I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
JWW (Allies+8) vs Simon33 (Axis) BM3
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@simon33 yep… but alas, kicked in the shorts, yet again by marti
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 4 fighters moved from Dutch New Guinea to 54 Sea Zone 2 infantry moved from Iraq to Persia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour New Guinea : 2 infantry Celebes : 1 flag, 2 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag, 2 infantry 41 Sea Zone : 1 transport 54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine 62 Sea Zone : 2 submarines and 1 transport Persia : 2 infantry
Production/PUs Summary :
Germans : 44 / 61 Russians : 27 / 35 Japanese : 56 / 70 Americans : 56 / 82 Chinese : 5 / 6 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 4 fighters moved from Dutch New Guinea to 54 Sea Zone 2 infantry moved from Iraq to Persia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry EDIT: Turning off Edit Mode Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry EDIT: Adding units owned by Americans to Morocco: 1 mech_infantry EDIT: Turning off Edit Mode Non Combat Move - French 2 infantry moved from Tunisia to Libya 1 infantry moved from Alexandria to Egypt 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour New Guinea : 2 infantry Celebes : 1 flag, 2 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag, 2 infantry 41 Sea Zone : 1 transport 54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine 62 Sea Zone : 2 submarines and 1 transport Egypt : 2 infantry Normandy Bordeaux : 2 infantry Libya : 2 infantry 99 Sea Zone : 1 flag Persia : 2 infantry
Production/PUs Summary :
Germans : 44 / 61 Russians : 27 / 35 Japanese : 56 / 70 Americans : 56 / 82 Chinese : 5 / 6 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@simon33 noticed I didn’t nom my usa mech as planned, not much went according to plan on usa turn…must have went on tillt a bit, forgot to move my usa fit’s too but I caught that after the uk turn, anyway moved the mech as planned, hope that is cool…
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 4 submarines moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 2 mech_infantrys moved from Bessarabia to Rostov 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Rostov 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys moved from Ukraine to Bryansk Combat - Germans Battle in Norway Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 aaGun and 2 infantry AA fire in Norway : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Holland Belgium Germans attack with 1 bomber and 1 infantry British defend with 1 artillery Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Bryansk Germans attack with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys Russians defend with 2 infantry Germans roll dice for 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys in Bryansk, round 2 : 20/66 hits, 20.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to 112 Sea Zone 1 tactical_bomber moved from Norway to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Germany to Western Germany 7 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Rostov to Novgorod 1 armour moved from Novgorod to Bryansk 1 fighter moved from Bessarabia to Western Germany 3 mech_infantrys moved from Bessarabia to Ukraine 9 mech_infantrys moved from Bessarabia to Bryansk 3 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Ukraine to Western Ukraine Place Units - Germans 1 carrier placed in 112 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 AA fire in Norway : : 0.67 Russians : -1.00
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Really not sure why I moved my main stack to Bryansk. Rostov would have been better.
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@simon33 I don’t care if you want to change it?
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 4 submarines moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 2 mech_infantrys moved from Bessarabia to Rostov 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Rostov 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys moved from Ukraine to Bryansk Combat - Germans Battle in Norway Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 aaGun and 2 infantry AA fire in Norway : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Holland Belgium Germans attack with 1 bomber and 1 infantry British defend with 1 artillery Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Bryansk Germans attack with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys Russians defend with 2 infantry Germans roll dice for 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys in Bryansk, round 2 : 20/66 hits, 20.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to 112 Sea Zone 1 tactical_bomber moved from Norway to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Germany to Western Germany 7 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Rostov to Novgorod 1 armour moved from Novgorod to Bryansk 1 fighter moved from Bessarabia to Western Germany 3 mech_infantrys moved from Bessarabia to Ukraine 9 mech_infantrys moved from Bessarabia to Bryansk 3 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Ukraine to Western Ukraine Place Units - Germans 1 carrier placed in 112 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Rostov: 10 armour, 18 artilleries, 24 infantry and 12 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Ukraine: 8 mech_infantrys EDIT: Removing units owned by Germans from Bryansk: 10 armour, 18 artilleries, 24 infantry and 22 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 AA fire in Norway : : 0.67 Russians : -1.00
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@JWWII said in JWW (Allies+8) vs Simon33 (Axis) BM3:
@simon33 I don’t care if you want to change it?
If you’re sure, use the second file. I thought dice had been rolled so I didn’t think the edit was on.
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 34 PUs; Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 3 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Archangel Combat - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 34 PUs; Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 3 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 2 artilleries moved from Russia to Samara 5 infantry moved from Russia to Samara 3 mech_infantrys moved from Kazakhstan to Turkmenistan 1 armour and 3 mech_infantrys moved from Samara to Turkmenistan 1 armour and 3 mech_infantrys moved from Samara to Russia 3 fighters moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 3 fighters and 1 tactical_bomber moved from Bryansk to Russia 2 fighters moved from Russia to Samara 5 infantry moved from Russia to Samara Place Units - Russians 5 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.33
Territory Summary for Russians :
Bryansk : 1 infantry Archangel : 2 infantry Russia : 4 aaGuns, 1 airfield, 6 armour, 1 factory_major, 4 fighters, 35 infantry, 7 mech_infantrys and 1 tactical_bomber Tambov : 1 infantry Vologda : 4 infantry Volgograd : 1 factory_minor and 1 infantry Turkmenistan : 1 armour and 6 mech_infantrys Caucasus : 1 infantry Smolensk : 1 infantry Samara : 2 aaGuns, 2 artilleries, 2 fighters and 22 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 52 / 67 Russians : 25 / 34 Japanese : 56 / 70 Americans : 56 / 82 Chinese : 5 / 6 British : 33 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Kiangsu to Szechwan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 10 infantry moved from Yunnan to Kweichow 2 fighters moved from Java to 41 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians Combat - Japanese Battle in Amur Battle in 41 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 3 artilleries and 11 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 2 artilleries moved from Shantung to Anhwe 3 artilleries and 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from 41 Sea Zone to India 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to India 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to French Indo China 1 infantry moved from Midway to 25 Sea Zone 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Korea 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Kiangsu to Szechwan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 10 infantry moved from Yunnan to Kweichow 2 fighters moved from Java to 41 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians Combat - Japanese Battle in Amur Battle in 41 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 3 artilleries and 11 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 2 artilleries moved from Shantung to Anhwe 3 artilleries and 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from 41 Sea Zone to India 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to India 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to French Indo China 1 infantry moved from Midway to 25 Sea Zone 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Korea 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Kiangsu to Szechwan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 10 infantry moved from Yunnan to Kweichow 2 fighters moved from Java to 41 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians Combat - Japanese Battle in Amur Battle in 41 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 3 artilleries and 11 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 2 artilleries moved from Shantung to Anhwe 3 artilleries and 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from 41 Sea Zone to India 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to India 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to French Indo China 1 infantry moved from Midway to 25 Sea Zone 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Korea 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery EDIT: Adding units owned by Japanese to India: 1 artillery and 2 infantry EDIT: Removing units owned by Japanese from Japan: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : -0.17
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Been a long time since I’ve activated Mongolia. Over a year I reckon.
Use 3rd file.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway Combat - Americans Battle in Midway Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Midway from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to 110 Sea Zone 1 armour moved from Libya to Alexandria 2 fighters moved from Persia to West India 1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 4 fighters moved from Hawaiian Islands to Queensland 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 bomber moved from Mexico to Solomon Islands Place Units - Americans 2 destroyers placed in 110 Sea Zone 1 fighter placed in Normandy Bordeaux 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.00
Territory Summary for Americans :
Queensland : 1 bomber, 4 fighters and 2 infantry Solomon Islands : 1 bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour Midway : 1 airfield and 1 infantry 26 Sea Zone : 1 carrier, 3 destroyers and 2 fighters 25 Sea Zone : 1 transport 10 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 1 transport 16 Sea Zone : 1 destroyer 54 Sea Zone : 1 transport 55 Sea Zone : 1 carrier Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry West India : 4 fighters Alexandria : 1 armour Morocco : 1 aaGun Normandy Bordeaux : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Tunisia : 1 flag Holland Belgium : 1 flag, 1 infantry Libya : 1 flag Brazil : 1 flag 107 Sea Zone : 2 transports 110 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 4 transports
Production/PUs Summary :
Germans : 46 / 67 Russians : 23 / 34 Japanese : 60 / 68 Americans : 62 / 92 Chinese : 3 / 6 British : 33 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Szechwan 11 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Szechwan 11 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 3/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.67
Territory Summary for Chinese :
Shensi : 1 infantry Suiyuyan : 12 infantry Kansu : 3 infantry Tsinghai : 1 fighter and 1 infantry Szechwan : 1 infantry
Production/PUs Summary :
Germans : 46 / 67 Russians : 23 / 34 Japanese : 57 / 68 Americans : 62 / 92 Chinese : 6 / 6 British : 33 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0