The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
I scrambled in India because you had the better odds so I assumed you would choose to do that, and then I shot you down. If you wouldn’t have done that, we can work something out.
Yeah I would’ve scrambled. Id like at least one air battle to not go your way lol :
So apparently I didn’t place an artillery from last round. So I’m going to edit in an Artillery (to C USA). At the end of my turn I will place the one not placed and edit it out.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 20 Sea Zone to 36 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 20 Sea Zone from Japanese, taking 22 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 98 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in French Indo China
Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 3 armour and 1 factory_minor
Americans roll dice for 2 battleships in French Indo China, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 3/10 hits, 4.67 expected hits
Japanese roll dice for 3 armour in French Indo China, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Americans
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
6 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 destroyers and 1 transport moved from 14 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Libya to Tobruk
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 marine moved from Gibraltar to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Soviet Far East to Central United States
2 destroyers moved from 22 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Turning off Edit Mode
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Russia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 fighter moved from Russia to 127 Sea Zone
2 fighters moved from Samara to Urals
1 fighter moved from Russia to Urals
2 fighters moved from Russia to Smolensk
Combat - British
Germans scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
Battle in 127 Sea Zone
British attack with 1 fighter
Germans defend with 1 fighter, 2 tactical_bombers and 3 transports
British roll dice for 1 fighter in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter, 2 tactical_bombers and 3 transports in 127 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 127 Sea Zone
Germans win with 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 1
Casualties for British: 1 fighter
Casualties for Germans: 1 tactical_bomber
Battle in Urals
British attack with 3 fighters
Japanese defend with 1 infantry
British roll dice for 3 fighters in Urals, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Urals
British roll dice for 2 fighters in Urals, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Urals
British win with 2 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Smolensk
British attack with 2 fighters
Germans defend with 1 artillery
British roll dice for 2 fighters in Smolensk, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters in Smolensk, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in Smolensk
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Germans: 1 artillery
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Non Combat Move - British
1 fighter moved from Smolensk to Russia
2 fighters moved from Urals to Russia
2 fighters moved from Persia to Russia
1 fighter moved from Malta to Iraq
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
1 artillery and 2 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 infantry moved from India to West India
4 aaGuns, 5 artilleries and 3 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 bomber placed in Egypt
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
British : -0.33
Italians : 0.50
Americans : -2.33
Japanese : -0.17
lol totally forgot about your planes being able to scramble from Novgorod to protect the transports. thought I was getting free kills. at least I got a hit. but I would like to undo that move if its ok. we both get a plane back. putting the uk fighter in Russia
As long as you don’t roll for something you can take it back is my rule. If you already rolled for it, you are locked in and cannot take the move back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to Volgograd
6 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 bomber placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Volgograd to Samara
2 armour, 3 artilleries and 3 infantry moved from Archangel to Vologda
3 armour moved from Bryansk to Tambov
3 armour moved from Ukraine to Tambov
3 bombers moved from Novgorod to Samara
2 armour moved from Turkmenistan to Kazakhstan
2 tactical_bombers moved from Novgorod to Tambov
1 fighter moved from Novgorod to Tambov
2 bombers moved from Norway to Samara
Combat - Germans
Battle in Tambov
Germans attack with 6 armour, 1 fighter and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 6 armour, 1 fighter and 2 tactical_bombers in Tambov, round 2 : 4/9 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 4 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in Kazakhstan
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 5 bombers and 3 infantry
Russians defend with 6 infantry
Germans roll dice for 5 bombers and 3 infantry in Samara, round 2 : 3/8 hits, 3.83 expected hits
Russians roll dice for 6 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 5 bombers and 2 infantry in Samara, round 3 : 2/7 hits, 3.67 expected hits
Russians roll dice for 3 infantry in Samara, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 5 bombers and 1 infantry in Samara, round 4 : 3/6 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Vologda
Germans attack with 2 armour, 3 artilleries and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 3 artilleries and 3 infantry in Vologda, round 2 : 5/8 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from Samara to Novgorod
2 bombers moved from Samara to Volgograd
1 fighter moved from Tambov to Volgograd
2 tactical_bombers moved from Tambov to Volgograd
1 aaGun moved from Archangel to Vologda
1 armour moved from Novgorod to Smolensk
1 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Belarus
1 bomber moved from Western Germany to Novgorod
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 battleship
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
7 infantry placed in Western Germany
3 armour placed in Rostov
3 armour placed in Volgograd
3 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -1.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 14 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 fighters moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 submarine moved from 105 Sea Zone to 104 Sea Zone
Combat - Russians
Battle in 104 Sea Zone
Americans loiter and taunt; Russians attack with 1 submarine
Germans defend with 1 battleship
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 4 armour
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Tambov, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 4 armour in Tambov, round 2 : 3/4 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 2 fighters in Tambov, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 3 armour in Tambov, round 3 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians roll dice for 1 fighter in Tambov, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour in Tambov, round 4 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Russians lost in Tambov
Germans win with 2 armour remaining. Battle score for attacker is -22
Casualties for Russians: 2 artilleries, 2 fighters and 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : -2.50
I am so tired of the dice this game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Siberia
4 fighters moved from Kiangsu to Kwangsi
4 tactical_bombers moved from Kiangsu to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 armour moved from Chahar to Anhwe
2 tactical_bombers moved from Kiangsu to Shantung
2 fighters moved from Kiangsu to Shantung
2 tactical_bombers moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Kiangsi
1 bomber moved from Turkmenistan to Anhwe
Combat - Japanese
Battle in Siberia
Japanese attack with 1 armour
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Siberia, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Kwangsi, round 2 : 3/9 hits, 5.17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Anhwe, round 2 : 2/4 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Anhwe to Kiangsu
2 tactical_bombers moved from Anhwe to Kiangsu
3 fighters moved from Kwangsi to Kiangsu
4 tactical_bombers moved from Kwangsi to Kiangsu
2 fighters moved from Shantung to Kiangsu
2 tactical_bombers moved from Shantung to Kiangsu
4 infantry moved from Korea to Manchuria
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,6,2,4,1,5,3,5,2,2,1,2,1,5,4,6,4,1,4,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,1,3,6
Japanese collect 24 PUs (14 lost to blockades); end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Russians : -0.67
Japanese : -2.17
Understandable, lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 1 battleship, 1 destroyer, 5 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 bomber moved from Central United States to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Eastern United States to 108 Sea Zone
1 destroyer moved from 91 Sea Zone to 118 Sea Zone
1 bomber moved from Eastern United States to 118 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Southern France
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 marine moved from Morocco to 91 Sea Zone
3 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 91 Sea Zone to 93 Sea Zone
3 artilleries and 7 infantry moved from 93 Sea Zone to Southern France
1 battleship and 1 marine moved from 91 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 118 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Battle in Okinawa
Battle in 118 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 2 destroyers in 118 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 118 Sea Zone
Americans win, taking Okinawa from Japanese with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Germans roll dice for 1 battleship in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in Southern France
Americans attack with 4 artilleries, 10 infantry and 2 marines
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 battleships in Southern France, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 4 artilleries, 10 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 108 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 2 destroyers in 108 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 108 Sea Zone to Gibraltar
1 bomber moved from 118 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 64 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
2 carriers moved from 36 Sea Zone to 19 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
2 destroyers moved from 36 Sea Zone to 19 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
Place Units - Americans
2 armour, 1 artillery, 5 infantry and 1 marine placed in Central United States
1 battleship, 1 destroyer and 4 transports placed in 101 Sea Zone
3 armour placed in French Indo China
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 artillery placed in Hopei
2 artilleries placed in Kweichow
1 infantry placed in Kweichow
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 mech_infantry moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Italians
1 armour moved from Persia to Caucasus
Russians take Caucasus from Italians
1 fighter moved from Russia to 127 Sea Zone
2 fighters moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
Combat - British
Battle in 127 Sea Zone
British attack with 1 fighter
Germans defend with 3 transports
3 transports owned by the Germans lost in 127 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Novgorod
British attack with 3 fighters
Germans defend with 1 airfield, 4 bombers, 1 factory_minor and 1 harbour
British roll dice for 3 fighters in Novgorod, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 4 bombers in Novgorod, round 2 : 1/4 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Novgorod
British roll dice for 2 fighters in Novgorod, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 3 bombers in Novgorod, round 3 : 0/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Novgorod
British roll dice for 2 fighters in Novgorod, round 4 : 0/2 hits, 1.00 expected hits
Germans roll dice for 2 bombers in Novgorod, round 4 : 1/2 hits, 0.33 expected hits
1 fighter owned by the British lost in Novgorod
British roll dice for 1 fighter in Novgorod, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 bombers in Novgorod, round 5 : 0/2 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Novgorod
British roll dice for 1 fighter in Novgorod, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber in Novgorod, round 6 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Novgorod
British win with 1 fighter remaining. Battle score for attacker is 28
Casualties for British: 2 fighters
Casualties for Germans: 4 bombers
Battle in Kwangsi
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour
British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Novgorod to Nenetsia
1 fighter moved from 127 Sea Zone to Nenetsia
1 bomber moved from Egypt to India
1 fighter moved from Iraq to Persia
2 infantry moved from West India to Eastern Persia
4 aaGuns, 3 artilleries and 2 infantry moved from Yunnan to Hunan
3 mech_infantrys moved from India to Yunnan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Libya to Tobruk
2 fighters moved from United Kingdom to Gibraltar
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter and 1 tactical_bomber placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.00
Italians : -0.33
British : -1.50
Americans : 1.00
Chinese : -1.00
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Volgograd to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber
British defend with 1 armour
Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
4 artilleries moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Removing units owned by Italians from Northern Italy: 3 artilleries
EDIT: Adding units owned by Italians to Southern Italy: 4 artilleries
EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
EDIT: Adding units owned by Italians to Southern Italy: 4 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.50
I used the edit mode to stack Rome, I just changed my mind about non combat moving things out of Rome, and instead moved everything into it, because I’m expecting a desperation attack at it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 bomber moved from Queensland to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 2 armour and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 2 armour and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Kiangsi
ANZAC win, taking Kiangsi from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 armour and 1 infantry
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 23 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Belarus to Russia
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Nenetsia
1 artillery moved from Vologda to Nenetsia
3 mech_infantrys moved from Western Ukraine to Russia
2 mech_infantrys moved from Ukraine to Russia
1 armour moved from Ukraine to Russia
1 armour moved from Bryansk to Russia
2 armour moved from Tambov to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Nenetsia
2 armour moved from Vologda to Russia
2 artilleries moved from Vologda to Russia
1 infantry moved from Vologda to Russia
2 bombers moved from Volgograd to Nenetsia
2 tactical_bombers moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 armour moved from Kazakhstan to Timguska
Germans take Novosibirsk from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 armour moved from Rostov to Russia
3 armour moved from Volgograd to Russia
Combat - Germans
Battle in Timguska
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 13 armour, 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major and 7 infantry
AA fire in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 13 armour, 2 artilleries, 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 11/25 hits, 10.50 expected hits
Russians roll dice for 4 aaGuns, 3 armour, 3 artilleries, 1 fighter and 7 infantry in Russia, round 2 : 8/14 hits, 5.50 expected hits
7 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 4 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Russia, round 3 : 10/17 hits, 8.67 expected hits
Russians roll dice for 3 armour, 3 artilleries and 1 fighter in Russia, round 3 : 1/7 hits, 3.17 expected hits
3 armour owned by the Russians, 3 artilleries owned by the Russians, 1 artillery owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Germans: 2 artilleries, 2 infantry and 5 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 3 artilleries and 7 infantry
Casualties for British: 1 fighter
Battle in Nenetsia
Germans attack with 1 artillery, 2 bombers and 2 infantry
British defend with 2 fighters
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Nenetsia, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 fighters in Nenetsia, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 2 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
15 infantry moved from Western Germany to France
2 bombers moved from Nenetsia to Novgorod
1 fighter moved from Russia to Volgograd
2 tactical_bombers moved from Russia to Volgograd
1 aaGun moved from Vologda to Russia
1 aaGun moved from Western Germany to France
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Place Units - Germans
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
10 infantry placed in Western Germany
7 infantry placed in Germany
Germans undo move 4.
3 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
Germans undo move 5.
3 infantry placed in Volgograd
3 mech_infantrys placed in Rostov
1 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 68 PUs (1 lost to blockades); end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 3.17
AA fire in Russia : : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Kiangsu to 20 Sea Zone
2 fighters moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
6 tactical_bombers moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Anhwe
2 armour moved from Manchuria to Chahar
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 bomber moved from Kiangsu to Chahar
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Chahar
Japanese attack with 2 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 bomber in Chahar, round 2 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/5 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 3 infantry and 6 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 3 infantry and 6 tactical_bombers in Anhwe, round 2 : 6/11 hits, 4.83 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
6 tactical_bombers moved from Anhwe to Kiangsu
1 bomber moved from Chahar to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
2 tactical_bombers moved from Kiangsi to Kiangsu
2 fighters moved from Kiangsi to Kiangsu
Place Units - Japanese
3 artilleries placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 7 infantry
EDIT: Adding units owned by Japanese to Jehol: 7 infantry
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Adding units owned by Japanese to Amur: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,2,6,1,6,4,2,2,2,2,5,5,3,3,2,2,5,3,3,1,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,2,5,4,6,2
Japanese collect 22 PUs (14 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 3.00