@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs KsMckay (Allies) BM3L19 Rematch
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 17 infantry moved from Amur to Manchuria 1 armour moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Manchuria Russians attack with 17 infantry Japanese defend with 1 aaGun and 9 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits, 2.83 expected hits Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 : 4/9 hits, 3.00 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 13 infantry in Manchuria, round 3 : 0/13 hits, 2.17 expected hits Japanese roll dice for 7 infantry in Manchuria, round 3 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Russians lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 4 : 1/10 hits, 1.67 expected hits Japanese roll dice for 7 infantry in Manchuria, round 4 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 5 : 3/9 hits, 1.50 expected hits Japanese roll dice for 6 infantry in Manchuria, round 5 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 6 : 1/6 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Manchuria, round 6 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 7 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 7 : 0/2 hits, 0.67 expected hits Russians roll dice for 6 infantry in Manchuria, round 8 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 8 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 5 infantry in Manchuria, round 9 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 13 infantry Casualties for Japanese: 1 aaGun and 9 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Archangel: 1 armour EDIT: Adding units owned by Russians to Archangel: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter moved from Vologda to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns, 6 artilleries and 26 infantry moved from Bryansk to Russia 2 aaGuns moved from Amur to Manchuria 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Volgograd Russians undo move 1. 2 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,5,4,2,5,3,5,1 Russians collect 30 PUs (3 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.83 Japanese : 0.67
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misclicked the mec/arm to go to arch so edited that.
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Manchuria 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 3 fighters moved from Japan to Korea 1 fighter moved from Japan to Manchuria 1 bomber moved from Hunan to Manchuria 1 armour moved from Burma to 38 Sea Zone 1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 cruiser moved from 38 Sea Zone to 41 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in Java Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Manchuria Japanese attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 aaGuns and 4 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/7 hits, 3.50 expected hits Chinese roll dice for 2 aaGuns and 4 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in Manchuria, round 3 : 2/5 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits 2 fighters owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Manchuria, round 4 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -19 Casualties for Japanese: 3 fighters and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 4 infantry Battle in Korea Japanese attack with 3 fighters and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 2 fighters and 1 mech_infantry in Korea, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 2 fighters Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Korea to Japan 1 fighter moved from Manchuria to 6 Sea Zone 1 bomber moved from Manchuria to Japan 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Hunan to Kwangsi 1 armour moved from Hunan to Kwangsi 1 mech_infantry moved from Hunan to French Indo China 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 submarine moved from 40 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1 Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 1.33 AA fire in Manchuria : : -1.00 Russians : 1.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour and 1 infantry moved from French West Africa to Gold Coast 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 2 bombers moved from Caroline Islands to 42 Sea Zone 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 fighter moved from Wake Island to 35 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from 34 Sea Zone to 42 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in Morocco Battle in Marianas Battle in Gold Coast Americans attack with 1 armour and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Gold Coast, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Gold Coast, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gold Coast, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gold Coast Americans win, taking Morocco from Italians, taking Marianas from Japanese, taking Gold Coast from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 bombers, 2 fighters and 1 submarine Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser and 1 transport Battle in Philippines Non Combat Move - Americans 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from 42 Sea Zone to Queensland 1 carrier and 2 destroyers moved from 31 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 carrier moved from 54 Sea Zone to 35 Sea Zone 2 bombers moved from Western United States to Caroline Islands 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 34 Sea Zone to 35 Sea Zone 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to British Guiana 1 marine moved from Eastern United States to 101 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -2.50 Japanese : 0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour and 1 infantry moved from French West Africa to Gold Coast 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 2 bombers moved from Caroline Islands to 42 Sea Zone 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 fighter moved from Wake Island to 35 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from 34 Sea Zone to 42 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in Morocco Battle in Marianas Battle in Gold Coast Americans attack with 1 armour and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Gold Coast, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Gold Coast, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gold Coast, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gold Coast Americans win, taking Morocco from Italians, taking Marianas from Japanese, taking Gold Coast from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 bombers, 2 fighters and 1 submarine Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser and 1 transport Battle in Philippines Non Combat Move - Americans 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from 42 Sea Zone to Queensland 1 carrier and 2 destroyers moved from 31 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 carrier moved from 54 Sea Zone to 35 Sea Zone 2 bombers moved from Western United States to Caroline Islands 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 34 Sea Zone to 35 Sea Zone 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to British Guiana 1 marine moved from Eastern United States to 101 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 2 infantry and 2 marines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 mech_infantrys moved from Egypt to French Equatorial Africa 1 bomber moved from Anglo Egyptian Sudan to French Equatorial Africa 1 infantry moved from Nigeria to French Central Africa British take French Central Africa from Italians 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta 1 battleship moved from 99 Sea Zone to 96 Sea Zone Combat - British Battle in French Equatorial Africa British attack with 1 bomber and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Malta British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malta, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Malta British win, taking Malta from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 carrier and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 2 cruisers moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Morocco 2 fighters moved from United Kingdom to Morocco 1 bomber moved from French Equatorial Africa to Trans-Jordan 1 fighter moved from India to Trans-Jordan 1 tactical_bomber moved from India to Trans-Jordan 3 mech_infantrys moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone Place Units - British 1 infantry and 2 marines placed in Egypt 2 armour and 1 infantry placed in Persia 1 destroyer placed in 106 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 5 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : 2.33 British : 0.83 Americans : -2.50 Chinese : 0.17 Japanese : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 3 infantry moved from Algeria to Morocco 1 mech_infantry moved from Tunisia to Morocco 2 armour moved from Romania to Western Ukraine 1 armour moved from Belarus to Western Ukraine Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 armour, 3 fighters and 1 infantry; Americans defend with 2 infantry and 1 marine Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 armour, 3 fighters, 3 infantry and 1 marine in Morocco, round 2 : 1/8 hits, 3.83 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 3 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 marine in Morocco, round 3 : 4/6 hits, 3.17 expected hits 1 mech_infantry owned by the Italians, 1 marine owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 3 fighters in Morocco, round 4 : 2/4 hits, 2.50 expected hits 1 armour owned by the Italians lost in Morocco Americans win with 1 armour and 3 fighters remaining. Battle score for attacker is -9 Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Casualties for Americans: 2 infantry and 1 marine Casualties for British: 1 infantry Battle in Western Ukraine Italians attack with 3 armour Russians defend with 2 infantry Italians roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Western Ukraine Italians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 2 armour Casualties for Russians: 2 infantry Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to France 1 artillery and 1 infantry moved from Tunisia to Algeria Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,3,6,1,2,5,3,3 Italians collect 9 PUs (12 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -2.50 Russians : 1.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Philippines 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Philippines 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Archangel 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Samara Germans take Samara from Russians 1 mech_infantry moved from Urals to Vologda 1 bomber moved from Novgorod to Vologda 7 armour, 23 infantry and 13 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Belarus to Bryansk 1 bomber moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from Algeria to Morocco 1 bomber moved from Germany to Archangel 1 bomber moved from Archangel to Vologda Combat - Germans Battle in Bryansk Germans attack with 9 armour, 23 infantry and 13 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 23 infantry and 13 mech_infantrys in Bryansk, round 2 : 6/45 hits, 10.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 22 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Morocco Germans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour and 3 fighters Germans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 1 armour and 3 fighters in Morocco, round 2 : 3/4 hits, 2.50 expected hits 3 infantry owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Morocco Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Morocco Germans roll dice for 1 armour and 1 tactical_bomber in Morocco, round 4 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Morocco Germans win, taking Morocco from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 fighter and 3 infantry Casualties for British: 1 armour and 3 fighters Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Novgorod 1 bomber moved from Archangel to Novgorod 2 fighters moved from Novgorod to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from France to Western Germany 1 infantry moved from Western Germany to France 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria 3 armour moved from Novgorod to Bryansk 1 aaGun moved from Belarus to Smolensk 2 marines moved from Novgorod to Belarus 6 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Morocco to Southern France Place Units - Germans 3 armour placed in Novgorod 1 artillery and 1 infantry placed in France 6 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -5.17 Americans : 0.17 Russians : 1.33
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Archangel 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Samara Germans take Samara from Russians 1 mech_infantry moved from Urals to Vologda 1 bomber moved from Novgorod to Vologda 7 armour, 23 infantry and 13 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Belarus to Bryansk 1 bomber moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from Algeria to Morocco 1 bomber moved from Germany to Archangel 1 bomber moved from Archangel to Vologda Combat - Germans Battle in Bryansk Germans attack with 9 armour, 23 infantry and 13 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 23 infantry and 13 mech_infantrys in Bryansk, round 2 : 6/45 hits, 10.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 22 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Morocco Germans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour and 3 fighters Germans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 1 armour and 3 fighters in Morocco, round 2 : 3/4 hits, 2.50 expected hits 3 infantry owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Morocco Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Morocco Germans roll dice for 1 armour and 1 tactical_bomber in Morocco, round 4 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Morocco Germans win, taking Morocco from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 fighter and 3 infantry Casualties for British: 1 armour and 3 fighters Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Novgorod 1 bomber moved from Archangel to Novgorod 2 fighters moved from Novgorod to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from France to Western Germany 1 infantry moved from Western Germany to France 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria 3 armour moved from Novgorod to Bryansk 1 aaGun moved from Belarus to Smolensk 2 marines moved from Novgorod to Belarus 6 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Morocco to Southern France Place Units - Germans 3 armour placed in Novgorod 1 artillery and 1 infantry placed in France 6 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 2 aaGuns EDIT: Adding units owned by Germans to Bryansk: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.17 Americans : 0.17 Russians : 1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Samara 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 mech_infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Tambov Combat - Russians Battle in Smolensk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Archangel Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Archangel to Russia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 20 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : -0.67
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i messed up the edit in Russia Round 5. I tried to replace the arm in Arch with a mech (which I did) but didnt make the corresponding switch in Russia, where I should have swapped a mec for an arm. Doesnt change anything so fixing it now.
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Samara 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 mech_infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Tambov Combat - Russians Battle in Smolensk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Archangel Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Archangel to Russia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 20 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 mech_infantry EDIT: Adding units owned by Russians to Russia: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.17 Russians : -0.67
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@ksmckay said in Odonis (Axis) vs KsMckay (Allies) BM3L19 Rematch:
i messed up the edit in Russia Round 5. I tried to replace the arm in Arch with a mech (which I did) but didnt make the corresponding switch in Russia, where I should have swapped a mec for an arm. Doesnt change anything so fixing it now.
No worries at all.No need to post your edits since I strongly believe in the honour system in this game. Trust that you will do the right thing!
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 carriers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Japanese take 17 Sea Zone from Americans 2 fighters moved from Japan to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese
Combat Hit Differential Summary :
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@ksmckay
scramble in 33? OOL? -
no scramble, OOL is cv hit, anzac dds, american dds, american cv, cruiser
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 carriers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Japanese take 17 Sea Zone from Americans 2 fighters moved from Japan to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in 33 Sea Zone Japanese attack with 1 bomber, 2 carriers, 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 carrier and 2 destroyers; ANZAC defend with 1 cruiser and 2 destroyers Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 carriers, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 cruiser and 4 destroyers in 33 Sea Zone, round 2 : 0/6 hits, 2.17 expected hits 1 destroyer owned by the Americans and 2 destroyers owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 carriers, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese win, taking Guam from Americans with 1 bomber, 2 carriers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for ANZAC: 1 cruiser and 2 destroyers Casualties for Americans: 1 carrier and 2 destroyers Casualties for Japanese: 1 submarine Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 22 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 21 Sea Zone 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 armour moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Korea to Manchuria 1 mech_infantry moved from Manchuria to Jehol 1 battleship, 1 fighter and 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from 33 Sea Zone to Iwo Jima Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -2.33 Japanese : -0.33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 22 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 22 Sea Zone 2 bombers moved from Queensland to 22 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Combat Hit Differential Summary :