• 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            2 Infantrys moved from Kwangtung to Kiangsi
                  Hisaichi take Kiangsi from Chinese
            1 Artillery moved from Hankou to Hanan
            1 Artillery moved from Nanking to Hanan
            2 EarlyFighters moved from Nanking to Hanan
            1 Bomber moved from Fukien to Ulaan
            3 Mech.Infs moved from Peking to Ulaan
            1 Artillery, 2 Infantrys and 2 Tanks moved from N.Shangsi to Ulaan
            1 Infantry moved from Shansi to Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            1 EarlyFighter moved from Hopeh to Shangsi
            2 Artillerys and 1 Infantry moved from Korea to sz74
            1 Infantry moved from Formosa to sz74
            1 Infantry moved from Formosa to sz74
            2 Artillerys, 3 Infantrys, 1 T.Boat and 2 Transports moved from sz74 to sz67
            1 Infantry moved from sz67 to Frenchindochina
                  Hisaichi take Frenchindochina from Dutch
            2 Artillerys and 2 Infantrys moved from sz67 to N.French I.
            6 Transports moved from sz60 to sz67
            1 EarlyFighter and 3 Submarines moved from sz60 to sz59
            1 EarlyFighter moved from sz68 to sz59
            2 Destroyers moved from sz60 to sz59
            1 Battleship moved from sz60 to sz59
            1 Artillery moved from Macau to sz67
            1 Artillery moved from sz67 to N.French I.
            1 Tank moved from S.Borneo to W.Borneo
                  Hisaichi take W.Borneo from British
            1 Tank moved from W.Borneo to S.Borneo
            1 Artillery and 1 Infantry moved from Seoul to sz79
            1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz67
            1 Artillery and 1 Infantry moved from sz67 to N.French I.
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 3 Infantrys, 3 Mech.Infs and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in N.French I.
                Hisaichi attack with 4 Artillerys and 3 Infantrys
                British defend with 1 Artillery and 1 Tank
                    Hisaichi roll dice for 4 Artillerys and 3 Infantrys in N.French I., round 2 : 2/7 hits, 2.33 expected hits
                    British roll dice for 1 Artillery and 1 Tank in N.French I., round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in N.French I.
                Hisaichi win, taking N.French I. from British with 4 Artillerys and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Artillery and 1 Tank
            Battle in Hanan
                Hisaichi attack with 2 Artillerys and 2 EarlyFighters
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 2 EarlyFighters in Hanan, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 EarlyFighters in Hanan, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Hanan
                    Hisaichi roll dice for 1 Artillery and 2 EarlyFighters in Hanan, round 4 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery
                Casualties for Chinese: 1 Infantry
            Battle in Ulaan
                Hisaichi attack with 1 Artillery, 1 Bomber, 2 Infantrys, 3 Mech.Infs and 2 Tanks
                Chinese defend with 2 Artillerys, 3 Infantrys and 3 Tanks
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 Infantrys, 3 Mech.Infs and 2 Tanks in Ulaan, round 2 : 5/9 hits, 3.67 expected hits
                    Chinese roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Ulaan, round 2 : 2/8 hits, 3.17 expected hits
                    2 Infantrys owned by the Hisaichi, 3 Infantrys owned by the Chinese and 2 Artillerys owned by the Chinese lost in Ulaan
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 3 Mech.Infs and 2 Tanks in Ulaan, round 3 : 1/7 hits, 3.00 expected hits
                    Chinese roll dice for 3 Tanks in Ulaan, round 3 : 2/3 hits, 1.50 expected hits
                    1 Tank owned by the Chinese, 1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ulaan
                    Hisaichi roll dice for 1 Bomber, 2 Mech.Infs and 2 Tanks in Ulaan, round 4 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 2 Tanks in Ulaan, round 4 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Ulaan
                Hisaichi win, taking Ulaan from Chinese with 1 Bomber, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 2 Mech.Infs
                Casualties for Chinese: 2 Artillerys, 3 Infantrys and 3 Tanks
            Battle in Shangsi
                Hisaichi attack with 1 EarlyFighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Hisaichi roll dice for 1 EarlyFighter and 1 Infantry in Shangsi, round 4 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win with 1 EarlyFighter remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in sz59
                Hisaichi attack with 1 Battleship, 2 Destroyers, 2 EarlyFighters and 3 Submarines
                British defend with 2 Transports; Anzac defend with 2 Transports; Dutch defend with 1 Destroyer, 2 T.Boats and 1 Transport
                    Hisaichi roll dice for 3 Submarines in sz59, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Destroyers and 2 EarlyFighters in sz59, round 2 : 1/5 hits, 2.00 expected hits
                    Dutch roll dice for 1 Destroyer, 2 T.Boats and 5 Transports in sz59, round 2 : 2/8 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                1 T.Boat owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz59
                    Hisaichi roll dice for 2 Submarines in sz59, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Destroyers and 2 EarlyFighters in sz59, round 3 : 0/5 hits, 2.00 expected hits
                    Dutch roll dice for 1 Destroyer, 1 T.Boat and 5 Transports in sz59, round 3 : 2/7 hits, 1.50 expected hits
                1 T.Boat owned by the Dutch and 2 Submarines owned by the Hisaichi lost in sz59
                    Hisaichi roll dice for 1 Battleship, 2 Destroyers and 2 EarlyFighters in sz59, round 4 : 0/5 hits, 2.00 expected hits
                    Dutch roll dice for 1 Destroyer and 5 Transports in sz59, round 4 : 3/6 hits, 1.33 expected hits
                    1 Destroyer owned by the Hisaichi and 2 EarlyFighters owned by the Hisaichi lost in sz59
                1 Battleship and 1 Destroyer retreated to sz60
                Dutch win with 1 Destroyer and 5 Transports remaining. Battle score for attacker is -32
                Casualties for Hisaichi: 1 Destroyer, 2 EarlyFighters and 3 Submarines
                Casualties for Dutch: 2 T.Boats
    
        Non Combat Move - Hisaichi
            1 Tankette moved from Tientsin to E.Shansi
            1 Tankette moved from Tientsin to Shansi
            1 EarlyFighter moved from Shangsi to N.Shangsi
            1 Bomber moved from Ulaan to Peking
            1 Infantry moved from Seoul to Korea
            1 Artillery moved from Seoul to Korea
            2 EarlyFighters moved from Hanan to N.Shangsi
    
        Place Units - Hisaichi
            3 Mech.Infs placed in Peking
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Artillery and 2 EarlyFighters placed in S.Borneo
            1 Submarine placed in sz60
            1 Carrier and 1 Destroyer placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -10.50
    British : 0.17
    Chinese : 0.33
    Dutch : 2.50
    

    Production/PUs Summary :

    Yamamoto : 62 / 62
    Chinese : 36 / 39
    Hisaichi : 62 / 63
    Dutch : 10 / 0
    Thai : 6 / 9
    British : 61 / 67
    Anzac : 26 / 26
    Americans : 90 / 92
    Masaharu : 35 / 38
    Russians : 29 / 29
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Infantry moved from E.Borneo to W.Borneo
                  British take W.Borneo from Hisaichi
            2 Artillerys and 5 Infantrys moved from E.Borneo to S.Borneo
            2 EarlyFighters moved from Malaya to S.Borneo
            1 Tank moved from Malaya to Frenchindochina
            1 Destroyer and 1 Transport moved from sz59 to sz53
    
        Combat - Dutch
            Battle in S.Borneo
                Dutch attack with 2 Artillerys, 2 EarlyFighters and 5 Infantrys
                Hisaichi defend with 1 AAGun, 1 Artillery, 2 EarlyFighters, 1 Factory and 5 Tanks
                    AA fire in S.Borneo : 1/2 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Dutch lost in S.Borneo
                    Dutch roll dice for 2 Artillerys, 1 EarlyFighter and 5 Infantrys in S.Borneo, round 2 : 1/8 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 5 Tanks in S.Borneo, round 2 : 5/8 hits, 3.83 expected hits
                    5 Infantrys owned by the Dutch and 1 Artillery owned by the Hisaichi lost in S.Borneo
                    Dutch roll dice for 2 Artillerys and 1 EarlyFighter in S.Borneo, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 EarlyFighters and 5 Tanks in S.Borneo, round 3 : 3/7 hits, 3.50 expected hits
                    1 Tank owned by the Hisaichi, 2 Artillerys owned by the Dutch and 1 EarlyFighter owned by the Dutch lost in S.Borneo
                Hisaichi win with 2 EarlyFighters and 4 Tanks remaining. Battle score for attacker is -25
                Casualties for Dutch: 2 Artillerys, 2 EarlyFighters and 5 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Tank
            Battle in Frenchindochina
                Dutch attack with 1 Tank
                Hisaichi defend with 1 Infantry
                    Dutch roll dice for 1 Tank in Frenchindochina, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Frenchindochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Frenchindochina
                Dutch win, taking Frenchindochina from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    AA fire in S.Borneo : : 0.67
    Dutch : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            2 Transports moved from sz60 to sz73
            4 Infantrys moved from Phuket to sz73
            4 Infantrys moved from sz73 to Frenchindochina
            1 EarlyFighter moved from Phuket to Frenchindochina
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in Frenchindochina
                Thai attack with 1 EarlyFighter and 4 Infantrys
                Dutch defend with 1 Tank
                    Thai roll dice for 1 EarlyFighter and 4 Infantrys in Frenchindochina, round 2 : 3/5 hits, 1.00 expected hits
                    Dutch roll dice for 1 Tank in Frenchindochina, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Dutch lost in Frenchindochina
                Thai win, taking Frenchindochina from Dutch with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 Tank
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Frenchindochina to Phuket
    
        Place Units - Thai
            4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Thai : 2.00
    Dutch : -0.50
    

    Production/PUs Summary :

    Yamamoto : 62 / 62
    Chinese : 36 / 39
    Hisaichi : 57 / 63
    Dutch : 10 / 0
    Thai : 8 / 9
    British : 64 / 67
    Anzac : 26 / 26
    Americans : 90 / 92
    Masaharu : 35 / 38
    Russians : 29 / 29
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            4 EarlyFighters, 4 Infantrys and 2 Tanks moved from Malaya to Phuket
            2 Artillerys, 3 Infantrys and 2 Tanks moved from Thailand to Phuket
            1 Tank moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry, 1 Tank and 1 Transport moved from sz63 to sz66
            2 Artillerys and 2 Infantrys moved from E.India to sz64
            2 Infantrys moved from E.India to sz64
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Amdanam to sz64
            1 Infantry moved from E.India to sz64
            1 Infantry moved from E.India to sz64
            2 Artillerys, 1 B.Transport, 2 Destroyers, 8 Infantrys, 1 Submarine, 2 T.Boats and 2 Transports moved from sz64 to sz66
            1 Destroyer moved from sz55 to sz66
            1 Infantry moved from Moresby to New Guinea
            1 Tank moved from Vancouver to N.Canada
            2 Tankettes moved from Vancouver to N.Canada
            1 Transport moved from sz4 to sz6
            2 Artillerys, 5 Infantrys and 1 Tank moved from E.Borneo to S.Borneo
    
        Purchase Units - British
            British buy 2 Artillerys, 2 B.Transports, 1 Factory, 11 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.Borneo
                British attack with 2 Artillerys, 5 Infantrys and 1 Tank
                Hisaichi defend with 1 AAGun, 2 EarlyFighters, 1 Factory and 4 Tanks
                    British roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 3/8 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 EarlyFighters and 4 Tanks in S.Borneo, round 2 : 2/6 hits, 3.00 expected hits
                    3 Tanks owned by the Hisaichi and 2 Infantrys owned by the British lost in S.Borneo
                    British roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in S.Borneo, round 3 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 EarlyFighters and 1 Tank in S.Borneo, round 3 : 0/3 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi and 1 EarlyFighter owned by the Hisaichi lost in S.Borneo
                    British roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in S.Borneo, round 4 : 3/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 EarlyFighter in S.Borneo, round 4 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Hisaichi lost in S.Borneo
                British win, taking S.Borneo from Hisaichi with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 32
                Casualties for British: 2 Infantrys
                Casualties for Hisaichi: 2 EarlyFighters and 4 Tanks
            Battle in Phuket
                British attack with 2 Artillerys, 4 EarlyFighters, 7 Infantrys and 4 Tanks
                Yamamoto defend with 1 Bomber; Thai defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 9 Infantrys and 1 Marine
                    AA fire in Phuket : 1/4 hits, 0.67 expected hits
                    1 EarlyFighter owned by the British lost in Phuket
                    British roll dice for 2 Artillerys, 3 EarlyFighters, 7 Infantrys and 4 Tanks in Phuket, round 2 : 4/16 hits, 5.17 expected hits
                    Thai roll dice for 1 Bomber, 1 EarlyFighter, 9 Infantrys and 1 Marine in Phuket, round 2 : 1/12 hits, 4.00 expected hits
                    3 Infantrys owned by the Thai, 1 Bomber owned by the Yamamoto and 1 Infantry owned by the British lost in Phuket
                    British roll dice for 2 Artillerys, 3 EarlyFighters, 6 Infantrys and 4 Tanks in Phuket, round 3 : 5/15 hits, 5.00 expected hits
                    Thai roll dice for 1 EarlyFighter, 6 Infantrys and 1 Marine in Phuket, round 3 : 1/8 hits, 2.83 expected hits
                    5 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Phuket
                    British roll dice for 2 Artillerys, 3 EarlyFighters, 5 Infantrys and 4 Tanks in Phuket, round 4 : 8/14 hits, 4.83 expected hits
                    Thai roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Phuket, round 4 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Thai, 1 EarlyFighter owned by the Thai and 1 Marine owned by the Thai lost in Phuket
                British captures 9PUs while taking Thai capital
                British win, taking Phuket from Thai with 2 Artillerys, 3 EarlyFighters, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 31
                Casualties for British: 1 EarlyFighter and 2 Infantrys
                Casualties for Thai: 1 EarlyFighter, 9 Infantrys and 1 Marine
                Casualties for Yamamoto: 1 Bomber
    
        Non Combat Move - British
            3 EarlyFighters moved from Phuket to Malaya
            2 Artillerys, 9 Infantrys and 1 Tank moved from sz66 to Malaya
            1 EarlyFighter moved from Calcutta to Malaya
            1 Mech.Inf moved from Calcutta to Bengal
            1 Artillery moved from Bengal to Burma
            2 Infantrys moved from Nagpur to E.India
            1 Tank moved from Bhopa to Bengal
            1 Mech.Inf and 2 Tankettes moved from Dheli to Nepal
            1 Mech.Inf moved from Nepal to Bengal
            1 Artillery and 2 Infantrys moved from Bhopal to Bhopa
            1 AAGun, 2 Artillerys and 1 Infantry moved from Calcutta to C.India
            2 Transports moved from sz59 to sz56
    
        Place Units - British
            1 Factory placed in Malaya
            1 B.Transport placed in sz6
            2 Infantrys placed in Vancouver
            2 Artillerys and 1 Infantry placed in Moresby
            1 B.Transport placed in sz63
            7 Infantrys placed in Calcutta
            1 Infantry and 2 Tankettes placed in Dheli
    
        Turn Complete - British
            British collect 70 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    British : 3.67
    Hisaichi : -3.00
    AA fire in Phuket : : 0.33
    Thai : -6.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Tank moved from Derby to sz50
            1 Artillery moved from Derby to sz50
            2 Infantrys moved from Derby to sz50
            1 EarlyFighter moved from sz50 to Borneo
            2 Infantrys and 2 Tanks moved from E.Borneo to Borneo
            1 Artillery, 1 Battleship, 1 Carrier, 2 Infantrys, 2 Submarines, 1 Tank and 2 Transports moved from sz50 to sz56
            1 Artillery, 2 Infantrys and 1 Tank moved from sz56 to Sumatra
            2 Artillerys and 2 Infantrys moved from Soem to sz59
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Java
            2 Infantrys moved from Melbourne to Sydney
            1 Infantry moved from Australia to C.Australia
            1 EarlyFighter moved from Malaya to Borneo
            2 EarlyFighters moved from Malaya to Java
            2 Infantrys moved from S.G to New Guinea
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 2 Infantrys, 1 Marine, 1 T.Boat and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Yamamoto defend with 1 Artillery and 1 Tank
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Sumatra, round 2 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Tank
            Battle in Borneo
                Anzac attack with 2 EarlyFighters, 2 Infantrys and 2 Tanks
                Yamamoto defend with 1 Artillery and 3 Infantrys
                    Anzac roll dice for 2 EarlyFighters, 2 Infantrys and 2 Tanks in Borneo, round 2 : 2/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Borneo, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Borneo
                    Anzac roll dice for 2 EarlyFighters, 1 Infantry and 2 Tanks in Borneo, round 3 : 0/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Borneo
                    Anzac roll dice for 2 EarlyFighters and 2 Tanks in Borneo, round 4 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Borneo
                Anzac win, taking Borneo from Yamamoto with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery and 3 Infantrys
            Battle in Java
                Anzac attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Borneo to W.Borneo
            2 EarlyFighters moved from Java to S.Borneo
            2 Infantrys and 1 Marine moved from Darwin to Derby
            1 Artillery and 1 Infantry moved from C.Australia to Derby
            2 Infantrys moved from N.Australia to Derby
            5 Infantrys moved from W.Australia to Derby
            3 Infantrys moved from Derby to W.Australia
    
        Place Units - Anzac
            1 Destroyer, 1 T.Boat and 1 Transport placed in sz50
            2 Infantrys and 1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.17
    Anzac : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Infantry moved from Adak to sz10
            1 Infantry moved from Amchitka to sz10
            1 Battleship, 1 Carrier, 2 Infantrys and 1 Transport moved from sz10 to sz4
            1 Destroyer and 1 Transport moved from sz5 to sz4
            1 Artillery and 1 Infantry moved from Kiska to sz4
            1 Artillery moved from Alaska to sz4
            2 Infantrys moved from Alaska to sz4
            1 Infantry moved from Kiska to sz4
            1 Infantry moved from Attla to sz4
            2 Artillerys and 7 Infantrys moved from sz4 to Palana
            3 Infantrys moved from British Columbia to N.Canada
            2 Tanks moved from Seattle to N.Canada
            2 Artillerys and 3 Infantrys moved from Seattle to British Columbia
            4 Infantrys and 2 Tanks moved from Portland to Seattle
            2 Tanks moved from Seattle to British Columbia
            1 Artillery and 2 Infantrys moved from Nor Cal to Portland
            1 Artillery moved from San Francisco to sz23
            1 Infantry moved from San Francisco to sz23
            1 Artillery, 1 B.Transport and 1 Infantry moved from sz23 to sz6
            1 Artillery and 1 Infantry moved from sz6 to N.Canada
            6 Infantrys moved from San Francisco to Nor Cal
            1 EarlyFighter moved from Auki to Moresby
            2 Artillerys moved from Pearl Harbor to sz25
            1 Marine moved from Pearl Harbor to sz25
            2 Artillerys, 1 B.Transport, 1 Battleship, 2 Destroyers and 1 Marine moved from sz25 to sz31
            2 Artillerys and 1 Marine moved from sz31 to Johnston
            1 Artillery moved from Gaferut to Pikelot
            1 Artillery and 3 Infantrys moved from Lasap to Pula
            1 Tank moved from Lasap to Pula
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 2 Cruisers, 1 Destroyer, 2 Factorys, 1 Fighter, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 B.Transport placed in sz31
            1 Destroyer placed in sz31
            1 Factory placed in Canton
            1 Factory placed in Anchorage
            2 Infantrys placed in Alaska
            2 Transports placed in sz25
            2 Cruisers placed in sz25
            1 Fighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            2 Artillerys, 5 Infantrys and 2 Tanks moved from Magadan to Yakutsk
            1 Artillery and 2 Infantrys moved from Irkutsk to Ustkut
    
        Purchase Units - Masaharu
            Masaharu buy 1 Fighter and 13 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Masaharu
            Battle in Yakutsk
                Masaharu attack with 2 Artillerys, 5 Infantrys and 2 Tanks
                Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Yakutsk, round 2 : 2/9 hits, 2.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 2 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Ustkut
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Ustkut, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                1 Artillery retreated to Irkutsk
                Russians win with 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Masaharu: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Infantry and 1 Tank moved from Belogorsk to Hsingan
            1 Tank moved from Vostok to Hsingan
            1 Infantry and 1 Tank moved from Quingdao to Hsingan
            1 Fighter moved from Amursk to Hsingan
    
        Place Units - Masaharu
            1 Fighter and 2 Infantrys placed in Hsingan
            3 Infantrys placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.33
    Russians : 0.33
    

    Production/PUs Summary :

    Yamamoto : 55 / 62
    Chinese : 36 / 39
    Hisaichi : 53 / 63
    Dutch : 21 / 0
    Thai : 2 / 0
    British : 70 / 79
    Anzac : 26 / 26
    Americans : 90 / 90
    Masaharu : 36 / 38
    Russians : 28 / 29
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Infantry moved from Palana to Magadan
                  Russians take Magadan from Masaharu
            2 Infantrys moved from Ustkut to Irkutsk
            1 EarlyFighter moved from Ulaan Ude to Irkutsk
            3 Infantrys moved from Ulaan Ude to Quingdao
            1 Artillery moved from Ulaan Ude to Quingdao
            1 Artillery, 6 Infantrys and 2 Tanks moved from Jinan to E.Mongolia
            1 Infantry moved from Ulaan Ude to Jinan
            1 Artillery, 2 Infantrys and 1 Tank moved from Ulaan Ude to E.Mongolia
            4 Infantrys moved from Kyzal to Ulaan Ude
            1 Tank moved from Haixi to Kyzal
            1 Elite and 4 Infantrys moved from Kaask to Kyzal
            1 Fighter moved from Kaask to E.Mongolia
            1 Artillery and 1 Infantry moved from Jinquan to Kyzal
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 3 Infantrys in Quingdao, round 2 : 0/4 hits, 1.00 expected hits
                    Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 2/3 hits, 0.83 expected hits
                    Masaharu roll dice for 2 Infantrys in Quingdao, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in E.Mongolia
                Russians attack with 2 Artillerys, 1 Fighter, 8 Infantrys and 3 Tanks
                Neutral defend with 1 Bunker and 6 Infantrys
                    Russians roll dice for 2 Artillerys, 1 Fighter, 8 Infantrys and 3 Tanks in E.Mongolia, round 2 : 3/14 hits, 4.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 6 Infantrys in E.Mongolia, round 2 : 2/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Mongolia
                    Russians roll dice for 2 Artillerys, 1 Fighter, 6 Infantrys and 3 Tanks in E.Mongolia, round 3 : 2/12 hits, 4.00 expected hits
                    Neutral roll dice for 1 Bunker and 4 Infantrys in E.Mongolia, round 3 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Mongolia
                    Russians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 3 Tanks in E.Mongolia, round 4 : 5/10 hits, 3.67 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Mongolia, round 4 : 1/3 hits, 1.17 expected hits
                    1 Bunker owned by the Neutral, 1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Mongolia
                Russians loses 0 PUs for violating E.Mongolias neutrality.
                Russians win, taking E.Mongolia from Neutral with 2 Artillerys, 1 Fighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 5 Infantrys
                Casualties for Neutral: 1 Bunker and 6 Infantrys
            Battle in Irkutsk
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Artillery
    
        Non Combat Move - Russians
            1 Fighter moved from E.Mongolia to Ulaan Ude
            1 EarlyFighter moved from Irkutsk to Ulaan Ude
    
        Place Units - Russians
            2 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Masaharu : -0.67
    Russians : -1.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Tank moved from Sarong to sz48
            1 Tank and 2 Transports moved from sz48 to sz70
            1 Artillery and 2 Infantrys moved from Davao to sz70
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz70 to sz69
            1 Transport moved from sz68 to sz70
            1 Artillery moved from Davao to sz70
            1 Artillery, 2 Infantrys and 1 Tank moved from sz69 to Borneo
            1 Artillery and 1 Transport moved from sz70 to sz69
            1 Artillery moved from sz69 to E.Borneo
                  Yamamoto take E.Borneo from Dutch
            1 Artillery moved from S.Japan to sz78
            1 Tank moved from Kochi to sz78
            1 Infantry moved from S.Japan to sz78
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz68
            1 Artillery, 1 Infantry and 1 Tank moved from sz68 to W.Borneo
            1 Cruiser moved from sz68 to sz74
            1 Infantry moved from Nagasaki to sz74
            1 Cruiser and 1 Infantry moved from sz74 to sz68
            1 Infantry moved from sz68 to W.Borneo
            2 EarlyFighters moved from sz68 to W.Borneo
            2 EarlyFighters moved from sz48 to W.Borneo
            1 Destroyer and 1 Submarine moved from sz46 to sz50
            1 Infantry moved from Iwo Jima to sz75
            1 Artillery moved from Manila to sz75
            1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz68
            1 Artillery and 1 Infantry moved from sz68 to Punay
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Bomber, 1 Bunker, 2 Infantrys, 2 S.Subs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Borneo
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Anzac defend with 2 Tanks
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Borneo, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 2 Tanks in Borneo, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Borneo
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 3 : 2/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Borneo
                Yamamoto win, taking Borneo from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 2 Tanks
            Battle in sz50
                Yamamoto attack with 1 Destroyer and 1 Submarine
                Anzac defend with 1 Destroyer, 1 T.Boat and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz50, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz50, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz50, round 2 : 1/3 hits, 0.83 expected hits
                    1 Submarine owned by the Yamamoto and 1 T.Boat owned by the Anzac lost in sz50
                    Yamamoto roll dice for 1 Destroyer in sz50, round 3 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer and 1 Transport in sz50, round 3 : 0/2 hits, 0.67 expected hits
                    1 Transport owned by the Anzac lost in sz50
                    Yamamoto roll dice for 1 Destroyer in sz50, round 4 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in sz50, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz50
                Anzac win with no units remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Destroyer and 1 Submarine
                Casualties for Anzac: 1 Destroyer, 1 T.Boat and 1 Transport
            Battle in W.Borneo
                Yamamoto attack with 1 Artillery, 4 EarlyFighters, 2 Infantrys and 1 Tank
                Anzac defend with 2 EarlyFighters; Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in W.Borneo, round 2 : 1/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 2 Infantrys and 1 Tank in W.Borneo, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 2 EarlyFighters and 1 Infantry in W.Borneo, round 2 : 1/3 hits, 1.33 expected hits
                    1 EarlyFighter owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in W.Borneo
                    Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 1 Tank in W.Borneo, round 3 : 2/7 hits, 2.50 expected hits
                    British roll dice for 1 EarlyFighter in W.Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Infantry owned by the Yamamoto lost in W.Borneo
                Yamamoto win, taking W.Borneo from British with 1 Artillery, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Dutch: 1 Infantry
                Casualties for Anzac: 2 EarlyFighters
            Battle in Punay
                Yamamoto attack with 1 Artillery and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Punay, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Punay
                Yamamoto win, taking Punay from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            4 EarlyFighters moved from W.Borneo to sz68
            2 T.Boats moved from sz68 to sz74
            1 B.Transport and 4 Transports moved from sz60 to sz74
            6 Infantrys and 2 Tanks moved from S.Japan to Nagasaki
            2 EarlyFighters moved from sz78 to sz70
            1 Battleship, 1 Carrier and 1 Submarine moved from sz48 to sz70
    
        Place Units - Yamamoto
            2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao
            1 Bomber and 1 Tank placed in Tokyo
            1 B.Transport and 2 S.Subs placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Yamamoto : 0.17
    Americans : -0.33
    Anzac : 0.00
    Dutch : 0.50
    

    Production/PUs Summary :

    Yamamoto : 63 / 63
    Chinese : 36 / 39
    Hisaichi : 53 / 63
    Dutch : 17 / 0
    Thai : 2 / 0
    British : 67 / 79
    Anzac : 26 / 26
    Americans : 89 / 90
    Masaharu : 31 / 38
    Russians : 34 / 34
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            3 Infantrys and 1 Tank moved from Gansu to N.Shangsi
            1 Tank moved from Sikang to N.Shangsi
            1 Mech.Inf moved from Tsingnan to N.Shangsi
            2 Tanks moved from Khan to Ulaan
            1 Infantry moved from Khan to Ulaan
            1 Fighter moved from Xining to Ulaan
            1 EarlyFighter and 1 Fighter moved from Gansu to Ulaan
            1 Fighter moved from Sikang to N.Shangsi
            1 Infantry moved from Szechwan to Shangsi
            1 Infantry moved from Sikang to Szechwan
            1 Infantry moved from W.Sian to N.Chunking
            1 Infantry moved from Nancheng to Sikang
            2 Artillerys moved from N.Tibet to S.Tibet
            2 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            1 Infantry moved from Nancheng to Sikang
            1 Tank and 1 Tankette moved from Xining to Sikang
            1 Tank moved from Xining to Sikang
            1 Tankette moved from Xining to Gansu
            1 Infantry moved from Quyan to Gobi
            4 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 2 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in S.Tibet
                Chinese attack with 2 Artillerys
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Artillerys in S.Tibet, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Artillerys in S.Tibet, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in S.Tibet
                Chinese loses 0 PUs for violating S.Tibets neutrality.
                Chinese win, taking S.Tibet from Neutral with 2 Artillerys remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in N.Shangsi
                Chinese attack with 1 Fighter, 3 Infantrys, 1 Mech.Inf and 2 Tanks
                Hisaichi defend with 3 EarlyFighters and 1 Infantry
                    Chinese roll dice for 1 Fighter, 3 Infantrys, 1 Mech.Inf and 2 Tanks in N.Shangsi, round 2 : 3/7 hits, 2.50 expected hits
                    Hisaichi roll dice for 3 EarlyFighters and 1 Infantry in N.Shangsi, round 2 : 2/4 hits, 1.83 expected hits
                    2 EarlyFighters owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 Fighter, 1 Infantry, 1 Mech.Inf and 2 Tanks in N.Shangsi, round 3 : 2/5 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 EarlyFighter in N.Shangsi, round 3 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Fighter, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 20
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 3 EarlyFighters and 1 Infantry
            Battle in Ulaan
                Chinese attack with 1 EarlyFighter, 2 Fighters, 1 Infantry and 2 Tanks
                Hisaichi defend with 1 Mech.Inf and 2 Tanks
                    Chinese roll dice for 1 EarlyFighter, 2 Fighters, 1 Infantry and 2 Tanks in Ulaan, round 2 : 3/6 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Ulaan, round 2 : 2/3 hits, 1.33 expected hits
                    1 EarlyFighter owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ulaan
                Chinese win, taking Ulaan from Hisaichi with 2 Fighters and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 EarlyFighter and 1 Infantry
                Casualties for Hisaichi: 1 Mech.Inf and 2 Tanks
    
        Non Combat Move - Chinese
            2 Fighters moved from Ulaan to Gansu
            1 Fighter moved from N.Shangsi to Gansu
    
        Place Units - Chinese
            2 Artillerys, 1 Elite, 1 Fighter and 2 Tanks placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Hisaichi : 1.33
    Chinese : 1.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Tankette moved from Shansi to Shangsi
            1 Tankette moved from E.Shansi to Shangsi
            3 Mech.Infs moved from Peking to N.Shangsi
            1 Bomber moved from Peking to N.Shangsi
            3 Artillerys and 3 Infantrys moved from Hongkong to sz67
            3 Artillerys, 3 Infantrys and 3 Transports moved from sz67 to sz73
            3 Artillerys and 3 Infantrys moved from sz73 to Phuket
            4 Artillerys moved from N.French I. to sz67
            4 Artillerys and 4 Transports moved from sz67 to sz73
            4 Artillerys moved from sz73 to Phuket
            2 Transports moved from sz67 to sz74
            2 Tanks moved from Formosa to sz74
            2 Tanks and 2 Transports moved from sz74 to sz67
            2 Tanks moved from sz67 to N.French I.
            2 Infantrys moved from Kiangsi to Hanan
            1 Tank moved from Sian to W.Sian
                  Hisaichi take W.Sian from Chinese
            1 Tank moved from W.Sian to Sian
            1 Artillery and 1 Infantry moved from Korea to Tientsin
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 4 Artillerys, 1 B.Transport, 1 Bunker, 1 Elite, 8 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Phuket
                Hisaichi attack with 7 Artillerys and 3 Infantrys
                British defend with 1 AAGun, 2 Artillerys, 1 Factory, 5 Infantrys and 4 Tanks
                    Hisaichi roll dice for 7 Artillerys and 3 Infantrys in Phuket, round 2 : 3/10 hits, 3.33 expected hits
                    British roll dice for 2 Artillerys, 5 Infantrys and 4 Tanks in Phuket, round 2 : 6/11 hits, 4.33 expected hits
                    3 Infantrys owned by the British, 3 Infantrys owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Phuket
                    Hisaichi roll dice for 4 Artillerys in Phuket, round 3 : 3/4 hits, 1.33 expected hits
                    British roll dice for 2 Artillerys, 2 Infantrys and 4 Tanks in Phuket, round 3 : 2/8 hits, 3.33 expected hits
                    1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Artillerys owned by the Hisaichi lost in Phuket
                    Hisaichi roll dice for 2 Artillerys in Phuket, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery and 4 Tanks in Phuket, round 4 : 1/5 hits, 2.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Phuket
                    Hisaichi roll dice for 1 Artillery in Phuket, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 4 Tanks in Phuket, round 5 : 2/5 hits, 2.33 expected hits
                    1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in Phuket
                British win with 4 Tanks remaining. Battle score for attacker is -16
                Casualties for Hisaichi: 7 Artillerys and 3 Infantrys
                Casualties for British: 2 Artillerys and 5 Infantrys
            Battle in Shangsi
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Shangsi
                    Hisaichi roll dice for 1 Tankette in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                1 Tankette retreated to E.Shansi
                Chinese win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Tankette
            Battle in N.Shangsi
                Hisaichi attack with 1 Bomber and 3 Mech.Infs
                Chinese defend with 1 Mech.Inf and 2 Tanks
                    Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in N.Shangsi, round 2 : 0/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf and 2 Tanks in N.Shangsi, round 2 : 1/3 hits, 1.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in N.Shangsi
                    Hisaichi roll dice for 1 Bomber and 2 Mech.Infs in N.Shangsi, round 3 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Mech.Inf and 2 Tanks in N.Shangsi, round 3 : 2/3 hits, 1.33 expected hits
                1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in N.Shangsi
                 retreated to N.Shangsi
                Chinese win with 1 Tank remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 3 Mech.Infs
                Casualties for Chinese: 1 Mech.Inf and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber moved from N.Shangsi to Hopeh
            1 Carrier and 3 Destroyers moved from sz79 to sz67
            1 Carrier moved from sz68 to sz73
    
        Place Units - Hisaichi
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Bunker and 3 Infantrys placed in Peking
            1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs placed in Seoul
            1 B.Transport placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    British : -1.33
    Chinese : 0.33
    

    Production/PUs Summary :

    Yamamoto : 63 / 63
    Chinese : 38 / 39
    Hisaichi : 52 / 52
    Dutch : 17 / 0
    Thai : 2 / 0
    British : 67 / 79
    Anzac : 26 / 26
    Americans : 89 / 90
    Masaharu : 31 / 38
    Russians : 34 / 34
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Infantry moved from Malaya to Thailand
            1 Destroyer and 1 Transport moved from sz53 to sz50
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            4 Infantrys moved from Frenchindochina to Thailand
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
    
        Combat - Thai
            Battle in Thailand
                Thai attack with 4 Infantrys
                Dutch defend with 1 Infantry
                    Thai roll dice for 4 Infantrys in Thailand, round 2 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Thailand
                Thai win, taking Thailand from British with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    British : 0.67
    Thai : 0.33
    

    Production/PUs Summary :

    Yamamoto : 63 / 63
    Chinese : 38 / 39
    Hisaichi : 52 / 52
    Dutch : 17 / 17
    Thai : 5 / 0
    British : 64 / 79
    Anzac : 26 / 26
    Americans : 89 / 90
    Masaharu : 31 / 38
    Russians : 34 / 34
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            4 Infantrys moved from Calcutta to sz63
            1 Transport moved from sz66 to sz64
            1 Tank moved from Bengal to sz64
            1 Transport moved from sz66 to sz64
            2 Infantrys moved from E.India to sz64
            2 Infantrys, 1 Tank and 2 Transports moved from sz64 to sz66
            1 Artillery moved from S.A to sz66
            1 B.Transport and 4 Infantrys moved from sz63 to sz66
            1 Artillery, 6 Infantrys and 1 Tank moved from sz66 to Malaya
            4 EarlyFighters moved from Malaya to Thailand
            5 Infantrys moved from Malaya to Phuket
            1 Artillery and 1 Infantry moved from Burma to Thailand
            2 Mech.Infs moved from Bengal to Thailand
            1 Tankette moved from Nepal to Burma
            1 Tankette moved from Nepal to Bengal
            2 Artillerys and 1 Infantry moved from C.India to E.India
            3 Infantrys moved from Calcutta to C.India
            1 Artillery and 2 Infantrys moved from Bhopa to Nepal
            2 Tankettes moved from Dheli to Nepal
            1 Infantry moved from Dheli to Bhopa
            1 Infantry moved from New Guinea to Sarong
                  Dutch take Sarong from Yamamoto
            1 Tank moved from N.Canada to sz6
            2 Infantrys moved from Vancouver to sz6
            2 Tankettes moved from N.Canada to sz6
            1 B.Transport, 2 Infantrys, 1 Tank, 2 Tankettes and 1 Transport moved from sz6 to sz4
            2 Infantrys, 1 Tank and 2 Tankettes moved from sz4 to Palana
            4 Infantrys moved from Palana to Magadan
            2 Artillerys and 3 Infantrys moved from Moresby to New Guinea
            2 Transports moved from sz56 to sz63
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 18 Infantrys, 1 Mech.Inf, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Thailand
                British attack with 1 Artillery, 4 EarlyFighters, 1 Infantry and 2 Mech.Infs
                Thai defend with 3 Infantrys
                    British roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 2 Mech.Infs in Thailand, round 2 : 4/8 hits, 2.67 expected hits
                    Thai roll dice for 3 Infantrys in Thailand, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery, 4 EarlyFighters, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Thai: 3 Infantrys
    
        Non Combat Move - British
            4 EarlyFighters moved from Thailand to S.Borneo
    
        Place Units - British
            2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket
            2 Artillerys, 1 Infantry, 1 Tank and 2 Tankettes placed in Malaya
            8 Infantrys placed in Calcutta
            1 Mech.Inf and 2 Tankettes placed in Dheli
            3 Infantrys placed in Moresby
            3 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Thai : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys and 2 Infantrys moved from Sumatra to N.S
            1 Tank moved from Sumatra to N.S
            1 Artillery moved from Java to Sumatra
            1 Battleship, 1 Carrier, 2 Submarines and 4 Transports moved from sz56 to sz50
            1 Artillery and 1 Marine moved from Derby to sz50
            6 Infantrys moved from Derby to sz50
            1 Artillery, 6 Infantrys and 1 Marine moved from sz50 to Soem
            2 Infantrys moved from Derby to sz50
            1 Infantry moved from C.Australia to Derby
            2 Infantrys and 1 Marine moved from Darwin to Derby
            2 Infantrys moved from Sydney to S.W.Australia
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 6 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in N.S
                Anzac attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Tank
                    Anzac roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.S, round 2 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Tank in N.S, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in N.S
                Anzac win, taking N.S from Yamamoto with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            3 Infantrys placed in Darwin
            2 Infantrys and 2 Tankettes placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.50
    Anzac : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Artillerys moved from Johnston to sz31
            1 Infantry and 1 Marine moved from Johnston to sz31
            1 B.Transport moved from sz4 to sz5
            2 Transports moved from sz4 to sz5
            1 Artillery, 4 Infantrys and 2 Tanks moved from N.Canada to sz5
            1 Artillery, 1 B.Transport, 4 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
            2 Infantrys moved from Alaska to sz4
            2 Artillerys, 3 Infantrys and 2 Tanks moved from British Columbia to N.Canada
            4 Infantrys moved from Seattle to sz6
            1 B.Transport and 4 Infantrys moved from sz6 to sz4
            1 Artillery and 2 Infantrys moved from Portland to Seattle
            6 Infantrys moved from Nor Cal to Portland
            1 Artillery and 2 Infantrys moved from Pearl Harbor to sz25
            2 Infantrys moved from Hilo to sz25
            1 Artillery, 2 Cruisers, 4 Infantrys and 2 Transports moved from sz25 to sz31
            1 Infantry moved from Canton to sz31
            1 Infantry moved from Kiribati to sz31
            1 Artillery, 10 Infantrys and 2 Tanks moved from sz4 to Palana
            2 Artillerys, 2 EarlyFighters, 10 Infantrys and 1 Tank moved from Palana to Magadan
            3 EarlyFighters moved from Palana to Magadan
            1 EarlyFighter moved from Moresby to Soem
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 2 Artillerys, 8 Destroyers, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Infantrys placed in Alaska
            2 Artillerys placed in Anchorage
            2 Destroyers placed in sz31
            2 Destroyers placed in sz31
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            1 Factory placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Fighters and 3 Infantrys moved from Hsingan to Quingdao
            1 Bomber moved from Akina to Quingdao
            4 Transports moved from sz2 to sz1
            4 Infantrys moved from Amursk to sz1
            4 Infantrys and 4 Transports moved from sz1 to sz2
            4 Infantrys moved from sz2 to Yakutsk
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 3 Bunkers and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Quingdao
                Masaharu attack with 1 Bomber, 2 Fighters and 3 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Masaharu roll dice for 1 Bomber, 2 Fighters and 3 Infantrys in Quingdao, round 2 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 1 Bomber, 2 Fighters and 1 Infantry in Quingdao, round 3 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Bomber, 2 Fighters and 1 Infantry in Quingdao, round 4 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                Masaharu win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2
                Casualties for Masaharu: 3 Infantrys
                Casualties for Russians: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from Quingdao to Amursk
            2 Fighters moved from Quingdao to Hsingan
    
        Place Units - Masaharu
            1 Bunker and 3 Infantrys placed in Hsingan
            1 Bunker and 3 Infantrys placed in Amursk
            1 Bunker and 4 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.83
    Russians : 0.67
    

    Production/PUs Summary :

    Yamamoto : 59 / 63
    Chinese : 38 / 39
    Hisaichi : 52 / 52
    Dutch : 21 / 17
    Thai : 2 / 0
    British : 67 / 67
    Anzac : 26 / 26
    Americans : 89 / 89
    Masaharu : 31 / 31
    Russians : 34 / 34
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Artillerys, 3 Infantrys and 3 Tanks moved from E.Mongolia to Peking
            1 Infantry moved from Ulaan Ude to E.Mongolia
            1 Infantry moved from Ulaan Ude to Quingdao
            1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Peking
            1 Tank moved from Kyzal to Ulaan Ude
            1 Artillery, 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude
            1 Mech.Inf, 1 Tank and 2 Tankettes moved from Kaask to Ulaan Ude
            2 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Krasnoyarsk to Bratsk
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 3 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Peking
                Russians attack with 2 Artillerys, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 3 Tanks
                Hisaichi defend with 1 Bunker, 1 Factory and 3 Infantrys
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter, 3 Infantrys and 3 Tanks in Peking, round 2 : 4/10 hits, 3.83 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker and 3 Infantrys in Peking, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Peking
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 3 Tanks in Peking, round 3 : 3/8 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Bunker in Peking, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi lost in Peking
                Russians win, taking Peking from Hisaichi with 2 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 1 Bunker and 3 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter and 1 Fighter moved from Peking to Ulaan Ude
    
        Place Units - Russians
            3 Infantrys and 1 Tankette placed in Achinsk
            Russians undo move 1.
            1 Elite and 3 Infantrys placed in Achinsk
            2 Tanks and 4 Tankettes placed in Kaask
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Russians : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Kwangsi to Chunking
            1 Infantry and 1 Tank moved from Kwangsi to Chunking
            4 EarlyFighters moved from sz68 to S.Borneo
            1 Artillery and 1 Infantry moved from Punay to sz68
            1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60
            1 Artillery and 1 Infantry moved from sz60 to S.Borneo
            1 Artillery and 1 Tank moved from W.Borneo to S.Borneo
            1 Artillery moved from E.Borneo to S.Borneo
            1 Tank moved from Borneo to S.Borneo
            1 B.Transport moved from sz68 to sz70
            1 Infantry moved from Davao to sz70
            2 EarlyFighters moved from sz70 to S.Borneo
            2 Artillerys moved from Davao to sz70
            2 Artillerys and 1 Infantry moved from sz70 to Halma
                  Yamamoto take Halma from Dutch
            2 Infantrys moved from Tokyo to sz78
            2 Infantrys and 2 S.Subs moved from sz78 to sz60
            2 Infantrys moved from sz60 to S.Borneo
            1 Battleship, 2 Carriers, 1 Cruiser and 1 Destroyer moved from sz68 to sz60
            1 Infantry and 2 Tanks moved from Nagasaki to sz78
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz68
            1 Infantry and 2 Tanks moved from sz68 to Mindor
                  Yamamoto take Mindor from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 2 EarlyFighters, 1 Fighter, 3 Infantrys and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Chunking
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chunking, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chunking
                Yamamoto win, taking Chunking from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in S.Borneo
                Yamamoto attack with 3 Artillerys, 6 EarlyFighters, 3 Infantrys and 2 Tanks
                British defend with 2 Artillerys, 4 EarlyFighters, 3 Infantrys and 1 Tank; Anzac defend with 2 EarlyFighters; Dutch defend with 1 AAGun and 1 Factory
                    AA fire in S.Borneo : 3/6 hits, 1.00 expected hits
                    3 EarlyFighters owned by the Yamamoto lost in S.Borneo
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in S.Borneo, round 2 : 1/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 3 Artillerys, 3 EarlyFighters, 3 Infantrys and 2 Tanks in S.Borneo, round 2 : 3/11 hits, 4.00 expected hits
                    Dutch roll dice for 2 Artillerys, 6 EarlyFighters, 3 Infantrys and 1 Tank in S.Borneo, round 2 : 6/12 hits, 5.17 expected hits
                    3 Artillerys owned by the Yamamoto, 3 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in S.Borneo
                3 EarlyFighters owned by the Yamamoto retreated
                    Yamamoto roll dice for 2 Tanks in S.Borneo, round 3 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery, 6 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/8 hits, 3.83 expected hits
                    1 Artillery owned by the British and 2 Tanks owned by the Yamamoto lost in S.Borneo
                Dutch win with 6 EarlyFighters and 1 Tank remaining. Battle score for attacker is -38
                Casualties for Yamamoto: 3 Artillerys, 3 EarlyFighters, 3 Infantrys and 2 Tanks
                Casualties for British: 2 Artillerys and 3 Infantrys
    
        Non Combat Move - Yamamoto
            3 EarlyFighters moved from S.Borneo to sz60
            3 Transports moved from sz69 to sz74
            1 Bomber moved from Tokyo to Davao
    
        Place Units - Yamamoto
            2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao
            1 EarlyFighter, 1 Fighter and 2 S.Subs placed in sz78
            1 EarlyFighter and 1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.50
    AA fire in S.Borneo : : 2.00
    Chinese : 0.67
    Dutch : 1.00
    

    Production/PUs Summary :

    Yamamoto : 62 / 62
    Chinese : 37 / 39
    Hisaichi : 49 / 52
    Dutch : 20 / 17
    Thai : 2 / 0
    British : 67 / 67
    Anzac : 26 / 26
    Americans : 88 / 89
    Masaharu : 31 / 31
    Russians : 37 / 37
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Tanks moved from Ulaan to Peking
            1 Infantry moved from Shangsi to Shansi
                  Chinese take Shansi from Hisaichi
            1 Infantry moved from Gansu to Shangsi
            1 Tankette moved from Gansu to E.Shansi
            1 Tank moved from N.Shangsi to E.Shansi
            3 Fighters moved from Gansu to E.Shansi
            1 Fighter moved from Xining to Peking
            1 Tankette moved from Sikang to W.Sian
                  Chinese take W.Sian from Hisaichi
            1 Tankette moved from W.Sian to N.Chunking
            1 Infantry moved from N.Chunking to W.Chunking
            1 Infantry moved from Sikang to W.Sian
            1 Elite moved from Tsingnan to Gansu
            2 Artillerys, 1 Elite and 2 Tanks moved from Xining to Tsingnan
            1 Tank moved from Tsingnan to Gansu
            1 Tank moved from Tsingnan to Sikang
            1 Infantry moved from Gobi to Tsingnan
            4 Infantrys moved from Quyan to Gobi
            4 Infantrys moved from Urumal to Quyan
            2 Artillerys moved from S.Tibet to Bengal
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 1 Fighter, 5 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in E.Shansi
                Chinese attack with 3 Fighters, 1 Tank and 1 Tankette
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 3 Fighters, 1 Tank and 1 Tankette in E.Shansi, round 2 : 4/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Tankette in E.Shansi, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 3 Fighters, 1 Tank and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - Chinese
            3 Fighters moved from E.Shansi to Peking
    
        Place Units - Chinese
            1 Elite, 1 Fighter, 1 Infantry, 1 Mech.Inf and 2 Tanks placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Chinese : 1.67
    

    Savegame

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