The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Tank moved from Sarong to sz48
1 Tank and 2 Transports moved from sz48 to sz70
1 Artillery and 2 Infantrys moved from Davao to sz70
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz70 to sz69
1 Transport moved from sz68 to sz70
1 Artillery moved from Davao to sz70
1 Artillery, 2 Infantrys and 1 Tank moved from sz69 to Borneo
1 Artillery and 1 Transport moved from sz70 to sz69
1 Artillery moved from sz69 to E.Borneo
Yamamoto take E.Borneo from Dutch
1 Artillery moved from S.Japan to sz78
1 Tank moved from Kochi to sz78
1 Infantry moved from S.Japan to sz78
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz68
1 Artillery, 1 Infantry and 1 Tank moved from sz68 to W.Borneo
1 Cruiser moved from sz68 to sz74
1 Infantry moved from Nagasaki to sz74
1 Cruiser and 1 Infantry moved from sz74 to sz68
1 Infantry moved from sz68 to W.Borneo
2 EarlyFighters moved from sz68 to W.Borneo
2 EarlyFighters moved from sz48 to W.Borneo
1 Destroyer and 1 Submarine moved from sz46 to sz50
1 Infantry moved from Iwo Jima to sz75
1 Artillery moved from Manila to sz75
1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz68
1 Artillery and 1 Infantry moved from sz68 to Punay
Purchase Units - Yamamoto
Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Bomber, 1 Bunker, 2 Infantrys, 2 S.Subs and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Borneo
Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
Anzac defend with 2 Tanks
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Borneo, round 2 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 2 Tanks in Borneo, round 2 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Borneo
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 3 : 2/3 hits, 1.17 expected hits
Dutch roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Borneo
Yamamoto win, taking Borneo from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 2 Tanks
Battle in sz50
Yamamoto attack with 1 Destroyer and 1 Submarine
Anzac defend with 1 Destroyer, 1 T.Boat and 1 Transport
Yamamoto roll dice for 1 Submarine in sz50, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz50, round 2 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz50, round 2 : 1/3 hits, 0.83 expected hits
1 Submarine owned by the Yamamoto and 1 T.Boat owned by the Anzac lost in sz50
Yamamoto roll dice for 1 Destroyer in sz50, round 3 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Destroyer and 1 Transport in sz50, round 3 : 0/2 hits, 0.67 expected hits
1 Transport owned by the Anzac lost in sz50
Yamamoto roll dice for 1 Destroyer in sz50, round 4 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Destroyer in sz50, round 4 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz50
Anzac win with no units remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Destroyer and 1 Submarine
Casualties for Anzac: 1 Destroyer, 1 T.Boat and 1 Transport
Battle in W.Borneo
Yamamoto attack with 1 Artillery, 4 EarlyFighters, 2 Infantrys and 1 Tank
Anzac defend with 2 EarlyFighters; Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Battleship and 1 Cruiser in W.Borneo, round 2 : 1/2 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 2 Infantrys and 1 Tank in W.Borneo, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 2 EarlyFighters and 1 Infantry in W.Borneo, round 2 : 1/3 hits, 1.33 expected hits
1 EarlyFighter owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in W.Borneo
Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 1 Tank in W.Borneo, round 3 : 2/7 hits, 2.50 expected hits
British roll dice for 1 EarlyFighter in W.Borneo, round 3 : 1/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Anzac and 1 Infantry owned by the Yamamoto lost in W.Borneo
Yamamoto win, taking W.Borneo from British with 1 Artillery, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 14
Casualties for Yamamoto: 2 Infantrys
Casualties for Dutch: 1 Infantry
Casualties for Anzac: 2 EarlyFighters
Battle in Punay
Yamamoto attack with 1 Artillery and 1 Infantry
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Punay, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Punay
Yamamoto win, taking Punay from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
4 EarlyFighters moved from W.Borneo to sz68
2 T.Boats moved from sz68 to sz74
1 B.Transport and 4 Transports moved from sz60 to sz74
6 Infantrys and 2 Tanks moved from S.Japan to Nagasaki
2 EarlyFighters moved from sz78 to sz70
1 Battleship, 1 Carrier and 1 Submarine moved from sz48 to sz70
Place Units - Yamamoto
2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao
1 Bomber and 1 Tank placed in Tokyo
1 B.Transport and 2 S.Subs placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : 0.17
Yamamoto : 0.17
Americans : -0.33
Anzac : 0.00
Dutch : 0.50
Production/PUs Summary :
Yamamoto : 63 / 63
Chinese : 36 / 39
Hisaichi : 53 / 63
Dutch : 17 / 0
Thai : 2 / 0
British : 67 / 79
Anzac : 26 / 26
Americans : 89 / 90
Masaharu : 31 / 38
Russians : 34 / 34
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Chinese
3 Infantrys and 1 Tank moved from Gansu to N.Shangsi
1 Tank moved from Sikang to N.Shangsi
1 Mech.Inf moved from Tsingnan to N.Shangsi
2 Tanks moved from Khan to Ulaan
1 Infantry moved from Khan to Ulaan
1 Fighter moved from Xining to Ulaan
1 EarlyFighter and 1 Fighter moved from Gansu to Ulaan
1 Fighter moved from Sikang to N.Shangsi
1 Infantry moved from Szechwan to Shangsi
1 Infantry moved from Sikang to Szechwan
1 Infantry moved from W.Sian to N.Chunking
1 Infantry moved from Nancheng to Sikang
2 Artillerys moved from N.Tibet to S.Tibet
2 Infantrys moved from Tsingnan to Gansu
1 Elite moved from Xining to Tsingnan
1 Infantry moved from Nancheng to Sikang
1 Tank and 1 Tankette moved from Xining to Sikang
1 Tank moved from Xining to Sikang
1 Tankette moved from Xining to Gansu
1 Infantry moved from Quyan to Gobi
4 Infantrys moved from Urumal to Quyan
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 2 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in S.Tibet
Chinese attack with 2 Artillerys
Neutral defend with 1 Bunker
Chinese roll dice for 2 Artillerys in S.Tibet, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Artillerys in S.Tibet, round 3 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in S.Tibet
Chinese loses 0 PUs for violating S.Tibets neutrality.
Chinese win, taking S.Tibet from Neutral with 2 Artillerys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in N.Shangsi
Chinese attack with 1 Fighter, 3 Infantrys, 1 Mech.Inf and 2 Tanks
Hisaichi defend with 3 EarlyFighters and 1 Infantry
Chinese roll dice for 1 Fighter, 3 Infantrys, 1 Mech.Inf and 2 Tanks in N.Shangsi, round 2 : 3/7 hits, 2.50 expected hits
Hisaichi roll dice for 3 EarlyFighters and 1 Infantry in N.Shangsi, round 2 : 2/4 hits, 1.83 expected hits
2 EarlyFighters owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 Fighter, 1 Infantry, 1 Mech.Inf and 2 Tanks in N.Shangsi, round 3 : 2/5 hits, 2.17 expected hits
Hisaichi roll dice for 1 EarlyFighter in N.Shangsi, round 3 : 1/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Fighter, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 20
Casualties for Chinese: 3 Infantrys
Casualties for Hisaichi: 3 EarlyFighters and 1 Infantry
Battle in Ulaan
Chinese attack with 1 EarlyFighter, 2 Fighters, 1 Infantry and 2 Tanks
Hisaichi defend with 1 Mech.Inf and 2 Tanks
Chinese roll dice for 1 EarlyFighter, 2 Fighters, 1 Infantry and 2 Tanks in Ulaan, round 2 : 3/6 hits, 2.50 expected hits
Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Ulaan, round 2 : 2/3 hits, 1.33 expected hits
1 EarlyFighter owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ulaan
Chinese win, taking Ulaan from Hisaichi with 2 Fighters and 2 Tanks remaining. Battle score for attacker is 5
Casualties for Chinese: 1 EarlyFighter and 1 Infantry
Casualties for Hisaichi: 1 Mech.Inf and 2 Tanks
Non Combat Move - Chinese
2 Fighters moved from Ulaan to Gansu
1 Fighter moved from N.Shangsi to Gansu
Place Units - Chinese
2 Artillerys, 1 Elite, 1 Fighter and 2 Tanks placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Hisaichi : 1.33
Chinese : 1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Hisaichi
1 unit repaired.
1 Tankette moved from Shansi to Shangsi
1 Tankette moved from E.Shansi to Shangsi
3 Mech.Infs moved from Peking to N.Shangsi
1 Bomber moved from Peking to N.Shangsi
3 Artillerys and 3 Infantrys moved from Hongkong to sz67
3 Artillerys, 3 Infantrys and 3 Transports moved from sz67 to sz73
3 Artillerys and 3 Infantrys moved from sz73 to Phuket
4 Artillerys moved from N.French I. to sz67
4 Artillerys and 4 Transports moved from sz67 to sz73
4 Artillerys moved from sz73 to Phuket
2 Transports moved from sz67 to sz74
2 Tanks moved from Formosa to sz74
2 Tanks and 2 Transports moved from sz74 to sz67
2 Tanks moved from sz67 to N.French I.
2 Infantrys moved from Kiangsi to Hanan
1 Tank moved from Sian to W.Sian
Hisaichi take W.Sian from Chinese
1 Tank moved from W.Sian to Sian
1 Artillery and 1 Infantry moved from Korea to Tientsin
Purchase Units - Hisaichi
Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
Hisaichi buy 4 Artillerys, 1 B.Transport, 1 Bunker, 1 Elite, 8 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Phuket
Hisaichi attack with 7 Artillerys and 3 Infantrys
British defend with 1 AAGun, 2 Artillerys, 1 Factory, 5 Infantrys and 4 Tanks
Hisaichi roll dice for 7 Artillerys and 3 Infantrys in Phuket, round 2 : 3/10 hits, 3.33 expected hits
British roll dice for 2 Artillerys, 5 Infantrys and 4 Tanks in Phuket, round 2 : 6/11 hits, 4.33 expected hits
3 Infantrys owned by the British, 3 Infantrys owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Phuket
Hisaichi roll dice for 4 Artillerys in Phuket, round 3 : 3/4 hits, 1.33 expected hits
British roll dice for 2 Artillerys, 2 Infantrys and 4 Tanks in Phuket, round 3 : 2/8 hits, 3.33 expected hits
1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Artillerys owned by the Hisaichi lost in Phuket
Hisaichi roll dice for 2 Artillerys in Phuket, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Artillery and 4 Tanks in Phuket, round 4 : 1/5 hits, 2.33 expected hits
1 Artillery owned by the Hisaichi lost in Phuket
Hisaichi roll dice for 1 Artillery in Phuket, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 4 Tanks in Phuket, round 5 : 2/5 hits, 2.33 expected hits
1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in Phuket
British win with 4 Tanks remaining. Battle score for attacker is -16
Casualties for Hisaichi: 7 Artillerys and 3 Infantrys
Casualties for British: 2 Artillerys and 5 Infantrys
Battle in Shangsi
Hisaichi attack with 2 Tankettes
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in Shangsi
Hisaichi roll dice for 1 Tankette in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tankette in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Tankette retreated to E.Shansi
Chinese win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 Tankette
Battle in N.Shangsi
Hisaichi attack with 1 Bomber and 3 Mech.Infs
Chinese defend with 1 Mech.Inf and 2 Tanks
Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in N.Shangsi, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 1 Mech.Inf and 2 Tanks in N.Shangsi, round 2 : 1/3 hits, 1.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in N.Shangsi
Hisaichi roll dice for 1 Bomber and 2 Mech.Infs in N.Shangsi, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 Mech.Inf and 2 Tanks in N.Shangsi, round 3 : 2/3 hits, 1.33 expected hits
1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in N.Shangsi
retreated to N.Shangsi
Chinese win with 1 Tank remaining. Battle score for attacker is -5
Casualties for Hisaichi: 3 Mech.Infs
Casualties for Chinese: 1 Mech.Inf and 1 Tank
Non Combat Move - Hisaichi
1 Bomber moved from N.Shangsi to Hopeh
1 Carrier and 3 Destroyers moved from sz79 to sz67
1 Carrier moved from sz68 to sz73
Place Units - Hisaichi
3 Artillerys and 3 Infantrys placed in Hongkong
1 Bunker and 3 Infantrys placed in Peking
1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs placed in Seoul
1 B.Transport placed in sz79
Turn Complete - Hisaichi
Hisaichi collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00
British : -1.33
Chinese : 0.33
Production/PUs Summary :
Yamamoto : 63 / 63
Chinese : 38 / 39
Hisaichi : 52 / 52
Dutch : 17 / 0
Thai : 2 / 0
British : 67 / 79
Anzac : 26 / 26
Americans : 89 / 90
Masaharu : 31 / 38
Russians : 34 / 34
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Dutch
1 Infantry moved from Malaya to Thailand
1 Destroyer and 1 Transport moved from sz53 to sz50
Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
Non Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Thai
4 Infantrys moved from Frenchindochina to Thailand
Purchase Units - Thai
Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
Combat - Thai
Battle in Thailand
Thai attack with 4 Infantrys
Dutch defend with 1 Infantry
Thai roll dice for 4 Infantrys in Thailand, round 2 : 1/4 hits, 0.67 expected hits
British roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Thailand
Thai win, taking Thailand from British with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Dutch: 1 Infantry
Non Combat Move - Thai
Turn Complete - Thai
Combat Hit Differential Summary :
British : 0.67
Thai : 0.33
Production/PUs Summary :
Yamamoto : 63 / 63
Chinese : 38 / 39
Hisaichi : 52 / 52
Dutch : 17 / 17
Thai : 5 / 0
British : 64 / 79
Anzac : 26 / 26
Americans : 89 / 90
Masaharu : 31 / 38
Russians : 34 / 34
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - British
4 Infantrys moved from Calcutta to sz63
1 Transport moved from sz66 to sz64
1 Tank moved from Bengal to sz64
1 Transport moved from sz66 to sz64
2 Infantrys moved from E.India to sz64
2 Infantrys, 1 Tank and 2 Transports moved from sz64 to sz66
1 Artillery moved from S.A to sz66
1 B.Transport and 4 Infantrys moved from sz63 to sz66
1 Artillery, 6 Infantrys and 1 Tank moved from sz66 to Malaya
4 EarlyFighters moved from Malaya to Thailand
5 Infantrys moved from Malaya to Phuket
1 Artillery and 1 Infantry moved from Burma to Thailand
2 Mech.Infs moved from Bengal to Thailand
1 Tankette moved from Nepal to Burma
1 Tankette moved from Nepal to Bengal
2 Artillerys and 1 Infantry moved from C.India to E.India
3 Infantrys moved from Calcutta to C.India
1 Artillery and 2 Infantrys moved from Bhopa to Nepal
2 Tankettes moved from Dheli to Nepal
1 Infantry moved from Dheli to Bhopa
1 Infantry moved from New Guinea to Sarong
Dutch take Sarong from Yamamoto
1 Tank moved from N.Canada to sz6
2 Infantrys moved from Vancouver to sz6
2 Tankettes moved from N.Canada to sz6
1 B.Transport, 2 Infantrys, 1 Tank, 2 Tankettes and 1 Transport moved from sz6 to sz4
2 Infantrys, 1 Tank and 2 Tankettes moved from sz4 to Palana
4 Infantrys moved from Palana to Magadan
2 Artillerys and 3 Infantrys moved from Moresby to New Guinea
2 Transports moved from sz56 to sz63
Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 4 Artillerys, 18 Infantrys, 1 Mech.Inf, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in Thailand
British attack with 1 Artillery, 4 EarlyFighters, 1 Infantry and 2 Mech.Infs
Thai defend with 3 Infantrys
British roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 2 Mech.Infs in Thailand, round 2 : 4/8 hits, 2.67 expected hits
Thai roll dice for 3 Infantrys in Thailand, round 2 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the Thai lost in Thailand
British win, taking Thailand from Thai with 1 Artillery, 4 EarlyFighters, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Thai: 3 Infantrys
Non Combat Move - British
4 EarlyFighters moved from Thailand to S.Borneo
Place Units - British
2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket
2 Artillerys, 1 Infantry, 1 Tank and 2 Tankettes placed in Malaya
8 Infantrys placed in Calcutta
1 Mech.Inf and 2 Tankettes placed in Dheli
3 Infantrys placed in Moresby
3 Infantrys placed in Vancouver
Turn Complete - British
British collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
British : 1.33
Thai : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Anzac
2 Artillerys and 2 Infantrys moved from Sumatra to N.S
1 Tank moved from Sumatra to N.S
1 Artillery moved from Java to Sumatra
1 Battleship, 1 Carrier, 2 Submarines and 4 Transports moved from sz56 to sz50
1 Artillery and 1 Marine moved from Derby to sz50
6 Infantrys moved from Derby to sz50
1 Artillery, 6 Infantrys and 1 Marine moved from sz50 to Soem
2 Infantrys moved from Derby to sz50
1 Infantry moved from C.Australia to Derby
2 Infantrys and 1 Marine moved from Darwin to Derby
2 Infantrys moved from Sydney to S.W.Australia
Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 2 Artillerys, 6 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Anzac
Battle in N.S
Anzac attack with 2 Artillerys, 2 Infantrys and 1 Tank
Yamamoto defend with 1 Tank
Anzac roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.S, round 2 : 1/5 hits, 1.83 expected hits
Yamamoto roll dice for 1 Tank in N.S, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in N.S
Anzac win, taking N.S from Yamamoto with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Non Combat Move - Anzac
Place Units - Anzac
2 Artillerys and 1 Infantry placed in W.Australia
3 Infantrys placed in Darwin
2 Infantrys and 2 Tankettes placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto : -0.50
Anzac : -0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
2 Artillerys moved from Johnston to sz31
1 Infantry and 1 Marine moved from Johnston to sz31
1 B.Transport moved from sz4 to sz5
2 Transports moved from sz4 to sz5
1 Artillery, 4 Infantrys and 2 Tanks moved from N.Canada to sz5
1 Artillery, 1 B.Transport, 4 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
2 Infantrys moved from Alaska to sz4
2 Artillerys, 3 Infantrys and 2 Tanks moved from British Columbia to N.Canada
4 Infantrys moved from Seattle to sz6
1 B.Transport and 4 Infantrys moved from sz6 to sz4
1 Artillery and 2 Infantrys moved from Portland to Seattle
6 Infantrys moved from Nor Cal to Portland
1 Artillery and 2 Infantrys moved from Pearl Harbor to sz25
2 Infantrys moved from Hilo to sz25
1 Artillery, 2 Cruisers, 4 Infantrys and 2 Transports moved from sz25 to sz31
1 Infantry moved from Canton to sz31
1 Infantry moved from Kiribati to sz31
1 Artillery, 10 Infantrys and 2 Tanks moved from sz4 to Palana
2 Artillerys, 2 EarlyFighters, 10 Infantrys and 1 Tank moved from Palana to Magadan
3 EarlyFighters moved from Palana to Magadan
1 EarlyFighter moved from Moresby to Soem
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 2 Artillerys, 8 Destroyers, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Americans
Place Units - Americans
2 Infantrys placed in Alaska
2 Artillerys placed in Anchorage
2 Destroyers placed in sz31
2 Destroyers placed in sz31
2 Destroyers placed in sz25
2 Destroyers placed in sz25
1 Factory placed in Rocky Mt
Turn Complete - Americans
Americans collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
2 Fighters and 3 Infantrys moved from Hsingan to Quingdao
1 Bomber moved from Akina to Quingdao
4 Transports moved from sz2 to sz1
4 Infantrys moved from Amursk to sz1
4 Infantrys and 4 Transports moved from sz1 to sz2
4 Infantrys moved from sz2 to Yakutsk
Purchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 3 Bunkers and 10 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Quingdao
Masaharu attack with 1 Bomber, 2 Fighters and 3 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Masaharu roll dice for 1 Bomber, 2 Fighters and 3 Infantrys in Quingdao, round 2 : 1/6 hits, 2.17 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Masaharu lost in Quingdao
Masaharu roll dice for 1 Bomber, 2 Fighters and 1 Infantry in Quingdao, round 3 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 0/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Bomber, 2 Fighters and 1 Infantry in Quingdao, round 4 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
Masaharu win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2
Casualties for Masaharu: 3 Infantrys
Casualties for Russians: 1 Artillery and 2 Infantrys
Non Combat Move - Masaharu
1 Bomber moved from Quingdao to Amursk
2 Fighters moved from Quingdao to Hsingan
Place Units - Masaharu
1 Bunker and 3 Infantrys placed in Hsingan
1 Bunker and 3 Infantrys placed in Amursk
1 Bunker and 4 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu : -2.83
Russians : 0.67
Production/PUs Summary :
Yamamoto : 59 / 63
Chinese : 38 / 39
Hisaichi : 52 / 52
Dutch : 21 / 17
Thai : 2 / 0
British : 67 / 67
Anzac : 26 / 26
Americans : 89 / 89
Masaharu : 31 / 31
Russians : 34 / 34
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Russians
2 Artillerys, 3 Infantrys and 3 Tanks moved from E.Mongolia to Peking
1 Infantry moved from Ulaan Ude to E.Mongolia
1 Infantry moved from Ulaan Ude to Quingdao
1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Peking
1 Tank moved from Kyzal to Ulaan Ude
1 Artillery, 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude
1 Mech.Inf, 1 Tank and 2 Tankettes moved from Kaask to Ulaan Ude
2 Infantrys moved from Kaask to Kyzal
4 Infantrys moved from Krasnoyarsk to Bratsk
4 Infantrys moved from Achinsk to Krasnoyarsk
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 1 Elite, 3 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Russians
Battle in Peking
Russians attack with 2 Artillerys, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 3 Tanks
Hisaichi defend with 1 Bunker, 1 Factory and 3 Infantrys
Russians roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 3 Tanks in Peking, round 2 : 4/10 hits, 3.83 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 1 Bunker and 3 Infantrys in Peking, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Peking
Russians roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 3 Tanks in Peking, round 3 : 3/8 hits, 3.33 expected hits
Hisaichi roll dice for 1 Bunker in Peking, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Hisaichi lost in Peking
Russians win, taking Peking from Hisaichi with 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8
Casualties for Russians: 2 Infantrys
Casualties for Hisaichi: 1 Bunker and 3 Infantrys
Non Combat Move - Russians
1 EarlyFighter and 1 Fighter moved from Peking to Ulaan Ude
Place Units - Russians
3 Infantrys and 1 Tankette placed in Achinsk
Russians undo move 1.
1 Elite and 3 Infantrys placed in Achinsk
2 Tanks and 4 Tankettes placed in Kaask
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00
Russians : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Artillery and 1 Infantry moved from Kwangsi to Chunking
1 Infantry and 1 Tank moved from Kwangsi to Chunking
4 EarlyFighters moved from sz68 to S.Borneo
1 Artillery and 1 Infantry moved from Punay to sz68
1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60
1 Artillery and 1 Infantry moved from sz60 to S.Borneo
1 Artillery and 1 Tank moved from W.Borneo to S.Borneo
1 Artillery moved from E.Borneo to S.Borneo
1 Tank moved from Borneo to S.Borneo
1 B.Transport moved from sz68 to sz70
1 Infantry moved from Davao to sz70
2 EarlyFighters moved from sz70 to S.Borneo
2 Artillerys moved from Davao to sz70
2 Artillerys and 1 Infantry moved from sz70 to Halma
Yamamoto take Halma from Dutch
2 Infantrys moved from Tokyo to sz78
2 Infantrys and 2 S.Subs moved from sz78 to sz60
2 Infantrys moved from sz60 to S.Borneo
1 Battleship, 2 Carriers, 1 Cruiser and 1 Destroyer moved from sz68 to sz60
1 Infantry and 2 Tanks moved from Nagasaki to sz78
1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz68
1 Infantry and 2 Tanks moved from sz68 to Mindor
Yamamoto take Mindor from Americans
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Bunker, 2 EarlyFighters, 1 Fighter, 3 Infantrys and 2 S.Subs; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Chunking
Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chunking, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chunking
Yamamoto win, taking Chunking from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in S.Borneo
Yamamoto attack with 3 Artillerys, 6 EarlyFighters, 3 Infantrys and 2 Tanks
British defend with 2 Artillerys, 4 EarlyFighters, 3 Infantrys and 1 Tank; Anzac defend with 2 EarlyFighters; Dutch defend with 1 AAGun and 1 Factory
AA fire in S.Borneo : 3/6 hits, 1.00 expected hits
3 EarlyFighters owned by the Yamamoto lost in S.Borneo
Yamamoto roll dice for 1 Battleship and 1 Cruiser in S.Borneo, round 2 : 1/2 hits, 1.17 expected hits
Yamamoto roll dice for 3 Artillerys, 3 EarlyFighters, 3 Infantrys and 2 Tanks in S.Borneo, round 2 : 3/11 hits, 4.00 expected hits
Dutch roll dice for 2 Artillerys, 6 EarlyFighters, 3 Infantrys and 1 Tank in S.Borneo, round 2 : 6/12 hits, 5.17 expected hits
3 Artillerys owned by the Yamamoto, 3 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in S.Borneo
3 EarlyFighters owned by the Yamamoto retreated
Yamamoto roll dice for 2 Tanks in S.Borneo, round 3 : 1/2 hits, 1.00 expected hits
Dutch roll dice for 1 Artillery, 6 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/8 hits, 3.83 expected hits
1 Artillery owned by the British and 2 Tanks owned by the Yamamoto lost in S.Borneo
Dutch win with 6 EarlyFighters and 1 Tank remaining. Battle score for attacker is -38
Casualties for Yamamoto: 3 Artillerys, 3 EarlyFighters, 3 Infantrys and 2 Tanks
Casualties for British: 2 Artillerys and 3 Infantrys
Non Combat Move - Yamamoto
3 EarlyFighters moved from S.Borneo to sz60
3 Transports moved from sz69 to sz74
1 Bomber moved from Tokyo to Davao
Place Units - Yamamoto
2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao
1 EarlyFighter, 1 Fighter and 2 S.Subs placed in sz78
1 EarlyFighter and 1 Infantry placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Yamamoto : -1.50
AA fire in S.Borneo : : 2.00
Chinese : 0.67
Dutch : 1.00
Production/PUs Summary :
Yamamoto : 62 / 62
Chinese : 37 / 39
Hisaichi : 49 / 52
Dutch : 20 / 17
Thai : 2 / 0
British : 67 / 67
Anzac : 26 / 26
Americans : 88 / 89
Masaharu : 31 / 31
Russians : 37 / 37
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Chinese
2 Tanks moved from Ulaan to Peking
1 Infantry moved from Shangsi to Shansi
Chinese take Shansi from Hisaichi
1 Infantry moved from Gansu to Shangsi
1 Tankette moved from Gansu to E.Shansi
1 Tank moved from N.Shangsi to E.Shansi
3 Fighters moved from Gansu to E.Shansi
1 Fighter moved from Xining to Peking
1 Tankette moved from Sikang to W.Sian
Chinese take W.Sian from Hisaichi
1 Tankette moved from W.Sian to N.Chunking
1 Infantry moved from N.Chunking to W.Chunking
1 Infantry moved from Sikang to W.Sian
1 Elite moved from Tsingnan to Gansu
2 Artillerys, 1 Elite and 2 Tanks moved from Xining to Tsingnan
1 Tank moved from Tsingnan to Gansu
1 Tank moved from Tsingnan to Sikang
1 Infantry moved from Gobi to Tsingnan
4 Infantrys moved from Quyan to Gobi
4 Infantrys moved from Urumal to Quyan
2 Artillerys moved from S.Tibet to Bengal
Purchase Units - Chinese
Chinese buy 1 Elite, 1 Fighter, 5 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in E.Shansi
Chinese attack with 3 Fighters, 1 Tank and 1 Tankette
Hisaichi defend with 1 Tankette
Chinese roll dice for 3 Fighters, 1 Tank and 1 Tankette in E.Shansi, round 2 : 4/5 hits, 2.33 expected hits
Hisaichi roll dice for 1 Tankette in E.Shansi, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in E.Shansi
Chinese win, taking E.Shansi from Hisaichi with 3 Fighters, 1 Tank and 1 Tankette remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Non Combat Move - Chinese
3 Fighters moved from E.Shansi to Peking
Place Units - Chinese
1 Elite, 1 Fighter, 1 Infantry, 1 Mech.Inf and 2 Tanks placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17
Chinese : 1.67
Want to call this one and restart? You totally killed it this time!
@Entek sure. witch side do you want.
do you want to play a G40 bm3 map?
What’s that? I’m down to try.
@Entek a G40 bm3 map is regular a&a but with a couple rule changes.
witch side in the trs game would you like to be?
Why don’t I try the Allies.
@Entek in witch game?
trs
or
g40 bm3
Test summary from TripleA, engine version: 1.9, time: 2:33:53 PM
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