@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
Crocket vs. Schroeder
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Research Technology - Italians Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Northern Italy to Holland Belgium 1 infantry moved from France to Southern France 1 artillery moved from France to Southern France 3 infantry moved from Northern Italy to Western Germany 2 artilleries moved from France to Western Germany 1 bomber moved from Southern Italy to Holland Belgium 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from French 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Western Germany Italians attack with 2 artilleries and 3 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 artilleries and 3 infantry in Western Germany, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany Italians roll dice for 2 artilleries and 2 infantry in Western Germany, round 3 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Germany Italians win, taking Western Germany from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Holland Belgium Italians attack with 2 armour and 1 bomber Americans defend with 1 mech_infantry Italians roll dice for 2 armour and 1 bomber in Holland Belgium, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Americans: 1 mech_infantry Battle in Southern France Italians attack with 1 artillery and 3 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 1 aaGun moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.33 Americans : 0.67
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Edited in a combat move, the capture of an island.4.28.19.tsvg
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 0 techTokens; Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk Combat - Germans Battle in Bryansk Germans attack with 5 armour Russians defend with 3 armour and 3 infantry Germans roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 3 armour and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 2/4 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win with 1 armour remaining. Battle score for attacker is -9 Casualties for Germans: 5 armour Casualties for Russians: 2 armour and 3 infantry Non Combat Move - Germans 1 mech_infantry moved from Germany to France 1 infantry moved from Karelia to Novgorod Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 3 infantry placed in France 2 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.33
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 0 techTokens; Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk Combat - Germans Battle in Bryansk Germans attack with 5 armour Russians defend with 3 armour and 3 infantry Germans roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 3 armour and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 2/4 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win with 1 armour remaining. Battle score for attacker is -9 Casualties for Germans: 5 armour Casualties for Russians: 2 armour and 3 infantry Non Combat Move - Germans 1 mech_infantry moved from Germany to France 1 infantry moved from Karelia to Novgorod Place Units - Germans 3 armour placed in Ukraine 6 armour and 4 infantry placed in Germany 1 infantry placed in Ukraine 2 mech_infantrys placed in Novgorod Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.33
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I realized my game deciding mistake right after I posted, so I changed my unit placement if that’s ok with you.
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@Schroeder yeah, I was reading it and got a little excited. The sub prevent last turn was brilliant. I think I could have done it two turns ago, but I’m trying to practice endgame with multiple amphibious incursions and didn’t want to pull the trigger. Then I had a synapse lapse and spent my air force on those mechs in Berlin.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 armour moved from Tanganyika Territory to Union of South Africa Japanese take Rhodesia from British 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 armour moved from Persia to Trans-Jordan Japanese take Iraq from British 1 armour moved from Persia to Trans-Jordan 1 infantry moved from Persia to Northwest Persia Japanese take Northwest Persia from British 1 armour and 1 mech_infantry moved from West India to Turkmenistan Japanese take Eastern Persia from British 1 infantry moved from Kansu to Timguska 3 armour, 3 artilleries and 3 infantry moved from Jehol to Manchuria 3 armour moved from Shantung to Manchuria 1 mech_infantry moved from Shensi to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Szechwan to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Szechwan to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Szechwan to Kazakhstan 1 fighter moved from Kansu to Timguska 1 tactical_bomber moved from Kansu to Timguska Combat - Japanese Battle in Timguska Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Timguska Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Manchuria Japanese attack with 6 armour, 3 artilleries and 3 infantry Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 1 infantry Japanese roll dice for 6 armour, 3 artilleries and 3 infantry in Manchuria, round 2 : 9/12 hits, 5.00 expected hits Chinese roll dice for 2 aaGuns and 4 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 6 armour and 3 artilleries remaining. Battle score for attacker is 13 Casualties for Japanese: 3 infantry Casualties for Russians: 2 aaGuns and 1 infantry Casualties for Chinese: 3 infantry Battle in Union of South Africa Japanese attack with 1 armour and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 mech_infantry Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Trans-Jordan Japanese attack with 2 armour British defend with 1 infantry Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Turkmenistan Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkmenistan Japanese win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Yunnan to Sikang 2 artilleries moved from Yunnan to Burma 2 armour and 2 mech_infantrys moved from West India to Persia 2 armour moved from India to Eastern Persia 1 artillery moved from West India to Eastern Persia 1 tactical_bomber moved from Timguska to Kansu 1 fighter moved from Timguska to Kansu 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Kenya to Persia 1 tactical_bomber moved from Kenya to Persia 1 tactical_bomber moved from Kansu to Persia 1 fighter moved from Kansu to Persia 1 tactical_bomber moved from Kansu to Persia 1 fighter moved from Kansu to Persia 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 4 transports placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan 1 armour and 2 mech_infantrys placed in India Japanese undo move 3. 2 destroyers placed in 39 Sea Zone 1 armour and 2 mech_infantrys placed in Persia Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3,5,6,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3 Japanese collect 69 PUs (5 lost to blockades); end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : 0.33 Chinese : 1.67 Russians : 0.33 Japanese : 4.33
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Yep, I think this game is looking good for the Axis
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i think i’m going to take Berlin.
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4.30.19.tsvg yep, Americans took over wger. emptied ger for the brits.
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TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Germany 3 infantry moved from Northern Italy to Western Germany 1 bomber moved from Southern Italy to Germany 2 fighters moved from Southern Italy to Western Germany 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Germany 3 infantry moved from Northern Italy to Western Germany 1 bomber moved from Southern Italy to Germany 2 fighters moved from Southern Italy to Western Germany 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Western Germany Italians attack with 2 fighters and 3 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 fighters and 3 infantry in Western Germany, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Western Germany Italians win, taking Western Germany from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in Germany Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Germany, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Germany Italians win, taking Germany from British, taking Western Germany from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Germany to Southern Italy 2 fighters moved from Western Germany to Southern Italy 2 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy Place Units - Italians 2 armour and 1 mech_infantry placed in Northern Italy Italians undo move 1. 1 armour placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,2 Italians collect 10 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.33 Americans : 0.67
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I just want to thank mussolini for being so kind
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That’s the adjective that comes to mind when I think of M-.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Politics - Germans Combat Move - Germans 2 mech_infantrys moved from Novgorod to Bryansk Combat - Germans Battle in Bryansk Germans attack with 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 1 infantry moved from Novgorod to Archangel Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5 Germans collect 38 PUs (2 lost to blockades); end with 38 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Persia to Syria Japanese take Syria from French 2 armour moved from Trans-Jordan to Egypt Japanese take Egypt from British 1 armour moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Turkmenistan to Kazakhstan 2 armour moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 2 mech_infantrys moved from Sikang to Novosibirsk 1 mech_infantry moved from Tsinghai to Novosibirsk 2 tactical_bombers moved from Kansu to Russia 2 fighters moved from Kansu to Russia 2 fighters moved from Kansu to Kazakhstan 3 mech_infantrys moved from Persia to Northwest Persia 3 armour moved from Persia to Northwest Persia 1 armour moved from Union of South Africa to Belgian Congo Japanese take Belgian Congo from British 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 armour moved from Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Korea to Amur 5 armour and 3 artilleries moved from Manchuria to Amur Combat - Japanese Battle in Java Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Java from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 6 armour and 3 artilleries Russians defend with 1 infantry Japanese roll dice for 6 armour and 3 artilleries in Amur, round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 6 armour and 3 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 3 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Sumatra Japanese attack with 1 artillery ANZAC defend with 1 infantry Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Northwest Persia Japanese attack with 3 armour and 3 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Northwest Persia Japanese win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Kazakhstan Japanese attack with 3 armour, 2 fighters and 2 mech_infantrys Russians defend with 2 armour and 1 mech_infantry Japanese roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in Russia Japanese attack with 2 fighters and 2 tactical_bombers Russians defend with 1 airfield, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Russia, round 2 : 4/4 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Bryansk 2 fighters moved from Kazakhstan to Persia 1 carrier, 2 destroyers and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Persia to Bryansk 1 fighter moved from Philippines to Japan 1 tactical_bomber moved from Philippines to Japan Place Units - Japanese 1 battleship, 1 destroyer and 5 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1 Japanese collect 79 PUs (3 lost to blockades); end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Russians : -1.83 Japanese : 4.17