Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
5 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Eastern Poland
1 armour and 4 mech_infantrys moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone
4 bombers moved from Syria to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
5 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Eastern Poland
1 armour and 4 mech_infantrys moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone
4 bombers moved from Syria to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 80 Sea Zone
Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 3/9 hits, 5.33 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 80 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the Germans lost in 80 Sea Zone
Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
British roll dice for 1 battleship, 1 carrier and 1 transport in 80 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
1 tactical_bomber owned by the British, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Germans roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans win, taking 80 Sea Zone from British with 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Germans: 1 carrier
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
4 bombers moved from 80 Sea Zone to India
3 transports moved from 98 Sea Zone to 80 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Southern France to France
1 aaGun moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Germans
4 armour and 4 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : -2.17
Russians : 1.00
@OwenToo said in 2018 Playoff Sovietischcat (X) vs Owentoo ( Allies ) +6, G40 sed ed -:
Well, I took the destroyer as a hit, then the Bomber’s hit was ineffective, and your sub survived, and my bombers went home. I lost both subs.
That’s fine
I really suck at Axis…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
2 fighters moved from Russia to Eastern Poland
2 artilleries moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
2 infantry moved from Belarus to Novgorod
5 armour moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
11 infantry moved from Manchuria to Jehol
Combat - Russians
Battle in Novgorod
Russians attack with 5 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Russians roll dice for 5 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 3/11 hits, 4.17 expected hits
Germans roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 5 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Belarus
Germans win with 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Jehol
Russians attack with 11 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 11 infantry in Jehol, round 2 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 11 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Russians
6 infantry moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
4 aaGuns, 14 artilleries and 38 infantry moved from Bryansk to Belarus
2 fighters moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
Place Units - Russians
1 bomber placed in Russia
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,3,3,5,1,6,5,3,2
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -1.00
Japanese : -0.83
@Sovietishcat You can improve if you play it more and ask questions or observe what doesn’t work. Last year when you played Allies 20 times and never played Axis, well, I think you got a lot better as the Allies. You gave me a difficult game when I played you.
And I just made a blunder with my British fleet. Had not considered that you could sink it there… live and learn… or, die and learn, as the case may be.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery moved from West India to India
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to 43 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
1 tactical_bomber moved from Yunnan to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
3 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery moved from West India to India
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to 43 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
1 tactical_bomber moved from Yunnan to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
3 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 1 transport in 35 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 1 artillery
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 4/8 hits, 4.33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the ANZAC and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 artillery
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to Shantung
4 infantry moved from Anhwe to Shantung
1 infantry moved from Suiyuyan to Chahar
2 mech_infantrys moved from India to Yunnan
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to Borneo
3 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Yunnan
1 fighter moved from Kiangsu to Shantung
1 fighter moved from 37 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : 0.67
Chinese : -0.33
Japanese : -1.17
@OwenToo said in 2018 Playoff Sovietischcat (X) vs Owentoo ( Allies ) +6, G40 sed ed -:
And I just made a blunder with my British fleet. Had not considered that you could sink it there… live and learn… or, die and learn, as the case may be.
Ya I still think the allies are in a very good position still and I made some blunders too :relieved:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
2 bombers moved from Gibraltar to 110 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to Tunisia
1 fighter moved from Gibraltar to 110 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
French loiter and taunt; Americans attack with 2 bombers, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Tunisia
Americans attack with 2 armour and 2 fighters
Italians defend with 1 artillery
Americans roll dice for 2 armour and 2 fighters in Tunisia, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Normandy Bordeaux from Germans, taking Tunisia from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 fighters moved from Tunisia to 92 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to French Guiana
2 bombers moved from 110 Sea Zone to United Kingdom
1 submarine moved from 37 Sea Zone to 55 Sea Zone
3 submarines moved from 30 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Johnston Island
2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 aaGun moved from 30 Sea Zone to Johnston Island
1 infantry moved from Western United States to Central United States
1 fighter moved from 110 Sea Zone to United Kingdom
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
3 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Americans : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
6 infantry moved from Shensi to Hopei
3 infantry moved from Tsinghai to Shensi
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
2 bombers moved from Gibraltar to 110 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to Tunisia
1 fighter moved from Gibraltar to 110 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
French loiter and taunt; Americans attack with 2 bombers, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Tunisia
Americans attack with 2 armour and 2 fighters
Italians defend with 1 artillery
Americans roll dice for 2 armour and 2 fighters in Tunisia, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Normandy Bordeaux from Germans, taking Tunisia from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 fighters moved from Tunisia to 92 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to French Guiana
2 bombers moved from 110 Sea Zone to United Kingdom
1 submarine moved from 37 Sea Zone to 55 Sea Zone
3 submarines moved from 30 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Johnston Island
2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 aaGun moved from 30 Sea Zone to Johnston Island
1 infantry moved from Western United States to Central United States
1 fighter moved from 110 Sea Zone to United Kingdom
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
3 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
6 infantry moved from Shensi to Hopei
3 infantry moved from Tsinghai to Shensi
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Persia to Iraq
2 infantry moved from Persia to Iraq
1 bomber moved from Ethiopia to Iraq
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 fighters moved from Alexandria to Egypt
1 bomber moved from Union of South Africa to Egypt
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
Combat - British
Battle in Western Germany
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Western Germany, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Germany
British roll dice for 1 artillery, 1 fighter and 1 infantry in Western Germany, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Egypt
British attack with 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys
Italians defend with 1 airfield, 1 armour, 1 harbour and 2 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys in Egypt, round 2 : 4/7 hits, 3.00 expected hits
Italians roll dice for 1 armour and 2 infantry in Egypt, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour and 2 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 2 infantry in Iraq, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 infantry
Non Combat Move - British
2 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Western Germany to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,4,3,4,1,4,2,4,6
British collect 31 PUs (6 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.33
Italians : -0.00
British : 2.17
Americans : 0.33
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
The axis concedes, well done and gg for the rest of the playoffs! I’ll post.