Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Crete
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 0/8 hits, 2.33 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 3 : 0/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 4 : 0/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 5 : 4/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Crete from Neutral_Allies, taking Tobruk from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
Place Units - Italians
1 airfield placed in Gibraltar
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Greece: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -3.67
British : -0.67
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Trans-Jordan to Syria
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 62 Sea Zone from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Syria
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
ANZAC win, taking Syria from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Neutral_Axis : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Trans-Jordan to Syria
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 62 Sea Zone from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Syria
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
ANZAC win, taking Syria from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Neutral_Axis : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
2 bombers, 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 bomber moved from Western Germany to Belarus
1 infantry moved from Morocco to 91 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Malta
Battle in Belarus
Germans attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Malta from British with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
6 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
3 bombers, 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Baltic States to Novgorod
3 aaGuns, 10 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine
1 armour and 8 mech_infantrys moved from Poland to Western Ukraine
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
10 artilleries and 2 infantry moved from Poland to Eastern Poland
2 tactical_bombers moved from Western Germany to Western Ukraine
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 fighter moved from Tunisia to Greece
1 fighter and 2 tactical_bombers moved from Tunisia to Gibraltar
1 infantry moved from Morocco to Algeria
Place Units - Germans
1 bomber and 1 infantry placed in Western Germany
9 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun and 1 infantry moved from Archangel to Vologda
3 infantry moved from Volgograd to Tambov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
3 artilleries moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Russia
13 infantry moved from Bryansk to Tambov
2 aaGuns and 2 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
4 infantry moved from Bryansk to Russia
5 infantry moved from Bryansk to Tambov
16 infantry moved from Bryansk to Russia
4 infantry moved from Bryansk to Tambov
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Shantung
2 fighters and 1 tactical_bomber moved from Japan to Shantung
1 tactical_bomber moved from Korea to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Burma to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 bombers moved from French Indo China to India
1 mech_infantry moved from Yunnan to India
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
Combat - Japanese
Battle in Ceylon
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 5/9 hits, 4.33 expected hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in India, round 2 : 0/4 hits, 1.33 expected hits
1 aaGun owned by the British and 4 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 aaGun and 4 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shantung
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Shantung
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
2 bombers moved from India to French Indo China
1 armour, 3 artilleries and 8 infantry moved from Yunnan to Burma
1 aaGun moved from Hunan to Kwangsi
1 infantry moved from Hunan to Anhwe
2 fighters and 1 tactical_bomber moved from Shantung to Manchuria
4 infantry moved from Korea to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Manchuria
3 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Japan
1 carrier and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 mech_infantry moved from French Indo China to Burma
Place Units - Japanese
1 factory_minor placed in Manchuria
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 bombers and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : -0.33
Chinese : 0.00
UK_Pacific : -1.33
AA fire in India : : -0.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Shantung
2 fighters and 1 tactical_bomber moved from Japan to Shantung
1 tactical_bomber moved from Korea to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Burma to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 bombers moved from French Indo China to India
1 mech_infantry moved from Yunnan to India
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
Combat - Japanese
Battle in Ceylon
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 5/9 hits, 4.33 expected hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in India, round 2 : 0/4 hits, 1.33 expected hits
1 aaGun owned by the British and 4 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 aaGun and 4 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shantung
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Shantung
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
2 bombers moved from India to French Indo China
1 armour, 3 artilleries and 8 infantry moved from Yunnan to Burma
1 aaGun moved from Hunan to Kwangsi
1 infantry moved from Hunan to Anhwe
2 fighters and 1 tactical_bomber moved from Shantung to Manchuria
4 infantry moved from Korea to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Manchuria
3 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Japan
1 carrier and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 mech_infantry moved from French Indo China to Burma
Place Units - Japanese
1 factory_minor placed in Manchuria
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 bombers and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 battleships and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 battleships and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : -0.33
Chinese : 0.00
UK_Pacific : -1.33
AA fire in India : : -0.50
Japanese : 1.33
@Giallo A lot of edits this game! Please use second file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
1 battleship, 2 carriers and 2 cruisers moved from 5 Sea Zone to 17 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 destroyers moved from 5 Sea Zone to 17 Sea Zone
3 fighters moved from 5 Sea Zone to 17 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Soviet Far East to Iwo Jima
1 fighter and 1 tactical_bomber moved from Soviet Far East to 17 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in Anhwe
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 bombers moved from Soviet Far East to Midway
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
2 bombers, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan
3 artilleries and 10 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Anhwe
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
1 battleship, 2 carriers and 2 cruisers moved from 5 Sea Zone to 17 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 destroyers moved from 5 Sea Zone to 17 Sea Zone
3 fighters moved from 5 Sea Zone to 17 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Soviet Far East to Iwo Jima
1 fighter and 1 tactical_bomber moved from Soviet Far East to 17 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in Anhwe
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 bombers moved from Soviet Far East to Midway
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
2 bombers, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan
3 artilleries and 10 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Anhwe
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Purchase Units - British
British buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
1 bomber moved from West India to 99 Sea Zone
2 fighters and 2 tactical_bombers moved from West India to India
5 infantry moved from West India to India
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
2 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
2 fighters moved from Kweichow to Suiyuyan
Combat - British
Battle in French West Africa
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser
British roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Italians lost in 99 Sea Zone
British win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Suiyuyan
British attack with 2 fighters
Japanese defend with 1 infantry
British roll dice for 2 fighters in Suiyuyan, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Suiyuyan
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in India
British attack with 2 fighters, 5 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in India, round 2 : 5/9 hits, 3,17 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in India, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from West India to India
1 bomber moved from 99 Sea Zone to Syria
2 infantry moved from Iraq to Syria
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from India to Persia
1 fighter moved from Suiyuyan to Anhwe
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from 101 Sea Zone to 10 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 fighter and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 32 PUs (5 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,1,6,1,5,4,1,2,4,6,3,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by British to Eastern Persia: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,83
Italians : -1,17
Americans : 0,33
Chinese : 0,00
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Eastern Poland to Bryansk
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Greece to Bulgaria
1 bomber moved from Greece to Southern Italy
1 submarine moved from 92 Sea Zone to 91 Sea Zone
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 8 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -1,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 8 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Politics - French
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67
Japanese : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Greece to Ukraine
2 tactical_bombers moved from Western Ukraine to Archangel
1 infantry moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
Germans take Belarus from Russians
1 bomber moved from Western Germany to Western Ukraine
4 bombers and 1 fighter moved from Western Ukraine to Russia
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
Intercept in Moscow?
@simon33 no, 2 aa hits 1,4,5,1
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@simon33 no, 2 aa hits 1,4,5,1
I don’t understand your AA hits comment. I haven’t received any dice emails?
@simon33 my prediction of the upcomming dice results!
how about that! 1,4,4,1. You’re nearly exactly right.