@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
5 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
5 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 3 bombers and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 destroyers
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in Spain, round 2 : 4/13 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 4/11 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Morocco to Algeria
3 bombers moved from 6 Sea Zone to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 bombers and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 3.00
AA fire in Caroline Islands : : 0.50
Neutral_True : -0.33
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 armour, 1 artillery and 3 infantry moved from Caucasus to Turkey
1 artillery and 4 infantry moved from Northwest Persia to Turkey
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to Turkey
3 fighters and 1 tactical_bomber moved from Egypt to Turkey
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
5 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 3 bombers and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 destroyers
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in Spain, round 2 : 4/13 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 4/11 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Morocco to Algeria
3 bombers moved from 6 Sea Zone to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 bombers and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour, 2 infantry, 2 marines and 2 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 4 PUs;
Combat Move - British
1 armour, 1 artillery and 3 infantry moved from Caucasus to Turkey
1 artillery and 4 infantry moved from Northwest Persia to Turkey
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to Turkey
3 fighters and 1 tactical_bomber moved from Egypt to Turkey
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Norway
Battle in Turkey
British attack with 2 armour, 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/18 hits, 6.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
7 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/15 hits, 5.67 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British win, taking Norway from Germans, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 aaGun, 2 artilleries and 7 infantry moved from Burma to India
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Turkey to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Turkey to Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to Egypt
2 artilleries moved from Egypt to Trans-Jordan
Place Units - British
2 marines placed in Egypt
1 transport placed in 98 Sea Zone
2 infantry placed in Quebec
1 transport placed in 106 Sea Zone
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
British collect 38 PUs (1 lost to blockades); end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
British : 1.17
Americans : 3.00
AA fire in Caroline Islands : : 0.50
Neutral_True : 0.67
Japanese : 1.67
@samuel06 Need to ask a question…your Uk transport made an unescorted landing in SZ 112…I have fighters in W Germany which could have scrambled to attack it but they didn;t.? Any reason why not?
@wizmark Hey, you’re absolutely right, I should have scramble for you. For some reason I thought that since there was no naval combat this was just a bug of the game. I will fix that.
@samuel06 Done. I moved the units back and changed the ipc too.
@samuel06 cool…do you want to repost the turn end so I can load the new save file? Easy to make mistakes in this game…so many rules to remember! :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
5 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 3 bombers and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 destroyers
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in Spain, round 2 : 4/13 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 4/11 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Morocco to Algeria
3 bombers moved from 6 Sea Zone to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 bombers and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour, 2 infantry, 2 marines and 2 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 4 PUs;
Combat Move - British
1 armour, 1 artillery and 3 infantry moved from Caucasus to Turkey
1 artillery and 4 infantry moved from Northwest Persia to Turkey
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to Turkey
3 fighters and 1 tactical_bomber moved from Egypt to Turkey
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Norway
Battle in Turkey
British attack with 2 armour, 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/18 hits, 6.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
7 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/15 hits, 5.67 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British win, taking Norway from Germans, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 aaGun, 2 artilleries and 7 infantry moved from Burma to India
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Turkey to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Turkey to Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to Egypt
2 artilleries moved from Egypt to Trans-Jordan
Place Units - British
2 marines placed in Egypt
1 transport placed in 98 Sea Zone
2 infantry placed in Quebec
1 transport placed in 106 Sea Zone
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
British collect 38 PUs (1 lost to blockades); end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
EDIT: Removing units owned by British from Norway: 1 armour and 1 infantry
EDIT: Changing ownership of Norway from British to Germans
EDIT: Adding units owned by British to Algeria: 1 armour and 1 infantry
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Changing PUs for British from 46 to 43
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.17
Americans : 3.00
AA fire in Caroline Islands : : 0.50
Neutral_True : 0.67
Japanese : 1.67
@wizmark Yeah, got it!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 armour moved from Ukraine to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 armour moved from Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to Tunisia
Place Units - Italians
2 destroyers placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Paulau Island from Japanese, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
3 fighters moved from Queensland to Caroline Islands
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 cruiser and 1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Paulau Island from Japanese, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
3 fighters moved from Queensland to Caroline Islands
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 cruiser and 1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
3 fighters moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
1 artillery and 1 infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
@samuel06 ntercept bombing raid in russia?
@wizmark No interception
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
3 fighters moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
1 artillery and 1 infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,4,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Archangel to Novgorod
3 bombers moved from Russia to Novgorod
1 mech_infantry moved from Novgorod to Finland
3 fighters moved from Russia to Bryansk
13 armour and 20 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
2 armour moved from Eastern Poland to Bryansk
3 aaGuns, 3 artilleries, 12 infantry and 4 tactical_bombers moved from Ukraine to Bryansk
1 aaGun moved from Novgorod to Archangel
5 artilleries moved from Poland to Eastern Poland
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Greater Southern Germany
1 armour and 1 mech_infantry moved from Germany to Greater Southern Germany
1 fighter moved from Western Germany to Bryansk
Place Units - Germans
2 artilleries and 1 infantry placed in France
2 armour and 1 mech_infantry placed in Novgorod
1 bomber placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
2 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -2.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Tambov to Russia
1 artillery and 2 infantry moved from Rostov to Tambov
1 aaGun, 2 artilleries and 1 infantry moved from Volgograd to Samara
1 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Vologda to Russia
1 infantry moved from Amur to Korea
2 aaGuns and 5 infantry moved from Amur to Siberia
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :