@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
Giallo (Allies+8) vs Simon33 (Axis) BM3
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Bid: sub in SZ98
2IPC to UK (Europe I assume)hf
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Germans buy 5 artilleries and 1 destroyer; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Changing PUs for British from 28 to 30 EDIT: Turning off Edit Mode 2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Greater Southern Germany to France 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 armour moved from Romania to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone
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only 111 2 pu for uk eur
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Germans buy 5 artilleries and 1 destroyer; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Changing PUs for British from 28 to 30 EDIT: Turning off Edit Mode 2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Greater Southern Germany to France 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 armour moved from Romania to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone 1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/9 hits, 3.33 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 3/9 hits, 3.33 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 4/17 hits, 5.17 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits 1 aaGun owned by the French, 2 infantry owned by the Germans and 3 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 8/15 hits, 4.83 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits 3 infantry owned by the Germans, 1 armour owned by the French, 3 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany 2 aaGuns moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium 1 bomber and 1 fighter moved from 111 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 armour and 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Romania to Slovakia Hungary 2 infantry moved from Greater Southern Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy Place Units - Germans 5 artilleries placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 3.00 British : -2.17 French : -4.00 Neutral_Allies : -2.33
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 3 infantry moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Archangel to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 2 infantry moved from Caucasus to Rostov 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 1 infantry moved from Belarus to Novgorod 1 armour moved from Russia to Belarus 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Ukraine 1 mech_infantry moved from Russia to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 fighter moved from Formosa to 37 Sea Zone 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 2 fighters and 2 tactical_bombers moved from Japan to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung Combat - Japanese Battle in Borneo Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 4/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 0/7 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 3 : 3/7 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 62 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 1 carrier moved from 33 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Korea to Japan 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 2 bombers moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Anhwe 4 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : -0.67 Americans : 0.50 ANZAC : -0.33 Chinese : 0.67 UK_Pacific : -1.33 Japanese : -2.00
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I assumed no scramble from the Philippines.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to Midway 1 fighter moved from 10 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to Central America 1 fighter moved from Eastern United States to Gibraltar 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Central United States to Midway 1 mech_infantry moved from Central United States to Central America 1 mech_infantry moved from Central United States to British Columbia 1 infantry moved from Western United States to British Columbia 2 aaGuns moved from Western United States to British Columbia 1 mech_infantry moved from Western United States to British Columbia 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 2 infantry moved from Szechwan to Shensi 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -1,00
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from Scotland to 106 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia
Combat Hit Differential Summary :
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scramble?
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Scramble 3 fighters.
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to Midway 1 fighter moved from 10 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to Central America 1 fighter moved from Eastern United States to Gibraltar 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Central United States to Midway 1 mech_infantry moved from Central United States to Central America 1 mech_infantry moved from Central United States to British Columbia 1 infantry moved from Western United States to British Columbia 2 aaGuns moved from Western United States to British Columbia 1 mech_infantry moved from Western United States to British Columbia 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 2 infantry moved from Szechwan to Shensi 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to Eastern United States: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from Scotland to 106 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery in Ethiopia, round 5 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 6 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Ethiopia, round 7 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 7 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Ethiopia, round 8 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Ethiopia Italians win with 1 artillery remaining. Battle score for attacker is -8 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Italians: 2 infantry Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the Italians, 1 submarine owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 1 cruiser owned by the British, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Casualties for Germans: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Non Combat Move - British 1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 fighter moved from 106 Sea Zone to Quebec 1 battleship moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from Burma to India 3 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Yunnan 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 6 infantry placed in United Kingdom 1 factory_minor placed in Egypt Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 aaGun and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Germans : 0,17 British : -1,67 Italians : 0,83 Chinese : 0,67 Japanese : -1,00
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Albania to Greece 2 infantry moved from Albania to Greece 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 bomber moved from Northern Italy to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 artillery moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in Greece Italians attack with 1 armour, 1 artillery and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 1/5 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 0/4 hits, 1.33 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 4 : 2/3 hits, 1.17 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour and 1 artillery in Greece, round 5 : 1/2 hits, 0.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Libya to Tobruk Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.67 Neutral_Allies : -0.67
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 62 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : 0,67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 62 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Combat - French Battle in Algeria French attack with 1 infantry Neutral_Axis defend with 1 infantry French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,17 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French : -0,17 ANZAC : -1,00 Neutral_Axis : 0,67 Japanese : 0,67
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 fighter and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Germans 1 bomber and 3 fighters moved from 110 Sea Zone to Western Germany 4 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from 91 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 tactical_bombers moved from Holland Belgium to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 5 armour and 4 mech_infantrys moved from France to Yugoslavia 2 infantry moved from Western Germany to Germany 2 artilleries and 1 infantry moved from France to Western Germany 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 armour moved from Yugoslavia to Poland 2 artilleries and 4 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 3 infantry moved from Slovakia Hungary to Poland 5 artilleries moved from Germany to Poland Place Units - Germans 10 artilleries placed in Germany 8 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Rostov to Bryansk 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western Ukraine to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 6 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 5 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Eastern Poland 2 aaGuns, 1 artillery and 14 infantry moved from Novgorod to Belarus Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Russians undo move 2. 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 aaGun EDIT: Adding units owned by Russians to Novgorod: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Siam to Shan State 2 bombers, 6 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 artilleries moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 36 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - Japanese Battle in Java Battle in Malaya Battle in Shan State Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/9 hits, 4.17 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Java from Dutch, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers British defend with 2 infantry; Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers in Yunnan, round 2 : 11/15 hits, 8.50 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 4/6 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber Casualties for Chinese: 4 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters moved from Shan State to 42 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 bombers, 4 fighters and 5 tactical_bombers moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 armour, 1 artillery, 4 infantry and 1 marine moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 1 submarine and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 aaGun and 5 infantry moved from Jehol to Anhwe Place Units - Japanese 1 airfield, 1 factory_minor and 1 harbour placed in French Indo China Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : 2.00 UK_Pacific : -0.33 Japanese : 2.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to Iwo Jima 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone 1 battleship moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 battleship, 1 bomber and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 bomber and 3 fighters in 16 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 16 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 16 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 101 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States 2 aaGuns, 1 infantry and 2 mech_infantrys moved from British Columbia to Western United States 2 mech_infantrys moved from Central America to Mexico 1 bomber moved from 16 Sea Zone to Midway 1 cruiser moved from 26 Sea Zone to 17 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 3 bombers and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -1,00 Japanese : -0,67