• 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Infantry moved from Malaya to Thailand
            1 Destroyer and 1 Transport moved from sz53 to sz50
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            4 Infantrys moved from Frenchindochina to Thailand
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
    
        Combat - Thai
            Battle in Thailand
                Thai attack with 4 Infantrys
                Dutch defend with 1 Infantry
                    Thai roll dice for 4 Infantrys in Thailand, round 2 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Thailand
                Thai win, taking Thailand from British with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    British : 0.67
    Thai : 0.33
    

    Production/PUs Summary :

    Yamamoto : 63 / 63
    Chinese : 38 / 39
    Hisaichi : 52 / 52
    Dutch : 17 / 17
    Thai : 5 / 0
    British : 64 / 79
    Anzac : 26 / 26
    Americans : 89 / 90
    Masaharu : 31 / 38
    Russians : 34 / 34
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            4 Infantrys moved from Calcutta to sz63
            1 Transport moved from sz66 to sz64
            1 Tank moved from Bengal to sz64
            1 Transport moved from sz66 to sz64
            2 Infantrys moved from E.India to sz64
            2 Infantrys, 1 Tank and 2 Transports moved from sz64 to sz66
            1 Artillery moved from S.A to sz66
            1 B.Transport and 4 Infantrys moved from sz63 to sz66
            1 Artillery, 6 Infantrys and 1 Tank moved from sz66 to Malaya
            4 EarlyFighters moved from Malaya to Thailand
            5 Infantrys moved from Malaya to Phuket
            1 Artillery and 1 Infantry moved from Burma to Thailand
            2 Mech.Infs moved from Bengal to Thailand
            1 Tankette moved from Nepal to Burma
            1 Tankette moved from Nepal to Bengal
            2 Artillerys and 1 Infantry moved from C.India to E.India
            3 Infantrys moved from Calcutta to C.India
            1 Artillery and 2 Infantrys moved from Bhopa to Nepal
            2 Tankettes moved from Dheli to Nepal
            1 Infantry moved from Dheli to Bhopa
            1 Infantry moved from New Guinea to Sarong
                  Dutch take Sarong from Yamamoto
            1 Tank moved from N.Canada to sz6
            2 Infantrys moved from Vancouver to sz6
            2 Tankettes moved from N.Canada to sz6
            1 B.Transport, 2 Infantrys, 1 Tank, 2 Tankettes and 1 Transport moved from sz6 to sz4
            2 Infantrys, 1 Tank and 2 Tankettes moved from sz4 to Palana
            4 Infantrys moved from Palana to Magadan
            2 Artillerys and 3 Infantrys moved from Moresby to New Guinea
            2 Transports moved from sz56 to sz63
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 18 Infantrys, 1 Mech.Inf, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Thailand
                British attack with 1 Artillery, 4 EarlyFighters, 1 Infantry and 2 Mech.Infs
                Thai defend with 3 Infantrys
                    British roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 2 Mech.Infs in Thailand, round 2 : 4/8 hits, 2.67 expected hits
                    Thai roll dice for 3 Infantrys in Thailand, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery, 4 EarlyFighters, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Thai: 3 Infantrys
    
        Non Combat Move - British
            4 EarlyFighters moved from Thailand to S.Borneo
    
        Place Units - British
            2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket
            2 Artillerys, 1 Infantry, 1 Tank and 2 Tankettes placed in Malaya
            8 Infantrys placed in Calcutta
            1 Mech.Inf and 2 Tankettes placed in Dheli
            3 Infantrys placed in Moresby
            3 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Thai : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys and 2 Infantrys moved from Sumatra to N.S
            1 Tank moved from Sumatra to N.S
            1 Artillery moved from Java to Sumatra
            1 Battleship, 1 Carrier, 2 Submarines and 4 Transports moved from sz56 to sz50
            1 Artillery and 1 Marine moved from Derby to sz50
            6 Infantrys moved from Derby to sz50
            1 Artillery, 6 Infantrys and 1 Marine moved from sz50 to Soem
            2 Infantrys moved from Derby to sz50
            1 Infantry moved from C.Australia to Derby
            2 Infantrys and 1 Marine moved from Darwin to Derby
            2 Infantrys moved from Sydney to S.W.Australia
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 6 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in N.S
                Anzac attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Tank
                    Anzac roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.S, round 2 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Tank in N.S, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in N.S
                Anzac win, taking N.S from Yamamoto with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            3 Infantrys placed in Darwin
            2 Infantrys and 2 Tankettes placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.50
    Anzac : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Artillerys moved from Johnston to sz31
            1 Infantry and 1 Marine moved from Johnston to sz31
            1 B.Transport moved from sz4 to sz5
            2 Transports moved from sz4 to sz5
            1 Artillery, 4 Infantrys and 2 Tanks moved from N.Canada to sz5
            1 Artillery, 1 B.Transport, 4 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
            2 Infantrys moved from Alaska to sz4
            2 Artillerys, 3 Infantrys and 2 Tanks moved from British Columbia to N.Canada
            4 Infantrys moved from Seattle to sz6
            1 B.Transport and 4 Infantrys moved from sz6 to sz4
            1 Artillery and 2 Infantrys moved from Portland to Seattle
            6 Infantrys moved from Nor Cal to Portland
            1 Artillery and 2 Infantrys moved from Pearl Harbor to sz25
            2 Infantrys moved from Hilo to sz25
            1 Artillery, 2 Cruisers, 4 Infantrys and 2 Transports moved from sz25 to sz31
            1 Infantry moved from Canton to sz31
            1 Infantry moved from Kiribati to sz31
            1 Artillery, 10 Infantrys and 2 Tanks moved from sz4 to Palana
            2 Artillerys, 2 EarlyFighters, 10 Infantrys and 1 Tank moved from Palana to Magadan
            3 EarlyFighters moved from Palana to Magadan
            1 EarlyFighter moved from Moresby to Soem
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 2 Artillerys, 8 Destroyers, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Infantrys placed in Alaska
            2 Artillerys placed in Anchorage
            2 Destroyers placed in sz31
            2 Destroyers placed in sz31
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            1 Factory placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Fighters and 3 Infantrys moved from Hsingan to Quingdao
            1 Bomber moved from Akina to Quingdao
            4 Transports moved from sz2 to sz1
            4 Infantrys moved from Amursk to sz1
            4 Infantrys and 4 Transports moved from sz1 to sz2
            4 Infantrys moved from sz2 to Yakutsk
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 3 Bunkers and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Quingdao
                Masaharu attack with 1 Bomber, 2 Fighters and 3 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Masaharu roll dice for 1 Bomber, 2 Fighters and 3 Infantrys in Quingdao, round 2 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 1 Bomber, 2 Fighters and 1 Infantry in Quingdao, round 3 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Bomber, 2 Fighters and 1 Infantry in Quingdao, round 4 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                Masaharu win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2
                Casualties for Masaharu: 3 Infantrys
                Casualties for Russians: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from Quingdao to Amursk
            2 Fighters moved from Quingdao to Hsingan
    
        Place Units - Masaharu
            1 Bunker and 3 Infantrys placed in Hsingan
            1 Bunker and 3 Infantrys placed in Amursk
            1 Bunker and 4 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.83
    Russians : 0.67
    

    Production/PUs Summary :

    Yamamoto : 59 / 63
    Chinese : 38 / 39
    Hisaichi : 52 / 52
    Dutch : 21 / 17
    Thai : 2 / 0
    British : 67 / 67
    Anzac : 26 / 26
    Americans : 89 / 89
    Masaharu : 31 / 31
    Russians : 34 / 34
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Artillerys, 3 Infantrys and 3 Tanks moved from E.Mongolia to Peking
            1 Infantry moved from Ulaan Ude to E.Mongolia
            1 Infantry moved from Ulaan Ude to Quingdao
            1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Peking
            1 Tank moved from Kyzal to Ulaan Ude
            1 Artillery, 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude
            1 Mech.Inf, 1 Tank and 2 Tankettes moved from Kaask to Ulaan Ude
            2 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Krasnoyarsk to Bratsk
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 3 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Peking
                Russians attack with 2 Artillerys, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 3 Tanks
                Hisaichi defend with 1 Bunker, 1 Factory and 3 Infantrys
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 3 Tanks in Peking, round 2 : 4/10 hits, 3.83 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker and 3 Infantrys in Peking, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Peking
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 3 Tanks in Peking, round 3 : 3/8 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Bunker in Peking, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi lost in Peking
                Russians win, taking Peking from Hisaichi with 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 1 Bunker and 3 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter and 1 Fighter moved from Peking to Ulaan Ude
    
        Place Units - Russians
            3 Infantrys and 1 Tankette placed in Achinsk
            Russians undo move 1.
            1 Elite and 3 Infantrys placed in Achinsk
            2 Tanks and 4 Tankettes placed in Kaask
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Russians : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Kwangsi to Chunking
            1 Infantry and 1 Tank moved from Kwangsi to Chunking
            4 EarlyFighters moved from sz68 to S.Borneo
            1 Artillery and 1 Infantry moved from Punay to sz68
            1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60
            1 Artillery and 1 Infantry moved from sz60 to S.Borneo
            1 Artillery and 1 Tank moved from W.Borneo to S.Borneo
            1 Artillery moved from E.Borneo to S.Borneo
            1 Tank moved from Borneo to S.Borneo
            1 B.Transport moved from sz68 to sz70
            1 Infantry moved from Davao to sz70
            2 EarlyFighters moved from sz70 to S.Borneo
            2 Artillerys moved from Davao to sz70
            2 Artillerys and 1 Infantry moved from sz70 to Halma
                  Yamamoto take Halma from Dutch
            2 Infantrys moved from Tokyo to sz78
            2 Infantrys and 2 S.Subs moved from sz78 to sz60
            2 Infantrys moved from sz60 to S.Borneo
            1 Battleship, 2 Carriers, 1 Cruiser and 1 Destroyer moved from sz68 to sz60
            1 Infantry and 2 Tanks moved from Nagasaki to sz78
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz68
            1 Infantry and 2 Tanks moved from sz68 to Mindor
                  Yamamoto take Mindor from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 2 EarlyFighters, 1 Fighter, 3 Infantrys and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Chunking
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chunking, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chunking
                Yamamoto win, taking Chunking from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in S.Borneo
                Yamamoto attack with 3 Artillerys, 6 EarlyFighters, 3 Infantrys and 2 Tanks
                British defend with 2 Artillerys, 4 EarlyFighters, 3 Infantrys and 1 Tank; Anzac defend with 2 EarlyFighters; Dutch defend with 1 AAGun and 1 Factory
                    AA fire in S.Borneo : 3/6 hits, 1.00 expected hits
                    3 EarlyFighters owned by the Yamamoto lost in S.Borneo
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in S.Borneo, round 2 : 1/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 3 Artillerys, 3 EarlyFighters, 3 Infantrys and 2 Tanks in S.Borneo, round 2 : 3/11 hits, 4.00 expected hits
                    Dutch roll dice for 2 Artillerys, 6 EarlyFighters, 3 Infantrys and 1 Tank in S.Borneo, round 2 : 6/12 hits, 5.17 expected hits
                    3 Artillerys owned by the Yamamoto, 3 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in S.Borneo
                3 EarlyFighters owned by the Yamamoto retreated
                    Yamamoto roll dice for 2 Tanks in S.Borneo, round 3 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery, 6 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/8 hits, 3.83 expected hits
                    1 Artillery owned by the British and 2 Tanks owned by the Yamamoto lost in S.Borneo
                Dutch win with 6 EarlyFighters and 1 Tank remaining. Battle score for attacker is -38
                Casualties for Yamamoto: 3 Artillerys, 3 EarlyFighters, 3 Infantrys and 2 Tanks
                Casualties for British: 2 Artillerys and 3 Infantrys
    
        Non Combat Move - Yamamoto
            3 EarlyFighters moved from S.Borneo to sz60
            3 Transports moved from sz69 to sz74
            1 Bomber moved from Tokyo to Davao
    
        Place Units - Yamamoto
            2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao
            1 EarlyFighter, 1 Fighter and 2 S.Subs placed in sz78
            1 EarlyFighter and 1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.50
    AA fire in S.Borneo : : 2.00
    Chinese : 0.67
    Dutch : 1.00
    

    Production/PUs Summary :

    Yamamoto : 62 / 62
    Chinese : 37 / 39
    Hisaichi : 49 / 52
    Dutch : 20 / 17
    Thai : 2 / 0
    British : 67 / 67
    Anzac : 26 / 26
    Americans : 88 / 89
    Masaharu : 31 / 31
    Russians : 37 / 37
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Tanks moved from Ulaan to Peking
            1 Infantry moved from Shangsi to Shansi
                  Chinese take Shansi from Hisaichi
            1 Infantry moved from Gansu to Shangsi
            1 Tankette moved from Gansu to E.Shansi
            1 Tank moved from N.Shangsi to E.Shansi
            3 Fighters moved from Gansu to E.Shansi
            1 Fighter moved from Xining to Peking
            1 Tankette moved from Sikang to W.Sian
                  Chinese take W.Sian from Hisaichi
            1 Tankette moved from W.Sian to N.Chunking
            1 Infantry moved from N.Chunking to W.Chunking
            1 Infantry moved from Sikang to W.Sian
            1 Elite moved from Tsingnan to Gansu
            2 Artillerys, 1 Elite and 2 Tanks moved from Xining to Tsingnan
            1 Tank moved from Tsingnan to Gansu
            1 Tank moved from Tsingnan to Sikang
            1 Infantry moved from Gobi to Tsingnan
            4 Infantrys moved from Quyan to Gobi
            4 Infantrys moved from Urumal to Quyan
            2 Artillerys moved from S.Tibet to Bengal
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 1 Fighter, 5 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in E.Shansi
                Chinese attack with 3 Fighters, 1 Tank and 1 Tankette
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 3 Fighters, 1 Tank and 1 Tankette in E.Shansi, round 2 : 4/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Tankette in E.Shansi, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 3 Fighters, 1 Tank and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - Chinese
            3 Fighters moved from E.Shansi to Peking
    
        Place Units - Chinese
            1 Elite, 1 Fighter, 1 Infantry, 1 Mech.Inf and 2 Tanks placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Chinese : 1.67
    

    Savegame

  • 20 19 18 17 16

    Want to call this one and restart? You totally killed it this time!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek sure. witch side do you want.
    do you want to play a G40 bm3 map?

  • 20 19 18 17 16

    What’s that? I’m down to try.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek a G40 bm3 map is regular a&a but with a couple rule changes.

    witch side in the trs game would you like to be?

  • 20 19 18 17 16

    Why don’t I try the Allies.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek in witch game?
    trs
    or
    g40 bm3

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 2:33:53 PM
    Savegame

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