Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,5,2,6
Italians collect 6 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from Hawaiian Islands to Iwo Jima
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 24 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from New South Wales to South Australia
3 armour, 5 artilleries and 7 infantry moved from South Australia to Queensland
Combat - ANZAC
Battle in Java
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 destroyers and 1 transport
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking Java from Japanese with 1 transport remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 2 destroyers
Non Combat Move - ANZAC
2 aaGuns moved from South Australia to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from Hawaiian Islands to Iwo Jima
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 24 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from New South Wales to South Australia
3 armour, 5 artilleries and 7 infantry moved from South Australia to Queensland
Combat - ANZAC
Battle in Java
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 destroyers and 1 transport
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking Java from Japanese with 1 transport remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 2 destroyers
Non Combat Move - ANZAC
2 aaGuns moved from South Australia to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Purchase Units - French
French buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - French
Place Units - French
2 fighters placed in France
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
Non Combat Move - Germans
4 infantry moved from Finland to Karelia
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 aaGun, 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Japanese
1 armour moved from Vologda to Samara
1 armour moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 armour moved from Ukraine to Tambov
1 armour moved from Russia to Tambov
1 armour moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Ukraine to Romania
1 armour moved from Ukraine to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 4 armour, 4 fighters and 1 tactical_bomber
Japanese defend with 5 armour
Russians roll dice for 4 armour, 4 fighters and 1 tactical_bomber in Tambov, round 2 : 7/9 hits, 4.67 expected hits
Japanese roll dice for 5 armour in Tambov, round 2 : 2/5 hits, 2.50 expected hits
2 armour owned by the Russians and 5 armour owned by the Japanese lost in Tambov
Russians win, taking Tambov from Japanese with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 2 armour
Casualties for Japanese: 5 armour
Battle in Samara
Russians attack with 2 armour and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
4 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Tambov
1 tactical_bomber moved from Samara to Russia
Place Units - Russians
1 aaGun, 1 armour and 1 mech_infantry placed in Ukraine
3 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians : 2.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 armour and 22 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Japanese take 22 Sea Zone from ANZAC
1 armour moved from Timguska to Vologda
Japanese take Vologda from Russians
1 armour moved from Volgograd to Bryansk
Japanese take Rostov from Russians
Japanese take Bryansk from Russians
2 armour moved from Volgograd to Ukraine
2 fighters moved from Volgograd to Ukraine
2 tactical_bombers moved from Volgograd to Ukraine
2 armour moved from Egypt to Tobruk
Japanese take Alexandria from British
1 armour moved from French Equatorial Africa to French West Africa
Japanese take Nigeria from British
Japanese take French West Africa from French
1 mech_infantry moved from Egypt to Syria
Japanese take Syria from French
1 tactical_bomber moved from Novgorod to Samara
1 fighter moved from Novgorod to Samara
1 tactical_bomber moved from Volgograd to Samara
1 fighter moved from Volgograd to Samara
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Tobruk
Japanese attack with 2 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Tobruk
Japanese win, taking Tobruk from French with 2 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Samara
Japanese attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 aaGun and 1 armour
AA fire in Samara : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Samara, round 2 : 4/4 hits, 2.33 expected hits
Russians roll dice for 1 aaGun and 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Samara
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 1 armour
Battle in Dutch New Guinea
Japanese attack with 1 artillery
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Ukraine
Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
Russians defend with 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
AA fire in Ukraine : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 3.33 expected hits
Russians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine
Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Ukraine, round 3 : 3/6 hits, 3.33 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Ukraine
Japanese win, taking Ukraine from Russians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 1 aaGun, 1 armour and 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Americans defend with 2 infantry, 7 submarines and 1 transport; ANZAC defend with 2 submarines
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 1/9 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Americans roll dice for 8 submarines in 6 Sea Zone, round 3 : 2/8 hits, 1.33 expected hits
3 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Americans roll dice for 5 submarines in 6 Sea Zone, round 4 : 0/5 hits, 0.83 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 5 : 0/4 hits, 0.67 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 6 : 3/3 hits, 1.50 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits
2 infantry owned by the Americans, 1 transport owned by the Americans and 2 submarines owned by the ANZAC lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 43
Casualties for Americans: 2 infantry, 7 submarines and 1 transport
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for ANZAC: 2 submarines
Non Combat Move - Japanese
2 fighters moved from Samara to Volgograd
2 tactical_bombers moved from Samara to Volgograd
2 tactical_bombers moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
3 armour moved from Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 armour moved from Amur to Korea
1 artillery moved from Amur to Korea
Place Units - Japanese
10 infantry placed in Japan
3 armour placed in Volgograd
3 armour placed in Persia
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in India
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,2
Japanese collect 95 PUs (7 lost to blockades); end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Americans : -1.67
AA fire in Samara : : -0.50
AA fire in Ukraine : : -0.50
Russians : -1.83
Japanese : 1.83
I did the turn anyway but I surrender, Japan will never be able to capture both Honolulu and Sydney. Good Game.
would you care to debrief? my strategy is to make Germany cry and experiment with how big I could let Japanese balloon expand? my biggest mistake was the air attack on Berlin that eliminated your mechs, but because of your sub, I couldn’t land my Brits to take it. That delayed the game ending 3 rounds.
I thought your first couple of rounds as Japan were extremely strong. And your capture of the middle east made me rethink my Egypt strategy. you can see my updated approach in the Allied playbook game.
Yeah I did start out strong as Japan, my mistake was not getting ready to invade Hawaii earlier. If I was more prepared for that, I likely could have held on to enough cities in the pacific and would have won. Once you reinforced Hawaii though, the game was over. My Germany strategy was pretty default, not executed the best, and ultimately I could not knock Russia out, even though I came close. You played the UK very well with helping Russia and holding the middle east, for a time. And Scandinavia was just a huge blunder, there are too many resources up there for Germany to lose, not only the National Objective, but Russia’s National objective, huge IPC shift for whoever holds Finland and Norway.
would you care for another game or maybe later? my wife has been restored to full health. have you heard back from your applications/test scores? hope all is going according to plan.
thanks for the feedback. great game. had me worried.