Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Burma to Malaya
2 infantry moved from Belgian Congo to Rhodesia
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 harbour
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Dutch to British
EDIT: Removing units owned by British from 44 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 44 Sea Zone: 1 transport
EDIT: Adding units owned by British to Celebes: 2 infantry
EDIT: Changing PUs for UK_Pacific from 22 to 25
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Cleaning up during movement phase
2 fighters moved from Malaya to Burma
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 2.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Burma to Malaya
2 infantry moved from Belgian Congo to Rhodesia
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 harbour
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Dutch to British
EDIT: Removing units owned by British from 44 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 44 Sea Zone: 1 transport
EDIT: Adding units owned by British to Celebes: 2 infantry
EDIT: Changing PUs for UK_Pacific from 22 to 25
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Cleaning up during movement phase
2 fighters moved from Malaya to Burma
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
EDIT: Cleaning up during movement phase
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.33
Japanese : -0.50
Somewhat ridiculous at this point, but I forgot to disembark my troops in Celebes. I edited to fix.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 93 PUs;
Germans buy 1 destroyer, 15 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Germans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
EDIT: 7 infantry moved from Germany to Poland
EDIT: 3 infantry moved from Yugoslavia to Slovakia Hungary
EDIT: 1 armour moved from Germany to Poland
EDIT: 1 artillery moved from Germany to Poland
EDIT: 3 armour moved from Western Germany to Poland
EDIT: 3 mech_infantrys moved from Western Germany to Poland
EDIT: 4 fighters moved from Western Germany to Slovakia Hungary
EDIT: 3 bombers moved from Western Germany to Novgorod
EDIT: Germans undo move 8.
EDIT: 1 bomber moved from Western Germany to Novgorod
EDIT: 1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Poland
Germans attack with 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Poland, round 2 : 3/15 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 4 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 4 fighters and 3 infantry in Slovakia Hungary, round 2 : 4/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 fighters moved from Slovakia Hungary to Western Germany
1 bomber moved from Novgorod to Germany
1 submarine moved from 105 Sea Zone to 112 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
4 submarines and 2 transports placed in 112 Sea Zone
4 infantry placed in Western Germany
8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
Germans collect 42 PUs (5 lost to blockades); end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.00
AA fire in Novgorod : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 67 PUs;
Russians buy 2 armour, 2 artilleries, 1 bomber, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 fighter and 1 tactical_bomber moved from Karelia to Poland
1 bomber moved from Russia to Poland
2 artilleries, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Poland
1 armour moved from Romania to Poland
3 infantry moved from Romania to Slovakia Hungary
1 fighter moved from Ukraine to Slovakia Hungary
3 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
1 mech_infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
6 infantry moved from Timguska to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians roll dice for 5 infantry in Kansu, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Kansu, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Poland
Russians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 6/18 hits, 5.83 expected hits
Germans roll dice for 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Poland, round 2 : 4/14 hits, 5.33 expected hits
4 infantry owned by the Russians and 6 infantry owned by the Germans lost in Poland
Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 3 : 5/14 hits, 5.17 expected hits
Germans roll dice for 4 armour, 1 artillery and 3 mech_infantrys in Poland, round 3 : 5/8 hits, 3.33 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Poland
Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Poland, round 4 : 7/9 hits, 4.33 expected hits
Germans roll dice for 3 armour in Poland, round 4 : 1/3 hits, 1.50 expected hits
1 mech_infantry owned by the Russians and 3 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Russians: 9 infantry and 1 mech_infantry
Casualties for Germans: 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Battle in Bulgaria
Russians attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 artillery
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bulgaria, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Slovakia Hungary
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Poland to Ukraine
5 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Novgorod to Belarus
1 aaGun moved from Karelia to Novgorod
1 armour moved from Finland to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Slovakia Hungary to Romania
2 infantry moved from Northwest Persia to Caucasus
2 infantry and 1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Place Units - Russians
3 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
1 bomber, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Russians collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 6 infantry moved from Jehol to Manchuria
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from French Indo China to Shan State
2 infantry moved from Anhwe to Hopei
2 tactical_bombers moved from French Indo China to Hopei
1 fighter moved from French Indo China to Hopei
3 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
1 fighter moved from French Indo China to Hopei
2 fighters moved from French Indo China to Hunan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 2 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Hawaiian Islands, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Shan State, round 2 : 6/6 hits, 3.33 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
3 fighters moved from Shan State to Kwangtung
2 tactical_bombers moved from Shan State to Kwangtung
2 armour moved from French Indo China to Kwangtung
2 fighters moved from Hunan to Kwangtung
2 fighters moved from Hopei to Kiangsu
2 tactical_bombers moved from Hopei to Kiangsu
1 aaGun moved from Jehol to Manchuria
1 battleship, 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 infantry placed in French Indo China
3 infantry placed in Kwangtung
4 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,2
Japanese collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -0.67
UK_Pacific : -0.33
Japanese : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble?
Max Scramble 3 fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in United Kingdom
Americans attack with 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 2/15 hits, 4.67 expected hits
Germans roll dice for 5 armour, 2 artilleries and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4.17 expected hits
2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 5/12 hits, 4.17 expected hits
Germans roll dice for 5 armour in United Kingdom, round 3 : 2/5 hits, 2.50 expected hits
5 armour owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 5 infantry
Casualties for Germans: 5 armour, 2 artilleries and 3 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 2 bombers and 3 fighters
Germans defend with 3 fighters, 10 submarines and 2 transports
10 submarines owned by the Germans Submerged
Americans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Germans roll dice for 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
3 fighters owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Germans: 3 fighters and 2 transports
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
2 carriers moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
2 bombers moved from United Kingdom to Norway
1 fighter moved from 110 Sea Zone to 109 Sea Zone
2 aaGuns, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 2 artilleries and 3 infantry
EDIT: Adding units owned by Americans to Morocco: 1 aaGun, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.00
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in United Kingdom
Americans attack with 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 2/15 hits, 4.67 expected hits
Germans roll dice for 5 armour, 2 artilleries and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4.17 expected hits
2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 5/12 hits, 4.17 expected hits
Germans roll dice for 5 armour in United Kingdom, round 3 : 2/5 hits, 2.50 expected hits
5 armour owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 5 infantry
Casualties for Germans: 5 armour, 2 artilleries and 3 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 2 bombers and 3 fighters
Germans defend with 3 fighters, 10 submarines and 2 transports
10 submarines owned by the Germans Submerged
Americans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Germans roll dice for 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
3 fighters owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Germans: 3 fighters and 2 transports
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
2 carriers moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
2 bombers moved from United Kingdom to Norway
1 fighter moved from 110 Sea Zone to 109 Sea Zone
2 aaGuns, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 2 artilleries and 3 infantry
EDIT: Adding units owned by Americans to Morocco: 1 aaGun, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from Persia to Eastern Persia
3 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
3 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
Combat - British
Battle in Scotland
Battle in Shan State
British attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shan State
British win, taking Scotland from Germans, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in French Indo China
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
British roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
7 infantry moved from India to Burma
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Belgian Congo to Rhodesia
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
British collect 25 PUs (1 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 5 infantry
Combat Hit Differential Summary :
Germans : -0.00
British : -0.83
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 mech_infantry moved from Trans-Jordan to Persia
Italians take Persia from Russians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 battleship moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Albania to Bulgaria
1 artillery moved from Albania to Bulgaria
1 armour moved from Greater Southern Germany to Bulgaria
1 bomber moved from Egypt to Bulgaria
Combat - Italians
Battle in Tunisia
Italians attack with 2 infantry
Americans defend with 1 armour
Italians roll dice for 1 battleship in Tunisia, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Bulgaria
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 armour, 1 artillery and 3 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bulgaria, round 2 : 0/5 hits, 1.83 expected hits
3 infantry owned by the Russians lost in Bulgaria
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 3 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Bulgaria, round 4 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 4 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Bulgaria to Yugoslavia
12 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Greater Southern Germany to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
2 fighters moved from Egypt to Yugoslavia
Place Units - Italians
5 submarines placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : -0.50
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 26 Sea Zone
ANZAC roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 fighter in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Japanese lost in 26 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 26 Sea Zone
ANZAC roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 fighter in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Japanese lost in 26 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from French Central Africa to French West Africa
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Germany to Poland
4 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
1 bomber moved from Germany to Poland
1 infantry moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Slovakia Hungary
Combat - Germans
Battle in Poland
Germans attack with 2 bombers and 5 infantry
Russians defend with 1 armour, 2 artilleries and 1 mech_infantry
Germans roll dice for 2 bombers and 5 infantry in Poland, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Poland, round 2 : 3/4 hits, 1.50 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans roll dice for 2 bombers and 2 infantry in Poland, round 3 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 artillery in Poland, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 119 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 5 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 5 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Slovakia Hungary to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber moved from 119 Sea Zone to Western Germany
2 bombers moved from Poland to Western Germany
8 submarines moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
2 destroyers, 2 submarines and 2 transports placed in 113 Sea Zone
2 armour placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 2.00
Americans : -0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 bomber, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Romania to Bulgaria
1 fighter moved from Romania to Bulgaria
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 bomber moved from Russia to Persia
3 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 bomber moved from Ukraine to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Poland
1 infantry moved from Eastern Persia to Persia
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Persia
Russians attack with 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Persia, round 2 : 0/4 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Persia
Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 destroyers, 1 fighter, 10 submarines, 1 tactical_bomber and 2 transports
Germans roll dice for 10 submarines in 113 Sea Zone, round 2 : 3/10 hits, 1.67 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 2 destroyers, 1 fighter, 10 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Northwest Persia
Russians attack with 2 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 1/7 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Bulgaria
Russians roll dice for 1 fighter and 1 infantry in Bulgaria, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Bulgaria
retreated to Bulgaria
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 5 infantry
Russians roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/7 hits, 2.83 expected hits
Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Germans: 5 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 tactical_bomber moved from Poland to Novgorod
1 mech_infantry moved from Norway to Karelia
1 fighter moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Slovakia Hungary to Ukraine
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 armour moved from Romania to Eastern Poland
2 mech_infantrys moved from Romania to Eastern Poland
3 infantry moved from Bessarabia to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Rostov
1 bomber moved from Persia to India
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Eastern Poland
1 fighter moved from Bulgaria to Eastern Poland
4 infantry moved from Kansu to Suiyuyan
2 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
2 aaGuns and 8 infantry moved from Amur to Buryatia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
1 bomber, 2 infantry and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Russians collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1.33
Italians : 1.00
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
2 tactical_bombers moved from Kiangsu to Suiyuyan
2 fighters moved from Kiangsu to Suiyuyan
1 fighter moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
2 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 4 infantry
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 4/8 hits, 3.00 expected hits
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/11 hits, 4.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kwangtung
4 fighters moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Suiyuyan to Chahar
2 tactical_bombers moved from Suiyuyan to Chahar
1 tactical_bomber moved from Anhwe to Kwangtung
5 infantry moved from Japan to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 infantry placed in Kwangtung
1 factory_minor placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : -2.00
Japanese : 2.17
I’m stupid for not taking back FIC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
2 bombers moved from Norway to Germany
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in Normandy Bordeaux
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Non Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
4 transports moved from 109 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
5 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Eastern United States to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
Americans collect 58 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.00
AA fire in Germany : : -0.33