@Omni Well, the Italians fought.
Odonis (Axis) vs KsMckay (Allies) BM3L19 Rematch
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 armour moved from Western Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 1 infantry moved from France to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 fighter and 3 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter and 3 infantry in Northern Italy, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 armour and 1 fighter Russians defend with 2 infantry Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Rostov Russians win with 1 infantry remaining. Battle score for attacker is -13 Casualties for Italians: 1 armour and 1 fighter Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia 1 fighter moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,4,3,4,5,3,3,4 Italians collect 8 PUs (9 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.67 Russians : 1.33
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@Odonis
Russians have not been nice to Italy. -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 21 Sea Zone 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland 1 infantry moved from Northern Territory to Queensland 1 marine moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 21 Sea Zone to Caroline Islands Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : -0.50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 21 Sea Zone 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland 1 infantry moved from Northern Territory to Queensland 1 marine moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 21 Sea Zone to Caroline Islands Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Combat - French Battle in 39 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French : 0.00 ANZAC : -0.50 Japanese : -1.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 2 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to Smolensk 2 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Bulgaria to Rostov 1 artillery and 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 bomber moved from Novgorod to Smolensk 1 armour moved from Novgorod to Vologda Germans take Vologda from Russians 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians Combat - Germans Battle in Rostov Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Smolensk, round 2 : 4/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 artillery and 2 infantry British defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Southern France Germans win, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Non Combat Move - Germans 1 mech_infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 4 infantry and 2 marines moved from Belarus to Bryansk 2 armour moved from Novgorod to Bryansk 3 bombers moved from Smolensk to Western Germany 1 mech_infantry moved from Evenkiyskiy to Timguska 4 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Western Germany Place Units - Germans 2 transports placed in 112 Sea Zone 2 artilleries and 2 infantry placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,3,3,1 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 2.50 British : 0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Samara to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 infantry moved from Volgograd to Rostov 2 fighters moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Rostov to Russia 1 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Tambov Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -0.67
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@Odonis No rush, take your time, just throwing out a friendly reminder.
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@ksmckay
Yeah sorry just started a new job this week so will be a little slow -
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to 21 Sea Zone 1 battleship and 1 carrier moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma Combat - Japanese
Combat Hit Differential Summary :
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scramble away
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to 21 Sea Zone 1 battleship and 1 carrier moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Americans scrambles to create a battle in territory 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 2 transports Americans defend with 1 fighter Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Philippines Japanese attack with 3 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 harbour Battle in Burma Japanese attack with 2 armour, 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese winJapanese win, taking Philippines from Americans with 3 infantry and 1 mech_infantry remaining, taking Burma from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 destroyer and 1 submarine Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 21 Sea Zone to Kiangsu 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Jehol to Suiyuyan 1 infantry moved from Hunan to Anhwe 1 artillery moved from Anhwe to Hunan 1 mech_infantry moved from Kweichow to Yunnan 3 infantry moved from French Indo China to Shan State Place Units - Japanese 3 fighters placed in Japan 1 artillery and 2 infantry placed in French Indo China 2 infantry placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,5,5,4,4,3,3 Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : 0.50 UK_Pacific : 0.67 Japanese : 0.00
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@Odonis forgot my combat movement to iwo jima. Let me know if thats a problem.
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese 7 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Sikang, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Sikang, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Germans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 3 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 4 bombers moved from Caroline Islands to 35 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 4 bombers, 1 fighter and 3 submarines Japanese defend with 1 battleship, 1 carrier and 2 transports Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 4 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone 2 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans win, taking 35 Sea Zone from Japanese with 4 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 44 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship, 1 carrier and 2 transports Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hainan Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Iwo Jima from Japanese to Americans EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 17 Sea Zone 2 carriers moved from 33 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 35 Sea Zone to Paulau Island 1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from Nigeria to Anglo Egyptian Sudan 1 cruiser and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from 93 Sea Zone to United Kingdom 1 carrier, 1 destroyer and 1 fighter moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 94 Sea Zone to 91 Sea Zone 4 bombers moved from 35 Sea Zone to Caroline Islands Place Units - Americans 3 transports placed in 101 Sea Zone 2 artilleries and 6 infantry placed in Central United States 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese 7 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Sikang, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Sikang, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 7 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 46 PUs; British buy 3 artilleries, 2 fighters and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from India to Burma 1 tactical_bomber moved from India to Persia 2 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq 4 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Libya to Tunisia British take Tunisia from Italians 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - British Battle in Burma British attack with 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys Japanese defend with 2 armour and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys in Burma, round 2 : 3/13 hits, 2.83 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Burma, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Japanese: 2 armour and 1 mech_infantry Non Combat Move - British 1 marine moved from Sardinia to 95 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 cruiser, 2 destroyers and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - British 2 fighters placed in United Kingdom 3 mech_infantrys placed in Egypt 3 artilleries placed in Persia Turn Complete - British British collect 38 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
British : 0.17 Americans : -4.33 Chinese : -1.33 Japanese : -1.00
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@ksmckay said in Odonis (Axis) vs KsMckay (Allies) BM3L19 Rematch:
@Odonis forgot my combat movement to iwo jima. Let me know if thats a problem.
not a problem at all
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@ksmckay
Hey, this one’s over. Japan can’t recover and Germany is too slow to conquer Moscow. I’ll post. Interested in another and switch sides? -
@Odonis good game, Japan started to lose control of the sea and things started to go south in a hurry. Germany is strong but not strong enough.
Going to wait a little bit before going again. Thanks for the games.