@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Derek vs. Schroeder
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scramble and air battle?
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@Schroeder intercept
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Maximum scramble in Russia. Taking UK fighters as first casualties
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 2 bombers; Remaining resources: 4 PUs; Combat Move - Germans 3 armour moved from Novgorod to Archangel 2 bombers moved from Western Germany to Russia 4 bombers moved from Novgorod to Russia 3 fighters moved from Novgorod to Russia 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys moved from Smolensk to Vologda 2 tactical_bombers moved from Eastern Poland to Caucasus 1 tactical_bomber moved from Ukraine to Caucasus 2 armour moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 9 units heading to Russia Russians launches 9 interceptors out of Russia Attackers Fire, : 3/9 hits, 2.00 expected hits Defenders Fire, : 2/9 hits, 3.00 expected hits 2 fighters owned by the Germans lost in Russia 3 fighters owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,5,6,6 and causes: 17 damage to unit: factory_major Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 23 damage total. Damaged units is as follows: factory_major = 17, airfield = 6 Battle in Archangel Germans attack with 3 armour Russians defend with 1 mech_infantry Germans roll dice for 3 armour in Archangel, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys in Vologda, round 2 : 14/46 hits, 14.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 armour and 3 tactical_bombers British defend with 1 artillery, 3 infantry and 2 mech_infantrys Germans roll dice for 3 armour and 3 tactical_bombers in Caucasus, round 2 : 4/6 hits, 3.50 expected hits Russians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour and 3 tactical_bombers in Caucasus, round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 armour Casualties for British: 1 artillery, 3 infantry and 2 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 3 tactical_bombers moved from Caucasus to Rostov 3 bombers moved from Russia to Novgorod 2 bombers moved from Russia to Smolensk 2 artilleries moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk 2 submarines moved from 115 Sea Zone to 112 Sea Zone 4 infantry moved from Greater Southern Germany to Western Germany 1 infantry moved from Western Germany to France 1 aaGun moved from Smolensk to Vologda 1 infantry moved from Bryansk to Tambov 3 infantry moved from Bryansk to Smolensk Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 62 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.00 Germans : 0.50 Defenders Fire, : : -1.00 Attackers Fire, : : 1.00 Russians : -1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 4x airfield, 11x factory_major; Remaining resources: 6 PUs; Russians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Samara to Vologda 14 infantry moved from Novosibirsk to Vologda 20 infantry moved from Russia to Vologda 12 infantry moved from Russia to Vologda 4 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda 2 armour and 6 artilleries moved from Russia to Vologda 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Vologda Russians attack with 2 armour, 6 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys AA fire in Vologda : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians lost in Vologda Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 59 infantry in Vologda, round 2 : 16/69 hits, 14.83 expected hits Germans roll dice for 1 aaGun, 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys in Vologda, round 2 : 19/46 hits, 18.33 expected hits 19 infantry owned by the Russians, 1 aaGun owned by the Germans and 15 infantry owned by the Germans lost in Vologda Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 40 infantry in Vologda, round 3 : 10/50 hits, 11.67 expected hits Germans roll dice for 18 armour, 2 artilleries, 4 infantry and 7 mech_infantrys in Vologda, round 3 : 14/31 hits, 13.33 expected hits 14 infantry owned by the Russians, 4 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Vologda Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 26 infantry in Vologda, round 4 : 7/36 hits, 9.33 expected hits Germans roll dice for 18 armour, 2 artilleries and 1 mech_infantry in Vologda, round 4 : 8/21 hits, 10.00 expected hits 8 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 18 infantry in Vologda, round 5 : 13/28 hits, 8.00 expected hits Germans roll dice for 14 armour in Vologda, round 5 : 7/14 hits, 7.00 expected hits 7 infantry owned by the Russians and 13 armour owned by the Germans lost in Vologda 11 infantry owned by the Russians, 2 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Russia Germans win with 1 armour remaining. Battle score for attacker is 45 Casualties for Russians: 48 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 17 armour, 2 artilleries, 19 infantry and 7 mech_infantrys Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 armour placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0.67 AA fire in Vologda : : 0.50 Russians : 2.17
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Operation Bagration begins!
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour and 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Olgiy to Timguska Japanese take Timguska from Russians 2 armour moved from Shensi to Tsinghai 2 armour moved from Kweichow to Sikang 1 armour moved from Yunnan to Szechwan 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Hopei 1 bomber moved from French Indo China to Chahar 1 armour moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 3 armour moved from French Indo China to Hunan 2 mech_infantrys moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 fighter moved from French Indo China to 43 Sea Zone 4 fighters moved from French Indo China to Szechwan 4 tactical_bombers moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 fighter moved from French Indo China to Hopei 1 tactical_bomber moved from French Indo China to Hopei 1 tactical_bomber moved from French Indo China to Anhwe 1 fighter moved from French Indo China to Anhwe 1 tactical_bomber moved from French Indo China to Anhwe Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 4 fighters and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Szechwan, round 2 : 6/9 hits, 5.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 fighter moved from Hopei to Shensi 1 tactical_bomber moved from Hopei to Shensi 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter moved from Hunan to Kiangsu 3 fighters moved from Szechwan to French Indo China 4 tactical_bombers moved from Szechwan to French Indo China 1 fighter moved from 43 Sea Zone to French Indo China 1 bomber moved from Chahar to Kiangsu Place Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Buryatia: 1 infantry EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Adding units owned by Japanese to Amur: 2 infantry EDIT: Removing units owned by Japanese from Dzavhan: 1 infantry EDIT: Adding units owned by Japanese to Yenisey: 1 infantry EDIT: Turning off Edit Mode 10 infantry placed in Japan 3 armour placed in French Indo China 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -2.33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from 22 Sea Zone to Marianas 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship moved from 45 Sea Zone to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship and 1 marine moved from 44 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines 1 battleship and 1 marine moved from 33 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 bomber moved from Caroline Islands to 16 Sea Zone 2 destroyers moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra 1 carrier moved from 45 Sea Zone to 41 Sea Zone 1 artillery and 2 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians
Combat Hit Differential Summary :
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kamikaze?
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Might as well, it’s a real gamble but I don’t see a better time to use them, I’m going to use all 6 of them in the Phillipines, and hopefully get a lucky 3 hits.
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You have to choose which tries to which ships before rolling any dice
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@Derek right, 2 to the cruiser, 4 to the battleship.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from 22 Sea Zone to Marianas 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship moved from 45 Sea Zone to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship and 1 marine moved from 44 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines 1 battleship and 1 marine moved from 33 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 bomber moved from Caroline Islands to 16 Sea Zone 2 destroyers moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra 1 carrier moved from 45 Sea Zone to 41 Sea Zone 1 artillery and 2 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 5,1,1,3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,5 Battle in Soviet Far East Battle in Paulau Island Battle in Philippines Battle in Marianas Battle in 16 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Sumatra Americans attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Sumatra, round 2 : 3/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra Americans win, taking Sumatra from Japanese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Wake Island 1 tactical_bomber moved from Western United States to Wake Island 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 carrier moved from 45 Sea Zone to 35 Sea Zone 1 carrier moved from 45 Sea Zone to 34 Sea Zone 2 fighters moved from 45 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 destroyer moved from 23 Sea Zone to 34 Sea Zone 1 destroyer moved from 23 Sea Zone to 22 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 45 Sea Zone to 35 Sea Zone 3 fighters moved from 45 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 destroyer moved from 1 Sea Zone to 3 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 artillery, 3 infantry and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Kansu from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Suiyuyan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 4 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 15 PUs; UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 artillery, 4 infantry and 2 mech_infantrys moved from Tobruk to Libya 2 fighters moved from Algeria to 95 Sea Zone 1 armour moved from Algeria to Libya 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 armour moved from Kazakhstan to Volgograd 1 mech_infantry moved from Northwest Persia to Caucasus 1 bomber moved from India to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 3 fighters moved from Russia to Vologda Combat - British Battle in 95 Sea Zone British attack with 2 fighters and 1 submarine Italians defend with 1 destroyer, 1 submarine and 1 transport Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 2 fighters in 95 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in 95 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone 1 transport owned by the Italians lost in 95 Sea Zone British roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21 Casualties for Italians: 1 destroyer, 1 submarine and 1 transport Battle in Volgograd British attack with 1 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Libya British attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Libya, round 2 : 3/8 hits, 2.00 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 3/7 hits, 2.50 expected hits 3 infantry owned by the Italians and 3 infantry owned by the British lost in Libya British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Libya, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Libya, round 3 : 3/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya British roll dice for 1 armour and 1 artillery in Libya, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Libya British roll dice for 1 armour and 1 artillery in Libya, round 5 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Libya British roll dice for 1 armour in Libya, round 6 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the British lost in Libya Italians win with 1 armour remaining. Battle score for attacker is -9 Casualties for British: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys Casualties for Italians: 2 artilleries, 3 infantry and 1 mech_infantry Battle in Caucasus British attack with 1 bomber and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 1 bomber Casualties for Germans: 1 armour Battle in Vologda British attack with 3 fighters Germans defend with 1 armour British roll dice for 3 fighters in Vologda, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda British win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 3 fighters moved from Persia to Russia 3 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from 95 Sea Zone to Tunisia Place Units - British 3 fighters placed in Persia 1 fighter and 1 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -0.50 Italians : 1.33 British : 0.33 Americans : 0.50 Chinese : -0.17 Japanese : 0.83
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@Derek quick question, how did you manage to invade the Phillipines? My gamble actually paid off and I killed both the cruiser and the battleship, I think kamikazes act as a sea battle right, meaning since I killed your ships the marines would sink with them, and not be able to invade? Or do kamikazes not count as a sea battle and only kill ships but don’t interfere with amphibious assaults? It is probably the latter since it happened in-game, but I know sometimes TripleA isn’t perfect on the rules, what’s your take?
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@Schroeder idk. I was surprised that the landing still happened. But I’ve never had that happen before. Might have to get a ruling
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So apparently kamikaze attacks cannot target transports? I was unaware of this. And it’s also probably why triplea allowed the units to land?
Would I be able to change some things up?
I would’ve just sent lone transports to take the islands without any threat of losing anything lol.
And if I dont take the Philippines then I would not have moved the carriers there during noncombat.
These are your calls. Let me know
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It is a bug in TripleA, guys. There was a discussion/ruling recently: just see the postings before and after https://www.axisandallies.org/forums/post/1251224
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Thanks, Panther. @Derek I am okay with you just redoing the whole US turn because we didn’t know how the rules/bugs of the balanced mod worked, because even though you get to keep a cruiser and a battleship I don’t think it will really matter that much because I don’t have a navy as Japan and have already given up on that. Just redo the turn and we’ll be all good.
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Ok thanks! I will post later today 😎
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In Shensi, the Chinese infantry scored a hit. you defended with 1 fighter and 1 tacbomber. I took the tacbomber as a casualty. edit if you want to choose the fighter instead on your turn.