@gamerman01 I tend to roll play the madman as the Axis.
Axis-Dominion (Allies+3) vs Simon33 (Axis) BM3
-
Hmm, no G7 take down of Moscow. Perhaps that’s because of no strat bombing. Also the scramble G1.
Interesting. Might have to compare to some other games.
-
@simon33 you have bigger problems to worry about than not being able to take out Moscow ;)
-
Perhaps, but taking Moscow would mean I could focus on those problems without having to worry about taking Moscow later.
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Vologda to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 2 infantry moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 5 artilleries moved from Russia to Samara 4 infantry moved from Tambov to Rostov 1 aaGun moved from Tambov to Rostov 16 infantry moved from Tambov to Russia 1 armour, 16 infantry and 4 mech_infantrys moved from Vologda to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 2 infantry moved from Tambov to Russia 3 artilleries moved from Tambov to Russia 5 infantry moved from Tambov to Samara 1 infantry moved from Tambov to Russia 1 infantry moved from Russia to Vologda Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.00
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 75 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 5 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 17 Sea Zone 2 fighters, 1 infantry and 1 tactical_bomber moved from Anhwe to Hunan 1 bomber moved from French Indo China to Hunan 1 artillery and 2 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Anhwe to Hunan 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan retreated to Hunan Chinese win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 3 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 3/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 artilleries moved from Kiangsu to Anhwe 3 fighters and 1 tactical_bomber moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Shan State to French Indo China 4 artilleries and 11 infantry moved from India to Burma 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Celebes to 36 Sea Zone 1 marine moved from Java to 42 Sea Zone 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 1 marine and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 17 Sea Zone to 35 Sea Zone 2 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 bomber moved from Hunan to Philippines 3 fighters moved from 35 Sea Zone to Philippines 1 infantry moved from Korea to Manchuria 1 fighter moved from Japan to Anhwe Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in India 2 artilleries and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -1.17
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 5 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters moved from 23 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 mech_infantry moved from 79 Sea Zone to West India 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take French Central Africa from Americans French take French Guiana from Americans French take Syria from British French take French West Africa from Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
scramble?
-
No scramble.
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 5 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters moved from 23 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 mech_infantry moved from 79 Sea Zone to West India 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take French Central Africa from Americans French take French Guiana from Americans French take Syria from British French take French West Africa from Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in West India Battle in Korea Battle in Holland Belgium Americans attack with 2 bombers, 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking West India from Japanese, taking Korea from Japanese, taking Holland Belgium from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 2 aaGuns, 1 armour, 4 artilleries and 1 infantry moved from Normandy Bordeaux to France 2 bombers moved from Holland Belgium to Norway 1 fighter moved from Holland Belgium to Norway 2 fighters and 1 tactical_bomber moved from Gibraltar to Norway 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 bomber moved from 6 Sea Zone to Iwo Jima 3 fighters moved from 6 Sea Zone to Iwo Jima 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 carrier moved from 23 Sea Zone to 16 Sea Zone 2 fighters moved from Western United States to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to Iwo Jima 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Midway 1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone 4 transports moved from 110 Sea Zone to 102 Sea Zone 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from Norway to 112 Sea Zone 3 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Persia to Egypt 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 marine moved from 23 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield and 3 fighters placed in Norway 2 fighters and 3 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 3 artilleries, 1 fighter and 19 infantry moved from Kweichow to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Norway to Southern France 1 infantry moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Southern France British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 aaGuns, 1 armour, 8 infantry, 2 marines and 1 mech_infantry moved from Normandy Bordeaux to France 1 tactical_bomber moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to France 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Trans-Jordan to 81 Sea Zone 4 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone 4 infantry moved from 79 Sea Zone to West India 3 aaGuns, 4 artilleries and 13 infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 fighter moved from Kansu to Hopei 2 artilleries and 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 fighter moved from Egypt to France Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 Italians : -0.33 Americans : -1.17
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 4 artilleries and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Tambov 1 armour moved from Western Ukraine to Tambov 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 1 marine moved from Southern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Rhodesia to Tanganyika Territory Combat - Italians Battle in Gibraltar Italians attack with 1 marine British defend with 1 airfield, 1 artillery and 1 harbour Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 artillery owned by the British lost in Gibraltar British win with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 marine Casualties for British: 1 artillery Battle in Holland Belgium Italians attack with 2 fighters and 2 infantry Americans defend with 2 infantry Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Italians: 1 infantry Battle in Tambov Italians attack with 1 armour and 1 bomber Russians defend with 2 infantry Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Italians roll dice for 1 armour and 1 bomber in Tambov, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Italians attack with 2 fighters and 1 infantry British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tanganyika Territory Italians attack with 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tanganyika Territory Italians win, taking Tanganyika Territory from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Bryansk 1 mech_infantry moved from Romania to Ukraine 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Southern France to Western Germany 2 fighters moved from Western Germany to Germany 1 infantry moved from Libya to Tunisia 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 armour and 1 mech_infantry moved from Libya to Tunisia Place Units - Italians 4 artilleries placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 0.33 French : -0.33 Americans : 0.00 Russians : -1.00
-
I think I see where you are going here.
Did you do that South Africa -> West India as USA move last game? I still didn’t see that.
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Amur to Korea 1 fighter moved from 26 Sea Zone to Korea 1 fighter moved from 26 Sea Zone to Korea 1 cruiser, 1 destroyer and 1 submarine moved from 23 Sea Zone to 16 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 infantry and 1 mech_infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to New Zealand 1 fighter moved from South Australia to New Zealand Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from France to Southern France 2 infantry moved from Normandy Bordeaux to Southern France Combat - French Battle in Southern France French attack with 3 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry French roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France French win, taking Southern France from Italians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - French French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.33 French : 0.50
-
@simon33 I don’t remember, but likely I did. I do it often ;)
-
Interesting. It’s a move taking several turns which relies on Japan taking West India and also then leaving it empty. If it doesn’t pan out do you just take Madagascar? Or run after the DEI or Malaya?
Anyway, I feel pretty sure that you have me here. Even France isn’t in danger of falling anytime soon. And the 6 USAAF fighters on Norway will prevent me from taking Moscow G8 and that will probably continue with the superior allied economy.
I think I’ve learnt a couple of things this game. I didn’t quite have enough of a Japanese air force in position to hit Burma, which you made me pay for. I shouldn’t have continued the battle in SZ111 after the first round. I think I wanted to make sure you couldn’t do Taranto. But so what if you could? Losing those 3 IJN TTs UK2 hurt but didn’t totally kill me. It was much more devastating to lose those 3 Luftwaffe in SZ111, I think.
-
@simon33 I use mind control techniques to ensure I get w.india every time.
haha
just kidding
but yah it doesn’t matter to me if I don’t get w.india, that’s really more a bonus. I like to have some US troops available in the vicinity just in case an opportunity does open up to take Iraq, persia, or w.india, for example. most of the time, if my opponent isn’t careful, I am able to get away with it. if not, there’s no loss, it’s just one US tp hanging out and chillin ;)
yah at this point, your income is too low and your western defenses are too weak. it’s extremely rare for me to have left the Italians alone this long, tho, but that’s because I was exploiting a weakened germany which barely has any lufwaffe.
I agree, you totally should’ve retreated out of 111 to cut losses. don’t worry, I’m not a fan of Taranto lol
-
Alright, I’ll post your win.
Rematch?
-
sure thing
-
Same sides and bid, same placement?
-
@simon33 sure
-