TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 marine moved from 39 Sea Zone to India
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 carrier and 2 submarines moved from 35 Sea Zone to 18 Sea Zone
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 2 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
Combat - Japanese
Battle in Guam
Battle in Iwo Jima
Battle in India
Japanese attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship and 2 cruisers in India, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in India, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 artillery and 1 marine in India, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
Japanese destroys 6PUs while taking UK_Pacific capital
Japanese win, taking Guam from Americans, taking Iwo Jima from Americans, taking India from UK_Pacific with 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Chahar
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Chahar, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 7 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 3 cruisers, 4 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 7/15 hits, 8.83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans and 2 carriers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 3/7 hits, 4.17 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 3/6 hits, 3.83 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/4 hits, 2.50 expected hits
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 6 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 7 fighters and 6 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 4 fighters and 2 transports
Battle in 18 Sea Zone
Japanese attack with 1 carrier and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 carrier and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 battleship and 1 carrier
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 carrier in 19 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier and 1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to Burma
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 infantry moved from Hunan to Yunnan
1 aaGun, 1 artillery and 10 infantry moved from Anhwe to Hunan
2 bombers moved from 6 Sea Zone to Japan
2 fighters moved from Java to Burma
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries, 3 fighters and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1.00
Chinese : 0.67
UK_Pacific : 0.67
Japanese : 1.33
Savegame