yeah that’s one of my weaknesses, when i lose games it’s often because i like to change the script and experiment. has anyone tried an G1? i experimented with G1s a lot in bm for a period, even against strong players like adam. didn’t find it as feasible but made for interesting, off script games. let’s see how it plays out in ptv.
Odonis (Axis) vs KsMckay (Allies) BM3L19 Rematch
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use second one, messed up UK placement in first post.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 marines moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 fighters moved from Southern Italy to Malta 1 bomber moved from Southern Italy to Malta 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Malta : 1/3 hits, 0.50 expected hits 1 fighter owned by the Italians lost in Malta Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber moved from Malta to Southern Italy 1 fighter moved from Malta to Libya 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to French West Africa Italians take French West Africa from Neutral_Axis Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0.50 British : -0.33 AA fire in Malta : : 0.50 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 2 fighters moved from Western Germany to 109 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in 114 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 109 Sea Zone Germans attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 fighters moved from 109 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 armour and 2 infantry moved from Morocco to Algeria Germans take Algeria from Neutral_Axis 9 armour and 8 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns, 3 artilleries and 16 infantry moved from Poland to Eastern Poland 1 armour moved from Romania to Eastern Poland 3 infantry moved from Romania to Eastern Poland 2 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : -0.67 AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Novgorod to Bessarabia 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Karelia Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Karelia to Russia 1 fighter moved from Bessarabia to Bryansk 1 fighter moved from Baltic States to Russia 2 aaGuns, 2 artilleries and 2 infantry moved from Novgorod to Archangel 2 aaGuns, 2 artilleries and 6 infantry moved from Western Ukraine to Bryansk 2 artilleries and 4 infantry moved from Russia to Vologda 2 artilleries and 16 infantry moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Belarus to Vologda Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Novgorod Russians undo move 2. 1 infantry placed in Ukraine 1 artillery and 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 1.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Hopei 2 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from Kiangsu to Kwangtung 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 2 tactical_bombers moved from Anhwe to Kwangtung 3 fighters and 1 tactical_bomber moved from Anhwe to Shan State 1 bomber moved from Anhwe to Kwangtung 1 bomber moved from Anhwe to Shan State 1 destroyer moved from 33 Sea Zone to 23 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Battle in Celebes Battle in 23 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking Borneo from UK_Pacific, taking Celebes from Dutch with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Kwangtung Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Shan State Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 3 fighters and 1 tactical_bomber moved from Shan State to Yunnan 3 fighters moved from Anhwe to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 40 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 bomber moved from Shan State to Yunnan 1 bomber moved from Kwangtung to Yunnan 1 fighter and 3 tactical_bombers moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kiangsu to Anhwe 2 artilleries and 1 infantry moved from Kweichow to Yunnan 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Manchuria to Jehol 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 battleship moved from 35 Sea Zone to 44 Sea Zone Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : 1.17 UK_Pacific : 0.67 Japanese : 0.83 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Wake Island to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone 1 battleship and 2 cruisers moved from 49 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 bomber moved from Wake Island to 16 Sea Zone Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Germans, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 bombers, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber and 1 fighter moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Wake Island 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Western United States to Wake Island 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to Southeast Mexico Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Wake Island to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone 1 battleship and 2 cruisers moved from 49 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 bomber moved from Wake Island to 16 Sea Zone Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Germans, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 bombers, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber and 1 fighter moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Wake Island 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Western United States to Wake Island 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to Southeast Mexico Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 37 Sea Zone 3 infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from British Guiana to 83 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Trans-Jordan to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 2 infantry moved from Belgian Congo to French Equatorial Africa 1 battleship moved from 76 Sea Zone to 98 Sea Zone Combat - British Battle in 83 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 83 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win, taking Gibraltar from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship and 1 transport British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Italians: 1 battleship and 1 transport Battle in 99 Sea Zone British attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 2 cruisers British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 2 cruisers in 99 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 2 cruisers owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Italians: 2 cruisers Battle in Iraq British attack with 1 armour, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 0.83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Battle in Syria British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter moved from British Guiana to Morocco 1 fighter moved from 96 Sea Zone to Morocco 1 fighter moved from Morocco to 91 Sea Zone 1 bomber moved from 83 Sea Zone to Anglo Egyptian Sudan 2 artilleries and 2 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from 37 Sea Zone to Burma 3 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry moved from India to Burma Place Units - British 3 submarines placed in 98 Sea Zone 1 factory_minor placed in Persia 1 destroyer placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1 British collect 33 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
British : 2.83 Italians : -1.67 Americans : 0.67 Chinese : 1.00 Neutral_Axis : 1.00 Japanese : 0.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 infantry moved from French West Africa to Nigeria Italians take Nigeria from British 1 armour moved from Eastern Poland to Belarus 1 bomber moved from Southern Italy to Belarus 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in Belarus Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Italians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Slovakia Hungary 1 armour moved from Greece to Romania 1 artillery and 3 infantry moved from Greece to Bulgaria 1 fighter moved from 96 Sea Zone to Southern Italy 1 armour moved from Tunisia to Algeria 2 infantry moved from Libya to Tunisia 1 mech_infantry moved from Libya to Tobruk 1 artillery moved from Libya to Tunisia 1 infantry moved from French West Africa to French Central Africa Italians take French Central Africa from Neutral_Axis Place Units - Italians 3 infantry placed in Southern Italy 2 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Italians collect 19 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.17 British : 0.67 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from India to Burma 2 infantry moved from Egypt to Alexandria 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Northern Territory 1 infantry moved from South Australia to Northern Territory 1 infantry moved from New South Wales to South Australia 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry EDIT: Changing PUs for ANZAC from 17 to 20 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from India to Burma 2 infantry moved from Egypt to Alexandria 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Northern Territory 1 infantry moved from South Australia to Northern Territory 1 infantry moved from New South Wales to South Australia 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry EDIT: Changing PUs for ANZAC from 17 to 20 EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 infantry, 2 marines, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 5 infantry moved from Finland to Karelia 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 bomber moved from Western Germany to Karelia 8 armour and 8 mech_infantrys moved from Eastern Poland to Belarus Germans take Belarus from Russians 8 armour and 8 mech_infantrys moved from Belarus to Archangel 1 armour moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 3 armour moved from Eastern Poland to Archangel 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Bessarabia Combat - Germans Battle in Archangel Germans attack with 11 armour and 8 mech_infantrys Russians defend with 2 aaGuns, 2 artilleries and 2 infantry Germans roll dice for 11 armour and 8 mech_infantrys in Archangel, round 2 : 6/19 hits, 6.83 expected hits Russians roll dice for 2 aaGuns, 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 11 armour and 7 mech_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 aaGuns, 2 artilleries and 2 infantry Battle in Bessarabia Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Karelia Germans attack with 1 bomber and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 5 infantry in Karelia, round 2 : 3/6 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Karelia to Norway 1 bomber moved from Bessarabia to Germany 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 10 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia Place Units - Germans 2 marines and 1 tactical_bomber placed in Western Germany 1 infantry placed in France 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 1.17 Russians : -2.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Smolensk to Russia 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Vologda to Russia 4 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0.83 Russians : -1.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 3 artilleries and 3 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in Sumatra Battle in Burma Japanese attack with 1 armour, 6 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers British defend with 3 aaGuns, 2 artilleries, 1 fighter, 16 infantry and 1 mech_infantry; ANZAC defend with 3 fighters AA fire in Burma : 2/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 4 fighters, 6 infantry and 4 tactical_bombers in Burma, round 2 : 10/23 hits, 10.50 expected hits UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 4 fighters, 16 infantry and 1 mech_infantry in Burma, round 2 : 8/23 hits, 9.00 expected hits 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers in Burma, round 3 : 7/15 hits, 7.83 expected hits UK_Pacific roll dice for 2 artilleries, 4 fighters, 8 infantry and 1 mech_infantry in Burma, round 3 : 6/15 hits, 6.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 artilleries owned by the Japanese and 7 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Burma, round 4 : 3/9 hits, 5.33 expected hits UK_Pacific roll dice for 2 artilleries, 4 fighters, 1 infantry and 1 mech_infantry in Burma, round 4 : 3/8 hits, 4.00 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Burma, round 5 : 5/6 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery and 4 fighters in Burma, round 5 : 4/5 hits, 3.00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Burma Japanese win, taking Sumatra from Dutch, taking Burma from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is -44 Casualties for Japanese: 6 artilleries, 1 bomber, 5 fighters, 6 infantry and 5 tactical_bombers Casualties for British: 3 aaGuns, 2 artilleries, 1 fighter, 16 infantry and 1 mech_infantry Casualties for ANZAC: 3 fighters Non Combat Move - Japanese 1 armour moved from Kwangtung to Yunnan 1 artillery moved from Shensi to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Hopei 1 infantry moved from Jehol to Manchuria 1 armour and 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Jehol 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone 1 bomber moved from Burma to Hunan 1 battleship and 1 cruiser moved from 44 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Burma : : 0.50 UK_Pacific : -1.33 Japanese : -2.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 1 marine and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 bomber and 1 fighter moved from Midway to 22 Sea Zone 1 bomber and 1 tactical_bomber moved from Wake Island to 23 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to Paulau Island 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 34 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone Combat - Americans Battle in French West Africa Battle in 23 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking French West Africa from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Paulau Island, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 22 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to Caroline Islands 1 bomber moved from 22 Sea Zone to Caroline Islands 1 bomber moved from 23 Sea Zone to Caroline Islands 1 fighter moved from Paulau Island to 34 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands 2 fighters moved from 23 Sea Zone to 34 Sea Zone 2 carriers moved from 33 Sea Zone to 34 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from Western United States to Wake Island 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone Place Units - Americans 1 marine placed in Eastern United States 2 bombers placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : 1.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese 6 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Tsinghai, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 5 infantry in Tsinghai, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -0.83 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 1 marine and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 bomber and 1 fighter moved from Midway to 22 Sea Zone 1 bomber and 1 tactical_bomber moved from Wake Island to 23 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to Paulau Island 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 34 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone Combat - Americans Battle in French West Africa Battle in 23 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win, taking French West Africa from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Paulau Island, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 22 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to Caroline Islands 1 bomber moved from 22 Sea Zone to Caroline Islands 1 bomber moved from 23 Sea Zone to Caroline Islands 1 fighter moved from Paulau Island to 34 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands 2 fighters moved from 23 Sea Zone to 34 Sea Zone 2 carriers moved from 33 Sea Zone to 34 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from Western United States to Wake Island 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone Place Units - Americans 1 marine placed in Eastern United States 2 bombers placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese 6 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Tsinghai, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 5 infantry in Tsinghai, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 7 PUs Purchase Units - British British buy 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 tactical_bomber moved from 98 Sea Zone to Cyprus 1 fighter moved from 98 Sea Zone to Crete 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 carrier moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from French Equatorial Africa to Nigeria 1 bomber moved from Anglo Egyptian Sudan to Nigeria Combat - British Battle in Crete British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 marine British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 marine in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Battle in Cyprus British attack with 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 marine British roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 marine in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Battle in Nigeria British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Nigeria, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Nigeria British win, taking Nigeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Trans-Jordan to India 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 fighter moved from Crete to 99 Sea Zone 1 tactical_bomber moved from Cyprus to 99 Sea Zone 1 fighter moved from 91 Sea Zone to United Kingdom 1 fighter moved from Morocco to United Kingdom 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from Nigeria to Anglo Egyptian Sudan Place Units - British 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt 1 submarine placed in 81 Sea Zone 1 fighter placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 2.33 Italians : 0.00 Americans : 1.33 Chinese : -0.83 Japanese : 0.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Belarus 1 bomber moved from Slovakia Hungary to Belarus 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria 1 infantry moved from French Central Africa to French Equatorial Africa Italians take French Equatorial Africa from French Combat - Italians Battle in Belarus Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France 2 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 artillery and 3 infantry moved from Tunisia to Algeria 1 artillery and 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,1,2,1,1,1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,3,1,1 Italians collect 11 PUs (12 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians : -0.17 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 fighter moved from Northern Territory to 46 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Marshall Islands from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to Dutch New Guinea 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.33





