TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00
Japanese : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 2 bombers; Remaining resources: 4 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Archangel
2 bombers moved from Western Germany to Russia
4 bombers moved from Novgorod to Russia
3 fighters moved from Novgorod to Russia
18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys moved from Smolensk to Vologda
2 tactical_bombers moved from Eastern Poland to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
2 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
Combat Hit Differential Summary :
scramble and air battle?
@Schroeder intercept
Maximum scramble in Russia. Taking UK fighters as first casualties
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 2 bombers; Remaining resources: 4 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Archangel
2 bombers moved from Western Germany to Russia
4 bombers moved from Novgorod to Russia
3 fighters moved from Novgorod to Russia
18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys moved from Smolensk to Vologda
2 tactical_bombers moved from Eastern Poland to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
2 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 9 units heading to Russia
Russians launches 9 interceptors out of Russia
Attackers Fire, : 3/9 hits, 2.00 expected hits
Defenders Fire, : 2/9 hits, 3.00 expected hits
2 fighters owned by the Germans lost in Russia
3 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
AA fire in Russia : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,5,6,6 and causes: 17 damage to unit: factory_major
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 23 damage total. Damaged units is as follows: factory_major = 17, airfield = 6
Battle in Archangel
Germans attack with 3 armour
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour in Archangel, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys in Vologda, round 2 : 14/46 hits, 14.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour and 3 tactical_bombers
British defend with 1 artillery, 3 infantry and 2 mech_infantrys
Germans roll dice for 3 armour and 3 tactical_bombers in Caucasus, round 2 : 4/6 hits, 3.50 expected hits
Russians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2.00 expected hits
1 mech_infantry owned by the British, 2 armour owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour and 3 tactical_bombers in Caucasus, round 3 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 artillery, 3 infantry and 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
3 tactical_bombers moved from Caucasus to Rostov
3 bombers moved from Russia to Novgorod
2 bombers moved from Russia to Smolensk
2 artilleries moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
2 submarines moved from 115 Sea Zone to 112 Sea Zone
4 infantry moved from Greater Southern Germany to Western Germany
1 infantry moved from Western Germany to France
1 aaGun moved from Smolensk to Vologda
1 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Smolensk
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 62 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.00
Germans : 0.50
Defenders Fire, : : -1.00
Attackers Fire, : : 1.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x airfield, 11x factory_major; Remaining resources: 6 PUs;
Russians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Samara to Vologda
14 infantry moved from Novosibirsk to Vologda
20 infantry moved from Russia to Vologda
12 infantry moved from Russia to Vologda
4 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
2 armour and 6 artilleries moved from Russia to Vologda
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Vologda
Russians attack with 2 armour, 6 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys
AA fire in Vologda : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians lost in Vologda
Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 59 infantry in Vologda, round 2 : 16/69 hits, 14.83 expected hits
Germans roll dice for 1 aaGun, 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys in Vologda, round 2 : 19/46 hits, 18.33 expected hits
19 infantry owned by the Russians, 1 aaGun owned by the Germans and 15 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 40 infantry in Vologda, round 3 : 10/50 hits, 11.67 expected hits
Germans roll dice for 18 armour, 2 artilleries, 4 infantry and 7 mech_infantrys in Vologda, round 3 : 14/31 hits, 13.33 expected hits
14 infantry owned by the Russians, 4 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 26 infantry in Vologda, round 4 : 7/36 hits, 9.33 expected hits
Germans roll dice for 18 armour, 2 artilleries and 1 mech_infantry in Vologda, round 4 : 8/21 hits, 10.00 expected hits
8 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 18 infantry in Vologda, round 5 : 13/28 hits, 8.00 expected hits
Germans roll dice for 14 armour in Vologda, round 5 : 7/14 hits, 7.00 expected hits
7 infantry owned by the Russians and 13 armour owned by the Germans lost in Vologda
11 infantry owned by the Russians, 2 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Russia
Germans win with 1 armour remaining. Battle score for attacker is 45
Casualties for Russians: 48 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun, 17 armour, 2 artilleries, 19 infantry and 7 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 armour placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0.67
AA fire in Vologda : : 0.50
Russians : 2.17
Operation Bagration begins!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour and 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Olgiy to Timguska
Japanese take Timguska from Russians
2 armour moved from Shensi to Tsinghai
2 armour moved from Kweichow to Sikang
1 armour moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Hopei
1 bomber moved from French Indo China to Chahar
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
3 armour moved from French Indo China to Hunan
2 mech_infantrys moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 fighter moved from French Indo China to 43 Sea Zone
4 fighters moved from French Indo China to Szechwan
4 tactical_bombers moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from French Indo China to Hopei
1 tactical_bomber moved from French Indo China to Hopei
1 tactical_bomber moved from French Indo China to Anhwe
1 fighter moved from French Indo China to Anhwe
1 tactical_bomber moved from French Indo China to Anhwe
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 4 fighters and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Szechwan, round 2 : 6/9 hits, 5.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Shensi
1 tactical_bomber moved from Hunan to Kiangsu
1 fighter moved from Hunan to Kiangsu
3 fighters moved from Szechwan to French Indo China
4 tactical_bombers moved from Szechwan to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 bomber moved from Chahar to Kiangsu
Place Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to Amur: 2 infantry
EDIT: Removing units owned by Japanese from Dzavhan: 1 infantry
EDIT: Adding units owned by Japanese to Yenisey: 1 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Japan
3 armour placed in French Indo China
3 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : -2.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 22 Sea Zone to Marianas
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship moved from 45 Sea Zone to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 battleship and 1 marine moved from 44 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 cruiser and 1 marine moved from 45 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 battleship and 1 marine moved from 33 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Caroline Islands to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
1 carrier moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat Hit Differential Summary :
kamikaze?
Might as well, it’s a real gamble but I don’t see a better time to use them, I’m going to use all 6 of them in the Phillipines, and hopefully get a lucky 3 hits.
You have to choose which tries to which ships before rolling any dice
@Derek right, 2 to the cruiser, 4 to the battleship.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 22 Sea Zone to Marianas
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship moved from 45 Sea Zone to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 battleship and 1 marine moved from 44 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 cruiser and 1 marine moved from 45 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 battleship and 1 marine moved from 33 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Caroline Islands to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
1 carrier moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 5,1,1,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,5
Battle in Soviet Far East
Battle in Paulau Island
Battle in Philippines
Battle in Marianas
Battle in 16 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Americans attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Sumatra, round 2 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Wake Island
1 tactical_bomber moved from Western United States to Wake Island
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 34 Sea Zone
2 fighters moved from 45 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
3 fighters moved from 45 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 destroyer moved from 1 Sea Zone to 3 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 3 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kansu
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Kansu from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery, 4 infantry and 2 mech_infantrys moved from Tobruk to Libya
2 fighters moved from Algeria to 95 Sea Zone
1 armour moved from Algeria to Libya
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber moved from India to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
3 fighters moved from Russia to Vologda
Combat - British
Battle in 95 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 2 fighters in 95 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters in 95 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 1 destroyer, 1 submarine and 1 transport
Battle in Volgograd
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Libya
British attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Libya, round 2 : 3/8 hits, 2.00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 3/7 hits, 2.50 expected hits
3 infantry owned by the Italians and 3 infantry owned by the British lost in Libya
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Libya, round 3 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Libya, round 3 : 3/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 1 armour and 1 artillery in Libya, round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Libya
British roll dice for 1 armour and 1 artillery in Libya, round 5 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0.50 expected hits
1 artillery owned by the British lost in Libya
British roll dice for 1 armour in Libya, round 6 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Libya, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the British lost in Libya
Italians win with 1 armour remaining. Battle score for attacker is -9
Casualties for British: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Casualties for Italians: 2 artilleries, 3 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 bomber owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 bomber
Casualties for Germans: 1 armour
Battle in Vologda
British attack with 3 fighters
Germans defend with 1 armour
British roll dice for 3 fighters in Vologda, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Vologda
British win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
3 fighters moved from Persia to Russia
3 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from 95 Sea Zone to Tunisia
Place Units - British
3 fighters placed in Persia
1 fighter and 1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -0.50
Italians : 1.33
British : 0.33
Americans : 0.50
Chinese : -0.17
Japanese : 0.83
@Derek quick question, how did you manage to invade the Phillipines? My gamble actually paid off and I killed both the cruiser and the battleship, I think kamikazes act as a sea battle right, meaning since I killed your ships the marines would sink with them, and not be able to invade? Or do kamikazes not count as a sea battle and only kill ships but don’t interfere with amphibious assaults? It is probably the latter since it happened in-game, but I know sometimes TripleA isn’t perfect on the rules, what’s your take?
@Schroeder idk. I was surprised that the landing still happened. But I’ve never had that happen before. Might have to get a ruling
So apparently kamikaze attacks cannot target transports? I was unaware of this. And it’s also probably why triplea allowed the units to land?
Would I be able to change some things up?
I would’ve just sent lone transports to take the islands without any threat of losing anything lol.
And if I dont take the Philippines then I would not have moved the carriers there during noncombat.
These are your calls. Let me know
It is a bug in TripleA, guys. There was a discussion/ruling recently: just see the postings before and after https://www.axisandallies.org/forums/post/1251224
Thanks, Panther. @Derek I am okay with you just redoing the whole US turn because we didn’t know how the rules/bugs of the balanced mod worked, because even though you get to keep a cruiser and a battleship I don’t think it will really matter that much because I don’t have a navy as Japan and have already given up on that. Just redo the turn and we’ll be all good.