Pretty sure that’s right now.
Wizmark (Axis) vs Samuel 06 (Allies + 0)
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.33 -
TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 6 infantry moved from Norway to Finland 2 bombers moved from Western Germany to Finland 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone 2 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Baltic States -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 6 infantry moved from Norway to Finland 2 bombers moved from Western Germany to Finland 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone 2 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Baltic States Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Finland Germans attack with 1 artillery, 2 bombers and 6 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Finland, round 2 : 3/9 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Baltic States Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Western Germany 2 bombers moved from Finland to Western Germany 3 infantry moved from Bulgaria to Romania 1 infantry moved from Western Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 armour moved from 125 Sea Zone to Norway 1 aaGun moved from Norway to Finland 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 tactical_bomber moved from Southern Italy to Western Ukraine 2 tactical_bombers moved from Alexandria to Southern Italy 3 fighters moved from Alexandria to Southern Italy 1 bomber moved from Belarus to Western Ukraine 3 aaGuns, 5 armour, 2 artilleries, 14 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 1 artillery moved from Poland to Eastern Poland 2 mech_infantrys moved from Poland to Western Ukraine 1 armour moved from Poland to Western Ukraine 2 armour moved from Romania to Western Ukraine 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 118 Sea Zone to 119 Sea Zone Place Units - Germans 1 bomber placed in Western Germany 2 armour, 1 artillery and 5 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 1.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Belarus 1 infantry moved from Novgorod to Baltic States 12 infantry moved from Novgorod to Belarus Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 artillery and 12 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 12 infantry in Belarus, round 2 : 4/13 hits, 2.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 12 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Russia 2 aaGuns moved from Novgorod to Belarus 1 aaGun and 7 artilleries moved from Bryansk to Smolensk 1 aaGun, 5 armour, 1 artillery and 2 mech_infantrys moved from Bryansk to Russia 12 infantry moved from Bryansk to Smolensk 4 infantry moved from Bryansk to Russia Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 armour placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 1.33 -
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 2 destroyers, 2 factory_minors and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from French Indo China to Kweichow 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 58 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 2 bombers moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from 2 Sea Zone to Alaska -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 2 destroyers, 2 factory_minors and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from French Indo China to Kweichow 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 58 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 2 bombers moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from 2 Sea Zone to Alaska Combat - Japanese Battle in Guam Battle in Alaska Battle in Kweichow Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 5/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Guam from Americans, taking Alaska from Americans, taking Kweichow from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 45 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 3 infantry moved from Shan State to Yunnan 1 infantry moved from Chahar to Hopei 1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Siam to Philippines 1 fighter moved from Kweichow to Kwangsi 2 bombers moved from Kweichow to Kwangsi 1 tactical_bomber moved from Kweichow to Kwangsi 1 artillery and 2 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in French Indo China 1 battleship and 2 destroyers placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : 0.67 Japanese : 1.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 2 destroyers, 2 factory_minors and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from French Indo China to Kweichow 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 58 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 2 bombers moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Kweichow 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from 2 Sea Zone to Alaska Combat - Japanese Battle in Guam Battle in Alaska Battle in Kweichow Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 5/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Guam from Americans, taking Alaska from Americans, taking Kweichow from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 45 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 3 infantry moved from Shan State to Yunnan 1 infantry moved from Chahar to Hopei 1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Siam to Philippines 1 fighter moved from Kweichow to Kwangsi 2 bombers moved from Kweichow to Kwangsi 1 tactical_bomber moved from Kweichow to Kwangsi 1 artillery and 2 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in French Indo China 1 battleship and 2 destroyers placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters EDIT: Adding units owned by Japanese to Philippines: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : 0.67 Japanese : 1.33 -
@samuel06 Please use the bottom post…forgot to move a couple of fighters :+1:
-
@wizmark No worries
-
@samuel06 Just to be sure, it is the file with the 2 fighters moved from philipinnes to Kwangsi ?
-
@samuel06 Lol no…its the one with 3 figters in air base in phillipines
-
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 2 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Queensland to 21 Sea Zone 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 109 Sea Zone Americans take 106 Sea Zone from Germans 2 fighters moved from Iceland to 109 Sea Zone -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 2 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Queensland to 21 Sea Zone 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 109 Sea Zone Americans take 106 Sea Zone from Germans 2 fighters moved from Iceland to 109 Sea Zone Combat - Americans Battle in Borneo Battle in Morocco Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Borneo from Japanese, taking Morocco from Germans, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Malaya from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 2 submarines Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Gibraltar Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits, 1.33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 1 aaGun and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 fighters moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from 21 Sea Zone to New Guinea 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 carriers, 1 submarine and 2 transports placed in 10 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : -0.50 Italians : 0.00 Americans : 0.50 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 2 infantry moved from Kansu to Suiyuyan 2 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.33 -
@wizmark Oh ok, I will fix it for you. I also made a mistake on my US turn, I got confused with the colors and thought I had some Anzac Destroyer (I don’t why since I didn’t buy any…)
-
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters EDIT: Adding units owned by Japanese to Philippines: 2 fighters EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 2 infantry moved from Persia to Iraq 6 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 5 artilleries and 16 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 2 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Queensland to 21 Sea Zone 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 109 Sea Zone Americans take 106 Sea Zone from Germans 2 fighters moved from Iceland to 109 Sea Zone Combat - Americans Battle in Borneo Battle in Morocco Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Borneo from Japanese, taking Morocco from Germans, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Malaya from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 2 submarines Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Gibraltar Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits, 1.33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 1 aaGun and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 fighters moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from 21 Sea Zone to New Guinea 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 carriers, 1 submarine and 2 transports placed in 10 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 2 infantry moved from Kansu to Suiyuyan 2 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters EDIT: Adding units owned by Japanese to Philippines: 2 fighters EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 2 infantry moved from Persia to Iraq 6 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 5 artilleries and 16 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone Combat - British Battle in Iraq British attack with 1 armour, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 5/11 hits, 5.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Syria British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 2 fighters moved from Iraq to 98 Sea Zone 1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from West India to India 2 aaGuns moved from India to Burma 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from French West Africa to French Central Africa Place Units - British 1 airfield placed in Egypt 1 artillery placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.50 Italians : 0.00 British : -0.33 Americans : 0.50 Chinese : -0.67 Neutral_Axis : -0.33 Japanese : 0.33 -
TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Baltic States 3 armour moved from Western Ukraine to Baltic States 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Romania to Baltic States -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Baltic States 3 armour moved from Western Ukraine to Baltic States 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Romania to Baltic States Combat - Italians Battle in Crete Battle in Baltic States Italians attack with 3 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Baltic States, round 2 : 4/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Crete from Neutral_Allies, taking Baltic States from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Baltic States to Western Germany 2 aaGuns, 1 artillery and 4 infantry moved from Bessarabia to Eastern Poland 1 armour and 2 infantry moved from Libya to Tunisia Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 4 infantry placed in Northern Italy 1 fighter placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 1.67 Russians : -0.33





