TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 46 PUs; 0 techTokens;
Germans buy 4 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
10 armour moved from Western Ukraine to Belarus
Germans take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Finland
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Norway
Battle in Finland
Germans attack with 4 infantry
British defend with 1 fighter
Germans roll dice for 4 infantry in Finland, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 fighter in Finland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Finland
Germans win, taking Norway from British, taking Finland from Russians with 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Denmark
Germans attack with 1 fighter and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 fighter and 2 infantry in Denmark, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans roll dice for 1 fighter and 1 infantry in Denmark, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 10 armour and 4 infantry
Russians defend with 5 armour and 4 mech_infantrys
Germans roll dice for 10 armour and 4 infantry in Belarus, round 2 : 3/14 hits, 5.67 expected hits
Russians roll dice for 5 armour and 4 mech_infantrys in Belarus, round 2 : 5/9 hits, 3.83 expected hits
3 mech_infantrys owned by the Russians, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
Germans roll dice for 9 armour in Belarus, round 3 : 4/9 hits, 4.50 expected hits
Russians roll dice for 5 armour and 1 mech_infantry in Belarus, round 3 : 1/6 hits, 2.83 expected hits
1 mech_infantry owned by the Russians, 3 armour owned by the Russians and 1 armour owned by the Germans lost in Belarus
Germans roll dice for 8 armour in Belarus, round 4 : 4/8 hits, 4.00 expected hits
Russians roll dice for 2 armour in Belarus, round 4 : 2/2 hits, 1.00 expected hits
2 armour owned by the Russians and 2 armour owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 6 armour remaining. Battle score for attacker is 10
Casualties for Germans: 4 armour and 4 infantry
Casualties for Russians: 5 armour and 4 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Novgorod to Belarus
4 infantry moved from Germany to Western Germany
5 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Holland Belgium to Western Germany
1 fighter moved from Denmark to Western Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 0.00
Russians : 0.67
AA fire in United Kingdom : : 0.83
had to edit some non-coms.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 fighter moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
2 bombers, 6 fighters and 6 tactical_bombers moved from French Indo China to India
3 armour moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
3 artilleries moved from Sikang to Kazakhstan
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
2 battleships moved from 37 Sea Zone to 21 Sea Zone
2 cruisers moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
3 armour, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
3 armour moved from 39 Sea Zone to India
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Guam
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 airfield; ANZAC defend with 1 bomber
Japanese roll dice for 2 battleships in Guam, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Battle in Kazakhstan
Japanese attack with 3 artilleries
ANZAC defend with 1 fighter
Japanese roll dice for 3 artilleries in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 fighter in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 fighter
Battle in India
Japanese attack with 3 armour, 1 artillery, 2 bombers, 8 fighters, 6 infantry, 3 mech_infantrys and 7 tactical_bombers
British defend with 3 artilleries and 5 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 8 fighters, 6 infantry, 3 mech_infantrys and 7 tactical_bombers in India, round 2 : 11/30 hits, 13.50 expected hits
UK_Pacific roll dice for 3 artilleries and 6 infantry in India, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 3 artilleries owned by the British and 5 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 2 bombers, 8 fighters, 3 infantry, 3 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 infantry
Casualties for British: 3 artilleries and 5 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
2 tactical_bombers moved from India to 39 Sea Zone
2 bombers moved from India to Szechwan
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Burma
1 artillery moved from Siam to Shan State
1 artillery moved from Malaya to Shan State
6 fighters moved from India to Burma
4 tactical_bombers moved from India to Burma
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 artilleries placed in Shantung
3 armour placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.17
UK_Pacific : 0.00
Russians : 0.33
Japanese : -2.17
4.19.19final.tsvg scramble orders to protect w. ger from bombing or to protect the transport?
scramble against the bombers
had to edit. the game let me attack your ships in the Baltic with no legal landing spot. Thought I could make it to Kar, but I was wrong.
also edited ownership of n per. tried to hold back that fourth mech in persia last time for that purpose, but the game wouldn’t allow me. any problem with that?
4.20.19c.tsvg Italy’s turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Non Combat Move - Italians
1 armour moved from Southern Italy to Northern Italy
3 artilleries moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Yugoslavia to Northern Italy
2 fighters moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
no problem
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Ukraine to Rostov
6 armour moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 armour moved from Novgorod to Smolensk
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 6 armour and 1 mech_infantry
Russians defend with 2 armour and 4 infantry
Germans roll dice for 6 armour and 1 mech_infantry in Bryansk, round 2 : 4/7 hits, 3.17 expected hits
Russians roll dice for 2 armour and 4 infantry in Bryansk, round 2 : 2/6 hits, 2.33 expected hits
4 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 5 armour in Bryansk, round 3 : 0/5 hits, 2.50 expected hits
Russians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans lost in Bryansk
Germans roll dice for 4 armour in Bryansk, round 4 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Russians: 2 armour and 4 infantry
Battle in Smolensk
Germans attack with 2 armour
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 2 armour in Smolensk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 2 armour in Smolensk, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Rostov
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 5 armour
Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 5 armour in Rostov, round 2 : 1/5 hits, 2.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 4 armour in Rostov, round 3 : 0/4 hits, 2.00 expected hits
1 armour owned by the Russians lost in Rostov
Germans roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 3 armour in Rostov, round 4 : 2/3 hits, 1.50 expected hits
1 armour owned by the Russians and 2 armour owned by the Germans lost in Rostov
Russians win with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 3 armour
Non Combat Move - Germans
1 infantry moved from Denmark to Western Germany
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 destroyers, 2 submarines and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Belarus to Bryansk
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
7 mech_infantrys placed in Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.83
Russians : -4.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Japanese buy 6 armour, 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from India to 39 Sea Zone
3 infantry moved from India to 39 Sea Zone
2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 armour moved from 80 Sea Zone to Persia
2 infantry moved from 80 Sea Zone to Persia
1 artillery and 3 mech_infantrys moved from India to West India
3 armour moved from Burma to West India
2 bombers moved from Szechwan to Russia
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 fighter moved from 39 Sea Zone to Persia
1 tactical_bomber moved from 39 Sea Zone to Persia
1 mech_infantry moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 destroyer moved from 15 Sea Zone to 25 Sea Zone
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Tanganyika Territory
Battle in Korea
Battle in West India
Japanese attack with 3 armour, 1 artillery and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 3 mech_infantrys in West India, round 2 : 3/7 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking Tanganyika Territory from British, taking Korea from Russians, taking West India from UK_Pacific with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun, 2 armour and 1 factory_minor
AA fire in Persia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 aaGun and 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 armour owned by the British lost in Persia
Japanese roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 : 2/5 hits, 2.33 expected hits
British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 armour
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Shensi
3 mech_infantrys moved from French Indo China to Szechwan
3 mech_infantrys moved from Kwangtung to Yunnan
2 artilleries moved from Shan State to Yunnan
3 artilleries moved from Shantung to Jehol
3 armour moved from Kiangsu to Jehol
2 battleships and 2 cruisers moved from 21 Sea Zone to 6 Sea Zone
6 fighters and 4 tactical_bombers moved from Burma to Kansu
1 infantry moved from Timguska to Kansu
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
1 fighter moved from 39 Sea Zone to Kenya
1 tactical_bomber moved from 39 Sea Zone to Kenya
1 carrier moved from 39 Sea Zone to 76 Sea Zone
2 bombers moved from Russia to Ukraine
Place Units - Japanese
1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
1 armour placed in Japan
3 armour placed in Shantung
2 armour placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,2,6,4,4
Japanese collect 69 PUs (2 lost to blockades); end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
AA fire in Persia : : -0.33
British : -0.50
Americans : -0.33
UK_Pacific : -0.33
Japanese : -0.67
editing in 3 men in Normandy for American purchases.
and in Eastern US, 4.23.19schroederd.tsvg
Italy’s turn