@Knusperheinz Runde 1 scramble.png
19L Von Alba (Axis) vs Axis Dominion (allied) BM 3.3
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 47 to 70 EDIT: Turning off Edit Mode Germans buy 5 armour, 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 infantry moved from Norway to Finland 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour, 3 artilleries and 24 infantry moved from Germany to Poland 2 armour moved from Yugoslavia to Poland 2 artilleries and 6 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 5 armour and 4 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 tactical_bombers moved from Western Germany to Poland 2 fighters moved from Western Germany to Poland Combat - Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 5 aaGuns moved from Germany to Poland 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 1 destroyer and 1 submarine placed in 113 Sea Zone 5 armour and 5 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 artillery and 6 infantry moved from Baltic States to Belarus 1 artillery and 9 infantry moved from Eastern Poland to Belarus 1 armour and 1 mech_infantry moved from Western Ukraine to Belarus 3 armour and 2 mech_infantrys moved from Ukraine to Belarus 1 mech_infantry moved from Russia to Belarus 2 infantry moved from Rostov to Bryansk 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 6 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 submarine moved from 125 Sea Zone to 123 Sea Zone 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Novgorod to Belarus Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 marine, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hunan 2 bombers, 9 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kiangsi to 37 Sea Zone 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries, 7 infantry and 1 mech_infantry moved from Jehol to Manchuria Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 9 fighters, 1 infantry and 8 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 1 infantry and 8 tactical_bombers in Yunnan, round 2 : 12/21 hits, 11,83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 9 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 marine moved from 36 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 4 fighters moved from Yunnan to 36 Sea Zone 2 bombers, 5 fighters and 8 tactical_bombers moved from Yunnan to Hunan 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 1 submarine and 1 transport placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Korea 1 artillery and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,17
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 101 Sea Zone to 102 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 102 Sea Zone 1 artillery moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Quebec to 109 Sea Zone 1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 3 fighters moved from United Kingdom to 109 Sea Zone 1 tactical_bomber moved from 81 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq 1 fighter moved from 81 Sea Zone to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iraq British attack with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/8 hits, 2.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 3 infantry moved from Burma to India 3 infantry moved from Shan State to Burma 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from Iraq to Egypt 1 bomber moved from 109 Sea Zone to United Kingdom 3 fighters moved from 109 Sea Zone to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from Iraq to Persia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 carrier and 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 1.00 Chinese : 1.17 Neutral_Axis : -1.00 Japanese : -0.33
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria 2 infantry moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Romania 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 armour moved from Tobruk to Libya 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya 2 infantry moved from Gibraltar to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 artillery and 3 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Crete Battle in Cyprus Non Combat Move - Italians 1 aaGun moved from Yugoslavia to Romania Place Units - Italians 1 submarine placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from Shan State to Burma 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 artilleries and 11 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Eastern Poland 10 armour and 9 mech_infantrys moved from Germany to Baltic States 3 armour, 3 artilleries and 23 infantry moved from Poland to Baltic States 1 armour moved from Western Germany to Poland 1 infantry moved from Southern France to France 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 fighters moved from Poland to 115 Sea Zone 2 tactical_bombers moved from Poland to 115 Sea Zone Combat - Germans
Combat Hit Differential Summary :
-
scramble from novgorod?
-
@VonAlba no
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 artilleries and 11 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Eastern Poland 10 armour and 9 mech_infantrys moved from Germany to Baltic States 3 armour, 3 artilleries and 23 infantry moved from Poland to Baltic States 1 armour moved from Western Germany to Poland 1 infantry moved from Southern France to France 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 fighters moved from Poland to 115 Sea Zone 2 tactical_bombers moved from Poland to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 115 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 aaGun moved from Poland to Eastern Poland 4 aaGuns moved from Poland to Baltic States 1 aaGun moved from Germany to Western Germany 2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Germany Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 2 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0,17 Russians : -0,50
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 123 Sea Zone to 125 Sea Zone 4 infantry moved from Novgorod to Archangel 1 marine moved from Novgorod to Archangel 4 armour moved from Belarus to Bryansk 2 armour moved from Novgorod to Bryansk 4 mech_infantrys moved from Belarus to Bryansk 6 infantry moved from Russia to Bryansk 1 artillery and 5 infantry moved from Ukraine to Bryansk 2 aaGuns, 3 artilleries and 21 infantry moved from Belarus to Smolensk 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Belarus to Bryansk Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Korea to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 armour moved from Korea to Sakha Japanese take Sakha from Russians 2 artilleries moved from Manchuria to Amur 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Manchuria to Chahar 4 infantry moved from Korea to Amur 10 infantry moved from Manchuria to Amur 1 mech_infantry moved from Korea to Jehol 1 armour moved from Korea to Manchuria 1 infantry moved from Chahar to Hopei 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siam to Shan State 1 marine moved from French Indo China to 36 Sea Zone 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 tactical_bomber moved from Hunan to Hopei 1 tactical_bomber moved from Hunan to Kweichow 6 tactical_bombers moved from Hunan to Burma 3 fighters moved from Hunan to Burma 2 fighters moved from Hunan to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 bomber moved from Hunan to Kwangtung 1 artillery moved from Yunnan to Burma 1 artillery moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 bomber moved from Hunan to Kweichow Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow retreated to Kweichow Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Borneo Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Kwangtung, round 2 : 2/5 hits, 2,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific with 1 bomber and 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 marines Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Hopei Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 3 fighters and 6 tactical_bombers British defend with 1 aaGun and 3 infantry; ANZAC defend with 1 infantry AA fire in Burma : 2/3 hits, 0,50 expected hits 2 tactical_bombers owned by the Japanese lost in Burma Japanese roll dice for 1 artillery, 3 fighters and 4 tactical_bombers in Burma, round 2 : 5/8 hits, 4,33 expected hits UK_Pacific roll dice for 1 aaGun and 4 infantry in Burma, round 2 : 1/4 hits, 1,33 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the British and 3 infantry owned by the British lost in Burma Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 1 artillery and 2 tactical_bombers Casualties for British: 1 aaGun and 3 infantry Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Kweichow to Anhwe 1 tactical_bomber moved from Kweichow to Anhwe 1 tactical_bomber moved from Hopei to Anhwe 3 fighters and 4 tactical_bombers moved from Burma to Yunnan 2 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 41 Sea Zone to 43 Sea Zone 2 fighters moved from Kwangtung to 35 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Kwangtung to Anhwe 1 aaGun moved from Korea to Manchuria Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Korea Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : -0,67 AA fire in Burma : : 1,50 ANZAC : -0,33 Americans : 0,33 Chinese : 0,00 UK_Pacific : 1,00 Japanese : 0,67
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in Gibraltar Battle in Morocco Battle in French West Africa Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Gibraltar from Italians, taking Morocco from Neutral_Axis, taking French West Africa from Neutral_Axis with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 carrier moved from 102 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 102 Sea Zone to United Kingdom 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 aaGuns moved from Eastern United States to Central United States 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 bombers and 2 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 bombers and 2 tactical_bombers in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 2 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to France 1 armour moved from Iraq to Syria British take Syria from Neutral_Axis 1 armour moved from Syria to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in France causes 6 damage total. Battle in Holland Belgium Battle in French Madagascar Battle in Kenya Non Combat Move - British 1 bomber moved from France to United Kingdom 1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Rhodesia to Union of South Africa 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from Persia to Eastern Persia 1 tactical_bomber moved from Eastern Persia to India 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - British 3 transports placed in 110 Sea Zone 3 infantry placed in Egypt 1 artillery placed in Union of South Africa 1 marine placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,5,2,5,2 British collect 35 PUs (1 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
AA fire in France : : -0.17 Americans : -0.33 Chinese : -0.00 Japanese : -0.67
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery and 2 infantry moved from Belgian Congo to Kenya 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Baltic States to Belarus Italians take Belarus from Russians 2 infantry moved from Romania to Bessarabia 1 armour and 1 artillery moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 2 infantry moved from Bulgaria to Romania Combat - Italians Battle in Malta Battle in Kenya Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kenya Italians win, taking Malta from British, taking Kenya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 aaGun moved from Romania to Bessarabia Place Units - Italians 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0,67 British : -0,67
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 marine moved from New South Wales to Queensland 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 45 PUs; Germans buy 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 3 mech_infantrys moved from Baltic States to Belarus 3 armour moved from Baltic States to Belarus 3 mech_infantrys moved from Belarus to Archangel 3 armour moved from Belarus to Archangel 1 armour moved from Baltic States to Belarus 1 armour moved from Belarus to Archangel 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Belarus to Archangel 1 armour moved from Baltic States to Belarus 1 armour moved from Belarus to Archangel 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Belarus to Archangel 8 armour, 3 artilleries, 22 infantry and 4 mech_infantrys moved from Baltic States to Belarus 1 armour moved from Poland to Belarus 2 fighters moved from Germany to Norway 2 tactical_bombers moved from Germany to Norway 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 8 infantry moved from Finland to Norway 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Germany to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Western Germany Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 5 armour and 5 mech_infantrys Russians defend with 4 infantry and 1 marine Germans roll dice for 5 armour and 5 mech_infantrys in Archangel, round 2 : 2/10 hits, 3,33 expected hits Russians roll dice for 4 infantry and 1 marine in Archangel, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel 5 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Belarus Russians win with 2 infantry and 1 marine remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Novgorod 3 aaGuns moved from Baltic States to Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun moved from 113 Sea Zone to Norway Place Units - Germans 2 artilleries and 1 infantry placed in France 3 infantry placed in Southern France Germans undo move 2. Germans undo move 1. 3 artilleries, 6 infantry and 1 mech_infantry placed in Germany 1 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 50 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1,00 British : -0,33 Russians : -0,67
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 10 infantry moved from Russia to Bryansk 3 artilleries moved from Smolensk to Bryansk 1 aaGun moved from Smolensk to Bryansk 15 infantry moved from Smolensk to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Yakut S.S.R. 6 infantry moved from Timguska to Novosibirsk 2 infantry moved from Olgiy to Yenisey 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 2 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Smolensk to Bryansk 1 marine moved from Archangel to Smolensk Place Units - Russians 9 artilleries placed in Russia 1 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 1.00
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 2 artilleries and 14 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Sakha to Buryatia 1 mech_infantry moved from Chahar to Hopei 1 mech_infantry moved from Jehol to Hopei 1 infantry moved from Jehol to Chahar 1 armour moved from Manchuria to Anhwe 2 mech_infantrys moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 2 artilleries, 1 infantry and 2 marines moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 43 Sea Zone to Celebes 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 carrier moved from 43 Sea Zone to 41 Sea Zone 1 fighter moved from 43 Sea Zone to Java 1 fighter moved from 43 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 cruiser moved from 43 Sea Zone to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 marines, 2 submarines and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 marines moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 battleship, 1 carrier and 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Hunan to Kiangsi 2 bombers moved from Anhwe to Hopei 2 tactical_bombers moved from Anhwe to 6 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter and 2 marines ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 3/3 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 2 marines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hopei Japanese attack with 2 bombers and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Hopei, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 bombers and 1 mech_infantry in Hopei, round 3 : 0/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 mech_infantry in Hopei, round 4 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Sumatra Japanese attack with 1 fighter ANZAC defend with 1 infantry Japanese roll dice for 1 fighter in Sumatra, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits retreated to Sumatra Battle in Celebes Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 2/4 hits, 1,67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese winANZAC win with 1 infantry remaining, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from Sumatra: 1 infantry EDIT: Removing units owned by Japanese from Sumatra: 1 fighter EDIT: Changing ownership of Sumatra from ANZAC to Japanese EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Japanese to Sumatra: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 fighter and 1 transport EDIT: Turning off Edit Mode 2 bombers moved from Hopei to Yunnan 1 aaGun moved from Anhwe to Chahar 1 aaGun moved from Manchuria to Jehol 2 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from Celebes to 42 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in French Indo China 2 infantry and 1 mech_infantry placed in Korea Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -1,33 Americans : -0,17 Chinese : -0,33 Japanese : -1,00
-
@VonAlba i’ve edit the attack on sumatra because i forgot it in attack turn. i hope is not a problem