 mech_infantry moved from Kansu to Tsagaan Olom 1 mech_infantry moved from Tsagaan Olom to Central Mongolia 1 infantry moved from Shensi to Kansu 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 bomber moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Kiangsu 10 fighters and 6 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 bomber moved from Japan to Caroline Islands 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 3 artilleries placed in Shantung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 fighters, 4 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Adding units owned by Japanese to Wake Island: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.33 Chinese : 0.33 Japanese : -0.17 -
@AldoRaine I had the game crash on me as I had ran all of the combats except Yunnan and Anwhe. I had rolled my attacks though in Yunnan for round 1 and missed. Where it crashed I couldn’t save so I reloaded and started again. Since I took Wake with no casualties the first time I put my infantry back. This time I killed your infantry in Yunnan on round 1 and he missed back. Since you rolled a hit in Wake and would’ve had a second roll in Yunnan I took the hit you rolled in Wake as your 2nd roll and took off an infantry there. Check your email and see if you agree that is fair. If you want to just keep the results as they happened I’m ok with that too. Go ahead and edit back if you like. Thanks,
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 94 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Amur to Anhwe 1 bomber moved from Caroline Islands to Anhwe 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 infantry and 1 marine moved from Midway to 25 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry and 1 marine moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Wake Island 10 fighters and 6 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand Combat - Japanese Battle in New Zealand Battle in 31 Sea Zone Japanese attack with 1 cruiser and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 10 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 10 fighters and 6 tactical_bombers in 26 Sea Zone, round 2 : 8/16 hits, 9.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 10 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Wake Island Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Wake Island, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 battleships, 9 carriers, 1 cruiser, 9 destroyers and 10 submarines moved from 25 Sea Zone to 31 Sea Zone 1 cruiser moved from 25 Sea Zone to 6 Sea Zone 3 submarines moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Tsagaan Olom to Buyant-Uhaa 1 mech_infantry moved from Dzavhan to Buyant-Uhaa 1 mech_infantry moved from Kansu to Tsagaan Olom 1 mech_infantry moved from Tsagaan Olom to Central Mongolia 1 infantry moved from Shensi to Kansu 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 bomber moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Kiangsu 10 fighters and 6 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 bomber moved from Japan to Caroline Islands 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 3 artilleries placed in Shantung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 fighters, 4 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Adding units owned by Japanese to Wake Island: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Wake Island: 1 infantry EDIT: Adding units owned by Japanese to Yunnan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.33 Chinese : 0.33 Japanese : -0.17 -
@AldoRaine Today I checked my email to make sure the dice rolls were there before the game crashed. I don’t have them. I don’t know what happened. Maybe I accidentally had picked local. Anyway I undid my edits. Please use the second file. Sorry about the confusion. I should have made sure the emails were there first.





