@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
Intercept?
yes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers and 2 fighters moved from Bryansk to Russia
1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Tambov
2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 5 interceptors out of Russia
Attackers Fire, : 2/5 hits, 1.17 expected hits
Defenders Fire, : 2/5 hits, 1.67 expected hits
2 fighters owned by the Germans lost in Russia
2 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 6,7,8 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Archangel
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
10 artilleries and 9 infantry moved from Belarus to Bryansk
2 aaGuns moved from Bryansk to Rostov
7 mech_infantrys moved from Bryansk to Rostov
5 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Western Germany to Bryansk
2 tactical_bombers moved from Southern Italy to Bryansk
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Southern Italy
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 57 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 0.83
Defenders Fire, : : 0.33
Attackers Fire, : : 0.83
Russians : -0.33
Not sure if you want to keep the British fighters instead. Not quite what you wanted there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 3 infantry moved from Kansu to Suiyuyan
8 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Tsinghai
2 fighters moved from Caucasus to Tsinghai
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
4 aaGuns, 2 armour, 3 artilleries, 70 infantry and 3 mech_infantrys moved from Russia to Samara
1 infantry moved from Novosibirsk to Tsinghai
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Hunan
1 artillery and 3 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
2 bombers and 2 fighters moved from French Indo China to 20 Sea Zone
3 fighters, 1 infantry and 3 tactical_bombers moved from Manchuria to Jehol
3 fighters and 2 tactical_bombers moved from Manchuria to 20 Sea Zone
1 artillery moved from French Indo China to Kwangsi
2 bombers moved from Japan to 20 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 4 bombers, 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 bombers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/11 hits, 6.50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 2/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to India
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Yunnan
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from Jehol to Manchuria
2 bombers moved from 20 Sea Zone to French Indo China
2 bombers moved from 20 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in India
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,1,6,3
Japanese collect 44 PUs (7 lost to blockades); end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.00
Japanese : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 7 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Anhwe to Hunan
2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 fighters moved from Western United States to Midway
2 bombers and 1 tactical_bomber moved from Midway to Iwo Jima
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
3 submarines moved from 6 Sea Zone to 17 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Hunan
3 artilleries and 14 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
6 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 7 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Anhwe to Hunan
2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 fighters moved from Western United States to Midway
2 bombers and 1 tactical_bomber moved from Midway to Iwo Jima
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
3 submarines moved from 6 Sea Zone to 17 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Hunan
3 artilleries and 14 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
6 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Purchase Units - British
British buy 1 aaGun, 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - British
1 fighter moved from Iceland to United Kingdom
1 artillery moved from Eastern Persia to West India
1 fighter moved from West India to India
1 bomber moved from Persia to India
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
3 mech_infantrys moved from Persia to West India
Combat - British
Air Battle in India
British attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from India to West India
1 bomber moved from India to Persia
1 infantry moved from Iraq to Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 aaGun and 2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 0,17
AA fire in India : : -0,17
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Caucasus
2 armour and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Libya to 98 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
Scramble from Egypt?
@simon33 no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Caucasus
2 armour and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Libya to 98 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Caucasus
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 artillery moved from Bryansk to Rostov
1 fighter moved from Caucasus to Rostov
1 infantry moved from Tunisia to Libya
1 carrier moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
2 submarines moved from 95 Sea Zone to 91 Sea Zone
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,5,4
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,5,4
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 108 Sea Zone
1 submarine moved from 110 Sea Zone to 108 Sea Zone
1 bomber moved from Western Germany to Crete
1 artillery, 1 infantry and 2 marines moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Crete
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
12 armour and 12 mech_infantrys moved from Bryansk to Russia
25 infantry moved from Bryansk to Russia
1 mech_infantry moved from Archangel to Russia
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
5 mech_infantrys moved from Rostov to Russia
3 armour and 6 mech_infantrys moved from Ukraine to Russia
1 bomber moved from Bryansk to Persia
2 bombers, 1 fighter and 5 tactical_bombers moved from Bryansk to Volgograd
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Cyprus
Battle in Crete
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
British defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Crete, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Crete
Germans win, taking Cyprus from British, taking Crete from British with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 15 armour, 25 infantry and 24 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
Germans roll dice for 15 armour, 25 infantry and 24 mech_infantrys in Russia, round 2 : 21/64 hits, 15.67 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Russia, round 2 : 1/6 hits, 2.00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 24 infantry and 24 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in 108 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 108 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 108 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 bombers moved from 108 Sea Zone to Holland Belgium
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
3 mech_infantrys moved from Novgorod to Belarus
20 artilleries and 6 infantry moved from Bryansk to Rostov
2 aaGuns moved from Rostov to Caucasus
1 bomber moved from Persia to Caucasus
1 bomber moved from Crete to Southern Italy
2 bombers, 1 fighter and 2 tactical_bombers moved from Volgograd to Caucasus
3 tactical_bombers moved from Volgograd to Rostov
1 infantry moved from Western Germany to Northern Italy
3 aaGuns, 1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
2 submarines placed in 110 Sea Zone
1 destroyer and 2 transports placed in 93 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 61 PUs (1 lost to blockades); end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : 6.00
AA fire in Persia : : -0.17
British : 0.33
Americans : -0.33
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 armour and 1 mech_infantry moved from Tambov to Volgograd
1 infantry moved from Tsinghai to Kazakhstan
1 armour, 3 artilleries, 68 infantry and 2 mech_infantrys moved from Samara to Volgograd
1 infantry moved from Tsinghai to Kazakhstan
3 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour, 3 artilleries, 68 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 3 artilleries, 68 infantry and 3 mech_infantrys in Volgograd, round 2 : 20/76 hits, 14,33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 3 artilleries, 67 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Samara to Volgograd
2 infantry moved from Samara to Volgograd
2 aaGuns and 3 infantry moved from Suiyuyan to Shensi
9 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
3 fighters and 1 tactical_bomber moved from Kazakhstan to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,00
Russians : 6,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor, 20x factory_major; Remaining resources: 70 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 factory_minor and 18 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 fighters, 1 infantry and 5 tactical_bombers moved from Manchuria to Jehol
2 bombers moved from Japan to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 bombers moved from French Indo China to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Airborne Attack Move - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 harbour and 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 7 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 7 fighters, 1 infantry and 5 tactical_bombers in Jehol, round 2 : 11/13 hits, 7.00 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Kwangtung to French Indo China
1 infantry moved from Yunnan to Szechwan
2 artilleries moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
2 tactical_bombers moved from Jehol to Japan
7 fighters and 3 tactical_bombers moved from Jehol to Manchuria
2 fighters moved from Japan to Manchuria
2 fighters moved from Japan to French Indo China
3 artilleries and 3 transports moved from 36 Sea Zone to 39 Sea Zone
2 bombers moved from Java to Malaya
1 submarine moved from 39 Sea Zone to 36 Sea Zone
3 artilleries moved from 39 Sea Zone to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
10 infantry placed in Japan
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : 0.00
Japanese : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Hunan to Yunnan
1 bomber moved from Iwo Jima to 42 Sea Zone
2 bombers moved from Iwo Jima to 42 Sea Zone
2 bombers moved from Iwo Jima to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Iwo Jima to 42 Sea Zone
1 destroyer moved from 123 Sea Zone to 108 Sea Zone
1 fighter moved from 106 Sea Zone to 108 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Kwangtung
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking Philippines from Japanese, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 6 bombers in 42 Sea Zone, round 2 : 5/6 hits, 4,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 3 bombers in 42 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Americans: 4 bombers
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Battle in 108 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 108 Sea Zone to United Kingdom
2 bombers moved from 42 Sea Zone to Northern Territory
1 carrier moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 7 fighters and 2 tactical_bombers moved from 17 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Iwo Jima to 35 Sea Zone
3 fighters moved from Midway to Iwo Jima
1 carrier, 2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Central United States to Eastern United States
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -0,17
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Jehol
2 infantry moved from Hunan to Anhwe
3 artilleries, 1 fighter and 17 infantry moved from Hunan to Yunnan
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :