af2f30a2-54d0-4e67-bcf1-8dd6e981ad8d-dawg-64-v-mike-g40-start-round-5-usa-9.tsvg
i would like you to see if you want to take different sips to tip up carriers for planes in sz42
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Sumatra
1 fighter moved from Queensland to Sumatra
1 fighter moved from Queensland to Java
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
1 unit repaired.
2 infantry moved from Finland to Karelia
2 infantry moved from Eastern Poland to Western Ukraine
1 battleship moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 87 Sea Zone
2 fighters moved from 91 Sea Zone to 87 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 fighter moved from Germany to Western Ukraine
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western Germany
4 infantry moved from Poland to Eastern Poland
1 armour moved from Western Germany to Poland
8 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Germany to Finland
2 bombers moved from Finland to Karelia
1 infantry moved from Eastern Poland to Western Ukraine
3 armour, 3 artilleries and 8 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 4 infantry moved from Romania to Bessarabia
Combat - Germans
Battle in Eire
Battle in 87 Sea Zone
Germans attack with 2 fighters and 1 submarine
French defend with 1 cruiser
Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 87 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 cruiser in 87 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 87 Sea Zone
Germans win, taking Eire from Neutral_Allies with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Karelia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Karelia, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
2 bombers moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
2 fighters moved from 87 Sea Zone to Gibraltar
Place Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
1 bomber placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : 0.67
French : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/8 hits, 3.17 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
Place Units - Russians
1 fighter and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 fighter and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Celebes
Non Combat Move - Japanese
1 fighter moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
2 fighters moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
1 armour moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to Kiangsu
1 battleship, 1 destroyer and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 20 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 42 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 3 fighters and 4 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
Jehol : 1 flag, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Manchuria : 1 flag, 1 aaGun
Chahar : 1 flag
Borneo : 1 flag, 1 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 battleship, 2 destroyers, 1 infantry and 2 transports
43 Sea Zone : 1 submarine
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
34 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport
19 Sea Zone : 1 cruiser and 1 transport
6 Sea Zone : 1 destroyer and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 44 / 53
Russians : 29 / 34
Japanese : 39 / 42
Americans : 52 / 52
Chinese : 12 / 18
British : 30 / 26
UK_Pacific : 13 / 15
Italians : 19 / 30
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Western United States to Eastern United States
1 tactical_bomber moved from Western United States to Eastern United States
1 fighter moved from Guam to Wake Island
Place Units - Americans
1 battleship and 2 carriers placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
5 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Anhwe
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
3 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kweichow
2 infantry moved from Yunnan to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Chahar
1 artillery placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Western United States to Eastern United States
1 tactical_bomber moved from Western United States to Eastern United States
1 fighter moved from Guam to Wake Island
Place Units - Americans
1 battleship and 2 carriers placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
5 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Anhwe
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
3 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kweichow
2 infantry moved from Yunnan to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Chahar
1 artillery placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Purchase Units - British
British buy 1 aaGun, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 artillery
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from West India to India
3 infantry moved from Shan State to Yunnan
1 fighter moved from Kwangsi to Burma
2 infantry moved from India to Burma
3 infantry moved from India to Burma
2 transports moved from 72 Sea Zone to 71 Sea Zone
2 destroyers moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 battleship moved from 72 Sea Zone to 81 Sea Zone
1 battleship moved from 82 Sea Zone to 71 Sea Zone
1 cruiser moved from 82 Sea Zone to 71 Sea Zone
1 fighter moved from India to Trans-Jordan
2 artilleries moved from India to Burma
Place Units - British
1 aaGun and 1 fighter placed in United Kingdom
1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6,3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,6,6,5,3,5,1,2,1
British collect 22 PUs (11 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
3 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 3 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 fighter moved from Tobruk to Alexandria
2 infantry moved from Tobruk to Alexandria
1 armour moved from Morocco to 92 Sea Zone
1 bomber moved from Southern Italy to Alexandria
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 armour moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
Combat - Italians
Battle in French West Africa
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Alexandria, round 3 : 0/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Alexandria, round 4 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking French West Africa from French, taking Alexandria from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to Greece
1 bomber moved from Alexandria to Greece
1 armour moved from Algeria to Libya
1 artillery moved from Algeria to Tunisia
1 infantry moved from Tobruk to Libya
1 armour moved from Greece to Romania
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 93 Sea Zone
1 fighter placed in 93 Sea Zone
Italians undo move 2.
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 105 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier placed in 93 Sea Zone
1 fighter placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -2.33
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Sumatra to Northern Territory
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Java to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from Java to Northern Territory
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Sumatra to Northern Territory
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Java to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from Java to Northern Territory
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Finland to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Eire to Scotland
1 infantry moved from Eire to Scotland
2 infantry moved from Karelia to Novgorod
1 fighter moved from Eastern Poland to Novgorod
5 artilleries and 12 infantry moved from Bessarabia to Ukraine
9 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 infantry moved from Poland to Baltic States
3 armour moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
5 infantry moved from Finland to Karelia
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery moved from 111 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 109 Sea Zone to 111 Sea Zone
1 cruiser moved from 109 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
2 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 infantry moved from Eastern Poland to Baltic States
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.50 expected hits
AA fire in United Kingdom : 0/1 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 4,7,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6,2,2,3 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 14, harbour = 6
Battle in Novgorod
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour, 5 artilleries, 12 infantry and 9 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 5 artilleries, 12 infantry and 9 mech_infantrys in Ukraine, round 2 : 5/29 hits, 7.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 5 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 1/6 hits, 2.50 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Baltic States
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
7 armour moved from Eastern Poland to Germany
3 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Scotland to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
2 transports moved from 109 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 carrier moved from 110 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 submarine moved from 87 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to Western Germany
1 fighter moved from Novgorod to Eastern Poland
1 bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 111 Sea Zone
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
5 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -3.83
British : -0.67
Russians : 2.00
AA fire in United Kingdom : : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 17 infantry moved from Archangel to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 17 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 17 infantry in Novgorod, round 2 : 3/18 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 17 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Rostov
7 infantry moved from Bryansk to Tambov
2 armour, 4 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Tambov
2 aaGuns moved from Archangel to Novgorod
2 aaGuns moved from Russia to Tambov
2 infantry moved from Olgiy to Yenisey
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
4 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
3 fighters moved from Kiangsu to Kiangsi
2 bombers moved from Jehol to Kiangsi
2 fighters moved from Jehol to Kiangsi
2 tactical_bombers moved from Jehol to Kiangsi
1 artillery moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 fighter moved from Japan to Shantung
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 44 Sea Zone to 55 Sea Zone
1 carrier moved from 34 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 battleship moved from 34 Sea Zone to 54 Sea Zone
1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 battleship moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Java
Battle in Kwangtung
Battle in Sumatra
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking Java from ANZAC, taking Kwangtung from UK_Pacific, taking Sumatra from ANZAC, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 8 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry and 2 tactical_bombers in Kiangsi, round 2 : 9/15 hits, 6.83 expected hits
Chinese roll dice for 1 artillery and 8 infantry in Kiangsi, round 2 : 1/9 hits, 3.00 expected hits
1 infantry owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 8 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
1 fighter owned by the Japanese retreated
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 destroyers and 1 submarine
French defend with ; ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 transports in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 cruiser and 2 transports in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
2 transports owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
1 fighter moved from Shantung to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
2 tactical_bombers moved from Kiangsi to Kiangsu
5 fighters moved from Kiangsi to Kiangsu
2 bombers moved from Kiangsi to Japan
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 1.83
ANZAC : 0.67
Chinese : -0.67
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 armour and 6 transports; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans roll dice for 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 104 Sea Zone, round 2 : 5/15 hits, 8.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Eastern United States
1 fighter moved from Wake Island to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
5 armour placed in Eastern United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Anhwe to Kiangsi
2 infantry moved from Hunan to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
2 artilleries moved from Chahar to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 artillery and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 2 : 5/8 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1.83 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Shantung
2 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 2.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 armour and 6 transports; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans roll dice for 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 104 Sea Zone, round 2 : 5/15 hits, 8.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Eastern United States
1 fighter moved from Wake Island to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
5 armour placed in Eastern United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Anhwe to Kiangsi
2 infantry moved from Hunan to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
2 artilleries moved from Chahar to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 artillery and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 2 : 5/8 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1.83 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Shantung
2 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 9 PUs;
British buy 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 4 fighters and 3 infantry
Germans defend with 1 airfield, 2 artilleries and 2 infantry
British roll dice for 4 fighters and 3 infantry in Scotland, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Scotland
British roll dice for 4 fighters and 3 infantry in Scotland, round 3 : 3/7 hits, 2.50 expected hits
Germans roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Ethiopia to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Malta to Egypt
2 tactical_bombers moved from Malta to Egypt
2 fighters moved from Malta to Egypt
1 cruiser moved from 71 Sea Zone to 81 Sea Zone
1 battleship moved from 71 Sea Zone to 81 Sea Zone
Place Units - British
3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Germans : -1.17
British : 0.00
Americans : -3.00
Chinese : 2.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 5 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 bomber moved from Greece to Rostov
1 armour moved from French West Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from French
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 transport moved from 87 Sea Zone to 92 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Greece to Southern Italy
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Tunisia to Libya
1 armour moved from Romania to Ukraine
2 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Rostov
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 carrier, 1 fighter and 1 transport placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 17 PUs;
Combat Move - ANZAC
3 fighters moved from Northern Territory to 55 Sea Zone
4 fighters moved from New South Wales to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
French loiter and taunt; ANZAC attack with 7 fighters
Japanese defend with 1 battleship and 2 destroyers
ANZAC roll dice for 7 fighters in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
3 fighters owned by the ANZAC, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 55 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 battleship and 2 destroyers
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Northern Territory
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,3,1,1,3,6,6,4,1,6
ANZAC collect 8 PUs (2 lost to blockades); end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 17 PUs;
Combat Move - ANZAC
3 fighters moved from Northern Territory to 55 Sea Zone
4 fighters moved from New South Wales to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
French loiter and taunt; ANZAC attack with 7 fighters
Japanese defend with 1 battleship and 2 destroyers
ANZAC roll dice for 7 fighters in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 battleship and 2 destroyers in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
3 fighters owned by the ANZAC, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 55 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 battleship and 2 destroyers
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Northern Territory
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,3,1,1,3,6,6,4,1,6
ANZAC collect 8 PUs (2 lost to blockades); end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
Combat - French
Battle in 42 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
French win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 1.67