The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
Yes. Scramble both fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour, 2 destroyers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 artillery moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Yunnan
1 armour moved from Kweichow to Yunnan
1 armour moved from Kweichow to Hopei
1 artillery moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
3 bombers moved from Kwangsi to India
3 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 destroyers moved from 6 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Anhwe
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/3 hits, 0.50 expected hits
Defenders Fire, : 1/2 hits, 0.67 expected hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 3 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 3 destroyers in 22 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 destroyers in 22 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 2 transports
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hopei, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/8 hits, 4.17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Anhwe
Japanese attack with 2 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Anhwe, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from Hunan to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
3 tactical_bombers moved from Yunnan to French Indo China
3 fighters moved from Yunnan to French Indo China
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Hopei to Kweichow
2 bombers moved from India to French Indo China
Place Units - Japanese
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.33
British : -0.50
French : -0.33
Americans : -1.00
Chinese : -3.00
Attackers Fire, : : -0.50
UK_Pacific : -0.33
AA fire in India : : -0.33
Japanese : 2.83
Attacking your 2 destroyers and one submarine in SZ23. Next to Marianas Island. Attacking with 2 submarines, 3 fighters and 1 tactical bomber. Can’t get the screenshot to load onto here for some reason.
Do you want to submerge the submarine?
@Derek yes submerge the sub.
when I noncombat move into dutch territories they are not becoming allied. am I missing something or do I have to edit them?
land units not air units
I edited celebis to USA and edit USA +3 IPC. also Suriname in S America
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 5 destroyers, 1 marine and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 23 Sea Zone
Americans attack with 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 destroyers, 1 infantry, 1 marine, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 marine and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 54 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 30 Sea Zone to 54 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Southeast Mexico to Queensland
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 battleship, 5 destroyers and 2 submarines placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Kweichow
Chinese win, taking Shensi from Japanese, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 40 PUs;
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 11 PUs;
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Burma to Malaya
1 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 bomber moved from Persia to Sikang
1 tactical_bomber moved from Caucasus to Sikang
Combat - British
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Sikang
British attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 bomber and 1 tactical_bomber in Sikang, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 bomber and 1 tactical_bomber in Sikang, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Sikang
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Malaya
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Malaya
British roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Malaya, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Dutch to Americans
EDIT: Changing ownership of Suriname from Dutch to Americans
EDIT: Changing PUs for Americans from 85 to 88
EDIT: Turning off Edit Mode
1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 bomber and 1 tactical_bomber moved from Sikang to Novosibirsk
3 fighters moved from Persia to Russia
2 fighters moved from Caucasus to Russia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Alexandria
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to India
1 artillery moved from Burma to India
4 infantry moved from Burma to India
Place Units - British
3 fighters placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 aaGun and 2 infantry
Combat Hit Differential Summary :
British : -1.17
Americans : 1.33
Chinese : 0.83
Japanese : -1.00
@Derek They should become allied controlled when you move into them, if they don’t I would just edit them to be.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
3 submarines moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from British
Combat - Italians
Combat Hit Differential Summary :
scramble?
yes scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
3 submarines moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from British
Combat - Italians
Americans scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters and 3 submarines
British defend with 1 destroyer, 1 fighter and 2 transports; French defend with 1 cruiser and 1 destroyer; Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 cruisers, 3 destroyers, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the French, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the French lost in 92 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 cruiser and 3 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans, 1 submarine owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
2 transports owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 63
Casualties for Italians: 1 fighter and 2 submarines
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 destroyer, 1 fighter and 2 transports
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter could not land in 92 Sea Zone and was removed
1 bomber moved from 92 Sea Zone to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.50
Americans : -1.33
woo hoo!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
eww got wreckd :P
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 2 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Archangel
13 armour, 2 artilleries, 19 infantry and 7 mech_infantrys moved from Belarus to Smolensk
3 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 armour moved from Ukraine to Rostov
1 armour moved from Eastern Poland to Bryansk
5 armour moved from Eastern Poland to Smolensk
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Eastern Poland to Rostov
5 bombers moved from Novgorod to Russia
1 fighter moved from Eastern Poland to Rostov
2 bombers moved from Western Germany to Archangel
Combat Hit Differential Summary :
intercept?
Yes. Maximum intercept in Russia. Taking UK fighters as first casualties
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 2 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Archangel
13 armour, 2 artilleries, 19 infantry and 7 mech_infantrys moved from Belarus to Smolensk
3 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 armour moved from Ukraine to Rostov
1 armour moved from Eastern Poland to Bryansk
5 armour moved from Eastern Poland to Smolensk
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Eastern Poland to Rostov
5 bombers moved from Novgorod to Russia
1 fighter moved from Eastern Poland to Rostov
2 bombers moved from Western Germany to Archangel
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 7 interceptors out of Russia
Attackers Fire, : 1/5 hits, 0.83 expected hits
Defenders Fire, : 3/7 hits, 2.33 expected hits
3 bombers owned by the Germans lost in Russia
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in 115 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans winGermans win, taking 125 Sea Zone from Neutral with 1 submarine remaining with 2 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Archangel
Germans attack with 3 armour and 2 bombers
Russians defend with 2 infantry
Germans roll dice for 3 armour and 2 bombers in Archangel, round 2 : 4/5 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 armour, 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Bryansk, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 4 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys in Smolensk, round 2 : 17/46 hits, 14.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
2 bombers moved from Archangel to Novgorod
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Archangel
2 bombers moved from Russia to Novgorod
3 fighters moved from Western Germany to Novgorod
2 tactical_bombers moved from Holland Belgium to Eastern Poland
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Yugoslavia to Greater Southern Germany
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 0.50
Defenders Fire, : : 0.67
Attackers Fire, : : 0.17
Russians : -0.33