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    and here we go.

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    TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit you want axis or allies.
    i started one but i forgot to take low luck off.
    any other game or would you like to play 2 of these.
    i’m good with any game and any amount of games.


  • @dawgoneit bump. just keeping the game ready for ya.
    i hope your doing well.

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    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:34:44 AM
    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
            2 EarlyFighters moved from sz20 to sz25
            2 Submarines moved from sz30 to sz25
            3 Submarines moved from sz20 to sz25
            1 Submarine moved from sz21 to sz25
            2 EarlyFighters moved from sz11 to sz25
            1 Submarine moved from sz12 to sz25
            1 Cruiser and 1 Submarine moved from sz11 to sz25
            1 Submarine moved from sz78 to sz68
            2 Submarines moved from sz67 to sz60
            2 EarlyFighters moved from sz74 to sz60
            1 Transport moved from sz74 to sz67
            1 Artillery and 1 Infantry moved from Hainan to sz67
            1 Artillery and 1 Infantry moved from sz67 to Macau
            1 Tank moved from Kwangsi to Macau
            2 Artillerys and 2 Infantrys moved from Kwangsi to N.French I.
            1 Infantry moved from Kwangsi to Macau
            3 Tanks moved from Japan to sz78
            3 Infantrys moved from Japan to sz78
            3 Infantrys, 3 Tanks and 3 Transports moved from sz78 to sz71
            2 Artillerys and 1 Tank moved from Japan to sz16
            3 Infantrys moved from Japan to sz16
            1 Bomber moved from Japan to sz68
            1 Destroyer moved from sz78 to sz68
            2 Artillerys, 1 Destroyer, 3 Infantrys, 1 Submarine, 1 Tank and 3 Transports moved from sz16 to sz75
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz75 to Manila
            3 Infantrys and 3 Tanks moved from sz71 to Manila
            1 Battleship moved from sz78 to sz71
            2 EarlyFighters moved from sz78 to sz71
            1 Infantry moved from S.Japan to sz78
            1 Infantry and 1 T.Boat moved from sz78 to sz74
            1 Infantry moved from sz74 to Manila
            1 Bomber moved from Tokyo to sz60
            2 EarlyFighters moved from Tokyo to sz68
            1 Submarine moved from sz76 to sz71
            1 EarlyFighter moved from Iwo Jima to sz45
            1 EarlyFighter moved from Marcus to sz45
            1 Submarine moved from sz17 to sz45
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Transport; Remaining resources: 4 PUs; 
    
        Combat - Yamamoto
            Battle in N.French I.
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in N.French I., round 2 : 0/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French I.
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in N.French I., round 3 : 0/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French I.
                    Yamamoto roll dice for 2 Artillerys in N.French I., round 4 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 4 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Yamamoto lost in N.French I.
                1 Artillery retreated to Kwangsi
                Dutch win with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
            Battle in sz60
                Yamamoto attack with 1 Bomber, 2 EarlyFighters and 2 Submarines
                Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 2 Submarines in sz60, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz60, round 2 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 2/4 hits, 1.33 expected hits
                    2 Transports owned by the Dutch and 2 Submarines owned by the Yamamoto lost in sz60
                    Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz60, round 3 : 2/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Destroyers in sz60, round 3 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Dutch, 1 Destroyer owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in sz60
                    Yamamoto roll dice for 1 Bomber and 1 EarlyFighter in sz60, round 4 : 0/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Destroyer in sz60, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 EarlyFighter in sz60, round 5 : 0/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Destroyer in sz60, round 5 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 EarlyFighter in sz60, round 6 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Destroyer in sz60, round 6 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in sz60
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 2 EarlyFighters and 2 Submarines
                Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports
            Battle in sz71
                Yamamoto attack with 1 Battleship, 2 EarlyFighters, 1 Submarine and 3 Transports
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 EarlyFighters and 3 Transports in sz71, round 2 : 2/3 hits, 1.33 expected hits
                    1 Submarine owned by the Americans lost in sz71
                Yamamoto win with 1 Battleship, 2 EarlyFighters, 1 Submarine and 3 Transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in Macau
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Macau, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Macau
                Yamamoto win, taking Macau from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Manila
                Yamamoto attack with 2 Artillerys, 7 Infantrys and 4 Tanks
                Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 7 Infantrys and 4 Tanks in Manila, round 2 : 2/13 hits, 4.17 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Manila
                    Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 4 Tanks in Manila, round 3 : 4/11 hits, 3.83 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Manila, round 3 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 4 Infantrys
                Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
            Battle in sz25
                Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 8 Submarines
                Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                    Yamamoto roll dice for 8 Submarines in sz25, round 2 : 4/8 hits, 2.67 expected hits
                Units damaged: 3 Battleships owned by the Americans
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 3/5 hits, 1.83 expected hits
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 6/7 hits, 4.00 expected hits
                    1 Destroyer owned by the Americans, 2 Carriers owned by the Americans, 6 Submarines owned by the Yamamoto and 1 Cruiser owned by the Americans lost in sz25
                    Yamamoto roll dice for 2 Submarines in sz25, round 3 : 1/2 hits, 0.67 expected hits
                    1 Battleship owned by the Americans lost in sz25
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 0/5 hits, 1.83 expected hits
                    Americans roll dice for 2 Battleships in sz25, round 3 : 2/2 hits, 1.33 expected hits
                    2 Submarines owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 4 : 4/5 hits, 1.83 expected hits
                    Americans roll dice for 2 Battleships in sz25, round 4 : 2/2 hits, 1.33 expected hits
                    1 Cruiser owned by the Yamamoto, 2 Battleships owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz25
                Yamamoto win with 3 EarlyFighters remaining. Battle score for attacker is 40
                Casualties for Yamamoto: 1 Cruiser, 1 EarlyFighter and 8 Submarines
                Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
            Battle in sz45
                Yamamoto attack with 2 EarlyFighters and 1 Submarine
                Americans defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 EarlyFighters in sz45, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 0/2 hits, 0.67 expected hits
                    1 Transport owned by the Americans lost in sz45
                    Yamamoto roll dice for 1 Submarine in sz45, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 EarlyFighters in sz45, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz45, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz45
                Yamamoto win with 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 Destroyer and 1 Transport
            Battle in sz68
                Yamamoto attack with 1 Bomber, 1 Destroyer, 2 EarlyFighters and 1 Submarine
                British defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz68, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the British lost in sz68
                Yamamoto win with 1 Bomber, 1 Destroyer, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
    
        Non Combat Move - Yamamoto
            1 Bomber moved from sz60 to Phuket
            1 Carrier moved from sz74 to sz68
            1 Carrier moved from sz78 to sz71
            2 Infantrys moved from Japan to S.Japan
            2 Artillerys, 5 Infantrys and 2 Tanks moved from S.Japan to Nagasaki
            6 Infantrys moved from Tokyo to S.Japan
            2 Tanks moved from Tokyo to S.Japan
            1 Artillery moved from Tokyo to S.Japan
            1 Carrier moved from sz20 to sz11
            3 EarlyFighters moved from sz25 to sz11
            2 EarlyFighters moved from sz45 to Iwo Jima
            1 Bomber moved from sz68 to Iwo Jima
    
        Place Units - Yamamoto
            1 B.Transport, 1 Carrier, 1 Destroyer and 1 Transport placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 42 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Yamamoto : -1.50
    Americans : 2.67
    Chinese : 0.67
    Dutch : -0.50
    

    Production/PUs Summary :

    Yamamoto : 42 / 46
    Chinese : 38 / 6
    Hisaichi : 31 / 40
    Dutch : 32 / 6
    Thai : 9 / 12
    British : 67 / 26
    Anzac : 26 / 8
    Americans : 96 / 18
    Masaharu : 19 / 20
    Russians : 44 / 6
    

    Savegame

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    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Chinese
            2 Infantrys moved from Chunking to N.French I.
            1 Tank moved from W.Chunking to N.French I.
            1 Infantry moved from Kiangsi to Kwangsi
            2 Infantrys moved from Hanan to Kwangsi
            1 Infantry moved from Kwangtung to Hankou
            2 Infantrys moved from Kichedung to Hankou
            1 Infantry moved from Nanking to Sian
            1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian
            1 Infantry moved from W.Sian to Sian
            1 Infantry moved from Yecheng to Agra
            1 Artillery moved from Cheng to Agra
            1 Infantry moved from Haixi to W.Mongolia
            1 Infantry moved from Quyan to Gobi
            1 Infantry moved from Ming Jong to Gobi
            2 Tanks moved from Urumal to W.Mongolia
            1 EarlyFighter moved from Urumal to W.Mongolia
            1 EarlyFighter moved from Xining to W.Mongolia
            2 Tanks moved from Xining to Gobi
            1 Infantry moved from Tsingnan to Gobi
            1 Infantry moved from Nancheng to Tsingnan
            1 Infantry moved from Sikang to Szechwan
            2 Infantrys moved from N.Chunking to Hanan
            1 Tank moved from Tsingnan to Gobi
            2 Artillerys and 5 Infantrys moved from Xining to Tsingnan
            1 Artillery and 1 Infantry moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 2 EarlyFighters, 1 Infantry and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 EarlyFighters, 1 Infantry and 2 Tanks in W.Mongolia, round 2 : 3/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 2 EarlyFighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Gobi
                Chinese attack with 3 Infantrys and 3 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 3 Infantrys and 3 Tanks in Gobi, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Agra
                Chinese attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                Chinese loses 0 PUs for violating Agras neutrality.
                Chinese win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Kwangsi
                Chinese attack with 3 Infantrys
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 3 Infantrys in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 Infantrys in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kwangsi, round 4 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kwangsi, round 5 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Chinese
            1 Tank moved from Kiangsi to N.French I.
            1 Infantry moved from Hankou to Hanan
            1 Infantry moved from Gansu to Shangsi
            1 Infantry moved from Shangsi to Sian
            1 EarlyFighter moved from W.Mongolia to Tsingnan
            1 EarlyFighter moved from W.Mongolia to Quyan
    
        Place Units - Chinese
            3 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Yamamoto : 0.67
    Chinese : 1.00
    

    Savegame

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    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:45:28 AM
    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            2 Artillerys moved from Formosa to sz74
            2 Infantrys moved from Formosa to sz74
            2 Artillerys, 1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz74 to sz70
            2 Artillerys and 2 Infantrys moved from sz70 to Davao
            2 EarlyFighters moved from Formosa to sz70
            1 Tank moved from Fukien to Kichedung
                  Hisaichi take Kichedung from Chinese
            1 Infantry moved from Fukien to Kwangtung
                  Hisaichi take Kwangtung from Chinese
            2 Artillerys and 3 Infantrys moved from Fukien to Hankou
            1 EarlyFighter moved from Fukien to Hankou
            4 Tanks moved from Fukien to Hongkong
            3 Tanks moved from Seoul to sz79
            2 Artillerys moved from Seoul to sz79
            6 Infantrys moved from Seoul to sz79
            2 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz79 to sz74
            1 Tank moved from Tientsin to sz74
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz74 to sz67
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz67 to Hongkong
            1 Bomber moved from Formosa to Hongkong
            3 Infantrys, 3 Tanks and 3 Transports moved from sz74 to sz67
            3 Infantrys and 3 Tanks moved from sz67 to N.French I.
            4 EarlyFighters moved from sz79 to N.French I.
            1 Artillery, 3 Infantrys and 1 Tank moved from E.Shansi to N.Shangsi
            1 EarlyFighter and 1 Tank moved from Peking to N.Shangsi
            1 Tank moved from Shantung to Nanking
                  Hisaichi take Nanking from Chinese
            1 Tank moved from Nanking to Shansi
            1 Infantry moved from Shantung to Shansi
            1 Infantry moved from Shantung to Nanking
            1 Infantry moved from Shantung to Shansi
            1 Bomber moved from Seoul to Hongkong
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 EarlyFighter, 1 Factory, 1 Infantry and 2 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in N.French I.
                Hisaichi attack with 4 EarlyFighters, 3 Infantrys and 3 Tanks
                Chinese defend with 2 Infantrys and 2 Tanks; Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 4 EarlyFighters, 3 Infantrys and 3 Tanks in N.French I., round 2 : 3/10 hits, 3.33 expected hits
                    Dutch roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in N.French I., round 2 : 4/7 hits, 2.83 expected hits
                    1 EarlyFighter owned by the Hisaichi, 1 Infantry owned by the Dutch, 3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.French I.
                    Hisaichi roll dice for 3 EarlyFighters and 3 Tanks in N.French I., round 3 : 2/6 hits, 2.50 expected hits
                    Dutch roll dice for 1 Artillery and 3 Tanks in N.French I., round 3 : 3/4 hits, 1.83 expected hits
                    1 Artillery owned by the Dutch, 3 EarlyFighters owned by the Hisaichi and 1 Tank owned by the Dutch lost in N.French I.
                    Hisaichi roll dice for 3 Tanks in N.French I., round 4 : 2/3 hits, 1.50 expected hits
                    Dutch roll dice for 2 Tanks in N.French I., round 4 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 2 Tanks owned by the Chinese lost in N.French I.
                Hisaichi win, taking N.French I. from Dutch with 2 Tanks remaining. Battle score for attacker is -18
                Casualties for Hisaichi: 4 EarlyFighters, 3 Infantrys and 1 Tank
                Casualties for Chinese: 2 Infantrys and 2 Tanks
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
            Battle in sz70
                Hisaichi attack with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports
                Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Hisaichi roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Destroyer, 2 EarlyFighters and 2 Transports in sz70, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in sz70
                    Hisaichi roll dice for 1 Submarine in sz70, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz70
                Hisaichi win with 1 Battleship, 1 Destroyer, 2 EarlyFighters and 2 Transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
                Casualties for Hisaichi: 1 Submarine
            Battle in Hongkong
                Hisaichi attack with 2 Artillerys, 2 Bombers, 3 Infantrys and 5 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    AA fire in Hongkong : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 5 Tanks in Hongkong, round 2 : 8/11 hits, 4.67 expected hits
                    British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 2/3 hits, 1.17 expected hits
                    1 Bunker owned by the British, 2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Hongkong
                Hisaichi win, taking Hongkong from British with 2 Artillerys, 1 Bomber, 1 Infantry and 5 Tanks remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 Bomber and 2 Infantrys
                Casualties for British: 1 Bunker and 2 Infantrys
            Battle in Davao
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Americans defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Infantry and 2 Tanks
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Davao, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Davao, round 2 : 3/4 hits, 1.83 expected hits
                    1 Infantry owned by the Americans, 1 Tank owned by the Americans, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Davao
                    Hisaichi roll dice for 1 Artillery in Davao, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 EarlyFighter and 1 Tank in Davao, round 3 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the Hisaichi lost in Davao
                Americans win with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
                Casualties for Americans: 1 Infantry and 1 Tank
            Battle in Hankou
                Hisaichi attack with 2 Artillerys, 1 EarlyFighter and 3 Infantrys
                Chinese defend with 3 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 3 Infantrys in Hankou, round 2 : 1/6 hits, 1.83 expected hits
                    Chinese roll dice for 3 Infantrys in Hankou, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hankou
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Hankou, round 3 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys in Hankou, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hankou
                Hisaichi win, taking Hankou from Chinese with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 3 Infantrys
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery, 1 EarlyFighter, 3 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 3 Infantrys and 2 Tanks in N.Shangsi, round 2 : 2/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 1 EarlyFighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from N.Shangsi to Hopeh
            4 Infantrys moved from Peking to E.Shansi
            1 Tank moved from Tientsin to E.Shansi
            4 Infantrys moved from Tientsin to Hsingan
            1 EarlyFighter moved from Seoul to Hopeh
            1 T.Boat moved from sz74 to sz67
            1 Carrier moved from sz79 to sz68
            2 EarlyFighters moved from sz70 to sz68
            1 Carrier, 2 Destroyers and 3 Submarines moved from sz79 to sz67
            1 Bomber moved from Hongkong to Fukien
            1 EarlyFighter moved from Hankou to Fukien
    
        Place Units - Hisaichi
            1 Factory placed in Peking
            2 Artillerys, 1 EarlyFighter, 1 Infantry and 2 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 47 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.17
    British : 0.83
    AA fire in Hongkong : : 0.67
    Americans : 1.83
    Chinese : 1.00
    Dutch : 2.33
    

    Production/PUs Summary :

    Yamamoto : 39 / 46
    Chinese : 38 / 45
    Hisaichi : 47 / 48
    Dutch : 29 / 6
    Thai : 9 / 12
    British : 61 / 26
    Anzac : 26 / 8
    Americans : 96 / 18
    Masaharu : 19 / 20
    Russians : 44 / 6
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Artillery and 2 Infantrys moved from Frenchindochina to N.French I.
            1 EarlyFighter moved from S.Borneo to Malaya
            1 Infantry moved from Soem to sz57
            1 Infantry and 1 Transport moved from sz57 to sz60
            1 Tank moved from S.Borneo to sz60
            1 Infantry and 1 Tank moved from sz60 to Malaya
            1 Transport moved from sz81 to sz58
            1 Infantry moved from Halma to sz58
            1 Infantry moved from Buru to sz58
            1 Infantry moved from Celebs to sz58
            3 Infantrys, 1 T.Boat and 1 Transport moved from sz58 to sz50
            3 Infantrys moved from sz50 to Flores
            1 Infantry moved from Lambok to sz57
            1 Infantry and 1 T.Boat moved from sz57 to sz50
            1 Infantry moved from sz50 to Flores
            1 Destroyer moved from sz81 to sz50
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
            1 Infantry moved from Java to Sumatra
            1 Artillery and 1 Infantry moved from E.Borneo to Borneo
            1 EarlyFighter moved from Sarong to Flores
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in N.French I.
                Dutch attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 2 Tanks
                    Dutch roll dice for 1 Artillery and 2 Infantrys in N.French I., round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Tanks in N.French I., round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Dutch lost in N.French I.
                    Dutch roll dice for 1 Artillery and 1 Infantry in N.French I., round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tanks in N.French I., round 3 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in N.French I.
                    Dutch roll dice for 1 Artillery in N.French I., round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in N.French I., round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Dutch lost in N.French I.
                Hisaichi win with no units remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 2 Tanks
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Dutch : 0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Tank moved from Thailand to Frenchindochina
                  Thai take Frenchindochina from Dutch
            1 Tank moved from Frenchindochina to Thailand
            1 EarlyFighter moved from Phuket to sz60
            1 Destroyer moved from sz73 to sz60
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz60
            1 Infantry moved from sz60 to Java
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz60
                Thai attack with 1 Destroyer, 1 EarlyFighter and 1 T.Boat
                Dutch defend with 1 Transport
                    Thai roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz60, round 2 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Transport in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Dutch lost in sz60
                Thai win with 1 Destroyer, 1 EarlyFighter and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Transport
            Battle in Java
    
        Non Combat Move - Thai
            2 Infantrys moved from Phuket to Thailand
            1 Artillery moved from Phuket to Thailand
            1 EarlyFighter moved from sz60 to Phuket
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.00
    Dutch : -0.17
    

    Production/PUs Summary :

    Yamamoto : 39 / 46
    Chinese : 38 / 45
    Hisaichi : 47 / 48
    Dutch : 25 / 29
    Thai : 13 / 13
    British : 61 / 26
    Anzac : 26 / 8
    Americans : 96 / 18
    Masaharu : 19 / 20
    Russians : 44 / 6
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Tank moved from Burma to N.French I.
                  Dutch take N.French I. from Hisaichi
            1 Tank moved from N.French I. to Frenchindochina
                  Dutch take Frenchindochina from Thai
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Infantrys moved from sz64 to Thailand
            1 Submarine moved from sz64 to sz60
            1 EarlyFighter moved from Malaya to sz60
            1 Infantry moved from Ceylon to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry moved from Nepal to Bengal
            1 Infantry moved from Nagpur to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 EarlyFighter moved from Calcutta to Thailand
            1 EarlyFighter moved from Burma to sz60
            1 Artillery and 3 Infantrys moved from Burma to Thailand
            3 Infantrys moved from Calcutta to C.India
            1 EarlyFighter moved from Bhopa to Burma
            1 Artillery moved from Bengal to Burma
            1 Tank moved from S.India to C.India
            1 Tank moved from Calcutta to sz63
            1 Artillery moved from Ceylon to sz63
            1 Artillery, 2 Destroyers, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz63 to sz64
            1 Artillery, 2 Infantrys and 1 Tank moved from sz64 to Thailand
            1 Artillery moved from Calcutta to C.India
            1 Infantry moved from M.India to C.India
            2 Infantrys moved from India to C.India
            1 EarlyFighter moved from Dheli to Burma
            1 Artillery and 1 Infantry moved from Bhopa to Nagpur
            1 Tank moved from Dheli to Bikaner
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            2 Infantrys moved from Dheli to Bhopa
            1 Artillery and 1 Infantry moved from W.Borneo to Borneo
            1 Tank moved from N.B to Borneo
            1 Infantry moved from N.B to Borneo
            1 Infantry moved from N.G to New Guinea
            1 Artillery moved from E.G to sz49
            1 Infantry moved from New Guinea to sz49
            1 Infantry moved from Moresby to sz49
            1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Submarine moved from sz47 to sz45
            1 Infantry moved from Vancouver to sz6
            1 Infantry moved from British Columbia to sz6
            1 Infantry moved from Canada to N.Canada
            1 Infantry moved from N.Canada to Anchorage
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 2 Artillerys, 1 B.Transport, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz45
                British attack with 1 Submarine
                Yamamoto defend with 1 Submarine
                    British roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits
                1 Submarine owned by the British Submerged
                1 Submarine owned by the Yamamoto Submerged
            Battle in Thailand
                British attack with 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Tank
                Thai defend with 2 Artillerys, 5 Infantrys and 1 Tank
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Tank in Thailand, round 2 : 3/11 hits, 3.00 expected hits
                    Thai roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Thailand, round 2 : 1/8 hits, 2.83 expected hits
                    3 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Thailand
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Tank in Thailand, round 3 : 3/10 hits, 2.83 expected hits
                    Thai roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Thailand, round 3 : 1/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Thailand
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in Thailand, round 4 : 1/9 hits, 2.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Tank in Thailand, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Thailand
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank in Thailand, round 5 : 2/8 hits, 2.50 expected hits
                    Thai roll dice for 1 Tank in Thailand, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the British lost in Thailand
                British winBritish win with no units remaining, taking Thailand from Thai with 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 15
                Casualties for British: 4 Infantrys
                Casualties for Thai: 2 Artillerys, 5 Infantrys and 1 Tank
            Battle in Bikaner
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Bikaner, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in sz60
                British attack with 2 EarlyFighters and 1 Submarine
                Thai defend with 1 Destroyer and 1 T.Boat
                    British roll dice for 1 Submarine in sz60, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 2 EarlyFighters in sz60, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer and 1 T.Boat in sz60, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the British and 1 T.Boat owned by the Thai lost in sz60
                    British roll dice for 2 EarlyFighters in sz60, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer in sz60, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Thai and 1 EarlyFighter owned by the British lost in sz60
                British win with 1 EarlyFighter remaining. Battle score for attacker is -1
                Casualties for British: 1 EarlyFighter and 1 Submarine
                Casualties for Thai: 1 Destroyer and 1 T.Boat
            Battle in Java
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                British win, taking Java from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from sz60 to Malaya
            1 EarlyFighter moved from Thailand to Malaya
    
        Place Units - British
            1 B.Transport placed in sz63
            2 Artillerys, 3 Infantrys and 1 Tank placed in Calcutta
    
        Turn Complete - British
            British collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    British : -2.33
    Yamamoto : -0.17
    Thai : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Submarine moved from sz41 to sz49
            2 Infantrys moved from New Caledonia to sz41
            1 Infantry moved from Samoa to sz38
            1 Infantry moved from Fiji to sz38
            2 Infantrys and 2 T.Boats moved from sz38 to sz41
            2 Infantrys and 1 Transport moved from sz41 to sz49
            1 Artillery moved from Wellington to sz35
            2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Tank moved from Melbourne to sz37
            1 Infantry moved from Melbourne to sz37
            1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry, 1 Tank and 1 Transport moved from sz37 to sz50
            2 Infantrys moved from sz49 to S.G
            2 Infantrys moved from sz41 to Townsville
            1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank moved from Melbourne to S.W.Australia
            1 EarlyFighter moved from S.W.Australia to sz50
            1 Tank moved from S.W.Australia to C.Australia
            1 Artillery and 3 Infantrys moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
            1 Tank moved from Australia to Derby
            1 EarlyFighter moved from Sydney to Derby
            1 Infantry moved from Sydney to S.W.Australia
            1 Artillery and 1 Infantry moved from E.Australia to Australia
            2 Infantrys moved from Townsville to N.Australia
            1 Artillery and 3 Infantrys moved from sz37 to Sydney
            1 Infantry and 1 Tank moved from sz50 to Flores
    
        Purchase Units - Anzac
            Anzac buy 1 EarlyFighter; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 EarlyFighter placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Destroyer moved from sz5 to sz11
            1 Submarine moved from sz13 to sz11
            2 Submarines moved from sz40 to sz11
            1 EarlyFighter moved from Midway to sz11
            1 EarlyFighter moved from Kauai to sz11
            1 Bomber moved from Portland to sz11
            1 EarlyFighter moved from Davao to Auki
            1 EarlyFighter moved from Johnston to sz11
            1 Destroyer and 1 Submarine moved from sz31 to sz24
            1 EarlyFighter moved from Alaska to sz11
            1 Transport moved from sz5 to sz4
            1 Tank moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Infantry moved from Anchorage to Alaska
            3 Infantrys moved from Seattle to British Columbia
            1 Infantry moved from Olympic Penn to Seattle
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Seattle
            1 Tank moved from High Desert to Seattle
            2 Infantrys moved from Nor Cal to Portland
            1 Tank moved from Central Valley to Seattle
            2 Infantrys moved from Central Valley to Portland
            1 Artillery and 1 Infantry moved from San Francisco to sz23
            1 Infantry moved from Mindor to Punay
            2 Infantrys moved from Samar to S
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            1 Tank moved from Phonpei to Lasap
            2 Infantrys moved from Weno to Lasap
            1 Infantry moved from Pula to Lasap
            1 Artillery moved from Pikelot to Pula
            1 Artillery moved from Fais to Ifalk
            1 Infantry moved from Majuru to Wohto
            2 Infantrys moved from Taka to Wohto
            1 Artillery moved from Kauai to Pearl Harbor
            2 Artillerys and 2 Infantrys moved from Hilo to Pearl Harbor
            2 Infantrys moved from Pearl Harbor to Hilo
    
        Purchase Units - Americans
            Americans buy 1 Factory and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz11
                Americans attack with 1 Bomber, 1 Destroyer, 4 EarlyFighters and 3 Submarines
                Yamamoto defend with 2 Carriers and 3 EarlyFighters
                    Americans roll dice for 3 Submarines in sz11, round 2 : 2/3 hits, 1.00 expected hits
                    2 Carriers owned by the Yamamoto lost in sz11
                    Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz11, round 2 : 2/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 EarlyFighters in sz11, round 2 : 0/3 hits, 1.50 expected hits
                    2 EarlyFighters owned by the Yamamoto lost in sz11
                    Americans roll dice for 3 Submarines in sz11, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz11, round 3 : 0/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in sz11, round 3 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans lost in sz11
                    Americans roll dice for 2 Submarines in sz11, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz11, round 4 : 3/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in sz11, round 4 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz11
                Americans win with 1 Bomber, 1 Destroyer, 4 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 40
                Casualties for Yamamoto: 2 Carriers and 3 EarlyFighters
                Casualties for Americans: 2 Submarines
    
        Non Combat Move - Americans
            1 Artillery, 1 Battleship, 1 Carrier, 1 Infantry and 1 Transport moved from sz23 to sz22
            1 EarlyFighter moved from San Francisco to sz22
            1 EarlyFighter moved from sz11 to Alaska
            1 EarlyFighter moved from sz11 to Alaska
            1 EarlyFighter moved from sz11 to Alaska
            1 EarlyFighter moved from sz11 to sz22
            2 Infantrys moved from Los Angeles to sz27
            1 Destroyer, 2 Infantrys and 1 Transport moved from sz27 to sz13
            1 Artillery, 2 Infantrys and 2 Tanks moved from San Francisco to Nor Cal
            2 Tanks moved from Nor Cal to Portland
            1 Bomber moved from sz11 to Alaska
    
        Place Units - Americans
            1 Factory placed in Alaska
            Americans undo move 1.
            1 Factory placed in Alaska
            1 Marine placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.50
    Americans : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov
            2 Artillerys and 2 Infantrys moved from N.Japan to sz1
            1 Transport moved from sz7 to sz1
            1 Transport moved from sz1 to sz15
            2 Tanks moved from Akina to sz15
            3 Infantrys moved from Akina to sz15
            2 Infantrys, 1 T.Boat, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Infantry and 1 Tank moved from sz15 to Vladivostok
            2 Artillerys, 4 Infantrys and 1 Tank moved from sz1 to Amursk
            1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk
            1 Artillery and 2 Infantrys moved from Hsingan to Jinan
            1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Jinan
            1 Bomber moved from Akina to Vladivostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Carrier and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ostrov
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Ostrov
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ostrov
                Masaharu win, taking Ostrov from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Amursk
                Masaharu attack with 2 Artillerys, 4 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Amursk, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 2 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Vladivostok
                Masaharu attack with 1 Bomber, 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Bomber, 1 Infantry and 1 Tank in Vladivostok, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Bomber, 1 Infantry and 1 Tank in Vladivostok, round 3 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery and 4 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 4 Infantrys in Belogorsk, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 4 Infantrys in Belogorsk, round 3 : 1/5 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Belogorsk, round 3 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 4 Infantrys in Belogorsk, round 4 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 Destroyer and 1 Submarine moved from sz7 to sz1
            1 EarlyFighter moved from Akina to sz15
            1 Bomber moved from Vladivostok to Akina
            1 Tank moved from N.Japan to Akina
    
        Place Units - Masaharu
            1 Carrier and 1 Submarine placed in sz15
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 3.50
    Russians : -2.00
    

    Production/PUs Summary :

    Yamamoto : 39 / 46
    Chinese : 38 / 45
    Hisaichi : 44 / 48
    Dutch : 32 / 29
    Thai : 6 / 13
    British : 65 / 65
    Anzac : 26 / 26
    Americans : 96 / 96
    Masaharu : 34 / 34
    Russians : 29 / 6
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 Infantry moved from Maltan to Punjab
            1 Tank moved from Abakan to Punjab
            1 Infantry moved from Magadan to Palana
            1 Infantry moved from Yakutsk to Angarsk
            1 Infantry moved from Irkutsk to Angarsk
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 EarlyFighter moved from Kaask to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 Infantry moved from Jinquan to Kyzal
            2 Artillerys and 2 Infantrys moved from Kaask to Kyzal
            2 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Kyzyl to Jinquan
            1 Tank moved from Achinsk to Jinquan
            1 Artillery and 1 Infantry moved from Achinsk to Kyzyl
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Punjab
                Russians attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Tank in Punjab, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Punjab, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Neutral lost in Punjab
                Russians loses 0 PUs for violating Punjabs neutrality.
                Russians win, taking Punjab from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Russians : -0.33
    

    Savegame

  • 20 19 18 17 16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 4:41:26 PM
    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Infantrys and 3 Tanks moved from Manila to sz75
            3 Infantrys, 3 Tanks and 3 Transports moved from sz75 to sz70
            3 Infantrys and 3 Tanks moved from sz70 to Davao
            1 Artillery and 1 Infantry moved from Hainan to sz67
            1 Infantry moved from Hainan to sz67
            1 Infantry moved from sz67 to N.French I.
                  Yamamoto take N.French I. from Dutch
            1 Artillery and 1 Infantry moved from Macau to Kwangsi
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60
            1 Artillery and 1 Infantry moved from sz60 to N.S
            1 Bomber moved from Phuket to N.S
            2 EarlyFighters moved from sz68 to N.S
            1 Artillery and 1 Tank moved from Manila to sz71
            1 Artillery, 1 Tank and 2 Transports moved from sz71 to sz69
            1 Artillery and 1 Tank moved from sz69 to Celebs
                  Yamamoto take Celebs from Dutch
            2 Artillerys and 1 Infantry moved from Nagasaki to sz78
            1 Infantry and 1 Tank moved from Nagasaki to sz78
            1 Infantry moved from Nagasaki to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            1 Infantry moved from sz67 to Kwangsi
            1 Tank moved from Macau to Kiangsi
                  Yamamoto take Kiangsi from Chinese
            1 Tank moved from Kiangsi to Kwangsi
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz68
            1 Artillery, 1 Infantry and 1 Tank moved from sz68 to N.B
                  Yamamoto take N.B from British
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz68
            1 Artillery and 1 Infantry moved from sz68 to N.B
            1 Carrier, 1 Destroyer and 1 Submarine moved from sz68 to sz60
            2 EarlyFighters moved from sz71 to sz45
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 1 Carrier, 1 Cruiser and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 1 Artillery, 1 Bomber, 2 EarlyFighters and 1 Infantry
                Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 EarlyFighters and 1 Infantry in N.S, round 2 : 1/5 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank in N.S, round 2 : 3/5 hits, 2.00 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in N.S
                Dutch win with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank remaining. Battle score for attacker is -14
                Casualties for Yamamoto: 1 Artillery, 1 EarlyFighter and 1 Infantry
                1 Bomber owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto retreated
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Davao
                Yamamoto attack with 3 Infantrys and 3 Tanks
                Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 3 Infantrys and 3 Tanks in Davao, round 2 : 1/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Davao, round 2 : 3/3 hits, 1.17 expected hits
                    3 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao
                    Yamamoto roll dice for 3 Tanks in Davao, round 3 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 Artillery and 1 Tank in Davao, round 3 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 3 Tanks remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 1 Artillery, 1 Infantry and 1 Tank
            Battle in sz45
                Yamamoto attack with 2 EarlyFighters and 1 Submarine
                British defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 EarlyFighters in sz45, round 2 : 0/2 hits, 0.67 expected hits
                1 Submarine owned by the British Submerged
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from sz45 to sz70
            1 Transport moved from sz71 to sz78
            1 Destroyer and 1 Submarine moved from sz75 to sz45
            1 Battleship, 1 Carrier and 1 Submarine moved from sz71 to sz70
            1 Destroyer moved from sz74 to sz76
            1 Bomber moved from Iwo Jima to Phuket
            2 EarlyFighters moved from Iwo Jima to sz78
            1 EarlyFighter moved from N.S to sz60
            1 Bomber moved from N.S to Phuket
    
        Place Units - Yamamoto
            1 Battleship, 1 Carrier and 1 Cruiser placed in sz78
            1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Yamamoto : -0.83
    Americans : 1.00
    Chinese : -0.33
    Dutch : 1.00
    

    Production/PUs Summary :

    Yamamoto : 53 / 53
    Chinese : 34 / 45
    Hisaichi : 44 / 48
    Dutch : 27 / 29
    Thai : 6 / 13
    British : 64 / 65
    Anzac : 26 / 26
    Americans : 92 / 96
    Masaharu : 34 / 34
    Russians : 30 / 30
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Gansu
            1 Infantry moved from Shangsi to Sian
            1 Infantry moved from Sian to Shangsi
            1 Infantry moved from Hanan to Kiangsi
                  Chinese take Kiangsi from Yamamoto
            1 Infantry moved from Hanan to Chunking
            1 EarlyFighter moved from Tsingnan to Sian
            3 Infantrys moved from Xining to Tsingnan
            1 Infantry and 2 Tanks moved from W.Mongolia to N.Mongolia
            1 Infantry moved from Gobi to N.Mongolia
            1 Infantry and 3 Tanks moved from Gobi to S.Mongolia
            1 Infantry moved from Tsingnan to S.Mongolia
            2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu
            1 Artillery and 1 Infantry moved from Agra to W.Tibet
            1 EarlyFighter moved from Quyan to W.Tibet
    
        Purchase Units - Chinese
            Chinese buy 2 Fighters, 5 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in S.Mongolia
                Chinese attack with 2 Infantrys and 3 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Infantrys and 3 Tanks in S.Mongolia, round 2 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in S.Mongolia
                Chinese loses 0 PUs for violating S.Mongolias neutrality.
                Chinese win, taking S.Mongolia from Neutral with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in W.Tibet
                Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Tibet, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Tibet, round 3 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                Chinese loses 0 PUs for violating W.Tibets neutrality.
                Chinese win, taking W.Tibet from Neutral with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in N.Mongolia
                Chinese attack with 2 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in N.Mongolia
                Chinese loses 0 PUs for violating N.Mongolias neutrality.
                Chinese win, taking N.Mongolia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Quyan to Ming Jong
            1 EarlyFighter moved from W.Tibet to Ming Jong
    
        Place Units - Chinese
            2 Fighters, 1 Infantry, 1 Mech.Inf and 2 Tanks placed in Xining
            4 Infantrys placed in Urumal
            Chinese undo move 1.
            Chinese undo move 1.
            2 Fighters, 1 Infantry and 1 Mech.Inf placed in Urumal
            4 Infantrys and 2 Tanks placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Chinese : 0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 unit repaired.
            2 Infantrys moved from E.Shansi to Shangsi
            1 EarlyFighter moved from Hopeh to Shangsi
            2 Artillerys, 6 Infantrys and 1 Tank moved from Shansi to Sian
            1 Infantry moved from Nanking to Sian
            1 Tank moved from Kichedung to Sian
            1 Infantry moved from Kwangtung to Kiangsi
            1 Artillery moved from Hankou to Kiangsi
            1 Bomber and 1 EarlyFighter moved from Fukien to Sian
            1 EarlyFighter moved from Hopeh to Sian
            1 Tank moved from E.Shansi to Sian
            1 Artillery and 1 Infantry moved from Hongkong to sz67
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60
            1 Artillery and 1 Infantry moved from sz60 to S.Borneo
            5 Tanks moved from Hongkong to sz67
            5 Tanks and 5 Transports moved from sz67 to sz60
            5 Tanks moved from sz60 to S.Borneo
            2 EarlyFighters moved from sz68 to S.Borneo
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 Destroyers, 2 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sian
                Hisaichi attack with 2 Artillerys, 1 Bomber, 2 EarlyFighters, 7 Infantrys and 3 Tanks
                Chinese defend with 2 Artillerys, 1 EarlyFighter, 8 Infantrys and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 EarlyFighters, 7 Infantrys and 3 Tanks in Sian, round 2 : 9/15 hits, 5.00 expected hits
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 8 Infantrys and 1 Tank in Sian, round 2 : 7/12 hits, 4.33 expected hits
                    7 Infantrys owned by the Hisaichi, 8 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Sian
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 EarlyFighters and 3 Tanks in Sian, round 3 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Sian, round 3 : 1/3 hits, 1.33 expected hits
                    1 EarlyFighter owned by the Chinese, 1 Tank owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 1 Artillery, 1 Bomber, 2 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 19
                Casualties for Hisaichi: 1 Artillery and 7 Infantrys
                Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 8 Infantrys and 1 Tank
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                1 Artillery retreated to Hankou
                Chinese win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 EarlyFighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Hisaichi roll dice for 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 1 Infantry in Shangsi, round 4 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                 retreated to Shangsi
                Chinese win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Infantrys
            Battle in S.Borneo
                Hisaichi attack with 1 Artillery, 2 EarlyFighters, 1 Infantry and 5 Tanks
                Dutch defend with 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys
                    AA fire in S.Borneo : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 5 Tanks in S.Borneo, round 2 : 2/9 hits, 3.83 expected hits
                    Dutch roll dice for 1 Artillery and 4 Infantrys in S.Borneo, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Dutch, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 2 EarlyFighters and 5 Tanks in S.Borneo, round 3 : 4/7 hits, 3.17 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in S.Borneo, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Dutch, 1 EarlyFighter owned by the Hisaichi and 2 Infantrys owned by the Dutch lost in S.Borneo
                Hisaichi captures 29PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 1 EarlyFighter and 5 Tanks remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery, 1 EarlyFighter and 1 Infantry
                Casualties for Dutch: 1 Artillery and 4 Infantrys
    
        Non Combat Move - Hisaichi
            1 Carrier moved from sz67 to sz60
            1 EarlyFighter moved from S.Borneo to sz60
            1 Battleship and 1 Destroyer moved from sz70 to sz60
            2 Transports moved from sz70 to sz74
            1 Destroyer moved from sz67 to sz69
            1 Destroyer and 3 Submarines moved from sz67 to sz60
            1 T.Boat moved from sz67 to sz74
            1 EarlyFighter moved from Seoul to sz68
            1 Bomber moved from Sian to Fukien
            1 Infantry moved from Fukien to Kwangtung
            1 Artillery moved from Hongkong to Macau
            1 Artillery moved from Hankou to Nanking
            1 Infantry moved from Fukien to Kwangtung
            1 EarlyFighter moved from Shangsi to Hopeh
            1 Infantry moved from E.Shansi to Shansi
            2 EarlyFighters moved from Sian to Nanking
    
        Place Units - Hisaichi
            3 Mech.Infs placed in Peking
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Seoul: 2 Artillerys and 1 Infantry
            EDIT: Adding units owned by Hisaichi to Korea: 2 Artillerys and 1 Infantry
            EDIT: Removing units owned by Hisaichi from Seoul: 2 Tankettes
            EDIT: Adding units owned by Hisaichi to Tientsin: 2 Tankettes
            EDIT: Turning off Edit Mode
            2 Artillerys and 2 Infantrys placed in Seoul
            2 Destroyers and 1 Transport placed in sz79
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to Jinan: 2 Infantrys
            EDIT: Adding units owned by Hisaichi to Quingdao: 2 Infantrys
            EDIT: Removing units owned by Hisaichi from Hsingan: 4 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 51 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    AA fire in S.Borneo : : -0.33
    Chinese : 3.67
    Dutch : 0.33
    

    Production/PUs Summary :

    Yamamoto : 52 / 53
    Chinese : 36 / 39
    Hisaichi : 51 / 80
    Dutch : 23 / 0
    Thai : 6 / 13
    British : 64 / 65
    Anzac : 26 / 26
    Americans : 92 / 96
    Masaharu : 34 / 34
    Russians : 30 / 30
    

    Savegame

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