one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
Giallo (Allies+8) vs Simon33 (Axis) BM3
-
@Giallo A lot of edits this game! Please use second file.
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 1 battleship, 2 carriers and 2 cruisers moved from 5 Sea Zone to 17 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 17 Sea Zone to 6 Sea Zone 3 destroyers moved from 5 Sea Zone to 17 Sea Zone 3 fighters moved from 5 Sea Zone to 17 Sea Zone 1 carrier and 1 cruiser moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 26 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from Soviet Far East to Iwo Jima 1 fighter and 1 tactical_bomber moved from Soviet Far East to 17 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Battle in Anhwe Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Soviet Far East to Midway Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 2 bombers, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 0,33 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hunan 3 artilleries and 10 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Anhwe Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 1 battleship, 2 carriers and 2 cruisers moved from 5 Sea Zone to 17 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 17 Sea Zone to 6 Sea Zone 3 destroyers moved from 5 Sea Zone to 17 Sea Zone 3 fighters moved from 5 Sea Zone to 17 Sea Zone 1 carrier and 1 cruiser moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 26 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from Soviet Far East to Iwo Jima 1 fighter and 1 tactical_bomber moved from Soviet Far East to 17 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Battle in Anhwe Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Soviet Far East to Midway Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 2 bombers, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hunan 3 artilleries and 10 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Anhwe Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Ethiopia to Egypt 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone 1 bomber moved from West India to 99 Sea Zone 2 fighters and 2 tactical_bombers moved from West India to India 5 infantry moved from West India to India 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa 2 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis 2 fighters moved from Kweichow to Suiyuyan Combat - British Battle in French West Africa Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 cruiser British roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 99 Sea Zone British win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in Suiyuyan British attack with 2 fighters Japanese defend with 1 infantry British roll dice for 2 fighters in Suiyuyan, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Suiyuyan British win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Battle in 98 Sea Zone British attack with 1 bomber and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in India British attack with 2 fighters, 5 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry British roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in India, round 2 : 5/9 hits, 3,17 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in India, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in India British win, taking India from Japanese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - British 1 aaGun moved from West India to India 1 bomber moved from 99 Sea Zone to Syria 2 infantry moved from Iraq to Syria 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from 98 Sea Zone to Egypt 2 infantry moved from French Madagascar to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 fighters and 2 tactical_bombers moved from India to Persia 1 fighter moved from Suiyuyan to Anhwe 1 fighter moved from Eastern United States to 10 Sea Zone 1 fighter moved from 101 Sea Zone to 10 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 fighter and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2 British collect 32 PUs (5 lost to blockades); end with 33 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,1,6,1,5,4,1,2,4,6,3,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 aaGun EDIT: Adding units owned by British to Eastern Persia: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 1,83 Italians : -1,17 Americans : 0,33 Chinese : 0,00 Japanese : 2,33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Eastern Poland to Bryansk Combat - Italians Non Combat Move - Italians 1 artillery moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Romania to Western Ukraine 1 artillery and 1 infantry moved from Greece to Bulgaria 1 bomber moved from Greece to Southern Italy 1 submarine moved from 92 Sea Zone to 91 Sea Zone Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
ANZAC : -1,67 Japanese : -0,67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Politics - French Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1,67 Japanese : -0,67 -
TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine 1 fighter moved from Greece to Ukraine 2 tactical_bombers moved from Western Ukraine to Archangel 1 infantry moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk Germans take Belarus from Russians 1 bomber moved from Western Germany to Western Ukraine 4 bombers and 1 fighter moved from Western Ukraine to Russia 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians -
Intercept in Moscow?
-
@simon33 no, 2 aa hits 1,4,5,1
-
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@simon33 no, 2 aa hits 1,4,5,1
I don’t understand your AA hits comment. I haven’t received any dice emails?
-
@simon33 my prediction of the upcomming dice results!
-
how about that! 1,4,4,1. You’re nearly exactly right.
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine 1 fighter moved from Greece to Ukraine 2 tactical_bombers moved from Western Ukraine to Archangel 1 infantry moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk Germans take Belarus from Russians 1 bomber moved from Western Germany to Western Ukraine 4 bombers and 1 fighter moved from Western Ukraine to Russia 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns, 7 armour, 10 artilleries, 25 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 tactical_bombers moved from Archangel to Novgorod 7 infantry moved from Novgorod to Belarus 10 artilleries and 2 infantry moved from Eastern Poland to Belarus 9 mech_infantrys moved from Germany to Eastern Poland 2 bombers and 1 fighter moved from Russia to Bryansk 1 infantry moved from Malta to 96 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone 3 aaGuns, 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 battleship moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 2 tactical_bombers moved from Gibraltar to Southern Italy Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 2 marines placed in Southern France 1 infantry placed in France 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.33 Germans : 0.33 Russians : 0.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 25 PUs; Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 aaGun moved from Vologda to Russia 2 fighters moved from Rostov to Russia 1 mech_infantry moved from Volgograd to Russia 2 aaGuns, 3 artilleries and 23 infantry moved from Tambov to Russia 6 infantry moved from Novosibirsk to Kazakhstan 2 aaGuns moved from Timguska to Kansu 2 infantry moved from Timguska to Kansu 9 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Kansu Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : 0,33 -
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
how about that! 1,4,4,1. You’re nearly exactly right.
I needed that, If axis activates SF what happens to the units and the ships?
-
They disband/scuttle. That’s already happened.
-
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
They disband/scuttle. That’s already happened.
thanks was for different game
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 18 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from French Indo China to Szechwan Japanese take Szechwan from Chinese 1 bomber moved from French Indo China to Hunan 1 bomber moved from French Indo China to 42 Sea Zone 2 artilleries and 2 infantry moved from Burma to India 3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan retreated to Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in India Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/8 hits, 3.50 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Burma to Yunnan 1 aaGun moved from Kwangsi to Yunnan 3 fighters and 1 tactical_bomber moved from India to French Indo China 1 infantry moved from Ceylon to 39 Sea Zone 2 carriers, 1 cruiser, 1 infantry, 2 submarines and 2 transports moved from 39 Sea Zone to 41 Sea Zone 2 carriers, 1 cruiser, 1 infantry, 2 submarines and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 bomber moved from Hunan to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China 2 fighters moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 armour and 1 artillery placed in French Indo China Japanese undo move 2. 1 armour, 1 artillery and 1 mech_infantry placed in Manchuria 1 artillery and 1 infantry placed in French Indo China 3 artilleries, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4 Japanese collect 52 PUs (2 lost to blockades); end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.00 Japanese : -1.33 -
I think you’re getting confused. I activated Sth France G4.





