scram?
Wizmark (Axis) vs Sovietishcat (Allies + 6) G40 game 2
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from United Kingdom to 92 Sea Zone 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Morocco 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 92 Sea Zone to Morocco 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Western Germany to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 mech_infantry moved from France to Southern France Germans take Southern France from French 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to Morocco 2 artilleries moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 4 armour moved from France to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 97 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 tactical_bomber moved from Western Germany to Greece 1 artillery moved from France to Normandy Bordeaux -
@Sovietishcat I’m attacking SZ 97 and have scored 3 hits. How do you want them applied specifically?
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2 fighters than tip Ac and ac
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Western Germany to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 mech_infantry moved from France to Southern France Germans take Southern France from French 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to Morocco 2 artilleries moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 4 armour moved from France to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 97 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 tactical_bomber moved from Western Germany to Greece 1 artillery moved from France to Normandy Bordeaux Combat - Germans Battle in Greece Germans attack with 3 armour, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Greece, round 2 : 2/9 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Greece, round 3 : 3/7 hits, 2.67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Germans attack with 2 armour, 3 artilleries and 1 fighter French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 3 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 2/6 hits, 2.50 expected hits French roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans roll dice for 2 armour, 2 artilleries and 1 fighter in Normandy Bordeaux, round 3 : 3/5 hits, 2.17 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 artilleries Casualties for French: 2 artilleries and 1 infantry Battle in Holland Belgium Germans attack with 4 armour and 1 infantry French defend with 1 infantry Germans roll dice for 4 armour and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 4 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Morocco Germans attack with 2 artilleries, 1 bomber and 2 infantry French defend with 1 fighter and 2 infantry Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 2 : 2/5 hits, 2.00 expected hits French roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Morocco Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Morocco, round 3 : 0/4 hits, 1.67 expected hits French roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Morocco Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 4 : 3/3 hits, 1.33 expected hits French roll dice for 1 fighter in Morocco, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the French lost in Morocco Germans win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 2 infantry Casualties for French: 1 fighter and 2 infantry Battle in 97 Sea Zone Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 carrier, 1 cruiser and 2 fighters Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 97 Sea Zone retreated to 97 Sea Zone British win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -13 Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for British: 2 fighters Non Combat Move - Germans 2 tactical_bombers moved from 97 Sea Zone to Southern Italy 2 fighters moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 1 battleship moved from 111 Sea Zone to 105 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Morocco to Gibraltar 1 fighter moved from Normandy Bordeaux to Western Germany 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 1 aaGun moved from Norway to Finland Place Units - Germans 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -2.17 British : 0.83 French : 0.67 Neutral_Allies : 1.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 armour and 1 mech_infantry moved from Bryansk to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 5 infantry moved from Novgorod to Belarus 3 armour moved from Ukraine to Belarus 3 armour moved from Novgorod to Belarus 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 armour placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 armour and 1 artillery moved from Kwangsi to Yunnan 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 artilleries and 5 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 armour and 1 artillery moved from Kwangsi to Yunnan 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 artilleries and 5 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 13/22 hits, 10.83 expected hits Chinese roll dice for 7 infantry in Yunnan, round 2 : 4/7 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 8 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 7 infantry Non Combat Move - Japanese 2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun and 4 infantry moved from Jehol to Chahar 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from Kiangsi to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 airfield placed in Kwangsi 1 factory_minor placed in Shantung 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : 1.67 Japanese : 2.17 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 4 mech_infantrys moved from Western United States to Eastern United States 4 bombers moved from Western United States to Eastern United States 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to Central United States 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 5 bombers moved from Eastern United States to Western United States Place Units - Americans 3 bombers placed in Western United States 1 bomber placed in Eastern United States 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 7 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu Place Units - Chinese 5 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - British 2 fighters moved from United Kingdom to 105 Sea Zone 1 armour and 1 infantry moved from Quebec to Ontario 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 4 mech_infantrys moved from Western United States to Eastern United States 4 bombers moved from Western United States to Eastern United States 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to Central United States 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 5 bombers moved from Eastern United States to Western United States Place Units - Americans 3 bombers placed in Western United States 1 bomber placed in Eastern United States 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 7 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu Place Units - Chinese 5 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 105 Sea Zone 1 armour and 1 infantry moved from Quebec to Ontario 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan Combat - British Battle in 105 Sea Zone British attack with 2 fighters Germans defend with 1 battleship British roll dice for 2 fighters in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship in 105 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 105 Sea Zone British roll dice for 1 fighter in 105 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 battleship in 105 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 fighter in 105 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 battleship in 105 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 105 Sea Zone Germans win with no units remaining. Battle score for attacker is 0 Casualties for British: 2 fighters Casualties for Germans: 1 battleship Battle in Anglo Egyptian Sudan British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 1 battleship moved from 79 Sea Zone to 76 Sea Zone 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 2 fighters and 1 tactical_bomber moved from India to Persia 3 infantry moved from Shan State to Burma 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 airfield placed in Egypt 2 infantry placed in United Kingdom 1 factory_minor placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from 87 Sea Zone: 1 transport EDIT: Adding units owned by British to 82 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2 British collect 27 PUs (2 lost to blockades); end with 27 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : 0.00 British : 1.00 Italians : 0.33 -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery and 1 infantry moved from Tobruk to Libya -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery and 1 infantry moved from Tobruk to Libya Combat - Italians Battle in Libya Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 2/2 hits, 0.67 expected hits French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 2 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Romania 2 artilleries moved from Yugoslavia to Romania 2 aaGuns moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 submarine moved from 96 Sea Zone to 95 Sea Zone Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 1.33 French : 0.67 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 aaGun and 1 infantry moved from 39 Sea Zone to India 3 fighters moved from Java to India 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 aaGun and 1 infantry moved from 39 Sea Zone to India 3 fighters moved from Java to India 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Morocco to Algeria Germans take Algeria from French 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 armour moved from 109 Sea Zone to Eire 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Gibraltar to United Kingdom -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Morocco to Algeria Germans take Algeria from French 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 armour moved from 109 Sea Zone to Eire 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Gibraltar to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Eire Battle in Scotland Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from Southern Italy to Western Germany 3 tactical_bombers moved from Southern Italy to Western Germany 4 armour moved from Holland Belgium to Germany 3 aaGuns, 3 artilleries and 18 infantry moved from Slovakia Hungary to Poland 1 mech_infantry moved from Southern France to Western Germany 3 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria Place Units - Germans 2 transports placed in 112 Sea Zone Germans undo move 1. Turning on Edit Mode EDIT: Turning off Edit Mode 2 artilleries placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 artilleries EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 artillery, 1 bomber and 2 infantry placed in Western Germany 1 artillery and 2 infantry placed in Normandy Bordeaux 2 transports placed in 112 Sea Zone 1 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : 0.67 -
TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland 7 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Eastern Poland 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 3 armour moved from Novgorod to Eastern Poland -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland 7 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Eastern Poland 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 3 armour moved from Novgorod to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 12 armour, 3 artilleries, 24 infantry and 2 mech_infantrys Italians defend with 2 armour Russians roll dice for 12 armour, 3 artilleries, 24 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 11/41 hits, 11.83 expected hits Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 12 armour, 3 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Italians: 2 armour Non Combat Move - Russians 4 aaGuns moved from Belarus to Eastern Poland 1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Volgograd to Ukraine 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey 2 fighters and 1 tactical_bomber moved from Ukraine to Novgorod 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : -0.83





