Surfer Allies +6 vs Schroeder Axis G40 BM3.3

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun, 1 artillery, 13 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
            2 artilleries and 8 infantry moved from Ukraine to Bessarabia
            5 infantry moved from Russia to Bryansk
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            2 armour moved from Bryansk to Bessarabia
            1 mech_infantry moved from Eastern Poland to Bessarabia
            3 mech_infantrys moved from Novgorod to Eastern Poland
            1 fighter moved from Novgorod to Eastern Poland
            1 fighter moved from Novgorod to Bessarabia
            1 tactical_bomber moved from Novgorod to Eastern Poland
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun and 5 infantry moved from Novgorod to Karelia
            2 infantry moved from Rostov to Caucasus
            1 submarine moved from 111 Sea Zone to 105 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield and 2 factory_minors; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 34 Sea Zone to 54 Sea Zone
            3 infantry moved from 54 Sea Zone to Queensland
            3 artilleries moved from 54 Sea Zone to Queensland
            1 infantry moved from French Indo China to Shan State
            3 tactical_bombers moved from Kwangsi to Shan State
            3 fighters moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to India
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Chahar to Hunan
                  Japanese take Hunan from Chinese
            2 tactical_bombers moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Shan State
    

    Combat Hit Differential Summary :

    Savegame


  • intercept in India?

  • 2025 2024 '23 '22 '21 '20

    Yes please


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield and 2 factory_minors; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 34 Sea Zone to 54 Sea Zone
            3 infantry moved from 54 Sea Zone to Queensland
            3 artilleries moved from 54 Sea Zone to Queensland
            1 infantry moved from French Indo China to Shan State
            3 tactical_bombers moved from Kwangsi to Shan State
            3 fighters moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to India
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Chahar to Hunan
                  Japanese take Hunan from Chinese
            2 tactical_bombers moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Shan State
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 1 units heading to India
                UK_Pacific launches 1 interceptors out of India
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in India
                Air Battle is over, the attackers have all died
            Battle in Shan State
                Japanese attack with 4 fighters, 1 infantry and 5 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 5 tactical_bombers in Shan State, round 2 : 8/10 hits, 5.33 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 3 infantry
            Battle in Queensland
                Japanese attack with 3 artilleries and 3 infantry
                ANZAC defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Queensland, round 2 : 1/6 hits, 2.00 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                    Japanese roll dice for 3 artilleries and 2 infantry in Queensland, round 3 : 1/5 hits, 1.67 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                    Japanese roll dice for 3 artilleries and 1 infantry in Queensland, round 4 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 fighter in Queensland, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                    Japanese roll dice for 3 artilleries in Queensland, round 5 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 fighter in Queensland, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Queensland
                Japanese win, taking Queensland from ANZAC with 3 artilleries remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 1 fighter and 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
            3 fighters moved from 54 Sea Zone to 49 Sea Zone
            3 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
            4 tactical_bombers moved from Shan State to French Indo China
            4 fighters moved from Shan State to French Indo China
            2 infantry moved from Kwangtung to Kwangsi
            4 infantry moved from Anhwe to Hunan
            2 artilleries moved from Anhwe to Kweichow
            6 infantry moved from Jehol to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Jehol to Chahar
            1 aaGun moved from Jehol to Chahar
            4 infantry moved from Manchuria to Jehol
            1 armour moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 armour moved from 36 Sea Zone to French Indo China
            1 fighter moved from Japan to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            1 fighter moved from Kwangsi to 20 Sea Zone
            1 fighter moved from 20 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 airfield and 1 factory_minor placed in French Indo China
            1 factory_minor placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.67
    ANZAC : -0.67
    Attackers Fire,  : : -0.17
    UK_Pacific : 1.00
    Japanese : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 carrier, 1 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Western United States to 106 Sea Zone
            3 fighters moved from Western United States to 106 Sea Zone
            1 fighter moved from Eastern United States to 106 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
                Germans defend with 2 submarines
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 106 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Germans: 2 submarines
    
        Non Combat Move - Americans
            1 fighter moved from 106 Sea Zone to Iceland
            1 bomber moved from 106 Sea Zone to Iceland
            2 fighters moved from 106 Sea Zone to 101 Sea Zone
            1 fighter moved from 106 Sea Zone to Eastern United States
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from 89 Sea Zone to West Indies
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 cruiser moved from 91 Sea Zone to 89 Sea Zone
            2 infantry moved from Brazil to Suriname
            1 artillery and 1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            3 bombers and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 1.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            14 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
            3 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 1 fighter and 17 infantry
                Japanese defend with 2 artilleries and 1 infantry
                    Chinese roll dice for 1 fighter and 17 infantry in Kweichow, round 2 : 4/18 hits, 3.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 carrier, 1 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Western United States to 106 Sea Zone
            3 fighters moved from Western United States to 106 Sea Zone
            1 fighter moved from Eastern United States to 106 Sea Zone
    
        Combat - Americans
            Battle in 106 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
                Germans defend with 2 submarines
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 106 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Germans: 2 submarines
    
        Non Combat Move - Americans
            1 fighter moved from 106 Sea Zone to Iceland
            1 bomber moved from 106 Sea Zone to Iceland
            2 fighters moved from 106 Sea Zone to 101 Sea Zone
            1 fighter moved from 106 Sea Zone to Eastern United States
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from 89 Sea Zone to West Indies
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 cruiser moved from 91 Sea Zone to 89 Sea Zone
            2 infantry moved from Brazil to Suriname
            1 artillery and 1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            3 bombers and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            14 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
            3 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 1 fighter and 17 infantry
                Japanese defend with 2 artilleries and 1 infantry
                    Chinese roll dice for 1 fighter and 17 infantry in Kweichow, round 2 : 4/18 hits, 3.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_major; Remaining resources: 28 PUs; 
            British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to 111 Sea Zone
            1 bomber moved from Gibraltar to 109 Sea Zone
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 39 Sea Zone to 36 Sea Zone
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 111 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 54 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 54 Sea Zone
                British win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in 36 Sea Zone
                British attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 36 Sea Zone
                    British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in 109 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 cruiser and 1 submarine
                1 submarine owned by the Germans Submerged
                    British roll dice for 1 bomber in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone
                Germans win with no units remaining. Battle score for attacker is 0
                Casualties for British: 1 bomber
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - British
            1 fighter moved from 111 Sea Zone to United Kingdom
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 transport moved from 76 Sea Zone to 79 Sea Zone
            1 destroyer moved from 76 Sea Zone to 79 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 cruiser moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from Yunnan to Kweichow
            1 tactical_bomber moved from Yunnan to Kweichow
            2 mech_infantrys moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from India to Kweichow
            2 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Burma
    
        Place Units - British
            1 artillery and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
            British collect 23 PUs (3 lost to blockades); end with 23 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : 0.00
    Americans : 1.67
    Chinese : 0.67
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                  Italians take Egypt from British
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from 99 Sea Zone to Syria
            1 artillery moved from 99 Sea Zone to Syria
            2 infantry moved from 99 Sea Zone to Syria
            1 infantry moved from Kenya to Ethiopia
                  Italians take Ethiopia from British
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 armour, 1 artillery and 2 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Syria
                Italians win, taking Syria from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Tunisia
            1 battleship and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            1 aaGun moved from Southern France to Northern Italy
            1 bomber moved from Southern Italy to Greece
            1 fighter moved from Southern Italy to Alexandria
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 cruiser moved from 45 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 3 artilleries and 1 harbour
                    ANZAC roll dice for 1 cruiser in Queensland, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 artilleries in Queensland, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                    ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 3 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries in Queensland, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 artilleries
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 45 Sea Zone to 57 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            2 fighters moved from Java to Burma
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -1.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 cruiser moved from 45 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 3 artilleries and 1 harbour
                    ANZAC roll dice for 1 cruiser in Queensland, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 artilleries in Queensland, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                    ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 3 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries in Queensland, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 artilleries
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 45 Sea Zone to 57 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            2 fighters moved from Java to Burma
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 79 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            10 infantry moved from Germany to 113 Sea Zone
            2 armour moved from Western Germany to 113 Sea Zone
            5 artilleries moved from Germany to 113 Sea Zone
            2 armour, 5 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
            3 armour moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry moved from Scotland to United Kingdom
            5 armour, 5 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            2 tactical_bombers moved from Holland Belgium to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            2 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 5 armour, 5 artilleries, 2 bombers, 1 fighter, 12 infantry and 4 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 4/7 hits, 1.17 expected hits
                    1 fighter owned by the Germans and 3 tactical_bombers owned by the Germans lost in United Kingdom
                    Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 12 infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/25 hits, 9.00 expected hits
                    British roll dice for 5 aaGuns, 2 artilleries, 1 fighter, 17 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/21 hits, 7.33 expected hits
                    5 aaGuns owned by the British, 3 infantry owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 9 infantry and 1 tactical_bomber in United Kingdom, round 3 : 9/22 hits, 8.50 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 14 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/18 hits, 6.33 expected hits
                    8 infantry owned by the Germans, 1 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 1 infantry and 1 tactical_bomber in United Kingdom, round 4 : 6/14 hits, 6.50 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/9 hits, 3.33 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 5 armour, 4 artilleries, 2 bombers and 1 tactical_bomber in United Kingdom, round 5 : 7/12 hits, 5.83 expected hits
                    British roll dice for 2 artilleries and 1 fighter in United Kingdom, round 5 : 2/3 hits, 1.33 expected hits
                    2 artilleries owned by the Germans, 2 artilleries owned by the British and 1 fighter owned by the British lost in United Kingdom
                Germans captures 26PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 5 armour, 2 artilleries, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 3 artilleries, 1 fighter, 12 infantry and 3 tactical_bombers
                Casualties for British: 5 aaGuns, 2 artilleries, 1 fighter, 15 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            2 bombers moved from United Kingdom to Western Germany
            3 fighters moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            3 mech_infantrys moved from Normandy Bordeaux to Western Germany
            3 armour moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            1 armour moved from Northern Italy to Germany
            4 infantry moved from Romania to Yugoslavia
            1 infantry moved from Slovakia Hungary to Poland
            1 fighter moved from Southern Italy to Western Germany
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            3 infantry moved from Norway to Finland
            1 aaGun moved from Norway to Finland
            1 infantry moved from Denmark to Western Germany
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 110 Sea Zone
            4 submarines placed in 112 Sea Zone
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 79 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -3.33
    AA fire in United Kingdom : : 2.83
    

    Savegame


  • Well I invaded Britain successfully but at a high cost, I took the liberty of assuming you wouldn’t scramble the single fighter against 3 of mine, but then your AAA shot down 4 of my planes with only 7 dice, which was a huge event for the entire world. I took heavy losses but I also stole a lot of money, we’ll see if it’s enough to hold back both the Soviets and the US.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Russians
            2 infantry moved from Eastern Poland to Poland
            1 tactical_bomber moved from Eastern Poland to Poland
            1 fighter moved from Bessarabia to 99 Sea Zone
            1 fighter moved from Eastern Poland to Finland
            5 infantry moved from Karelia to Finland
            1 tactical_bomber moved from Novgorod to Finland
            1 mech_infantry moved from Novgorod to Finland
            1 armour moved from Novgorod to Finland
            2 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Bessarabia to Romania
            2 infantry moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Eastern Poland to Slovakia Hungary
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
                  Russians take 109 Sea Zone from Germans
    
        Combat - Russians
            Battle in 99 Sea Zone
                Russians attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 99 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Romania
                Russians attack with 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Romania, round 2 : 4/13 hits, 3.50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Slovakia Hungary, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Slovakia Hungary, round 4 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Finland
                Russians attack with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 aaGun and 6 infantry
                    AA fire in Finland : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/9 hits, 2.67 expected hits
                    Germans roll dice for 1 aaGun and 6 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 2/7 hits, 2.33 expected hits
                    Germans roll dice for 4 infantry in Finland, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 4 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 5 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 5 infantry
                Casualties for Germans: 1 aaGun and 6 infantry
            Battle in Poland
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Poland, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Poland, round 6 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Poland, round 7 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Poland, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour and 1 mech_infantry moved from Ukraine to Romania
            2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
            5 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Caucasus to Persia
                  Russians take Persia from Neutral_Allies
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yenisey to Timguska
            1 fighter and 1 tactical_bomber moved from Finland to Karelia
            1 tactical_bomber moved from Poland to Eastern Poland
            1 fighter moved from 99 Sea Zone to Ukraine
    
        Place Units - Russians
            3 infantry placed in Novgorod
            2 infantry and 1 mech_infantry placed in Ukraine
            Russians undo move 2.
            1 mech_infantry placed in Volgograd
            3 infantry placed in Ukraine
            1 bomber and 1 infantry placed in Russia
            Russians undo move 4.
            1 infantry placed in Volgograd
            1 bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 49 PUs; end with 49 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    AA fire in Finland : : -0.33
    Russians : -4.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Yep. Pyrrhic victory if there ever was one! Good thing too considering all the mistakes I’ve made in the
    Atlantic.

  • 2025 2024 '23 '22 '21 '20

    But perhaps, I was laying a trap to make the British Isles look enticing.


  • Heh, maybe I was just feeling better about Japan and that’s why I did Sea Lion :wink:


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            1 armour moved from French Indo China to Malaya
                  Japanese take Shan State from UK_Pacific
            4 infantry moved from Jehol to Anhwe
            2 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            4 infantry and 1 mech_infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 1 armour
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            6 infantry moved from Chahar to Jehol
            1 aaGun moved from Chahar to Jehol
            1 artillery moved from Chahar to Jehol
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
            2 infantry moved from Kwangsi to Yunnan
            4 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
    
        Place Units - Japanese
            1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            3 mech_infantrys placed in Kwangtung
            3 armour placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
            Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.67
    Japanese : 1.33
    

    Savegame


  • Just kidding my japan game was nothing short of disastrous.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 fighter, 6 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iceland to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 destroyer, 2 submarines and 10 transports
                2 submarines owned by the Germans Submerged
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer and 10 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer and 10 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                    10 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 78
                Casualties for Germans: 1 destroyer and 10 transports
    
        Non Combat Move - Americans
            1 bomber moved from 110 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from West Indies to 89 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 101 Sea Zone to Gibraltar
            3 bombers and 1 fighter moved from Eastern United States to Gibraltar
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Iceland to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber placed in Eastern United States
            5 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : -0.33
    

    Savegame

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