The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
hey, I was talking to dessertfox. i don’t think tac bombers can attack factories, only naval and air bases. I think the triplea engine messes up that rule.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Italians
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Germany
2 fighters moved from Southern Italy to Germany
1 armour moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Northern Italy
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Germany
Italians attack with 1 bomber and 2 fighters
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 bomber and 2 fighters in Germany, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Germany
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,3
Italians collect 2 PUs (6 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.33
Americans : 0.67
Yeah I think that’s right, only strategic bombers can bomb factories. Tac bombers can do airfields and shipyards only.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber and 4 submarines
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
2 cruisers owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
3 transports owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 61
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Non Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to Dutch New Guinea
2 aaGuns, 2 armour, 5 artilleries and 7 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.67
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry
Dutch New Guinea : 1 flag, 1 bomber and 1 infantry
Sumatra : 1 flag, 1 infantry
33 Sea Zone : 2 submarines
35 Sea Zone : 1 flag
62 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 28 / 0
Russians : 33 / 45
Japanese : 82 / 84
Americans : 60 / 80
Chinese : 0 / 1
British : 31 / 75
UK_Pacific : 0 / 0
Italians : 8 / 3
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 329 times
2 was rolled 350 times
3 was rolled 313 times
4 was rolled 367 times
5 was rolled 285 times
6 was rolled 314 times
Average roll : 3.445
Median : 3.000
Variance : 2.176
Standard Deviation : 1.475
Total rolls : 1958
Null / Other
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.390
Median : 3.000
Variance : 1.521
Standard Deviation : 1.233
Total rolls : 41
Germans Combat
1 was rolled 99 times
2 was rolled 81 times
3 was rolled 63 times
4 was rolled 90 times
5 was rolled 77 times
6 was rolled 80 times
Average roll : 3.418
Median : 4.000
Variance : 1.520
Standard Deviation : 1.233
Total rolls : 490
British Combat
1 was rolled 21 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 25 times
5 was rolled 31 times
6 was rolled 21 times
Average roll : 3.494
Median : 3.500
Variance : 0.754
Standard Deviation : 0.868
Total rolls : 154
Italians Combat
1 was rolled 26 times
2 was rolled 21 times
3 was rolled 33 times
4 was rolled 29 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.289
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 142
Americans Combat
1 was rolled 34 times
2 was rolled 39 times
3 was rolled 24 times
4 was rolled 34 times
5 was rolled 33 times
6 was rolled 29 times
Average roll : 3.415
Median : 3.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 193
Neutral_Axis Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
1 was rolled 64 times
2 was rolled 70 times
3 was rolled 67 times
4 was rolled 70 times
5 was rolled 39 times
6 was rolled 67 times
Average roll : 3.401
Median : 3.000
Variance : 1.880
Standard Deviation : 1.371
Total rolls : 377
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.618
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 55
ANZAC Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.390
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 41
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.500
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.618
Median : 3.500
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 68
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.968
Standard Deviation : 1.403
Total rolls : 22
Russians Combat
1 was rolled 57 times
2 was rolled 59 times
3 was rolled 56 times
4 was rolled 67 times
5 was rolled 60 times
6 was rolled 60 times
Average roll : 3.540
Median : 4.000
Variance : 0.209
Standard Deviation : 0.457
Total rolls : 359
@crockett36 Does that means Russia is owed a few IPCs? I’m flexible. I think I ll be okay without it. Just wondering.
Yeah take however many IPCs you need as Russia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber and 4 submarines
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
2 cruisers owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
3 transports owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 61
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Non Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to Dutch New Guinea
2 aaGuns, 2 armour, 5 artilleries and 7 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
French take Ethiopia from Italians
1 infantry moved from Holland Belgium to 110 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.67
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry
Dutch New Guinea : 1 flag, 1 bomber and 1 infantry
Sumatra : 1 flag, 1 infantry
33 Sea Zone : 2 submarines
35 Sea Zone : 1 flag
62 Sea Zone : 2 submarines
Holland Belgium : 1 flag
Tobruk : 1 flag
Ethiopia : 1 flag, 1 infantry
110 Sea Zone : 1 infantry
Production/PUs Summary :
Germans : 28 / 0
Russians : 33 / 45
Japanese : 82 / 84
Americans : 60 / 80
Chinese : 0 / 1
British : 31 / 75
UK_Pacific : 0 / 0
Italians : 7 / 3
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 329 times
2 was rolled 350 times
3 was rolled 313 times
4 was rolled 367 times
5 was rolled 285 times
6 was rolled 314 times
Average roll : 3.445
Median : 3.000
Variance : 2.176
Standard Deviation : 1.475
Total rolls : 1958
Null / Other
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.390
Median : 3.000
Variance : 1.521
Standard Deviation : 1.233
Total rolls : 41
Germans Combat
1 was rolled 99 times
2 was rolled 81 times
3 was rolled 63 times
4 was rolled 90 times
5 was rolled 77 times
6 was rolled 80 times
Average roll : 3.418
Median : 4.000
Variance : 1.520
Standard Deviation : 1.233
Total rolls : 490
British Combat
1 was rolled 21 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 25 times
5 was rolled 31 times
6 was rolled 21 times
Average roll : 3.494
Median : 3.500
Variance : 0.754
Standard Deviation : 0.868
Total rolls : 154
Italians Combat
1 was rolled 26 times
2 was rolled 21 times
3 was rolled 33 times
4 was rolled 29 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.289
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 142
Americans Combat
1 was rolled 34 times
2 was rolled 39 times
3 was rolled 24 times
4 was rolled 34 times
5 was rolled 33 times
6 was rolled 29 times
Average roll : 3.415
Median : 3.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 193
Neutral_Axis Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
1 was rolled 64 times
2 was rolled 70 times
3 was rolled 67 times
4 was rolled 70 times
5 was rolled 39 times
6 was rolled 67 times
Average roll : 3.401
Median : 3.000
Variance : 1.880
Standard Deviation : 1.371
Total rolls : 377
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.618
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 55
ANZAC Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.390
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 41
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.500
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.618
Median : 3.500
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 68
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.968
Standard Deviation : 1.403
Total rolls : 22
Russians Combat
1 was rolled 57 times
2 was rolled 59 times
3 was rolled 56 times
4 was rolled 67 times
5 was rolled 60 times
6 was rolled 60 times
Average roll : 3.540
Median : 4.000
Variance : 0.209
Standard Deviation : 0.457
Total rolls : 359
hey, I can’t seem to access the history. i keep getting an error message. just keep going. i saw 12 points of damage but i don’t know who did it.
if you can access the history, I’ll take men in Moscow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from France to Germany
Germans take Germany from British
Combat - Germans
Non Combat Move - Germans
1 artillery moved from France to Western Germany
4 infantry moved from France to Western Germany
2 infantry moved from Finland to Norway
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,4
Germans collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
I also got errors when trying to access the history so I split the difference and put down 2 men in Moscow.
Guys, I stumbled only by accident over your game thread and read about the errors you are facing.
These might be related to the fact that you are using an outdated version of the map, at least the one of you who set up the game.
I recommend that you update the map file before starting a new game.
The current game will be continued with the old map file data however.
Enjoy gaming. :slightly_smiling_face:
thanks a lot, p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 41 PUs;
Turning on Edit Mode
EDIT: Changing PUs for Russians from 41 to 45
EDIT: Turning off Edit Mode
Russians buy 3 aaGuns, 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Eastern Poland to Germany
1 armour moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Germany
1 infantry moved from Russia to Samara
1 mech_infantry moved from Volgograd to Caucasus
2 armour moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Rostov
Russians attack with 2 armour
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Rostov
Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Germany
Russians attack with 2 armour
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour in Germany, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Germany
Russians captures 39PUs while taking Germans capital
Russians win, taking Germany from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Place Units - Russians
3 aaGuns, 3 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 80 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 90 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.67
Territory Summary for Russians :
Greater Southern Germany : 1 flag
Slovakia Hungary : 1 flag
Romania : 1 flag
Germany : 1 flag, 2 armour and 1 factory_minor
Rostov : 1 armour
Russia : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major and 4 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Caucasus : 1 mech_infantry
Samara : 1 infantry
Production/PUs Summary :
Germans : 25 / 0
Russians : 41 / 102
Japanese : 82 / 84
Americans : 60 / 80
Chinese : 0 / 1
British : 26 / 75
UK_Pacific : 0 / 0
Italians : 7 / 3
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 332 times
2 was rolled 350 times
3 was rolled 315 times
4 was rolled 371 times
5 was rolled 289 times
6 was rolled 315 times
Average roll : 3.446
Median : 3.000
Variance : 2.134
Standard Deviation : 1.461
Total rolls : 1972
Null / Other
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.390
Median : 3.000
Variance : 1.521
Standard Deviation : 1.233
Total rolls : 41
Germans Combat
1 was rolled 101 times
2 was rolled 81 times
3 was rolled 64 times
4 was rolled 90 times
5 was rolled 79 times
6 was rolled 81 times
Average roll : 3.419
Median : 4.000
Variance : 1.530
Standard Deviation : 1.237
Total rolls : 496
British Combat
1 was rolled 21 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 25 times
5 was rolled 31 times
6 was rolled 21 times
Average roll : 3.494
Median : 3.500
Variance : 0.754
Standard Deviation : 0.868
Total rolls : 154
Italians Combat
1 was rolled 26 times
2 was rolled 21 times
3 was rolled 33 times
4 was rolled 29 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.289
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 142
Americans Combat
1 was rolled 34 times
2 was rolled 39 times
3 was rolled 24 times
4 was rolled 34 times
5 was rolled 33 times
6 was rolled 29 times
Average roll : 3.415
Median : 3.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 193
Neutral_Axis Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
1 was rolled 64 times
2 was rolled 70 times
3 was rolled 67 times
4 was rolled 70 times
5 was rolled 39 times
6 was rolled 67 times
Average roll : 3.401
Median : 3.000
Variance : 1.880
Standard Deviation : 1.371
Total rolls : 377
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.618
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 55
ANZAC Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.390
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 41
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.500
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.618
Median : 3.500
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 68
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.968
Standard Deviation : 1.403
Total rolls : 22
Russians Combat
1 was rolled 58 times
2 was rolled 59 times
3 was rolled 57 times
4 was rolled 71 times
5 was rolled 62 times
6 was rolled 60 times
Average roll : 3.545
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 367
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry and 6 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
3 armour moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Northwest Persia to Caucasus
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 armour moved from Belgian Congo to Ethiopia
Japanese take Anglo Egyptian Sudan from British
1 mech_infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
2 mech_infantrys moved from Novosibirsk to Samara
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
3 tactical_bombers moved from Bryansk to Slovakia Hungary
2 fighters moved from Bryansk to Slovakia Hungary
2 fighters moved from Persia to Caucasus
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rostov
Japanese attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 armour
Japanese roll dice for 2 fighters and 2 tactical_bombers in Rostov, round 2 : 1/4 hits, 2.33 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Rostov
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Samara
Japanese attack with 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Samara
Japanese win, taking Samara from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Japanese attack with 2 fighters and 3 tactical_bombers
British defend with 3 fighters
Japanese roll dice for 2 fighters and 3 tactical_bombers in Slovakia Hungary, round 2 : 2/5 hits, 2.83 expected hits
Russians roll dice for 3 fighters in Slovakia Hungary, round 2 : 0/3 hits, 2.00 expected hits
2 fighters owned by the British lost in Slovakia Hungary
Japanese roll dice for 2 fighters and 3 tactical_bombers in Slovakia Hungary, round 3 : 1/5 hits, 2.83 expected hits
Russians roll dice for 1 fighter in Slovakia Hungary, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Slovakia Hungary
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 3 fighters
Casualties for Japanese: 1 tactical_bomber
Battle in Ethiopia
Japanese attack with 1 armour
French defend with 1 infantry
Japanese roll dice for 1 armour in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Ethiopia
Japanese win, taking Ethiopia from French with 1 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Caucasus
Japanese attack with 3 armour, 2 fighters and 3 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 3 armour, 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 2/8 hits, 3.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Caucasus
Japanese win, taking Caucasus from Russians with 3 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Slovakia Hungary to Yugoslavia
2 tactical_bombers moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Syria to Egypt
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
4 armour and 2 artilleries moved from Amur to Korea
1 artillery moved from Eastern Persia to Persia
2 tactical_bombers moved from Rostov to Novosibirsk
2 fighters moved from Rostov to Novosibirsk
2 fighters moved from Caucasus to Novosibirsk
Place Units - Japanese
4 infantry placed in Japan
4 transports placed in 6 Sea Zone
2 destroyers placed in 6 Sea Zone
2 transports placed in 20 Sea Zone
3 infantry placed in Persia
1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,2
Japanese collect 96 PUs (2 lost to blockades); end with 98 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
French : -0.67
ANZAC : -0.33
Russians : -0.83
Japanese : -3.67
hey, you probably saw some rolls. my computer unexpectedly shut down.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Combat Hit Differential Summary :
So, I invaded w ger and lost. i expected to. it offered a scramble. i assumed you didn’t want to. And you could have suggested a different OOL. I can redo it if you want.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Western Germany to Germany
Combat - Italians
Battle in Germany
Italians attack with 2 fighters
British defend with 2 aaGuns; Americans defend with 2 bombers; Russians defend with 2 armour and 1 factory_minor
AA fire in Germany : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 fighters in Germany, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 2 aaGuns, 2 armour and 2 bombers in Germany, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the British and 1 fighter owned by the Italians lost in Germany
Italians roll dice for 1 fighter in Germany, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 aaGun, 2 armour and 2 bombers in Germany, round 3 : 2/4 hits, 1.33 expected hits
1 fighter owned by the Italians lost in Germany
Russians win with 1 aaGun, 2 armour and 2 bombers remaining. Battle score for attacker is -15
Casualties for Italians: 2 fighters
Casualties for British: 1 aaGun
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5,3
Italians collect 2 PUs (6 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : 0.33
AA fire in Germany : : -0.33