scramble all 3 planes to 115
Derek vs. Schroeder
-
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 2 bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Bryansk 3 armour moved from Novgorod to Archangel 13 armour, 2 artilleries, 19 infantry and 7 mech_infantrys moved from Belarus to Smolensk 3 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 armour moved from Ukraine to Rostov 1 armour moved from Eastern Poland to Bryansk 5 armour moved from Eastern Poland to Smolensk 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 submarines moved from 112 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Eastern Poland to Rostov 5 bombers moved from Novgorod to Russia 1 fighter moved from Eastern Poland to Rostov 2 bombers moved from Western Germany to Archangel
Combat Hit Differential Summary :
-
intercept?
-
Yes. Maximum intercept in Russia. Taking UK fighters as first casualties
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 2 bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Bryansk 3 armour moved from Novgorod to Archangel 13 armour, 2 artilleries, 19 infantry and 7 mech_infantrys moved from Belarus to Smolensk 3 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 armour moved from Ukraine to Rostov 1 armour moved from Eastern Poland to Bryansk 5 armour moved from Eastern Poland to Smolensk 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 submarines moved from 112 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Eastern Poland to Rostov 5 bombers moved from Novgorod to Russia 1 fighter moved from Eastern Poland to Rostov 2 bombers moved from Western Germany to Archangel Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 7 interceptors out of Russia Attackers Fire, : 1/5 hits, 0.83 expected hits Defenders Fire, : 3/7 hits, 2.33 expected hits 3 bombers owned by the Germans lost in Russia 1 fighter owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in 115 Sea Zone Germans attack with 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans winGermans win, taking 125 Sea Zone from Neutral with 1 submarine remaining with 2 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Archangel Germans attack with 3 armour and 2 bombers Russians defend with 2 infantry Germans roll dice for 3 armour and 2 bombers in Archangel, round 2 : 4/5 hits, 2.83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 armour, 2 artilleries and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Bryansk, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 4 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys in Smolensk, round 2 : 17/46 hits, 14.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Rostov to Ukraine 2 bombers moved from Archangel to Novgorod 1 aaGun moved from Belarus to Smolensk 1 aaGun moved from Belarus to Bryansk 1 aaGun moved from Belarus to Archangel 2 bombers moved from Russia to Novgorod 3 fighters moved from Western Germany to Novgorod 2 tactical_bombers moved from Holland Belgium to Eastern Poland 1 aaGun moved from Holland Belgium to Western Germany 1 infantry moved from Holland Belgium to Western Germany 4 infantry moved from Yugoslavia to Greater Southern Germany Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 0.50 Defenders Fire, : : 0.67 Attackers Fire, : : 0.17 Russians : -0.33
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Archangel 2 mech_infantrys moved from Russia to Archangel Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Archangel Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun and 2 armour AA fire in Archangel : 0/3 hits, 0.50 expected hits Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 aaGun and 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 2 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 aaGun and 2 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Tambov to Russia 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 infantry moved from Olgiy to Timguska 2 infantry moved from Kansu to Novosibirsk 1 infantry moved from Novosibirsk to Vologda 5 infantry moved from Novosibirsk to Samara Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.00 AA fire in Archangel : : -0.50
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from French Indo China to Shan State 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery moved from Tsagaan Olom to Kansu Japanese take Kansu from Chinese 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 armour moved from Hopei to Shensi 2 armour moved from Anhwe to Shensi 1 mech_infantry moved from Kiangsu to Kweichow 2 armour moved from Kiangsu to Kweichow 1 armour moved from Hunan to Yunnan 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone Japanese take 42 Sea Zone from UK_Pacific 1 destroyer moved from 22 Sea Zone to 23 Sea Zone 2 fighters moved from French Indo China to Yunnan 2 tactical_bombers moved from French Indo China to Yunnan 2 bombers moved from French Indo China to India 1 fighter moved from French Indo China to Malaya 1 fighter moved from French Indo China to Malaya 2 tactical_bombers moved from French Indo China to Malaya 1 fighter moved from Kwangtung to Yunnan 1 fighter moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 2 interceptors out of India Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in 44 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 2 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 2 infantry British defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 23 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 1 armour, 4 fighters and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 armour, 4 fighters and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits, 4.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 3 armour British defend with 1 infantry Japanese roll dice for 3 armour in Shan State, round 2 : 0/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 armour in Shan State, round 3 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 3/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Malaya Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for British: 1 armour Battle in Shensi Japanese attack with 3 armour, 1 artillery and 1 infantry Chinese defend with 5 infantry Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Shensi, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 5 infantry in Shensi, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese roll dice for 3 armour in Shensi, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 3 armour in Shensi, round 4 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Casualties for Chinese: 5 infantry Cleaning up after air battles Non Combat Move - Japanese 4 fighters moved from Yunnan to French Indo China 3 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from Malaya to French Indo China 2 tactical_bombers moved from Malaya to French Indo China 1 infantry moved from Central Mongolia to Dzavhan 1 aaGun moved from Buyant-Uhaa to Chahar 3 infantry moved from Chahar to Suiyuyan 1 infantry moved from Sakha to Buryatia 1 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 1 destroyer moved from 22 Sea Zone to 46 Sea Zone 3 fighters moved from 35 Sea Zone to French Indo China 3 tactical_bombers moved from 35 Sea Zone to French Indo China 1 bomber moved from India to French Indo China 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 6 infantry placed in Japan 1 factory_minor placed in Manchuria 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5 Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.33 Chinese : 0.33 Attackers Fire, : : -0.33 UK_Pacific : 0.17 AA fire in India : : -0.17 Japanese : 2.17
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 3 destroyers, 2 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer and 2 submarines moved from 26 Sea Zone to 23 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 54 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 1 bomber moved from Queensland to 35 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 battleship and 4 carriers moved from 54 Sea Zone to 45 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 destroyer moved from 26 Sea Zone to 23 Sea Zone Combat - Americans Battle in Java Battle in Borneo Battle in Marshall Islands Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Java from Japanese, taking Borneo from Japanese, taking Marshall Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 35 Sea Zone Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 0/6 hits, 2.50 expected hits Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 3 : 1/6 hits, 2.50 expected hits 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone 2 transports owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 92 Casualties for Americans: 1 fighter Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports Battle in 23 Sea Zone Americans attack with 2 destroyers and 2 submarines Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 destroyers in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in 41 Sea Zone Americans attack with 2 submarines Japanese defend with 1 battleship and 1 transport Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in 45 Sea Zone Americans attack with 1 battleship, 4 carriers, 1 cruiser and 1 marine Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 4 carriers and 1 cruiser in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 battleship, 4 carriers and 1 cruiser remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour, 1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from 35 Sea Zone to Caroline Islands 6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 4 destroyers, 1 marine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3 Americans collect 57 PUs (3 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Chahar Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone 1 armour moved from Eastern Persia to Kazakhstan 3 fighters moved from Persia to Kazakhstan 4 fighters moved from Russia to Rostov 1 bomber and 1 tactical_bomber moved from Novosibirsk to Kansu 1 infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in Kansu British attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 bomber and 1 tactical_bomber in Kansu, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kansu British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Rostov British attack with 4 fighters Germans defend with 1 armour British roll dice for 4 fighters in Rostov, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Rostov British win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 41 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 battleship and 1 transport British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 41 Sea Zone British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 2 fighters Casualties for Japanese: 1 battleship and 1 transport Battle in Kazakhstan British attack with 1 armour and 3 fighters Japanese defend with 1 infantry British roll dice for 1 armour and 3 fighters in Kazakhstan, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 41 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode 1 tactical_bomber moved from Kansu to Russia 4 fighters moved from Rostov to Russia 1 bomber moved from Kansu to India EDIT: British undo move 4. 1 bomber moved from Kansu to India 3 fighters moved from Kazakhstan to Russia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 4 infantry moved from Alexandria to Tobruk 2 mech_infantrys moved from Egypt to Tobruk 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from United Kingdom to Algeria Place Units - British 3 fighters placed in Persia 1 submarine placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : -2.00 Americans : -2.17 Chinese : -0.17 Japanese : -1.83
-
I accidently took the UK fighter as a casualty at the end of the sea battle off Sumatra instead of the tac bomber. I edited it. (space bar spamming through the battles lol)
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 armour moved from Romania to Ukraine 1 armour moved from Yugoslavia to Eastern Poland 1 bomber moved from Southern Italy to Ukraine Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : -0.33
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to Celebes 1 fighter moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : -0.17
-
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 2 bombers; Remaining resources: 4 PUs; Combat Move - Germans 3 armour moved from Novgorod to Archangel 2 bombers moved from Western Germany to Russia 4 bombers moved from Novgorod to Russia 3 fighters moved from Novgorod to Russia 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys moved from Smolensk to Vologda 2 tactical_bombers moved from Eastern Poland to Caucasus 1 tactical_bomber moved from Ukraine to Caucasus 2 armour moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians
Combat Hit Differential Summary :
-
scramble and air battle?
-
@Schroeder intercept
-
Maximum scramble in Russia. Taking UK fighters as first casualties
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 2 bombers; Remaining resources: 4 PUs; Combat Move - Germans 3 armour moved from Novgorod to Archangel 2 bombers moved from Western Germany to Russia 4 bombers moved from Novgorod to Russia 3 fighters moved from Novgorod to Russia 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys moved from Smolensk to Vologda 2 tactical_bombers moved from Eastern Poland to Caucasus 1 tactical_bomber moved from Ukraine to Caucasus 2 armour moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 9 units heading to Russia Russians launches 9 interceptors out of Russia Attackers Fire, : 3/9 hits, 2.00 expected hits Defenders Fire, : 2/9 hits, 3.00 expected hits 2 fighters owned by the Germans lost in Russia 3 fighters owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,5,6,6 and causes: 17 damage to unit: factory_major Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 23 damage total. Damaged units is as follows: factory_major = 17, airfield = 6 Battle in Archangel Germans attack with 3 armour Russians defend with 1 mech_infantry Germans roll dice for 3 armour in Archangel, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys in Vologda, round 2 : 14/46 hits, 14.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 armour and 3 tactical_bombers British defend with 1 artillery, 3 infantry and 2 mech_infantrys Germans roll dice for 3 armour and 3 tactical_bombers in Caucasus, round 2 : 4/6 hits, 3.50 expected hits Russians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour and 3 tactical_bombers in Caucasus, round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 armour Casualties for British: 1 artillery, 3 infantry and 2 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 3 tactical_bombers moved from Caucasus to Rostov 3 bombers moved from Russia to Novgorod 2 bombers moved from Russia to Smolensk 2 artilleries moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk 2 submarines moved from 115 Sea Zone to 112 Sea Zone 4 infantry moved from Greater Southern Germany to Western Germany 1 infantry moved from Western Germany to France 1 aaGun moved from Smolensk to Vologda 1 infantry moved from Bryansk to Tambov 3 infantry moved from Bryansk to Smolensk Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 62 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.00 Germans : 0.50 Defenders Fire, : : -1.00 Attackers Fire, : : 1.00 Russians : -1.33
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 4x airfield, 11x factory_major; Remaining resources: 6 PUs; Russians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Samara to Vologda 14 infantry moved from Novosibirsk to Vologda 20 infantry moved from Russia to Vologda 12 infantry moved from Russia to Vologda 4 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda 2 armour and 6 artilleries moved from Russia to Vologda 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Vologda Russians attack with 2 armour, 6 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys AA fire in Vologda : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians lost in Vologda Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 59 infantry in Vologda, round 2 : 16/69 hits, 14.83 expected hits Germans roll dice for 1 aaGun, 18 armour, 2 artilleries, 19 infantry and 7 mech_infantrys in Vologda, round 2 : 19/46 hits, 18.33 expected hits 19 infantry owned by the Russians, 1 aaGun owned by the Germans and 15 infantry owned by the Germans lost in Vologda Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 40 infantry in Vologda, round 3 : 10/50 hits, 11.67 expected hits Germans roll dice for 18 armour, 2 artilleries, 4 infantry and 7 mech_infantrys in Vologda, round 3 : 14/31 hits, 13.33 expected hits 14 infantry owned by the Russians, 4 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Vologda Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 26 infantry in Vologda, round 4 : 7/36 hits, 9.33 expected hits Germans roll dice for 18 armour, 2 artilleries and 1 mech_infantry in Vologda, round 4 : 8/21 hits, 10.00 expected hits 8 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 18 infantry in Vologda, round 5 : 13/28 hits, 8.00 expected hits Germans roll dice for 14 armour in Vologda, round 5 : 7/14 hits, 7.00 expected hits 7 infantry owned by the Russians and 13 armour owned by the Germans lost in Vologda 11 infantry owned by the Russians, 2 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Russia Germans win with 1 armour remaining. Battle score for attacker is 45 Casualties for Russians: 48 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 17 armour, 2 artilleries, 19 infantry and 7 mech_infantrys Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 armour placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0.67 AA fire in Vologda : : 0.50 Russians : 2.17
-
Operation Bagration begins!
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour and 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Olgiy to Timguska Japanese take Timguska from Russians 2 armour moved from Shensi to Tsinghai 2 armour moved from Kweichow to Sikang 1 armour moved from Yunnan to Szechwan 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Hopei 1 bomber moved from French Indo China to Chahar 1 armour moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 3 armour moved from French Indo China to Hunan 2 mech_infantrys moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 fighter moved from French Indo China to 43 Sea Zone 4 fighters moved from French Indo China to Szechwan 4 tactical_bombers moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 fighter moved from French Indo China to Hopei 1 tactical_bomber moved from French Indo China to Hopei 1 tactical_bomber moved from French Indo China to Anhwe 1 fighter moved from French Indo China to Anhwe 1 tactical_bomber moved from French Indo China to Anhwe Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 4 fighters and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Szechwan, round 2 : 6/9 hits, 5.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 fighter moved from Hopei to Shensi 1 tactical_bomber moved from Hopei to Shensi 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter moved from Hunan to Kiangsu 3 fighters moved from Szechwan to French Indo China 4 tactical_bombers moved from Szechwan to French Indo China 1 fighter moved from 43 Sea Zone to French Indo China 1 bomber moved from Chahar to Kiangsu Place Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Buryatia: 1 infantry EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Adding units owned by Japanese to Amur: 2 infantry EDIT: Removing units owned by Japanese from Dzavhan: 1 infantry EDIT: Adding units owned by Japanese to Yenisey: 1 infantry EDIT: Turning off Edit Mode 10 infantry placed in Japan 3 armour placed in French Indo China 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -2.33
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from 22 Sea Zone to Marianas 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship moved from 45 Sea Zone to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship and 1 marine moved from 44 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines 1 battleship and 1 marine moved from 33 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 bomber moved from Caroline Islands to 16 Sea Zone 2 destroyers moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra 1 carrier moved from 45 Sea Zone to 41 Sea Zone 1 artillery and 2 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians
Combat Hit Differential Summary :
-
kamikaze?