@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 armour and 1 mech_infantry moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 bomber moved from Kwangsi to Shensi
1 artillery and 1 mech_infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Jehol to Korea
1 armour moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
1 bomber moved from Japan to Amur
1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Kwangsi to Shensi
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Amur, round 2 : 2/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Amur
Japanese win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Sikang
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 bomber moved from 22 Sea Zone to Japan
2 bombers moved from Amur to Japan
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 aaGun moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
2 bombers moved from Shensi to Kwangsi
2 fighters moved from Kwangsi to 35 Sea Zone
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 1.33
ANZAC : 0.67
Chinese : -0.67
Russians : 0.33
Japanese : 2.17
@samuel06 every one of your destroyers hit that turn! always evens up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
5 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
Combat - Americans
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tunisia
Americans attack with 5 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
Americans roll dice for 5 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Americans
1 aaGun moved from Algeria to Tunisia
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
3 bombers moved from Western United States to Caroline Islands
3 bombers moved from Siberia to Caroline Islands
Place Units - Americans
1 bomber, 3 fighters and 6 infantry placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
3 artilleries and 18 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Persia to 97 Sea Zone
6 infantry and 2 marines moved from Egypt to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 6 infantry, 2 marines, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 97 Sea Zone
6 infantry moved from 97 Sea Zone to Southern Italy
1 marine moved from 97 Sea Zone to Southern Italy
1 marine moved from 97 Sea Zone to Northern Italy
4 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia
2 fighters moved from Persia to Saudi Arabia
2 artilleries and 3 infantry moved from Turkey to Greece
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
5 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
Combat - Americans
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tunisia
Americans attack with 5 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
Americans roll dice for 5 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Americans
1 aaGun moved from Algeria to Tunisia
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
3 bombers moved from Western United States to Caroline Islands
3 bombers moved from Siberia to Caroline Islands
Place Units - Americans
1 bomber, 3 fighters and 6 infantry placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
3 artilleries and 18 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Persia to 97 Sea Zone
6 infantry and 2 marines moved from Egypt to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 6 infantry, 2 marines, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 97 Sea Zone
6 infantry moved from 97 Sea Zone to Southern Italy
1 marine moved from 97 Sea Zone to Southern Italy
1 marine moved from 97 Sea Zone to Northern Italy
4 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia
2 fighters moved from Persia to Saudi Arabia
2 artilleries and 3 infantry moved from Turkey to Greece
Combat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 2 tactical_bombers and 3 transports
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 2 tactical_bombers and 3 transports in 97 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 0/9 hits, 4.33 expected hits
3 destroyers owned by the Italians, 2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 2 tactical_bombers and 3 transports in 97 Sea Zone, round 3 : 3/15 hits, 7.67 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 2 tactical_bombers and 3 transports in 97 Sea Zone, round 4 : 9/14 hits, 7.33 expected hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
1 transport owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 115
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Casualties for British: 1 destroyer
Battle in Northern Italy
British converts factory_major into different units
Battle in Southern Italy
British attack with 1 bomber, 6 infantry and 1 marine
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 bomber, 6 infantry and 1 marine in Southern Italy, round 2 : 4/8 hits, 2.00 expected hits
Italians roll dice for 2 artilleries and 3 infantry in Southern Italy, round 2 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Southern Italy
British roll dice for 1 bomber, 4 infantry and 1 marine in Southern Italy, round 3 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Southern Italy
British destroys 20PUs while taking Italians capital
British win, taking Northern Italy from Italians, taking Southern Italy from Italians with 1 bomber, 4 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 3 infantry
Battle in Saudi Arabia
British attack with 1 artillery, 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Saudi Arabia, round 2 : 2/5 hits, 1.83 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Greece
British attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
British roll dice for 2 artilleries and 3 infantry in Greece, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 3 artilleries and 18 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 artilleries and 18 infantry in Burma, round 2 : 8/21 hits, 4.50 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries and 18 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
3 armour moved from Persia to Caucasus
2 armour and 2 mech_infantrys moved from Turkey to Volgograd
1 bomber moved from Southern Italy to Turkey
6 fighters and 1 tactical_bomber moved from 97 Sea Zone to Turkey
1 fighter moved from 97 Sea Zone to Turkey
2 fighters moved from Saudi Arabia to Turkey
4 infantry moved from Quebec to 106 Sea Zone
4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Syria
Place Units - British
2 infantry placed in Quebec
1 factory_minor placed in Turkey
2 armour and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
British collect 47 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -6.50
British : 2.83
Americans : 1.33
Neutral_True : -0.67
Japanese : 0.33
@wizmark It was a really good round this turn in general. Lots of good dice
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
2 armour moved from Bryansk to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
2 armour moved from Bryansk to Rostov
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 carrier
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Western Ukraine to Bryansk
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 1.00
Americans : -1.00
Russians : -0.33
@samuel06 Not looking good for me now…that was a masterful attack on the neutrals…really wasn’t expecting it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Sumatra to India
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Sumatra to India
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@wizmark Thanks! It did worked out pretty good. Saved me from dealing with your army of bomber
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
2 armour and 2 mech_infantrys moved from Greater Southern Germany to Northern Italy
1 fighter moved from Western Germany to Southern France
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
16 armour, 3 artilleries, 4 fighters, 12 infantry, 20 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
4 bombers moved from Novgorod to Russia
5 bombers moved from Western Germany to Russia
1 artillery and 1 infantry moved from Western Germany to Northern Italy
@samuel06 Well my last ditch attempt to take out the russians didn’t go my way, so the axis will surrender. Very well played. I shall post the result. Are you happy to have another game swapping sides?
@wizmark Thank you, it was a good game. Yes I am happy with playing another game as the axis. I’m just not quite sure how to host a game.
@samuel06 At the top of the page it says home/play axis and allies/ league. click the league word and then new topic in the blue box
Put the title of the game i.e. samuel06 vs wizmark and a short message in the box…ususally GL and HF.
Make a note of the 5 figure number of the topic and then start triple A. Select the bm3 map in the start box. Put our email addresses in thr correct boxes.
In the play by forum box choose the axis and allies.org option and then the 5 figure topic number. Try a test post and see if it comes up in your new topic window