TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
I apparently forgot to take the marine with my battleship from Hawaii to marianas last turn during noncombat. is it ok if I edit?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 7 infantry, 1 marine, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Marianas: 1 marine
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 marine
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 bomber moved from Wake Island to Siberia
1 infantry, 1 marine and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 36 Sea Zone from Japanese
1 battleship and 1 marine moved from 34 Sea Zone to 36 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour, 1 infantry, 3 marines and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to French Indo China
5 fighters moved from 35 Sea Zone to French Indo China
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Kwangtung
Battle in Siberia
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Siberia, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans win, taking 6 Sea Zone from Japanese, taking Kwangtung from Japanese, taking Siberia from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 armour, 6 fighters, 1 infantry, 3 marines, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 armour and 1 factory_minor
Americans roll dice for 2 battleships and 1 cruiser in French Indo China, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 armour, 6 fighters, 1 infantry, 3 marines, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 6/13 hits, 5.50 expected hits
Japanese roll dice for 3 armour in French Indo China, round 2 : 2/3 hits, 1.50 expected hits
3 armour owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 armour, 6 fighters, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 3 armour
Non Combat Move - Americans
1 carrier moved from 41 Sea Zone to 36 Sea Zone
3 carriers moved from 35 Sea Zone to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 3 Sea Zone to 14 Sea Zone
2 destroyers moved from 3 Sea Zone to 14 Sea Zone
1 bomber moved from Siberia to Soviet Far East
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
2 destroyers moved from 33 Sea Zone to 20 Sea Zone
2 destroyers moved from 16 Sea Zone to 22 Sea Zone
2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 2 infantry moved from Tunisia to Libya
1 tactical_bomber moved from Wake Island to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
2 artilleries, 7 infantry and 1 marine placed in Eastern United States
1 battleship, 1 destroyer, 1 submarine and 5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 artilleries, 1 fighter and 13 infantry moved from India to Burma
2 fighters moved from Tobruk to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Persia to Volgograd
Combat - British
Battle in 97 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 2 transports
British roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 2 transports
Battle in Volgograd
British attack with 5 fighters and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
British roll dice for 5 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 3.17 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Volgograd
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Burma
British attack with 5 artilleries, 1 fighter and 13 infantry
Japanese defend with 8 armour
British roll dice for 5 artilleries, 1 fighter and 13 infantry in Burma, round 2 : 2/19 hits, 5.17 expected hits
Japanese roll dice for 8 armour in Burma, round 2 : 6/8 hits, 4.00 expected hits
2 armour owned by the Japanese and 6 infantry owned by the British lost in Burma
British roll dice for 5 artilleries, 1 fighter and 7 infantry in Burma, round 3 : 3/13 hits, 4.17 expected hits
Japanese roll dice for 6 armour in Burma, round 3 : 2/6 hits, 3.00 expected hits
3 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 5 artilleries, 1 fighter and 5 infantry in Burma, round 4 : 6/11 hits, 3.83 expected hits
Japanese roll dice for 3 armour in Burma, round 4 : 2/3 hits, 1.50 expected hits
3 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 5 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 10 infantry
Casualties for Japanese: 8 armour
Non Combat Move - British
1 fighter moved from Burma to India
4 aaGuns moved from India to Burma
1 fighter moved from Persia to Russia
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Volgograd to Samara
1 fighter moved from Egypt to Persia
1 armour and 2 mech_infantrys moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Tobruk to Alexandria
1 fighter moved from 97 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
3 fighters placed in Persia
British undo move 2.
2 fighters placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : -3.33
Italians : 0.67
Americans : 0.67
Japanese : 2.67
The marine I referenced ended up in Kwangtung. if you are not ok with the edit. you can edit it back to Hawaii
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour
ANZAC defend with 1 infantry
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Shan State
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 20 Sea Zone
4 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to French Indo China
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 factory_minors and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Ukraine to Tambov
1 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 artillery moved from Archangel to Vologda
1 armour moved from Archangel to Vologda
1 tactical_bomber moved from Archangel to Vologda
1 armour moved from Novosibirsk to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 bombers moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour moved from Ukraine to Tambov
2 armour moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Smolensk
1 tactical_bomber moved from Archangel to Smolensk
1 tactical_bomber moved from Archangel to Vologda
3 bombers moved from Novgorod to Tambov
Combat - Germans
Battle in Bryansk
Germans attack with 3 armour and 2 bombers
Russians defend with 1 infantry
Germans roll dice for 3 armour and 2 bombers in Bryansk, round 2 : 4/5 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 armour and 3 bombers
Russians defend with 2 infantry
Germans roll dice for 3 armour and 3 bombers in Tambov, round 2 : 3/6 hits, 3.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Vologda, round 2 : 4/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 bombers moved from Tambov to Novgorod
2 bombers moved from Bryansk to Novgorod
2 tactical_bombers moved from Vologda to Novgorod
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 bomber moved from Novgorod to Norway
1 bomber moved from Novgorod to Norway
1 armour moved from Novosibirsk to Turkmenistan
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries moved from 127 Sea Zone to Archangel
3 infantry moved from 127 Sea Zone to Archangel
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 118 Sea Zone
1 submarine moved from 112 Sea Zone to 108 Sea Zone
1 battleship moved from 112 Sea Zone to 119 Sea Zone
Place Units - Germans
1 factory_minor placed in Rostov
1 factory_minor placed in Western Ukraine
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
4 infantry placed in Western Germany
Germans undo move 6.
3 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x airfield, 13x factory_major; Remaining resources: 11 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 fighters moved from Russia to Vologda
3 infantry moved from Samara to Vologda
1 artillery and 3 infantry moved from Samara to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 armour in Tambov, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Vologda
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 2 fighters and 3 infantry in Vologda, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Vologda, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 artillery
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
2 aaGuns moved from Samara to Russia
3 armour moved from Samara to Russia
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -1.83
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kansu to Chahar
Japanese take Suiyuyan from Chinese
1 armour moved from Kansu to Tsinghai
3 armour moved from Kiangsu to Kwangtung
3 fighters moved from Kiangsu to Kwangtung
3 tactical_bombers moved from Yunnan to Kwangtung
3 armour moved from Kwangsi to French Indo China
1 armour moved from Yunnan to French Indo China
5 tactical_bombers moved from Yunnan to French Indo China
1 bomber moved from Yunnan to India
1 armour moved from Kweichow to French Indo China
Combat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 1/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the British lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Kwangtung
Japanese attack with 3 armour, 3 fighters and 3 tactical_bombers
Americans defend with 1 infantry, 1 marine and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 armour, 3 fighters and 3 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 5.00 expected hits
UK_Pacific roll dice for 1 infantry, 1 marine and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
1 armour owned by the Japanese, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry
Battle in Chahar
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 5 armour and 5 tactical_bombers
Americans defend with 1 armour, 1 factory_minor and 3 marines; ANZAC defend with 2 fighters
Japanese roll dice for 5 armour and 5 tactical_bombers in French Indo China, round 2 : 7/10 hits, 5.83 expected hits
Americans roll dice for 1 armour, 2 fighters and 3 marines in French Indo China, round 2 : 2/6 hits, 2.83 expected hits
2 fighters owned by the ANZAC, 2 armour owned by the Japanese, 1 armour owned by the Americans and 3 marines owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 3 armour and 5 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 2 armour
Casualties for Americans: 1 armour and 3 marines
Casualties for ANZAC: 2 fighters
Cleaning up after air battles
Non Combat Move - Japanese
5 tactical_bombers moved from French Indo China to Kiangsu
3 tactical_bombers moved from Kwangtung to Kiangsu
3 fighters moved from Kwangtung to Kiangsu
3 infantry moved from Manchuria to Korea
1 infantry moved from Yakut S.S.R. to Buryatia
1 bomber moved from India to Turkmenistan
Place Units - Japanese
3 armour placed in Kiangsu
Japanese undo move 1.
1 armour and 2 infantry placed in Kiangsu
3 armour placed in Manchuria
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,3,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,5,1,1,4,2,6,3,1,4,3,5,6,6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,1,2,6,1,4,4,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,5
Japanese collect 29 PUs (15 lost to blockades); end with 29 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33
Americans : -0.83
Chinese : 0.33
Attackers Fire, : : 0.83
UK_Pacific : 0.00
AA fire in India : : -0.17
Japanese : 2.17
I scrambled in India because you had the better odds so I assumed you would choose to do that, and then I shot you down. If you wouldn’t have done that, we can work something out.
Yeah I would’ve scrambled. Id like at least one air battle to not go your way lol :
So apparently I didn’t place an artillery from last round. So I’m going to edit in an Artillery (to C USA). At the end of my turn I will place the one not placed and edit it out.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 20 Sea Zone to 36 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 20 Sea Zone from Japanese, taking 22 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 98 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in French Indo China
Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 3 armour and 1 factory_minor
Americans roll dice for 2 battleships in French Indo China, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 3/10 hits, 4.67 expected hits
Japanese roll dice for 3 armour in French Indo China, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Americans
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
6 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 destroyers and 1 transport moved from 14 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Libya to Tobruk
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 marine moved from Gibraltar to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Soviet Far East to Central United States
2 destroyers moved from 22 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Turning off Edit Mode
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Russia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 fighter moved from Russia to 127 Sea Zone
2 fighters moved from Samara to Urals
1 fighter moved from Russia to Urals
2 fighters moved from Russia to Smolensk
Combat - British
Germans scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
Battle in 127 Sea Zone
British attack with 1 fighter
Germans defend with 1 fighter, 2 tactical_bombers and 3 transports
British roll dice for 1 fighter in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter, 2 tactical_bombers and 3 transports in 127 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 127 Sea Zone
Germans win with 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 1
Casualties for British: 1 fighter
Casualties for Germans: 1 tactical_bomber
Battle in Urals
British attack with 3 fighters
Japanese defend with 1 infantry
British roll dice for 3 fighters in Urals, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Urals
British roll dice for 2 fighters in Urals, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Urals
British win with 2 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Smolensk
British attack with 2 fighters
Germans defend with 1 artillery
British roll dice for 2 fighters in Smolensk, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters in Smolensk, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in Smolensk
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Germans: 1 artillery
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Non Combat Move - British
1 fighter moved from Smolensk to Russia
2 fighters moved from Urals to Russia
2 fighters moved from Persia to Russia
1 fighter moved from Malta to Iraq
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
1 artillery and 2 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 infantry moved from India to West India
4 aaGuns, 5 artilleries and 3 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 bomber placed in Egypt
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
British : -0.33
Italians : 0.50
Americans : -2.33
Japanese : -0.17
lol totally forgot about your planes being able to scramble from Novgorod to protect the transports. thought I was getting free kills. at least I got a hit. but I would like to undo that move if its ok. we both get a plane back. putting the uk fighter in Russia
As long as you don’t roll for something you can take it back is my rule. If you already rolled for it, you are locked in and cannot take the move back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to Volgograd
6 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 bomber placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Volgograd to Samara
2 armour, 3 artilleries and 3 infantry moved from Archangel to Vologda
3 armour moved from Bryansk to Tambov
3 armour moved from Ukraine to Tambov
3 bombers moved from Novgorod to Samara
2 armour moved from Turkmenistan to Kazakhstan
2 tactical_bombers moved from Novgorod to Tambov
1 fighter moved from Novgorod to Tambov
2 bombers moved from Norway to Samara
Combat - Germans
Battle in Tambov
Germans attack with 6 armour, 1 fighter and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 6 armour, 1 fighter and 2 tactical_bombers in Tambov, round 2 : 4/9 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 4 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in Kazakhstan
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 5 bombers and 3 infantry
Russians defend with 6 infantry
Germans roll dice for 5 bombers and 3 infantry in Samara, round 2 : 3/8 hits, 3.83 expected hits
Russians roll dice for 6 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 5 bombers and 2 infantry in Samara, round 3 : 2/7 hits, 3.67 expected hits
Russians roll dice for 3 infantry in Samara, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 5 bombers and 1 infantry in Samara, round 4 : 3/6 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Vologda
Germans attack with 2 armour, 3 artilleries and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 3 artilleries and 3 infantry in Vologda, round 2 : 5/8 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from Samara to Novgorod
2 bombers moved from Samara to Volgograd
1 fighter moved from Tambov to Volgograd
2 tactical_bombers moved from Tambov to Volgograd
1 aaGun moved from Archangel to Vologda
1 armour moved from Novgorod to Smolensk
1 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Belarus
1 bomber moved from Western Germany to Novgorod
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 battleship
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
7 infantry placed in Western Germany
3 armour placed in Rostov
3 armour placed in Volgograd
3 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -1.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 14 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 fighters moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 submarine moved from 105 Sea Zone to 104 Sea Zone
Combat - Russians
Battle in 104 Sea Zone
Americans loiter and taunt; Russians attack with 1 submarine
Germans defend with 1 battleship
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 4 armour
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Tambov, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 4 armour in Tambov, round 2 : 3/4 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 2 fighters in Tambov, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 3 armour in Tambov, round 3 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians roll dice for 1 fighter in Tambov, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour in Tambov, round 4 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Russians lost in Tambov
Germans win with 2 armour remaining. Battle score for attacker is -22
Casualties for Russians: 2 artilleries, 2 fighters and 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : -2.50
I am so tired of the dice this game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Siberia
4 fighters moved from Kiangsu to Kwangsi
4 tactical_bombers moved from Kiangsu to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 armour moved from Chahar to Anhwe
2 tactical_bombers moved from Kiangsu to Shantung
2 fighters moved from Kiangsu to Shantung
2 tactical_bombers moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Kiangsi
1 bomber moved from Turkmenistan to Anhwe
Combat - Japanese
Battle in Siberia
Japanese attack with 1 armour
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Siberia, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Kwangsi, round 2 : 3/9 hits, 5.17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Anhwe, round 2 : 2/4 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Anhwe to Kiangsu
2 tactical_bombers moved from Anhwe to Kiangsu
3 fighters moved from Kwangsi to Kiangsu
4 tactical_bombers moved from Kwangsi to Kiangsu
2 fighters moved from Shantung to Kiangsu
2 tactical_bombers moved from Shantung to Kiangsu
4 infantry moved from Korea to Manchuria
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,6,2,4,1,5,3,5,2,2,1,2,1,5,4,6,4,1,4,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,1,3,6
Japanese collect 24 PUs (14 lost to blockades); end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Russians : -0.67
Japanese : -2.17