@FranceNeedsMorePower
Lest play Europe 40 OOB, you can pick side and we can start game. I am fine with both side :)
Ghostbusters A&A Real Game 1
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 89 Sea Zone to 101 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 tactical_bomber moved from Western United States to Eastern United States 1 fighter moved from Guam to Wake Island Place Units - Americans 1 battleship and 2 carriers placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 5 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Anhwe 1 infantry moved from Anhwe to Shantung Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe 3 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kweichow 2 infantry moved from Yunnan to Hunan Place Units - Chinese 2 artilleries and 2 infantry placed in Chahar 1 artillery placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 89 Sea Zone to 101 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 tactical_bomber moved from Western United States to Eastern United States 1 fighter moved from Guam to Wake Island Place Units - Americans 1 battleship and 2 carriers placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 5 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Anhwe 1 infantry moved from Anhwe to Shantung Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe 3 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kweichow 2 infantry moved from Yunnan to Hunan Place Units - Chinese 2 artilleries and 2 infantry placed in Chahar 1 artillery placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - British British buy 1 aaGun, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland Combat - British Battle in Scotland British attack with 3 fighters and 2 infantry Germans defend with 1 airfield and 1 artillery British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from West India to India 3 infantry moved from Shan State to Yunnan 1 fighter moved from Kwangsi to Burma 2 infantry moved from India to Burma 3 infantry moved from India to Burma 2 transports moved from 72 Sea Zone to 71 Sea Zone 2 destroyers moved from 72 Sea Zone to 81 Sea Zone 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 battleship moved from 72 Sea Zone to 81 Sea Zone 1 battleship moved from 82 Sea Zone to 71 Sea Zone 1 cruiser moved from 82 Sea Zone to 71 Sea Zone 1 fighter moved from India to Trans-Jordan 2 artilleries moved from India to Burma Place Units - British 1 aaGun and 1 fighter placed in United Kingdom 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6,3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,6,6,5,3,5,1,2,1 British collect 22 PUs (11 lost to blockades); end with 23 PUs Place Units - UK_Pacific 3 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs Some Units in India change ownership: 3 artilleries and 1 infantryCombat Hit Differential Summary :
Germans : -0.33 British : 0.17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 1 fighter moved from Tobruk to Alexandria 2 infantry moved from Tobruk to Alexandria 1 armour moved from Morocco to 92 Sea Zone 1 bomber moved from Southern Italy to Alexandria 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone 1 armour moved from 87 Sea Zone to French West Africa 1 infantry moved from 87 Sea Zone to French West Africa Combat - Italians Battle in French West Africa Battle in Alexandria Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Alexandria, round 3 : 0/4 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Alexandria, round 4 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking French West Africa from French, taking Alexandria from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to Greece 1 bomber moved from Alexandria to Greece 1 armour moved from Algeria to Libya 1 artillery moved from Algeria to Tunisia 1 infantry moved from Tobruk to Libya 1 armour moved from Greece to Romania 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 2 artilleries moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 carrier placed in 93 Sea Zone 1 fighter placed in 93 Sea Zone Italians undo move 2. Italians undo move 1. Turning on Edit Mode EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 105 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier placed in 93 Sea Zone 1 fighter placed in 93 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : -2.33 British : 0.00 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Sumatra to Northern Territory 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Java to 42 Sea Zone 1 cruiser moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 fighter moved from Java to Northern Territory Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Sumatra to Northern Territory 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Java to 42 Sea Zone 1 cruiser moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 fighter moved from Java to Northern Territory Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Finland to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 artillery moved from Eire to Scotland 1 infantry moved from Eire to Scotland 2 infantry moved from Karelia to Novgorod 1 fighter moved from Eastern Poland to Novgorod 5 artilleries and 12 infantry moved from Bessarabia to Ukraine 9 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 1 infantry moved from Poland to Baltic States 3 armour moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 5 infantry moved from Finland to Karelia 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 artillery moved from 111 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland 1 battleship moved from 109 Sea Zone to 111 Sea Zone 1 cruiser moved from 109 Sea Zone to 111 Sea Zone 2 tactical_bombers moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from 112 Sea Zone to Scotland 1 fighter moved from Western Germany to Scotland 2 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 infantry moved from Eastern Poland to Baltic States Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.50 expected hits AA fire in United Kingdom : 0/1 hits, 0.67 expected hits Bombing raid in United Kingdom rolls: 4,7,3 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom rolls: 6,2,2,3 and causes: 6 damage to unit: harbour Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 14, harbour = 6 Battle in Novgorod Germans attack with 1 fighter and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 armour, 5 artilleries, 12 infantry and 9 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 5 artilleries, 12 infantry and 9 mech_infantrys in Ukraine, round 2 : 5/29 hits, 7.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 5 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Scotland Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 airfield and 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 1/6 hits, 2.50 expected hits British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Baltic States Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 7 armour moved from Eastern Poland to Germany 3 infantry moved from Germany to Western Germany 1 tactical_bomber moved from Scotland to 112 Sea Zone 1 fighter moved from Scotland to 112 Sea Zone 1 carrier moved from 109 Sea Zone to 110 Sea Zone 2 transports moved from 109 Sea Zone to 112 Sea Zone 2 submarines moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 carrier moved from 110 Sea Zone to 111 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 106 Sea Zone to 118 Sea Zone 1 submarine moved from 106 Sea Zone to 108 Sea Zone 1 submarine moved from 87 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from United Kingdom to Western Germany 1 fighter moved from Novgorod to Eastern Poland 1 bomber moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to 111 Sea Zone Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Western Germany 5 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -3.83 British : -0.67 Russians : 2.00 AA fire in United Kingdom : : -1.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 17 infantry moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 17 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 17 infantry in Novgorod, round 2 : 3/18 hits, 3.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 17 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Rostov 7 infantry moved from Bryansk to Tambov 2 armour, 4 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Tambov 2 aaGuns moved from Archangel to Novgorod 2 aaGuns moved from Russia to Tambov 2 infantry moved from Olgiy to Yenisey Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Kiangsi 3 fighters moved from Kiangsu to Kiangsi 2 bombers moved from Jehol to Kiangsi 2 fighters moved from Jehol to Kiangsi 2 tactical_bombers moved from Jehol to Kiangsi 1 artillery moved from Jehol to Shantung 1 infantry moved from Jehol to Shantung 1 fighter moved from Japan to Shantung 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to Philippines 1 carrier moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 destroyers moved from 44 Sea Zone to 55 Sea Zone 1 carrier moved from 34 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 34 Sea Zone to 54 Sea Zone 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 battleship moved from 34 Sea Zone to 54 Sea Zone 1 cruiser moved from 34 Sea Zone to 35 Sea Zone 1 battleship moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 armour moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 armour moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Java Battle in Kwangtung Battle in Sumatra Battle in 54 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser, 2 destroyers, 2 submarines and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking Java from ANZAC, taking Kwangtung from UK_Pacific, taking Sumatra from ANZAC, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 2 destroyers, 2 submarines and 1 transport Battle in Philippines Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Battle in Kiangsi Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 8 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry and 2 tactical_bombers in Kiangsi, round 2 : 9/15 hits, 6.83 expected hits Chinese roll dice for 1 artillery and 8 infantry in Kiangsi, round 2 : 1/9 hits, 3.00 expected hits 1 infantry owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 8 infantry Battle in Shantung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry 1 fighter owned by the Japanese retreated Battle in 55 Sea Zone Japanese attack with 1 battleship, 2 destroyers and 1 submarine French defend with ; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 2 transports in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 cruiser and 2 transports in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone 2 transports owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 28 Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports Casualties for Japanese: 1 submarine Non Combat Move - Japanese 1 infantry moved from Sakha to Buryatia 1 fighter moved from Shantung to Kiangsu 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 2 tactical_bombers moved from Kiangsi to Kiangsu 5 fighters moved from Kiangsi to Kiangsu 2 bombers moved from Kiangsi to Japan 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 1 carrier and 1 transport placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans : 1.83 ANZAC : 0.67 Chinese : -0.67 Japanese : 2.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 5 armour and 6 transports; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from Eastern United States to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport Germans defend with 1 submarine Americans roll dice for 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 104 Sea Zone, round 2 : 5/15 hits, 8.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 mech_infantry moved from Western United States to Eastern United States 1 fighter moved from Wake Island to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone Place Units - Americans 5 armour placed in Eastern United States 6 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : -3.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Anhwe to Kiangsi 2 infantry moved from Hunan to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 2 infantry moved from Anhwe to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 2 artilleries moved from Chahar to Anhwe Combat - Chinese Battle in Kiangsi Chinese attack with 2 artilleries, 1 fighter and 5 infantry Japanese defend with 1 armour, 1 artillery and 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 2 : 5/8 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1.83 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 2 artilleries and 2 infantry placed in Shantung 2 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : 2.67 Japanese : 0.17 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 5 armour and 6 transports; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters moved from Eastern United States to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport Germans defend with 1 submarine Americans roll dice for 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 104 Sea Zone, round 2 : 5/15 hits, 8.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 mech_infantry moved from Western United States to Eastern United States 1 fighter moved from Wake Island to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone Place Units - Americans 5 armour placed in Eastern United States 6 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Anhwe to Kiangsi 2 infantry moved from Hunan to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 2 infantry moved from Anhwe to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 2 artilleries moved from Chahar to Anhwe Combat - Chinese Battle in Kiangsi Chinese attack with 2 artilleries, 1 fighter and 5 infantry Japanese defend with 1 armour, 1 artillery and 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 2 : 5/8 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1.83 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 2 artilleries and 2 infantry placed in Shantung 2 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs Purchase Units - British British repair damage of 14x factory_major; Remaining resources: 9 PUs; British buy 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to Scotland 4 fighters moved from United Kingdom to Scotland Combat - British Battle in Scotland British attack with 4 fighters and 3 infantry Germans defend with 1 airfield, 2 artilleries and 2 infantry British roll dice for 4 fighters and 3 infantry in Scotland, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Scotland British roll dice for 4 fighters and 3 infantry in Scotland, round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 2 infantry Casualties for British: 1 infantry Non Combat Move - British 4 fighters moved from Scotland to United Kingdom 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 armour moved from Ethiopia to French Equatorial Africa 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 bomber moved from Malta to Egypt 2 tactical_bombers moved from Malta to Egypt 2 fighters moved from Malta to Egypt 1 cruiser moved from 71 Sea Zone to 81 Sea Zone 1 battleship moved from 71 Sea Zone to 81 Sea Zone Place Units - British 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 1 artillery and 5 infantryCombat Hit Differential Summary :
Germans : -1.17 British : 0.00 Americans : -3.00 Chinese : 2.67 Japanese : 0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 5 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 bomber moved from Greece to Rostov 1 armour moved from French West Africa to Nigeria Italians take Nigeria from British 1 armour moved from Nigeria to French Central Africa Italians take French Central Africa from French 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 destroyer moved from 105 Sea Zone to 110 Sea Zone 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Greece to Southern Italy 1 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tobruk to Libya 1 artillery moved from Tunisia to Libya 1 armour moved from Romania to Ukraine 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Rostov Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Rostov Russians win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 carrier, 1 fighter and 1 transport placed in 93 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians : 0.33 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 17 PUs; Combat Move - ANZAC 3 fighters moved from Northern Territory to 55 Sea Zone 4 fighters moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone French loiter and taunt; ANZAC attack with 7 fighters Japanese defend with 1 battleship and 2 destroyers ANZAC roll dice for 7 fighters in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits 3 fighters owned by the ANZAC, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 55 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 battleship and 2 destroyers Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,3,1,1,3,6,6,4,1,6 ANZAC collect 8 PUs (2 lost to blockades); end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
ANZAC : -0.50 Japanese : 1.67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 17 PUs; Combat Move - ANZAC 3 fighters moved from Northern Territory to 55 Sea Zone 4 fighters moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone French loiter and taunt; ANZAC attack with 7 fighters Japanese defend with 1 battleship and 2 destroyers ANZAC roll dice for 7 fighters in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits 3 fighters owned by the ANZAC, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 55 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 battleship and 2 destroyers Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,3,1,1,3,6,6,4,1,6 ANZAC collect 8 PUs (2 lost to blockades); end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 55 Sea Zone to 42 Sea Zone Combat - French Battle in 42 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone French win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.50 Japanese : 1.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - Germans 7 transports moved from 112 Sea Zone to 113 Sea Zone 7 armour moved from Germany to 113 Sea Zone 6 infantry moved from Western Germany to 113 Sea Zone 7 armour, 6 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 1 transport moved from 111 Sea Zone to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 7 armour and 9 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from 111 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 2 bombers, 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom 1 carrier, 1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 fighter moved from Eastern Poland to Holland Belgium 1 infantry moved from Karelia to Finland 2 armour, 4 artilleries, 8 infantry and 8 mech_infantrys moved from Ukraine to Western Ukraine 1 armour moved from Baltic States to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in United Kingdom Germans attack with 7 armour, 3 bombers, 4 fighters, 9 infantry and 5 tactical_bombers British defend with 6 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 9 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 2/0 hits, 2.00 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 7 armour, 3 bombers, 3 fighters, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 11/26 hits, 11.17 expected hits British roll dice for 6 aaGuns, 5 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/17 hits, 7.33 expected hits 6 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 7 armour, 3 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in United Kingdom, round 3 : 5/19 hits, 10.00 expected hits British roll dice for 5 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/11 hits, 5.33 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 3 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 4 : 10/16 hits, 9.17 expected hits British roll dice for 5 fighters and 1 mech_infantry in United Kingdom, round 4 : 1/6 hits, 3.67 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 fighter owned by the French and 4 fighters owned by the British lost in United Kingdom Germans captures 33PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 5 armour, 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 2 armour, 1 fighter, 9 infantry and 1 tactical_bomber Casualties for British: 6 aaGuns, 4 fighters, 9 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 4 armour, 4 artilleries, 9 infantry and 9 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 4 armour, 4 artilleries, 9 infantry and 9 mech_infantrys in Western Ukraine, round 2 : 5/26 hits, 7.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 armour, 4 artilleries, 8 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 3 bombers moved from United Kingdom to Western Germany 4 tactical_bombers moved from United Kingdom to 110 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone Place Units - Germans 2 carriers and 1 destroyer placed in 110 Sea Zone 1 airfield placed in Holland Belgium 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : -6.33 British : -5.33 Russians : 0.00 AA fire in United Kingdom : : 0.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from Volgograd to Caucasus 2 artilleries and 5 infantry moved from Russia to Bryansk 1 infantry moved from Yenisey to Olgiy 1 infantry moved from Yenisey to Olgiy 1 tactical_bomber moved from Tambov to Bryansk 3 fighters moved from Tambov to Bryansk 2 armour moved from Tambov to Bryansk 2 mech_infantrys moved from Tambov to Bryansk 2 infantry moved from Tambov to Rostov 1 fighter moved from Tambov to Rostov 21 infantry moved from Tambov to Bryansk 1 artillery and 13 infantry moved from Novgorod to Baltic States Combat - Russians Battle in Caucasus Russians attack with 1 artillery and 3 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 13 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 13 infantry in Baltic States, round 2 : 2/14 hits, 2.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 12 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 armour, 2 artilleries, 3 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 8/36 hits, 8.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 2 artilleries, 3 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 aaGun moved from Tambov to Bryansk 1 aaGun moved from Tambov to Bryansk 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Novgorod to Baltic States 1 fighter moved from Rostov to Russia 3 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Russia 2 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0.83 Russians : -1.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 battleship, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kiangsu to Kiangsi 2 tactical_bombers moved from Kiangsu to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 armour moved from Tsagaan Olom to Kansu Japanese take Kansu from Chinese 1 armour moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 19 Sea Zone to 36 Sea Zone 2 carriers moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from 6 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 31 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from Kiangsu to Kiangsi 1 bomber moved from Japan to Kiangsi 4 fighters moved from Kiangsu to Shantung 1 bomber moved from Japan to Shantung 2 infantry moved from 19 Sea Zone to Shantung 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Shantung Combat - Japanese Battle in Alaska Battle in Kiangsi Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 artilleries and 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 6/9 hits, 4.00 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Kiangsi, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi Japanese win, taking Alaska from Americans, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 artilleries and 3 infantry Battle in Shantung Japanese attack with 1 bomber, 4 fighters and 3 infantry Chinese defend with 2 artilleries and 3 infantry Japanese roll dice for 1 bomber, 4 fighters and 3 infantry in Shantung, round 2 : 6/8 hits, 3.17 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Shantung, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 17 Casualties for Chinese: 2 artilleries and 3 infantry Battle in Kwangsi Japanese attack with 1 artillery and 4 infantry Chinese defend with 2 artilleries Japanese roll dice for 2 cruisers in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 2 artilleries in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 5 : 2/2 hits, 0.83 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the French lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from French with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from 42 Sea Zone to Java 2 tactical_bombers moved from Kiangsi to Kiangsu 2 fighters moved from Kiangsi to Kiangsu 2 fighters moved from Shantung to Kiangsu 2 fighters moved from Shantung to Kiangsu 1 bomber moved from Shantung to Japan 1 bomber moved from Kiangsi to Kiangsu 1 aaGun moved from Manchuria to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Japanese 3 infantry placed in Kiangsu 1 fighter placed in Japan 1 battleship and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
French : -0.33 Chinese : -1.00 Japanese : 3.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 5 armour, 3 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to Western United States 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 4 armour, 1 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in Morocco Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 harbour and 2 infantry Americans roll dice for 3 battleships in Gibraltar, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 2 armour and 3 infantry placed in Eastern United States 3 bombers placed in Eastern United States 3 armour placed in Western United States Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : 0.00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 artillery moved from Anhwe to Shantung 3 infantry moved from Anhwe to Shantung 1 artillery moved from Anhwe to Shantung 1 fighter moved from Hunan to Shantung Combat - Chinese Battle in Shantung Chinese attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Shantung, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Jehol Place Units - Chinese 3 infantry placed in Hunan 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : -1.00





