inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from Burma to Shan State
1 armour, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to Southern Italy
1 artillery, 3 fighters and 3 infantry moved from 95 Sea Zone to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,6,3
Units damaged: 1 carrier owned by the Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Western United States
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from Burma to Shan State
1 armour, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to Southern Italy
1 artillery, 3 fighters and 3 infantry moved from 95 Sea Zone to Southern Italy
Combat - British
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Southern Italy
British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Southern Italy : 0/4 hits, 0.67 expected hits
British roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Southern Italy, round 2 : 4/8 hits, 3.17 expected hits
Italians roll dice for 2 aaGuns, 2 fighters and 2 infantry in Southern Italy, round 2 : 3/4 hits, 2.00 expected hits
2 aaGuns owned by the Italians, 2 fighters owned by the Germans, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Southern Italy
British captures 16PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 3 infantry
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Germans: 2 fighters
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 infantry moved from Tobruk to Alexandria
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 aaGuns and 5 infantry moved from Burma to India
1 bomber moved from Gibraltar to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,2,5,1,6,1,6,4,6,3,1,2
British collect 34 PUs (3 lost to blockades); end with 50 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,2,6,6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 2.67
Italians : 1.00
Americans : 0.50
AA fire in Southern Italy : : -0.67
Chinese : 0.33
Japanese : 2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Italians
2 infantry moved from Yugoslavia to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from 99 Sea Zone to Cyprus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Italians
2 infantry moved from Yugoslavia to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Ukraine
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 3 artilleries, 1 factory_minor and 2 infantry
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 3 artilleries and 2 infantry in Ukraine, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ukraine, round 3 : 1/6 hits, 2.00 expected hits
Russians roll dice for 3 artilleries and 1 infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 4 : 0/5 hits, 1.83 expected hits
Russians roll dice for 3 artilleries in Ukraine, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Ukraine, round 5 : 1/4 hits, 1.67 expected hits
Russians roll dice for 3 artilleries in Ukraine, round 5 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Ukraine
Italians roll dice for 2 armour and 1 artillery in Ukraine, round 6 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 artilleries in Ukraine, round 6 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Ukraine
Italians roll dice for 2 armour and 1 artillery in Ukraine, round 7 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Ukraine
Italians win, taking Cyprus from British, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 3 artilleries and 2 infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Southern Italy
Italians attack with 1 artillery and 4 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery in Southern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Libya
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -4.33
British : 0.67
Russians : -2.00
@samuel06 Stop sinking my transports! :joy: :joy:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Italian Somaliland to Ethiopia
Turn Complete - French
Combat Hit Differential Summary :
@wizmark They are my favorite target!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Ukraine to Russia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 armour and 1 mech_infantry moved from Poland to Belarus
2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 armour, 1 artillery and 2 infantry moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Archangel to Belarus
2 mech_infantrys moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
7 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
3 fighters moved from Western Ukraine to Russia
2 tactical_bombers moved from Western Ukraine to Bryansk
@samuel06 Lol…intercept bombing raid in Russia?
@wizmark No interception
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Ukraine to Russia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 armour and 1 mech_infantry moved from Poland to Belarus
2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 armour, 1 artillery and 2 infantry moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Archangel to Belarus
2 mech_infantrys moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
7 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
3 fighters moved from Western Ukraine to Russia
2 tactical_bombers moved from Western Ukraine to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,4,5 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 110 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 13 armour, 1 artillery, 2 infantry and 20 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 13 armour, 1 artillery, 2 infantry and 20 mech_infantrys in Belarus, round 2 : 9/36 hits, 10.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 13 armour, 1 artillery, 1 infantry and 20 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Western Ukraine to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
3 bombers moved from Russia to Novgorod
2 armour moved from Germany to Eastern Poland
5 artilleries moved from Germany to Poland
3 aaGuns, 3 artilleries and 12 infantry moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
3 fighters moved from Russia to Ukraine
Place Units - Germans
1 bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 armour placed in Western Germany
1 mech_infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -3.33
Americans : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Tambov to Rostov
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Russians roll dice for 7 infantry in Manchuria, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 3 : 4/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
4 armour moved from Samara to Russia
1 aaGun, 2 artilleries and 1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
2 aaGuns and 7 infantry moved from Korea to Amur
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 4.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 1 mech_infantry moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Jehol to Manchuria
1 submarine moved from 73 Sea Zone to 72 Sea Zone
1 artillery and 1 mech_infantry moved from French Indo China to Shan State
2 armour, 2 artilleries and 3 mech_infantrys moved from French Indo China to Yunnan
2 bombers moved from Kwangsi to India
2 fighters moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Manchuria
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 bombers moved from Japan to Manchuria
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 1 mech_infantry moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Jehol to Manchuria
1 submarine moved from 73 Sea Zone to 72 Sea Zone
1 artillery and 1 mech_infantry moved from French Indo China to Shan State
2 armour, 2 artilleries and 3 mech_infantrys moved from French Indo China to Yunnan
2 bombers moved from Kwangsi to India
2 fighters moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Manchuria
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 bombers moved from Japan to Manchuria
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 6 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 3/9 hits, 4.33 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 4/8 hits, 4.17 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Russians: 6 infantry
Battle in 72 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 marine moved from Malaya to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 bombers moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 bomber moved from 6 Sea Zone to Japan
2 bombers moved from Manchuria to Japan
1 fighter moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Shantung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
French : -1.00
Americans : -0.17
Chinese : -1.00
UK_Pacific : -0.67
AA fire in India : : -0.33
Japanese : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
5 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
5 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 3 bombers and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 destroyers
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in Spain, round 2 : 4/13 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 4/11 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Morocco to Algeria
3 bombers moved from 6 Sea Zone to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 bombers and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 3.00
AA fire in Caroline Islands : : 0.50
Neutral_True : -0.33
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 armour, 1 artillery and 3 infantry moved from Caucasus to Turkey
1 artillery and 4 infantry moved from Northwest Persia to Turkey
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to Turkey
3 fighters and 1 tactical_bomber moved from Egypt to Turkey
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
5 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 3 bombers and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 destroyers
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in Spain, round 2 : 4/13 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 4/11 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Morocco to Algeria
3 bombers moved from 6 Sea Zone to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 bombers and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour, 2 infantry, 2 marines and 2 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 4 PUs;
Combat Move - British
1 armour, 1 artillery and 3 infantry moved from Caucasus to Turkey
1 artillery and 4 infantry moved from Northwest Persia to Turkey
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to Turkey
3 fighters and 1 tactical_bomber moved from Egypt to Turkey
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Norway
Battle in Turkey
British attack with 2 armour, 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/18 hits, 6.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
7 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/15 hits, 5.67 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British win, taking Norway from Germans, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 aaGun, 2 artilleries and 7 infantry moved from Burma to India
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Turkey to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Turkey to Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to Egypt
2 artilleries moved from Egypt to Trans-Jordan
Place Units - British
2 marines placed in Egypt
1 transport placed in 98 Sea Zone
2 infantry placed in Quebec
1 transport placed in 106 Sea Zone
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
British collect 38 PUs (1 lost to blockades); end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
British : 1.17
Americans : 3.00
AA fire in Caroline Islands : : 0.50
Neutral_True : 0.67
Japanese : 1.67