Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 4 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Timguska to Shensi
Germans take Kansu from Chinese
Germans take Shensi from Chinese
3 mech_infantrys moved from Rostov to Kazakhstan
3 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
13 armour moved from Russia to Kazakhstan
2 bombers moved from Novgorod to Normandy Bordeaux
7 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers and 7 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 bombers and 7 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 2.50 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 bombers and 6 infantry in Normandy Bordeaux, round 3 : 1/8 hits, 2.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 6 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Battle in Kazakhstan
Germans attack with 13 armour and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 13 armour and 3 mech_infantrys in Kazakhstan, round 2 : 9/16 hits, 7.00 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 13 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/6 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Nenetsia to Archangel
1 artillery moved from Nenetsia to Archangel
2 bombers moved from Normandy Bordeaux to France
1 infantry moved from Ukraine to Bessarabia
2 tactical_bombers moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
Place Units - Germans
1 armour placed in France
3 bombers placed in Western Germany
Germans undo move 2.
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in France
3 bombers placed in Germany
7 submarines placed in 113 Sea Zone
1 submarine placed in 127 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 0.33
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 infantry moved from Jehol to Anhwe
1 bomber, 5 fighters and 8 tactical_bombers moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 bomber, 5 fighters, 7 infantry and 8 tactical_bombers
Chinese defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 bomber, 5 fighters, 7 infantry and 8 tactical_bombers in Anhwe, round 2 : 10/21 hits, 9.17 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 5 fighters, 5 infantry and 8 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Non Combat Move - Japanese
1 bomber, 5 fighters and 8 tactical_bombers moved from Anhwe to Kiangsu
3 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
1 armour moved from Siberia to Manchuria
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,3,2
Japanese collect 21 PUs (10 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 11 armour, 2 artilleries, 2 bombers, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Southern France to Germany
1 infantry moved from Albania to Bulgaria
Americans take Bulgaria from Germans
2 armour, 1 artillery, 5 infantry and 1 marine moved from Morocco to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 105 Sea Zone to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Formosa to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
2 fighters moved from 20 Sea Zone to Anhwe
2 infantry moved from Kiangsi to Anhwe
1 armour moved from Kiangsi to Anhwe
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters, 5 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 3 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/11 hits, 3.83 expected hits
Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits
5 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/9 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Germans: 6 infantry
Battle in Germany
Americans attack with 3 bombers
Germans defend with 3 bombers and 1 factory_major
Americans roll dice for 3 bombers in Germany, round 2 : 0/3 hits, 2.00 expected hits
Germans roll dice for 3 bombers in Germany, round 2 : 1/3 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Germany
Americans roll dice for 2 bombers in Germany, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 3 bombers in Germany, round 3 : 0/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Germany
Americans roll dice for 2 bombers in Germany, round 4 : 2/2 hits, 1.33 expected hits
Germans roll dice for 2 bombers in Germany, round 4 : 0/2 hits, 0.33 expected hits
2 bombers owned by the Germans lost in Germany
Americans win with 2 bombers remaining. Battle score for attacker is 24
Casualties for Americans: 1 bomber
Casualties for Germans: 3 bombers
Battle in Anhwe
Americans attack with 1 armour, 6 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 5 infantry
Americans roll dice for 1 armour, 6 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 7/11 hits, 5.17 expected hits
Japanese roll dice for 5 infantry in Anhwe, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - Americans
2 bombers moved from Germany to Southern France
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 armour and 2 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 artillery moved from Albania to Bulgaria
1 marine moved from Greece to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Southern France
4 armour and 6 infantry moved from Central United States to 101 Sea Zone
4 armour, 6 infantry and 5 transports moved from 101 Sea Zone to 102 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
4 armour, 6 infantry and 5 transports moved from 102 Sea Zone to 91 Sea Zone
4 armour and 6 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 64 Sea Zone to 90 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 33 Sea Zone
3 armour moved from French Indo China to Kiangsi
1 armour moved from Kwangtung to Kiangsi
2 fighters moved from Anhwe to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
3 transports moved from 112 Sea Zone to 105 Sea Zone
1 carrier moved from 112 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
4 armour and 6 infantry placed in Central United States
2 artilleries and 2 bombers placed in Eastern United States
1 armour and 1 infantry placed in Western United States
3 armour placed in Southern France
3 armour placed in French Indo China
Turn Complete - Americans
Americans collect 82 PUs; end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Combat - Chinese
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Hopei
Place Units - Chinese
2 artilleries placed in Kiangsi
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Chinese undo move 3.
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 22 PUs;
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Northwest Persia to Volgograd
2 tactical_bombers moved from Northwest Persia to Volgograd
3 fighters moved from Northwest Persia to Volgograd
1 artillery moved from Northwest Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
Combat - British
Battle in Volgograd
British attack with 1 bomber, 3 fighters and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 fighter and 2 tactical_bombers
British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Volgograd, round 2 : 0/6 hits, 3.50 expected hits
Germans roll dice for 1 fighter and 2 tactical_bombers in Volgograd, round 2 : 2/3 hits, 1.67 expected hits
2 fighters owned by the British lost in Volgograd
British roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Volgograd, round 3 : 3/4 hits, 2.33 expected hits
Germans roll dice for 1 fighter and 2 tactical_bombers in Volgograd, round 3 : 1/3 hits, 1.67 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Volgograd
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Germans: 1 fighter and 2 tactical_bombers
Battle in Caucasus
British attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Eastern Persia to Persia
4 mech_infantrys moved from India to Eastern Persia
2 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to Yugoslavia
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 fighter moved from Southern France to Gibraltar
2 bombers moved from Northwest Persia to Iraq
3 mech_infantrys moved from Kiangsi to Yunnan
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.00
British : -3.83
Americans : 3.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Yugoslavia
Italians attack with 4 artilleries and 5 infantry
British defend with 2 infantry
Italians roll dice for 4 artilleries and 5 infantry in Yugoslavia, round 2 : 4/9 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,2
Italians collect 4 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : 0.33
AA fire in Normandy Bordeaux : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Queensland to Siam
1 bomber moved from Kiangsi to India
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour, 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
1 armour moved from Shensi to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 submarines moved from 127 Sea Zone to 112 Sea Zone
2 bombers moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 112 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 marine
Germans roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Normandy Bordeaux, round 4 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 marine in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery, 3 infantry and 1 marine
Battle in Kansu
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Caucasus
Germans attack with 13 armour and 3 mech_infantrys
British defend with 1 artillery; French defend with 2 infantry
Germans roll dice for 13 armour and 3 mech_infantrys in Caucasus, round 2 : 8/16 hits, 7.00 expected hits
British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the French and 1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 13 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery
Casualties for French: 2 infantry
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
3 infantry moved from Baltic States to Poland
1 infantry moved from Bessarabia to Romania
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
Place Units - Germans
1 armour and 2 infantry placed in France
3 artilleries placed in Western Germany
10 armour placed in Germany
Germans undo move 1.
2 artilleries and 1 infantry placed in France
1 armour and 1 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -1.00
Americans : -1.33
Chinese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Manchuria to Chahar
Japanese take Chahar from Chinese
3 infantry moved from Jehol to Chahar
1 bomber, 5 fighters and 8 tactical_bombers moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 8 tactical_bombers
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 8 tactical_bombers in Anhwe, round 2 : 9/16 hits, 8.67 expected hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 5 fighters and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 bomber moved from Anhwe to Kiangsu
5 fighters and 8 tactical_bombers moved from Anhwe to Kiangsu
4 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,5,4,4
Japanese collect 24 PUs (8 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.33
I’ve been skipping Russia, because they’re dead. If you wanted to move that sub at all… let me know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 9 armour, 2 bombers, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Southern France to Romania
1 artillery and 1 infantry moved from Bulgaria to Romania
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Southern France to 112 Sea Zone
1 marine moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 artillery moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Kiangsi to Anhwe
4 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Northern Italy
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Soviet Far East
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win, taking 125 Sea Zone from Germans, taking Soviet Far East from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Northern Italy
Americans attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Italians defend with 1 factory_major and 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Northern Italy, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to Northern Italy: 1 infantry
EDIT: Removing units owned by Americans from Northern Italy: 1 marine
EDIT: Turning off Edit Mode
Battle in Romania
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Romania
Americans win, taking Romania from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 1/8 hits, 3.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 4/7 hits, 3.17 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Anhwe
Americans attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 artillery
Americans roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 20 Sea Zone to 33 Sea Zone
3 battleships, 4 carriers, 1 cruiser, 6 destroyers and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
3 armour moved from French Indo China to Kiangsi
1 bomber moved from Romania to Southern France
1 fighter, 1 infantry and 1 tactical_bomber moved from Northern Italy to Southern France
2 bombers and 2 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Albania to Bulgaria
4 armour and 6 infantry moved from Morocco to 91 Sea Zone
4 armour, 6 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 97 Sea Zone to 93 Sea Zone
4 armour, 6 infantry and 5 transports moved from 92 Sea Zone to 93 Sea Zone
4 armour and 6 infantry moved from 93 Sea Zone to Southern France
5 transports moved from 105 Sea Zone to 91 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 armour moved from Central United States to 101 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 112 Sea Zone to Southern France
1 carrier moved from 105 Sea Zone to 91 Sea Zone
1 battleship moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
2 destroyers moved from 90 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
3 armour placed in Greece
3 armour placed in Southern France
1 armour and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Central United States
2 bombers and 1 tactical_bomber placed in French Indo China
1 airfield placed in Southern France
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 133 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 artillery and 2 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Tsinghai
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 3 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 3 infantry in Chahar, round 2 : 0/4 hits, 1.50 expected hits
2 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Chahar
Chinese win, taking Shensi from Germans, taking Tsinghai from Germans, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour and 3 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Chahar
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 fighter, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 armour, 2 bombers and 2 mech_infantrys moved from Iraq to Caucasus
6 armour and 10 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Battle in Caucasus
British attack with 7 armour, 2 bombers, 1 fighter, 2 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 13 armour and 3 mech_infantrys
British roll dice for 7 armour, 2 bombers, 1 fighter, 2 infantry, 12 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/25 hits, 8.33 expected hits
Germans roll dice for 13 armour and 3 mech_infantrys in Caucasus, round 2 : 9/16 hits, 7.50 expected hits
7 mech_infantrys owned by the British, 2 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 7 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 6/16 hits, 6.83 expected hits
Germans roll dice for 11 armour in Caucasus, round 3 : 3/11 hits, 5.50 expected hits
3 mech_infantrys owned by the British and 6 armour owned by the Germans lost in Caucasus
British roll dice for 7 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 4 : 6/13 hits, 6.33 expected hits
Germans roll dice for 5 armour in Caucasus, round 4 : 4/5 hits, 2.50 expected hits
2 mech_infantrys owned by the British, 5 armour owned by the Germans and 2 armour owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 5 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 armour, 2 infantry and 12 mech_infantrys
Casualties for Germans: 13 armour and 3 mech_infantrys
Non Combat Move - British
4 mech_infantrys moved from Eastern Persia to Kazakhstan
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
2 bombers moved from Caucasus to Greece
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Albania to Greece
2 fighters moved from United Kingdom to Southern France
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Caucasus to Greece
1 tactical_bomber moved from Caucasus to Greece
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
Place Units - British
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.67
British : -4.50
Americans : -1.50
Chinese : 2.00
Japanese : -2.67
@Schroeder that’s cool. idc about that sub for now lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Southern Italy to Northern Italy
Italians take Northern Italy from Americans
1 bomber moved from Southern Italy to Albania
Combat - Italians
Battle in Romania
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery
Italians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Romania
Italians win, taking Romania from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Bulgaria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Albania
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Albania, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Italians win, taking Albania from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Albania to Southern Italy
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,1
Italians collect 6 PUs (5 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 2.00
Americans : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 bomber moved from India to Jehol
1 armour and 3 infantry moved from Siam to 37 Sea Zone
1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 armour and 3 infantry moved from 19 Sea Zone to Jehol
Combat - ANZAC
Battle in Jehol
ANZAC attack with 1 armour, 1 bomber and 3 infantry
Japanese defend with 4 infantry
ANZAC roll dice for 1 armour, 1 bomber and 3 infantry in Jehol, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Jehol
ANZAC roll dice for 1 armour, 1 bomber and 2 infantry in Jehol, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Jehol
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Jehol, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
ANZAC win, taking Jehol from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - ANZAC
1 bomber moved from Jehol to Kiangsi
2 submarines moved from 19 Sea Zone to 6 Sea Zone
3 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
1 tactical_bomber moved from New South Wales to Queensland
1 fighter moved from Siam to 19 Sea Zone
Place Units - ANZAC
1 bomber and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 113 Sea Zone
Germans attack with 6 submarines
Russians defend with 1 submarine
Germans roll dice for 6 submarines in 113 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians Submerged
Germans roll dice for 6 submarines in 113 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
Battle in 112 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 bomber in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 bomber in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
retreated to 112 Sea Zone
Americans winGermans win with 6 submarines remaining with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
10 armour moved from Germany to France
3 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Russia to Tambov
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Samara
Place Units - Germans
3 armour placed in Western Germany
3 infantry placed in France
3 infantry placed in Volgograd
3 infantry placed in Rostov
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
2 armour and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -2.67
Americans : -0.17
Russians : -0.17
I’m not going to move or attack with the submarine. So you can go ahead and do Japan’s turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Jehol
2 tactical_bombers moved from Kiangsu to Jehol
2 fighters moved from Kiangsu to Jehol
3 fighters moved from Kiangsu to Anhwe
6 tactical_bombers moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Jehol
Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Jehol, round 2 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Anhwe
Japanese attack with 3 fighters, 2 infantry and 6 tactical_bombers
Americans defend with 1 mech_infantry; Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 6 tactical_bombers in Anhwe, round 2 : 6/11 hits, 5.33 expected hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Anhwe
Japanese win with 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
3 fighters moved from Anhwe to Kiangsu
6 tactical_bombers moved from Anhwe to Kiangsu
2 fighters moved from Jehol to Kiangsu
2 tactical_bombers moved from Jehol to Kiangsu
1 bomber moved from Jehol to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,5,6,6,2,6,6,3,2,3,5,1,4,1,2,4,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,4,6,6,6,1,2,3
Japanese collect 11 PUs (18 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.17
@Schroeder file is curropt. Also it has surfer vs Schroeder instead of me
think you have been getting the emails mixed up in your games
try to repost with the correct information in the pbf section
I got it to work
but we should fix this haha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 13 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
8 armour, 4 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
2 fighters moved from 19 Sea Zone to Kiangsu
2 bombers and 1 tactical_bomber moved from French Indo China to Kiangsu
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
4 armour, 2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
15 armour, 1 artillery, 4 bombers, 3 fighters, 9 infantry and 1 tactical_bomber moved from Southern France to France
3 armour moved from Greece to Albania
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
1 battleship moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Amur
Battle in Western Germany
Americans attack with 4 armour, 2 artilleries and 6 infantry
Germans defend with 1 airfield, 3 armour, 3 artilleries, 2 bombers, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship in Western Germany, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 4 armour, 2 artilleries and 6 infantry in Western Germany, round 2 : 4/12 hits, 4.00 expected hits
Germans roll dice for 3 armour, 3 artilleries and 2 bombers in Western Germany, round 2 : 4/8 hits, 2.83 expected hits
2 artilleries owned by the Germans, 2 bombers owned by the Germans and 4 infantry owned by the Americans lost in Western Germany
Americans roll dice for 4 armour, 2 artilleries and 2 infantry in Western Germany, round 3 : 3/8 hits, 3.33 expected hits
Germans roll dice for 3 armour and 1 artillery in Western Germany, round 3 : 0/4 hits, 1.83 expected hits
1 artillery owned by the Germans and 2 armour owned by the Germans lost in Western Germany
Americans roll dice for 4 armour, 2 artilleries and 2 infantry in Western Germany, round 4 : 3/8 hits, 3.33 expected hits
Germans roll dice for 1 armour in Western Germany, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Western Germany
Americans win, taking Amur from Japanese, taking Western Germany from Germans with 4 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 42
Casualties for Americans: 4 infantry
Casualties for Germans: 3 armour, 3 artilleries and 2 bombers
Battle in France
Americans attack with 15 armour, 1 artillery, 4 bombers, 3 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 10 armour, 1 factory_minor, 16 infantry and 1 mech_infantry; Italians defend with 2 aaGuns
AA fire in France : 1/8 hits, 1.33 expected hits
1 fighter owned by the Americans lost in France
Americans roll dice for 15 armour, 1 artillery, 4 bombers, 2 fighters, 9 infantry and 1 tactical_bomber in France, round 2 : 20/32 hits, 13.83 expected hits
Germans roll dice for 3 aaGuns, 10 armour, 16 infantry and 1 mech_infantry in France, round 2 : 11/27 hits, 10.67 expected hits
1 aaGun owned by the Germans, 2 aaGuns owned by the Italians, 16 infantry owned by the Germans, 1 armour owned by the Americans, 9 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in France
Americans roll dice for 14 armour, 4 bombers, 2 fighters and 1 tactical_bomber in France, round 3 : 13/21 hits, 11.33 expected hits
Germans roll dice for 10 armour in France, round 3 : 7/10 hits, 5.00 expected hits
10 armour owned by the Germans and 7 armour owned by the Americans lost in France
Americans win, taking France from Germans, taking French Indo China from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Tunisia from Americans with 7 armour, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 8 armour, 1 artillery, 1 fighter and 9 infantry
Casualties for Germans: 1 aaGun, 10 armour, 16 infantry and 1 mech_infantry
Casualties for Italians: 2 aaGuns
Battle in Kiangsu
Americans attack with 8 armour, 2 bombers, 6 fighters and 3 tactical_bombers
Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 6 infantry and 8 tactical_bombers
Americans roll dice for 8 armour, 2 bombers, 6 fighters and 3 tactical_bombers in Kiangsu, round 2 : 8/19 hits, 10.33 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 5 fighters, 6 infantry and 8 tactical_bombers in Kiangsu, round 2 : 14/22 hits, 10.17 expected hits
6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Americans, 8 armour owned by the Americans and 4 fighters owned by the Americans lost in Kiangsu
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 artillery, 5 fighters and 8 tactical_bombers in Kiangsu, round 3 : 9/14 hits, 7.67 expected hits
2 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu
Japanese win with 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -105
Casualties for Americans: 8 armour, 2 bombers, 6 fighters and 3 tactical_bombers
Casualties for Japanese: 2 artilleries, 1 bomber, 6 infantry and 2 tactical_bombers
Battle in Albania
Americans attack with 3 armour
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 3 armour in Albania, round 2 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Americans lost in Albania
Americans roll dice for 2 armour in Albania, round 3 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Albania, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 2 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 armour
Casualties for Italians: 1 artillery and 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
7 transports moved from 91 Sea Zone to 90 Sea Zone
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
6 destroyers moved from 91 Sea Zone to 112 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
6 transports moved from 93 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
7 transports moved from 90 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from France to 112 Sea Zone
1 fighter moved from France to 112 Sea Zone
4 bombers moved from France to Southern France
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from France to Southern France
Place Units - Americans
3 armour placed in Greece
5 armour and 5 infantry placed in Central United States
2 armour and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 airfield placed in Greece
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 79 PUs; end with 79 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 124 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 5 infantry moved from Kiangsi to Kiangsu
2 artilleries and 5 infantry moved from Chahar to Jehol
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 factory_minor, 5 fighters and 6 tactical_bombers
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsu, round 2 : 4/7 hits, 1.83 expected hits
Japanese roll dice for 5 fighters and 6 tactical_bombers in Kiangsu, round 2 : 5/11 hits, 6.33 expected hits
4 tactical_bombers owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in Kiangsu, round 3 : 4/7 hits, 4.33 expected hits
2 artilleries owned by the Chinese lost in Kiangsu
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 4 tactical_bombers
Battle in Jehol
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 3 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 0/7 hits, 1.83 expected hits
Japanese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 4 infantry in Jehol, round 3 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Jehol, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 4 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 5 : 3/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Jehol, round 5 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Jehol
1 artillery placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 44 PUs;
British buy 3 armour, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Greece to Rostov
1 infantry moved from Kazakhstan to Volgograd
2 armour moved from Caucasus to Volgograd
3 mech_infantrys moved from Kazakhstan to Rostov
3 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 bomber moved from Greece to Rostov
1 bomber moved from Greece to Volgograd
5 artilleries and 3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to Northern Italy
1 fighter moved from Southern France to Northern Italy
2 fighters moved from Southern France to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Northern Italy, round 2 : 1/6 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kiangsu
British attack with 5 artilleries and 3 infantry
Japanese defend with 1 factory_minor, 5 fighters and 2 tactical_bombers
British roll dice for 5 artilleries and 3 infantry in Kiangsu, round 2 : 2/8 hits, 2.67 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in Kiangsu, round 2 : 5/7 hits, 4.33 expected hits
2 tactical_bombers owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Kiangsu
British roll dice for 3 artilleries in Kiangsu, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 5 fighters in Kiangsu, round 3 : 4/5 hits, 3.33 expected hits
1 fighter owned by the Japanese and 3 artilleries owned by the British lost in Kiangsu
Japanese win with 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 5 artilleries and 3 infantry
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Battle in Volgograd
British attack with 5 armour, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 4 infantry
British roll dice for 5 armour, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 1 armour and 4 infantry in Volgograd, round 2 : 1/5 hits, 1.83 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
British roll dice for 5 armour, 1 bomber and 1 mech_infantry in Volgograd, round 3 : 6/7 hits, 3.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 5 armour and 1 bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 armour and 4 infantry
Battle in Rostov
British attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
2 mech_infantrys moved from Shensi to Anhwe
1 mech_infantry moved from French Indo China to Kiangsi
1 armour and 4 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Greece
1 bomber moved from Volgograd to Yunnan
1 bomber moved from Rostov to Yunnan
1 fighter moved from Northern Italy to United Kingdom
1 fighter moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Greece
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in Persia
2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
1 factory_minor placed in Kwangtung
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 bomber
Combat Hit Differential Summary :
Germans : -0.17
Italians : -0.67
British : -1.67
AA fire in France : : -0.33
Americans : 3.67
Chinese : -0.33
Japanese : 7.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 artillery moved from Bulgaria to Albania
1 infantry moved from Bulgaria to Albania
1 bomber moved from Southern Italy to Albania
Combat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 2 artilleries in Northern Italy, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Albania
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 2 armour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Albania, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 2 armour in Albania, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Non Combat Move - Italians
1 bomber moved from Albania to Southern Italy
2 infantry moved from Romania to Bulgaria
2 artilleries moved from Romania to Bulgaria
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6
Italians collect 7 PUs (4 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.67
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to Kiangsu
1 bomber and 1 infantry moved from Kiangsi to Kiangsu
1 armour, 1 artillery and 2 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
Combat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 3 infantry
Japanese defend with 1 factory_minor and 4 fighters
ANZAC roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 3 infantry in Kiangsu, round 2 : 5/8 hits, 3.33 expected hits
Japanese roll dice for 4 fighters in Kiangsu, round 2 : 2/4 hits, 2.67 expected hits
4 fighters owned by the Japanese and 2 infantry owned by the ANZAC lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 34
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 4 fighters
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 transports moved from 19 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Queensland to 19 Sea Zone
2 bombers moved from Kiangsu to Kiangsi
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from France to Southern France
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : -0.67