Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from 39 Sea Zone to India
3 fighters moved from Java to India
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from 39 Sea Zone to India
3 fighters moved from Java to India
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Morocco to Algeria
Germans take Algeria from French
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 armour moved from 109 Sea Zone to Eire
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Morocco to Algeria
Germans take Algeria from French
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 armour moved from 109 Sea Zone to Eire
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Eire
Battle in Scotland
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from Southern Italy to Western Germany
3 tactical_bombers moved from Southern Italy to Western Germany
4 armour moved from Holland Belgium to Germany
3 aaGuns, 3 artilleries and 18 infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Southern France to Western Germany
3 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
Place Units - Germans
2 transports placed in 112 Sea Zone
Germans undo move 1.
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery, 1 bomber and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
2 transports placed in 112 Sea Zone
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
7 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
7 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 12 armour, 3 artilleries, 24 infantry and 2 mech_infantrys
Italians defend with 2 armour
Russians roll dice for 12 armour, 3 artilleries, 24 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 11/41 hits, 11.83 expected hits
Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 12 armour, 3 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Non Combat Move - Russians
4 aaGuns moved from Belarus to Eastern Poland
1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Volgograd to Ukraine
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
2 fighters and 1 tactical_bomber moved from Ukraine to Novgorod
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -0.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Non Combat Move - Japanese
3 artilleries and 5 infantry moved from Hopei to Suiyuyan
1 aaGun and 5 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kwangsi to Suiyuyan
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Kwangsi
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 battleship and 1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from 26 Sea Zone to Central United States
1 bomber moved from Eastern United States to Western United States
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Kansu to Tsinghai
Non Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Kansu to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Kansu to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 9 bombers
EDIT: Adding units owned by Americans to Eastern United States: 9 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 unit repaired.
8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Egypt to Belgian Congo
2 fighters moved from Egypt to Eastern Poland
1 infantry moved from Eastern Persia to West India
2 infantry moved from Burma to India
1 infantry moved from Tanganyika Territory to Belgian Congo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from 26 Sea Zone to Central United States
1 bomber moved from Eastern United States to Western United States
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Kansu to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 9 bombers
EDIT: Adding units owned by Americans to Eastern United States: 9 bombers
EDIT: Turning off Edit Mode
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 unit repaired.
8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Egypt to Belgian Congo
2 fighters moved from Egypt to Eastern Poland
1 infantry moved from Eastern Persia to West India
2 infantry moved from Burma to India
1 infantry moved from Tanganyika Territory to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
British roll dice for 1 infantry and 1 tactical_bomber in Belgian Congo, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Belgian Congo, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Belgian Congo, round 6 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Belgian Congo, round 7 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 8 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 8 infantry and 1 mech_infantry in Scotland, round 2 : 1/9 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 7 infantry and 1 mech_infantry in Scotland, round 3 : 1/8 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
3 aaGuns moved from United Kingdom to Scotland
1 tactical_bomber moved from Belgian Congo to 98 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
Place Units - British
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,6
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.00
British : -4.17
Italians : -1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Slovakia Hungary
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Yugoslavia
2 mech_infantrys moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
Italians undo move 2.
1 artillery and 1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 76 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eire to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 artillery and 1 mech_infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
2 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from 110 Sea Zone to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eire to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 artillery and 1 mech_infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
2 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Russians defend with 1 submarine
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in United Kingdom
Germans attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry; French defend with 2 infantry
AA fire in United Kingdom : 1/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/13 hits, 6.33 expected hits
British roll dice for 2 aaGuns and 10 infantry in United Kingdom, round 2 : 3/10 hits, 3.33 expected hits
2 aaGuns owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French, 1 mech_infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 3 : 6/10 hits, 5.67 expected hits
British roll dice for 2 infantry in United Kingdom, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns and 8 infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 aaGuns, 3 artilleries and 19 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
6 armour and 6 mech_infantrys moved from Germany to Slovakia Hungary
3 armour moved from Romania to Slovakia Hungary
2 fighters moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
2 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from United Kingdom to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from France to Holland Belgium
Place Units - Germans
2 armour and 5 infantry placed in Germany
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 3.33
British : -1.00
Russians : -0.33
AA fire in United Kingdom : : 0.00