Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
Not if you have more power than me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
5 armour and 3 mech_infantrys moved from France to Germany
1 artillery moved from Normandy Bordeaux to France
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Germany to France
2 armour, 2 artilleries and 9 infantry moved from Romania to Slovakia Hungary
4 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
4 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.33
Sorry, I’m traveling, will hopefully post later today.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
2 infantry moved from Rostov to Bryansk
3 artilleries and 5 infantry moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Western Ukraine
3 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
Russians undo move 1.
2 artilleries and 1 infantry placed in Novgorod
2 infantry placed in Ukraine
2 artilleries and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Sorry, wasnt able to post or spend time with the game while I was away. Thought it would be different. Back now and ready to go.
Thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 bomber, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Suiyuyan
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 4 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 8 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 1 bomber, 8 fighters and 5 tactical_bombers in Szechwan, round 2 : 9/14 hits, 8.00 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 2/8 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 7 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/9 hits, 4.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Szechwan to Anhwe
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 infantry moved from Siam to French Indo China
1 armour moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Szechwan to Anhwe
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Suiyuyan to Anhwe
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour and 1 infantry placed in Kiangsu
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 7 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in Anhwe, round 2 : 8/13 hits, 7.00 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Wake Island
1 fighter moved from Guam to Wake Island
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 31 Sea Zone to 23 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 7 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in Anhwe, round 2 : 8/13 hits, 7.00 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Quebec to 91 Sea Zone
2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria
1 fighter moved from Egypt to Alexandria
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Combat - British
Battle in 91 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Malta to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Shan State to Burma
1 bomber moved from 91 Sea Zone to British Guiana
1 fighter moved from United Kingdom to British Guiana
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 airfield and 2 infantry placed in Egypt
1 carrier placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
British : 0.67
Italians : -0.67
Chinese : -0.17
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Wake Island
1 fighter moved from Guam to Wake Island
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 31 Sea Zone to 23 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 7 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in Anhwe, round 2 : 8/13 hits, 7.00 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Quebec to 91 Sea Zone
2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria
1 fighter moved from Egypt to Alexandria
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Combat - British
Battle in 91 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Malta to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Shan State to Burma
1 bomber moved from 91 Sea Zone to British Guiana
1 fighter moved from United Kingdom to British Guiana
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 airfield and 2 infantry placed in Egypt
1 carrier placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 airfield
EDIT: Adding units owned by British to Trans-Jordan: 1 airfield
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.67
Italians : -0.67
Chinese : -0.17
Japanese : 1.00
use second one, messed up UK placement in first post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 marines moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to Malta
1 bomber moved from Southern Italy to Malta
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 1/3 hits, 0.50 expected hits
1 fighter owned by the Italians lost in Malta
Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from Malta to Southern Italy
1 fighter moved from Malta to Libya
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
1 armour moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
Italians take French West Africa from Neutral_Axis
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.33
AA fire in Malta : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 armour and 2 infantry moved from Morocco to Algeria
Germans take Algeria from Neutral_Axis
9 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 3 artilleries and 16 infantry moved from Poland to Eastern Poland
1 armour moved from Romania to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -0.67
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Karelia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Karelia to Russia
1 fighter moved from Bessarabia to Bryansk
1 fighter moved from Baltic States to Russia
2 aaGuns, 2 artilleries and 2 infantry moved from Novgorod to Archangel
2 aaGuns, 2 artilleries and 6 infantry moved from Western Ukraine to Bryansk
2 artilleries and 4 infantry moved from Russia to Vologda
2 artilleries and 16 infantry moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Belarus to Vologda
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Novgorod
Russians undo move 2.
1 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Hopei
2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Kiangsu to Kwangtung
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
2 tactical_bombers moved from Anhwe to Kwangtung
3 fighters and 1 tactical_bomber moved from Anhwe to Shan State
1 bomber moved from Anhwe to Kwangtung
1 bomber moved from Anhwe to Shan State
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Celebes
Battle in 23 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win, taking Borneo from UK_Pacific, taking Celebes from Dutch with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 4.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
3 fighters moved from Anhwe to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 40 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 bomber moved from Shan State to Yunnan
1 bomber moved from Kwangtung to Yunnan
1 fighter and 3 tactical_bombers moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Kiangsu to Anhwe
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to Jehol
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 1.17
UK_Pacific : 0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 2 cruisers moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Morocco from Germans, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber and 1 fighter moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Wake Island
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Western United States to Wake Island
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 2 cruisers moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Morocco from Germans, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber and 1 fighter moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Wake Island
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Western United States to Wake Island
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 37 Sea Zone
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from British Guiana to 83 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Trans-Jordan to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
2 infantry moved from Belgian Congo to French Equatorial Africa
1 battleship moved from 76 Sea Zone to 98 Sea Zone
Combat - British
Battle in 83 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 83 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking Gibraltar from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship and 1 transport
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Italians: 1 battleship and 1 transport
Battle in 99 Sea Zone
British attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 2 cruisers
British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 2 cruisers in 99 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
2 cruisers owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Italians: 2 cruisers
Battle in Iraq
British attack with 1 armour, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 0.83 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Syria
British attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 fighter moved from British Guiana to Morocco
1 fighter moved from 96 Sea Zone to Morocco
1 fighter moved from Morocco to 91 Sea Zone
1 bomber moved from 83 Sea Zone to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
3 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry moved from India to Burma
Place Units - British
3 submarines placed in 98 Sea Zone
1 factory_minor placed in Persia
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 2.83
Italians : -1.67
Americans : 0.67
Chinese : 1.00
Neutral_Axis : 1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 infantry moved from French West Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Belarus
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Libya to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Slovakia Hungary
1 armour moved from Greece to Romania
1 artillery and 3 infantry moved from Greece to Bulgaria
1 fighter moved from 96 Sea Zone to Southern Italy
1 armour moved from Tunisia to Algeria
2 infantry moved from Libya to Tunisia
1 mech_infantry moved from Libya to Tobruk
1 artillery moved from Libya to Tunisia
1 infantry moved from French West Africa to French Central Africa
Italians take French Central Africa from Neutral_Axis
Place Units - Italians
3 infantry placed in Southern Italy
2 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Italians collect 19 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from India to Burma
2 infantry moved from Egypt to Alexandria
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 infantry moved from New South Wales to South Australia
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Changing PUs for ANZAC from 17 to 20
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33