@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
JWW (Allies+8) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 10 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Belarus to Russia 17 armour, 37 artilleries, 15 infantry and 29 mech_infantrys moved from Bryansk to Russia 3 armour, 9 mech_infantrys and 1 tactical_bomber moved from Ukraine to Russia 3 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Volgograd to Russia Combat - Germans Battle in Russia Germans attack with 23 armour, 37 artilleries, 3 bombers, 2 fighters, 15 infantry, 42 mech_infantrys and 2 tactical_bombers British defend with 5 fighters and 1 tactical_bomber; Russians defend with 6 aaGuns, 1 airfield, 6 armour, 2 artilleries, 1 factory_major, 8 fighters, 72 infantry, 4 mech_infantrys and 1 tactical_bomber AA fire in Russia : 1/7 hits, 1.17 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 23 armour, 37 artilleries, 3 bombers, 1 fighter, 15 infantry, 42 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 47/123 hits, 43.33 expected hits Russians roll dice for 6 aaGuns, 6 armour, 2 artilleries, 13 fighters, 72 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 45/99 hits, 38.67 expected hits 41 infantry owned by the Russians, 12 artilleries owned by the Germans, 15 infantry owned by the Germans, 6 aaGuns owned by the Russians and 18 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 23 armour, 25 artilleries, 3 bombers, 1 fighter, 24 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 26/78 hits, 31.67 expected hits Russians roll dice for 6 armour, 2 artilleries, 13 fighters, 31 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 23/58 hits, 25.00 expected hits 26 infantry owned by the Russians, 11 artilleries owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 23 armour, 14 artilleries, 3 bombers, 1 fighter, 12 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 21/55 hits, 24.00 expected hits Russians roll dice for 6 armour, 2 artilleries, 13 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 16/32 hits, 16.33 expected hits 4 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 5 infantry owned by the Russians, 6 armour owned by the Russians, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 9 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 23 armour, 5 artilleries, 3 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Russia, round 5 : 21/39 hits, 18.67 expected hits Russians roll dice for 11 fighters in Russia, round 5 : 6/11 hits, 7.33 expected hits 6 fighters owned by the Russians, 3 artilleries owned by the Germans, 3 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Russia Germans captures 18PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 23 armour, 2 artilleries, 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 103 Casualties for Germans: 35 artilleries, 1 fighter, 15 infantry and 40 mech_infantrys Casualties for Russians: 6 aaGuns, 6 armour, 2 artilleries, 8 fighters, 72 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for British: 5 fighters and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Bryansk to Russia 1 fighter and 2 tactical_bombers moved from Russia to Volgograd 3 bombers moved from Russia to Novgorod 2 mech_infantrys moved from Novgorod to Poland Place Units - Germans 3 artilleries placed in Volgograd Germans undo move 1. 2 artilleries and 1 infantry placed in Volgograd 2 artilleries and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 armour, 6 artilleries, 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -2.67 Russians : 2.67
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Not sure why you flew in extra defenders into Moscow? They only killed IPC4 troops. Hoping for better?
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@simon33 are you saying I didn’t hit anything on D with my brit fgt’s, in 3-4 rounds of combat? That’s a shocker! I decided to try to hold and/or hurt G as much as possible versus backing out of Russia on the last russia turn. Despite russia not taking those two territories that might have blocked your extra 5-6 units from attacking I was committed, at least emotionally, LOL, and so I followed through with the plan that I had at the start of the last russian turn. Despite the repeated evidence, I also hold out hope that my opponent get’s diced occasionally…I guess that wasn’t the case this time either?
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans Combat - Russians Non Combat Move - Russians 1 mech_infantry moved from Caucasus to Persia Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Tsagaan Olom : 1 flag Rostov : 1 infantry Persia : 1 armour and 5 mech_infantrys
Production/PUs Summary :
Germans : 58 / 100 Russians : 7 / 0 Japanese : 66 / 79 Americans : 66 / 99 Chinese : 0 / 1 British : 33 / 36 UK_Pacific : 0 / 0 Italians : 10 / 10 ANZAC : 18 / 24 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 3 armour, 7 artilleries, 12 infantry and 3 mech_infantrys moved from West India to Eastern Persia 1 armour moved from Novosibirsk to Turkmenistan Japanese take Kazakhstan from Russians Japanese take Turkmenistan from Russians 1 infantry moved from Central Mongolia to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 infantry moved from Novosibirsk to Vologda Japanese take Vologda from Russians Combat - Japanese Battle in Borneo Battle in Sumatra Battle in Eastern Persia Japanese attack with 3 armour, 7 artilleries, 12 infantry and 3 mech_infantrys French defend with 1 infantry Japanese roll dice for 3 armour, 7 artilleries, 12 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 10/25 hits, 7.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the French lost in Eastern Persia Japanese win, taking Borneo from ANZAC, taking Sumatra from ANZAC, taking Eastern Persia from British with 3 armour, 7 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for French: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Sikang to Turkmenistan 6 mech_infantrys moved from Novosibirsk to Turkmenistan 1 mech_infantry moved from Tsinghai to Turkmenistan 1 artillery and 2 infantry moved from India to West India 11 artilleries and 5 infantry moved from Novosibirsk to Kazakhstan 1 armour moved from Evenkiyskiy to Novosibirsk 1 infantry moved from Yenisey to Timguska 1 artillery and 2 infantry moved from Yakut S.S.R. to Dzavhan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Shan State 1 armour moved from French Indo China to Shan State 3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Philippines 1 fighter moved from India to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Ulaanbaatar to Suiyuyan 1 mech_infantry moved from Buyant-Uhaa to Anhwe 2 fighters moved from India to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 2 artilleries, 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
British : 0.67 Japanese : 2.50
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@666 said in JWW (Allies+8) vs Simon33 (Axis) BM3:
@simon33 are you saying I didn’t hit anything on D with my brit fgt’s, in 3-4 rounds of combat? That’s a shocker! I decided to try to hold and/or hurt G as much as possible versus backing out of Russia on the last russia turn. Despite russia not taking those two territories that might have blocked your extra 5-6 units from attacking I was committed, at least emotionally, LOL, and so I followed through with the plan that I had at the start of the last russian turn. Despite the repeated evidence, I also hold out hope that my opponent get’s diced occasionally…I guess that wasn’t the case this time either?
No, what I’m saying is that you didn’t kill any tanks for taking a stand. I feel like I’m winning this game now whereas before I was feeling that if I didn’t take Moscow, I’d probably lose, unless I did something else (what?).
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@simon33 sorry been on vacation, will try to get a move in this week
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 harbour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 bombers moved from Normandy Bordeaux to Holland Belgium
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 harbour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 bombers moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 4 bombers and 2 infantry Italians defend with 1 artillery Americans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 2 : 6/6 hits, 3.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Gibraltar to Southern France 2 fighters moved from Eastern United States to Gibraltar 1 carrier moved from 91 Sea Zone to 110 Sea Zone 4 bombers moved from Holland Belgium to Normandy Bordeaux 2 bombers moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 bomber moved from Central United States to United Kingdom 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 5 carriers, 4 destroyers, 9 fighters, 1 infantry, 5 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 airfield and 1 harbour placed in Java 3 fighters placed in Normandy Bordeaux 3 mech_infantrys placed in Southern France 6 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 3.00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Queensland : 1 fighter Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield Celebes : 1 flag, 1 infantry Java : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry 42 Sea Zone : 5 carriers, 4 destroyers, 7 fighters, 5 submarines and 1 transport 26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters 10 Sea Zone : 1 destroyer and 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 6 infantry Gibraltar : 2 fighters United Kingdom : 5 bombers Morocco : 5 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 4 bombers, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber Southern France : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 3 mech_infantrys Tunisia : 1 flag Holland Belgium : 1 flag, 2 infantry Libya : 1 flag 101 Sea Zone : 4 transports Brazil : 1 flag Persia : 1 armour 91 Sea Zone : 2 transports 110 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 4 transports
Production/PUs Summary :
Germans : 55 / 100 Russians : 5 / 0 Japanese : 76 / 84 Americans : 69 / 100 Chinese : 0 / 1 British : 33 / 36 UK_Pacific : 0 / 0 Italians : 10 / 10 ANZAC : 10 / 24 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Southern France to Northern Italy British take Northern Italy from Italians
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 harbour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 bombers moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 4 bombers and 2 infantry Italians defend with 1 artillery Americans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 2 : 6/6 hits, 3.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Gibraltar to Southern France 2 fighters moved from Eastern United States to Gibraltar 1 carrier moved from 91 Sea Zone to 110 Sea Zone 4 bombers moved from Holland Belgium to Normandy Bordeaux 2 bombers moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 bomber moved from Central United States to United Kingdom 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 5 carriers, 4 destroyers, 9 fighters, 1 infantry, 5 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 airfield and 1 harbour placed in Java 3 fighters placed in Normandy Bordeaux 3 mech_infantrys placed in Southern France 6 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Southern France to Northern Italy British take Northern Italy from Italians Combat - British Non Combat Move - British 2 mech_infantrys moved from Normandy Bordeaux to Southern France 4 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to United Kingdom 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from Northwest Persia to Persia Place Units - British 3 fighters placed in Persia 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Americans : 3.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Queensland : 1 fighter Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield Celebes : 1 flag, 1 infantry Java : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry 42 Sea Zone : 5 carriers, 4 destroyers, 7 fighters, 5 submarines and 1 transport 26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters 10 Sea Zone : 1 destroyer and 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 6 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 airfield, 3 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 1 harbour and 2 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Morocco : 5 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 4 bombers, 1 factory_minor, 6 fighters, 1 harbour, 11 infantry and 1 tactical_bomber Southern France : 1 flag, 1 aaGun, 1 factory_minor, 6 fighters, 1 harbour, 17 infantry and 5 mech_infantrys Tunisia : 1 flag Holland Belgium : 1 flag, 2 infantry Tobruk : 1 flag Northern Italy : 1 flag, 1 factory_minor and 1 infantry Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Iraq : 1 flag 92 Sea Zone : 1 destroyer 101 Sea Zone : 4 transports Brazil : 1 flag Northwest Persia : 1 flag Persia : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 20 infantry and 7 mech_infantrys 91 Sea Zone : 1 destroyer and 2 transports 110 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 7 transports
Production/PUs Summary :
Germans : 55 / 100 Russians : 5 / 0 Japanese : 76 / 84 Americans : 69 / 100 Chinese : 0 / 1 British : 37 / 40 UK_Pacific : 0 / 0 Italians : 6 / 10 ANZAC : 10 / 24 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 3 bombers moved from Southern Italy to Holland Belgium 3 fighters and 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 3 fighters and 2 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 1 artillery, 3 bombers and 1 infantry Americans defend with 2 infantry Italians roll dice for 1 artillery, 3 bombers and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 1 artillery, 3 bombers and 1 infantry in Holland Belgium, round 3 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery and 3 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 3 bombers moved from Holland Belgium to Southern Italy 3 fighters moved from Northern Italy to Southern Italy 1 mech_infantry moved from Bessarabia to Bryansk Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.33 Americans : 0.00
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to Java 1 fighter moved from Queensland to Java 1 infantry moved from Queensland to New South Wales 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 2 infantry Java : 2 fighters and 2 infantry Dutch New Guinea : 1 flag 42 Sea Zone : 1 carrier, 3 destroyers, 5 fighters, 2 submarines and 1 transport 62 Sea Zone : 2 destroyers and 1 transport Persia : 2 infantry
Production/PUs Summary :
Germans : 58 / 100 Russians : 5 / 0 Japanese : 76 / 84 Americans : 66 / 100 Chinese : 0 / 1 British : 33 / 40 UK_Pacific : 0 / 0 Italians : 10 / 10 ANZAC : 10 / 17 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - French
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to Java 1 fighter moved from Queensland to Java 1 infantry moved from Queensland to New South Wales 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 2 infantry Java : 2 fighters and 2 infantry Dutch New Guinea : 1 flag 42 Sea Zone : 1 carrier, 3 destroyers, 5 fighters, 2 submarines and 1 transport 62 Sea Zone : 2 destroyers and 1 transport Egypt : 2 infantry 99 Sea Zone : 1 flag Persia : 2 infantry
Production/PUs Summary :
Germans : 58 / 100 Russians : 5 / 0 Japanese : 76 / 84 Americans : 66 / 100 Chinese : 0 / 1 British : 33 / 40 UK_Pacific : 0 / 0 Italians : 10 / 10 ANZAC : 10 / 17 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 fighters, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 2 artilleries and 1 mech_infantry moved from Ukraine to Rostov 23 armour and 2 mech_infantrys moved from Russia to Rostov Germans take Tambov from Russians Combat - Germans Battle in Rostov Germans attack with 23 armour, 2 artilleries and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 23 armour, 2 artilleries and 3 mech_infantrys in Rostov, round 2 : 10/28 hits, 13.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 23 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun and 2 artilleries moved from Russia to Tambov 1 fighter and 2 tactical_bombers moved from Volgograd to Novgorod 3 mech_infantrys moved from Novgorod to Bryansk 3 bombers moved from Novgorod to Western Germany 2 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Archangel to Bryansk 4 submarines moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 fighters, 6 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -3.00 Russians : 0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Persia : 1 armour and 5 mech_infantrys
Production/PUs Summary :
Germans : 63 / 90 Russians : 0 / 0 Japanese : 76 / 84 Americans : 66 / 100 Chinese : 0 / 1 British : 33 / 40 UK_Pacific : 0 / 0 Italians : 10 / 10 ANZAC : 10 / 17 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 9 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Vologda to Nenetsia Japanese take Nenetsia from Russians Combat - Japanese Non Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to French Indo China 1 armour and 1 infantry moved from Shan State to French Indo China 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Hunan to Yunnan 2 armour moved from Kiangsu to Hunan 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 3 armour, 7 artilleries, 11 infantry and 3 mech_infantrys moved from Eastern Persia to West India 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from West India to India 1 armour and 8 mech_infantrys moved from Turkmenistan to West India 11 artilleries and 5 infantry moved from Kazakhstan to Turkmenistan 1 armour moved from Novosibirsk to Turkmenistan 1 aaGun and 1 artillery moved from Sikang to Kazakhstan 1 artillery and 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Timguska to Novosibirsk 1 artillery and 2 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from Suiyuyan to Shensi Place Units - Japanese 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 3 fighters placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in India Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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@simon33 playing it safe…smart