TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Northern Italy to Holland Belgium
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
3 infantry moved from Northern Italy to Western Germany
2 artilleries moved from France to Western Germany
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from French
2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Western Germany
Italians attack with 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries and 3 infantry in Western Germany, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 2 artilleries and 2 infantry in Western Germany, round 3 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Italians attack with 2 armour and 1 bomber
Americans defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 bomber in Holland Belgium, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
1 aaGun moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.33
Americans : 0.67
Edited in a combat move, the capture of an island.4.28.19.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 0 techTokens;
Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 armour moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 5 armour
Russians defend with 3 armour and 3 infantry
Germans roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 3 armour and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 5 armour
Casualties for Russians: 2 armour and 3 infantry
Non Combat Move - Germans
1 mech_infantry moved from Germany to France
1 infantry moved from Karelia to Novgorod
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in France
2 infantry and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 0 techTokens;
Germans buy 6 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 armour moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 5 armour
Russians defend with 3 armour and 3 infantry
Germans roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 3 armour and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 5 armour
Casualties for Russians: 2 armour and 3 infantry
Non Combat Move - Germans
1 mech_infantry moved from Germany to France
1 infantry moved from Karelia to Novgorod
Place Units - Germans
3 armour placed in Ukraine
6 armour and 4 infantry placed in Germany
1 infantry placed in Ukraine
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.33
I realized my game deciding mistake right after I posted, so I changed my unit placement if that’s ok with you.
@Schroeder yeah, I was reading it and got a little excited. The sub prevent last turn was brilliant. I think I could have done it two turns ago, but I’m trying to practice endgame with multiple amphibious incursions and didn’t want to pull the trigger. Then I had a synapse lapse and spent my air force on those mechs in Berlin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour moved from Tanganyika Territory to Union of South Africa
Japanese take Rhodesia from British
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from Persia to Trans-Jordan
Japanese take Iraq from British
1 armour moved from Persia to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
Japanese take Northwest Persia from British
1 armour and 1 mech_infantry moved from West India to Turkmenistan
Japanese take Eastern Persia from British
1 infantry moved from Kansu to Timguska
3 armour, 3 artilleries and 3 infantry moved from Jehol to Manchuria
3 armour moved from Shantung to Manchuria
1 mech_infantry moved from Shensi to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Szechwan to Kazakhstan
1 fighter moved from Kansu to Timguska
1 tactical_bomber moved from Kansu to Timguska
Combat - Japanese
Battle in Timguska
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Timguska
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Manchuria
Japanese attack with 6 armour, 3 artilleries and 3 infantry
Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 1 infantry
Japanese roll dice for 6 armour, 3 artilleries and 3 infantry in Manchuria, round 2 : 9/12 hits, 5.00 expected hits
Chinese roll dice for 2 aaGuns and 4 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 6 armour and 3 artilleries remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Union of South Africa
Japanese attack with 1 armour and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Japanese attack with 2 armour
British defend with 1 infantry
Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkmenistan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Turkmenistan
Japanese win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Yunnan to Sikang
2 artilleries moved from Yunnan to Burma
2 armour and 2 mech_infantrys moved from West India to Persia
2 armour moved from India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 tactical_bomber moved from Timguska to Kansu
1 fighter moved from Timguska to Kansu
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Kenya to Persia
1 tactical_bomber moved from Kenya to Persia
1 tactical_bomber moved from Kansu to Persia
1 fighter moved from Kansu to Persia
1 tactical_bomber moved from Kansu to Persia
1 fighter moved from Kansu to Persia
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
4 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
1 armour and 2 mech_infantrys placed in India
Japanese undo move 3.
2 destroyers placed in 39 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3,5,6,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3
Japanese collect 69 PUs (5 lost to blockades); end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : 0.33
Chinese : 1.67
Russians : 0.33
Japanese : 4.33
Yep, I think this game is looking good for the Axis
i think i’m going to take Berlin.
4.30.19.tsvg yep, Americans took over wger. emptied ger for the brits.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Germany
3 infantry moved from Northern Italy to Western Germany
1 bomber moved from Southern Italy to Germany
2 fighters moved from Southern Italy to Western Germany
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Germany
3 infantry moved from Northern Italy to Western Germany
1 bomber moved from Southern Italy to Germany
2 fighters moved from Southern Italy to Western Germany
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Western Germany
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 fighters and 3 infantry in Western Germany, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Germany
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Germany, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Germany
Italians win, taking Germany from British, taking Western Germany from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
Place Units - Italians
2 armour and 1 mech_infantry placed in Northern Italy
Italians undo move 1.
1 armour placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,2
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : -0.33
Americans : 0.67
I just want to thank mussolini for being so kind
That’s the adjective that comes to mind when I think of M-.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - Germans
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Persia to Syria
Japanese take Syria from French
2 armour moved from Trans-Jordan to Egypt
Japanese take Egypt from British
1 armour moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
2 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Sikang to Novosibirsk
1 mech_infantry moved from Tsinghai to Novosibirsk
2 tactical_bombers moved from Kansu to Russia
2 fighters moved from Kansu to Russia
2 fighters moved from Kansu to Kazakhstan
3 mech_infantrys moved from Persia to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 armour moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to Amur
5 armour and 3 artilleries moved from Manchuria to Amur
Combat - Japanese
Battle in Java
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 6 armour and 3 artilleries
Russians defend with 1 infantry
Japanese roll dice for 6 armour and 3 artilleries in Amur, round 2 : 5/9 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 6 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Northwest Persia
Japanese attack with 3 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Northwest Persia
Japanese win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 3 armour, 2 fighters and 2 mech_infantrys
Russians defend with 2 armour and 1 mech_infantry
Japanese roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Russia
Japanese attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 airfield, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Russia, round 2 : 4/4 hits, 2.33 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Bryansk
2 fighters moved from Kazakhstan to Persia
1 carrier, 2 destroyers and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Persia to Bryansk
1 fighter moved from Philippines to Japan
1 tactical_bomber moved from Philippines to Japan
Place Units - Japanese
1 battleship, 1 destroyer and 5 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
Japanese collect 79 PUs (3 lost to blockades); end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Russians : -1.83
Japanese : 4.17